Duality Roll Followup (#65)

* Moved the roll total to bottom right. A bunch of label fixes
* Fixed broken attack-roll damage button
* Added AppearanceMenu allowing modification of DiceSoNice Duality presets
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WBHarry 2025-05-27 20:07:47 +02:00 committed by GitHub
parent 6fcfce227a
commit c4a03b2d54
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18 changed files with 685 additions and 400 deletions

View file

@ -5,13 +5,13 @@ import * as documents from './module/documents/_module.mjs';
import RegisterHandlebarsHelpers from './module/helpers/handlebarsHelper.mjs';
import DhpCombatTracker from './module/ui/combatTracker.mjs';
import { GMUpdateEvent, handleSocketEvent, socketEvent } from './module/helpers/socket.mjs';
import { registerDHPSettings } from './module/applications/settings.mjs';
import { registerDHSettings } from './module/applications/settings.mjs';
import DhpChatLog from './module/ui/chatLog.mjs';
import DhpPlayers from './module/ui/players.mjs';
import DhpRuler from './module/ui/ruler.mjs';
import DhpTokenRuler from './module/ui/tokenRuler.mjs';
import { dualityRollEnricher, getDualityMessage } from './module/enrichers/DualityRollEnricher.mjs';
import { getCommandTarget, rollCommandToJSON } from './module/helpers/utils.mjs';
import { dualityRollEnricher } from './module/enrichers/DualityRollEnricher.mjs';
import { getCommandTarget, rollCommandToJSON, setDiceSoNiceForDualityRoll } from './module/helpers/utils.mjs';
import { abilities } from './module/config/actorConfig.mjs';
globalThis.SYSTEM = SYSTEM;
@ -97,7 +97,7 @@ Hooks.once('init', () => {
game.socket.on(`system.${SYSTEM.id}`, handleSocketEvent);
registerDHPSettings();
registerDHSettings();
RegisterHandlebarsHelpers.registerHelpers();
return preloadHandlebarsTemplates();
@ -213,12 +213,19 @@ Hooks.on('chatMessage', (_, message) => {
const attributeRoll = `${attribute?.data?.value ? `${attribute.data.value > 0 ? `+${attribute.data.value}` : `${attribute.data.value}`}` : ''}`;
const roll = new Roll(`${hopeAndFearRoll}${advantageRoll}${attributeRoll}`);
await roll.evaluate();
setDiceSoNiceForDualityRoll(
roll,
rollCommand.advantage && !rollCommand.disadvantage,
rollCommand.disadvantage && !rollCommand.advantage
);
resolve({
roll,
attribute: attribute
? {
value: attribute.data.value,
label: `${game.i18n.localize(abilities[attributeValue].label)} ${attribute.data.value >= 0 ? `+` : `-`}${attribute.data.value}`
label: `${game.i18n.localize(abilities[attributeValue].label)} ${attribute.data.value >= 0 ? `+` : ``}${attribute.data.value}`
}
: undefined,
title

View file

@ -46,6 +46,21 @@
"CloseLabel": "Close",
"FarLabel": "Far",
"VeryFarLabel": "Very Far"
},
"Appearance": {
"title": "Appearance Settings",
"label": "Appearance Settings",
"hint": "Modify the look of various parts of the system",
"name": "Appearance Settings",
"duality": "Duality Rolls",
"DiceSoNice": {
"title": "Dice So Nice",
"hint": "Coloration of Hope and Fear dice if the Dice So Nice module is used.",
"foreground": "Foreground",
"background": "Background",
"outline": "Outline",
"edge": "Edge"
}
}
},
"Automation": {

View file

@ -1,5 +1,5 @@
import { DualityRollColor } from '../config/settingsConfig.mjs';
import DhpDualityRoll from '../data/dualityRoll.mjs';
import { DualityRollColor } from '../data/settings/Appearance.mjs';
export default class DhpChatMesssage extends ChatMessage {
async renderHTML() {
@ -16,7 +16,7 @@ export default class DhpChatMesssage extends ChatMessage {
const html = await super.renderHTML();
if (
this.type === 'dualityRoll' &&
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.DualityRollColor) ===
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).dualityColorScheme ===
DualityRollColor.colorful.value
) {
html.classList.add('duality');

View file

@ -1,4 +1,5 @@
import { DualityRollColor } from '../config/settingsConfig.mjs';
import DhAppearance from '../data/settings/Appearance.mjs';
import DHAppearanceSettings from './settings/appearanceSettings.mjs';
class DhpAutomationSettings extends FormApplication {
constructor(object = {}, options = {}) {
@ -160,7 +161,7 @@ class DhpRangeSettings extends FormApplication {
}
}
export const registerDHPSettings = () => {
export const registerDHSettings = () => {
// const debouncedReload = foundry.utils.debounce(() => window.location.reload(), 100);
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.AbilityArray, {
@ -215,14 +216,11 @@ export const registerDHPSettings = () => {
}
});
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.DualityRollColor, {
name: game.i18n.localize('DAGGERHEART.Settings.DualityRollColor.Name'),
hint: game.i18n.localize('DAGGERHEART.Settings.DualityRollColor.Hint'),
scope: 'world',
config: true,
type: Number,
choices: Object.values(DualityRollColor),
default: DualityRollColor.colorful.value
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, {
scope: 'client',
config: false,
type: DhAppearance,
default: DhAppearance.defaultSchema
});
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.Automation.Name, {
@ -249,53 +247,13 @@ export const registerDHPSettings = () => {
type: DhpRangeSettings,
restricted: true
});
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, {
name: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.title'),
label: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.label'),
hint: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.hint'),
icon: 'fa-solid fa-palette',
type: DHAppearanceSettings,
restricted: false
});
};
// const {HandlebarsApplicationMixin, ApplicationV2} = foundry.applications.api;
// export default class DhpSettings extends HandlebarsApplicationMixin(ApplicationV2) {
// constructor(actor, shortrest){
// super({});
// this.actor = actor;
// this.selectedActivity = null;
// this.shortrest = shortrest;
// this.customActivity = SYSTEM.GENERAL.downtime.custom;
// }
// get title(){
// return game.i18n.localize("DAGGERHEART.Application.Settings.Title");
// }
// static DEFAULT_OPTIONS = {
// tag: 'form',
// classes: ["daggerheart", "application", "settings"],
// position: { width: 800, height: 'auto' },
// actions: {
// selectActivity: this.selectActivity,
// },
// form: { handler: this.updateData }
// };
// static PARTS = {
// application: {
// id: "settings",
// template: "systems/daggerheart/templates/application/settings.hbs"
// }
// }
// async _prepareContext(_options) {
// const context = await super._prepareContext(_options);
// return context;
// }
// static async updateData(event, element, formData){
// this.render();
// }
// static close(){
// super.close();
// }
// }

View file

@ -0,0 +1,59 @@
import DhAppearance from '../../data/settings/Appearance.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class DHAppearanceSettings extends HandlebarsApplicationMixin(ApplicationV2) {
constructor() {
super({});
this.settings = new DhAppearance(
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).toObject()
);
}
get title() {
return game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.name');
}
static DEFAULT_OPTIONS = {
tag: 'form',
id: 'daggerheart-appearance-settings',
classes: ['daggerheart', 'setting', 'dh-style'],
position: { width: '600', height: 'auto' },
actions: {
reset: this.reset,
save: this.save
},
form: { handler: this.updateData, submitOnChange: true }
};
static PARTS = {
main: {
template: 'systems/daggerheart/templates/settings/appearance-settings.hbs'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.settingFields = this.settings;
return context;
}
static async updateData(event, element, formData) {
const updatedSettings = foundry.utils.expandObject(formData.object);
await this.settings.updateSource(updatedSettings);
this.render();
}
static async reset() {
this.settings = new DhAppearance();
this.render();
}
static async save() {
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, this.settings.toObject());
this.close();
}
}

View file

@ -489,7 +489,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
static async rollAttribute(event, button) {
const { roll, hope, fear, advantage, disadvantage, modifiers } = await this.document.dualityRoll(
{ title: 'Attribute Bonus', value: button.dataset.value },
{ title: game.i18n.localize(abilities[button.dataset.attribute].label), value: button.dataset.value },
event.shiftKey
);

View file

@ -247,6 +247,45 @@ export const diceTypes = {
d20: 'd20'
};
export const getDiceSoNicePresets = () => {
const { diceSoNice } = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance);
return {
hope: {
...diceSoNice.hope,
colorset: 'inspired',
texture: 'bloodmoon',
material: 'metal',
font: 'Arial Black',
system: 'standard'
},
fear: {
...diceSoNice.fear,
colorset: 'bloodmoon',
texture: 'bloodmoon',
material: 'metal',
font: 'Arial Black',
system: 'standard'
},
advantage: {
...diceSoNice.advantage,
colorset: 'bloodmoon',
texture: 'bloodmoon',
material: 'metal',
font: 'Arial Black',
system: 'standard'
},
disadvantage: {
...diceSoNice.disadvantage,
colorset: 'bloodmoon',
texture: 'bloodmoon',
material: 'metal',
font: 'Arial Black',
system: 'standard'
}
};
};
export const refreshTypes = {
session: {
id: 'session',

View file

@ -25,16 +25,5 @@ export const gameSettings = {
AbilityArray: 'AbilityArray',
RangeMeasurement: 'RangeMeasurement'
},
DualityRollColor: 'DualityRollColor'
};
export const DualityRollColor = {
colorful: {
value: 0,
label: 'DAGGERHEART.Settings.DualityRollColor.Options.Colorful'
},
normal: {
value: 1,
label: 'DAGGERHEART.Settings.DualityRollColor.Options.Normal'
}
appearance: 'Appearance'
};

View file

@ -1,4 +1,4 @@
import { DualityRollColor } from '../config/settingsConfig.mjs';
import { DualityRollColor } from './settings/Appearance.mjs';
const fields = foundry.data.fields;
const diceField = () =>
@ -81,7 +81,7 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
const total = this.modifiers.reduce((acc, x) => acc + x.value, 0);
return {
value: total,
label: total > 0 ? `+${total}` : total < 0 ? `-${total}` : ''
label: total > 0 ? `+${total}` : total < 0 ? `${total}` : ''
};
}
@ -106,7 +106,7 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
get colorful() {
return (
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.DualityRollColor) ===
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).dualityColorScheme ===
DualityRollColor.colorful.value
);
}

View file

@ -0,0 +1,51 @@
export default class DhAppearance extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
dualityColorScheme: new fields.StringField({
required: true,
choices: DualityRollColor,
initial: DualityRollColor.normal.value
}),
diceSoNice: new fields.SchemaField({
hope: new fields.SchemaField({
foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
background: new fields.ColorField({ required: true, initial: '#ffe760' }),
outline: new fields.ColorField({ required: true, initial: '#000000' }),
edge: new fields.ColorField({ required: true, initial: '#ffffff' })
}),
fear: new fields.SchemaField({
foreground: new fields.ColorField({ required: true, initial: '#000000' }),
background: new fields.ColorField({ required: true, initial: '#0032b1' }),
outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
edge: new fields.ColorField({ required: true, initial: '#000000' })
}),
advantage: new fields.SchemaField({
foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
background: new fields.ColorField({ required: true, initial: '#008000' }),
outline: new fields.ColorField({ required: true, initial: '#000000' }),
edge: new fields.ColorField({ required: true, initial: '#ffffff' })
}),
disadvantage: new fields.SchemaField({
foreground: new fields.ColorField({ required: true, initial: '#000000' }),
background: new fields.ColorField({ required: true, initial: '#b30000' }),
outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
edge: new fields.ColorField({ required: true, initial: '#000000' })
})
})
};
}
static defaultSchema = {};
}
export const DualityRollColor = {
colorful: {
value: 'colorful',
label: 'DAGGERHEART.Settings.DualityRollColor.Options.Colorful'
},
normal: {
value: 'normal',
label: 'DAGGERHEART.Settings.DualityRollColor.Options.Normal'
}
};

View file

@ -2,6 +2,7 @@ import DamageSelectionDialog from '../applications/damageSelectionDialog.mjs';
import NpcRollSelectionDialog from '../applications/npcRollSelectionDialog.mjs';
import RollSelectionDialog from '../applications/rollSelectionDialog.mjs';
import { GMUpdateEvent, socketEvent } from '../helpers/socket.mjs';
import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
export default class DhpActor extends Actor {
_preCreate(data, changes, user) {
@ -116,16 +117,19 @@ export default class DhpActor extends Actor {
disadvantageDice = null,
bonusDamageString = '';
const modifiers = [
const modifiers =
modifier.value !== null
? [
{
value: modifier.value ? Number.parseInt(modifier.value) : 0,
label:
modifier.value >= 0
? `${modifier.title} +${modifier.value}`
: `${modifier.title} -${modifier.value}`,
: `${modifier.title} ${modifier.value}`,
title: modifier.title
}
];
]
: [];
if (!shiftKey) {
const dialogClosed = new Promise((resolve, _) => {
new RollSelectionDialog(
@ -161,53 +165,7 @@ export default class DhpActor extends Actor {
`1${hopeDice} + 1${fearDice}${advantageDice ? ` + 1${advantageDice}` : disadvantageDice ? ` - 1${disadvantageDice}` : ''} ${modifiers.map(x => `+ ${x.value}`).join(' ')}`
);
let rollResult = await roll.evaluate();
rollResult.dice[0].options.appearance = {
colorset: 'inspired',
foreground: '#FFFFFF',
background: '#008080',
outline: '#000000',
edge: '#806400',
texture: 'bloodmoon',
material: 'metal',
font: 'Arial Black',
system: 'standard'
};
if (advantageDice || disadvantageDice) {
rollResult.dice[1].options.appearance = {
colorset: 'inspired',
foreground: disadvantageDice ? '#b30000' : '#FFFFFF',
background: '#008080',
outline: disadvantageDice ? '#000000' : '#000000',
edge: '#806400',
texture: 'bloodmoon',
material: 'metal',
font: 'Arial Black',
system: 'standard'
};
rollResult.dice[2].options.appearance = {
colorset: 'bloodmoon',
foreground: '#000000',
background: '#430070',
outline: '#b30000',
edge: '#000000',
texture: 'bloodmoon',
material: 'metal',
font: 'Arial Black',
system: 'standard'
};
} else {
rollResult.dice[1].options.appearance = {
colorset: 'bloodmoon',
foreground: '#000000',
background: '#430070',
outline: '#b30000',
edge: '#000000',
texture: 'bloodmoon',
material: 'metal',
font: 'Arial Black',
system: 'standard'
};
}
setDiceSoNiceForDualityRoll(rollResult, advantageDice, disadvantageDice);
const hope = rollResult.dice[0].results[0].result;
const fear = rollResult.dice[1].results[0].result;

View file

@ -1,3 +1,5 @@
import { diceSoNicePresets, getDiceSoNicePresets } from '../config/generalConfig.mjs';
export const loadCompendiumOptions = async compendiums => {
const compendiumValues = [];
@ -118,3 +120,14 @@ export const getCommandTarget = () => {
return target;
};
export const setDiceSoNiceForDualityRoll = (rollResult, advantage, disadvantage) => {
const diceSoNicePresets = getDiceSoNicePresets();
rollResult.dice[0].options.appearance = diceSoNicePresets.hope;
rollResult.dice[1].options.appearance = diceSoNicePresets.fear;
if (advantage) {
rollResult.dice[2].options.appearance = diceSoNicePresets.advantage;
} else if (disadvantage) {
rollResult.dice[2].options.appearance = diceSoNicePresets.disadvantage;
}
};

View file

@ -21,15 +21,6 @@
align-items: end;
justify-content: space-between;
padding: 0 8px;
.duality-result-value {
border: 1px solid var(--color-dark-5);
padding: 2px;
font-weight: bold;
background: var(--color-dark-1);
margin-bottom: 4px;
font-size: 16px;
}
}
.duality-modifiers {
@ -211,7 +202,7 @@
text-shadow: 0 0 1px black;
font-weight: bold;
background: var(--color-dark-1);
padding: 4px;
padding: 4px 4px 0 4px;
border-radius: 6px 0 0 0;
}
@ -506,6 +497,15 @@
margin-top: 5px;
}
}
.dice-actions {
margin-top: 5px;
display: flex;
button {
flex: 1;
}
}
}
&.domain-card {

View file

@ -1369,14 +1369,6 @@
justify-content: space-between;
padding: 0 8px;
}
.chat-message.duality .duality-data .duality-title .duality-result-value {
border: 1px solid var(--color-dark-5);
padding: 2px;
font-weight: bold;
background: var(--color-dark-1);
margin-bottom: 4px;
font-size: 16px;
}
.chat-message.duality .duality-data .duality-modifiers {
display: flex;
gap: 2px;
@ -1504,7 +1496,7 @@
text-shadow: 0 0 1px black;
font-weight: bold;
background: var(--color-dark-1);
padding: 4px;
padding: 4px 4px 0 4px;
border-radius: 6px 0 0 0;
}
.chat-message.duality .duality-actions {
@ -1736,6 +1728,13 @@
.daggerheart.chat.roll .dice-result .damage-button {
margin-top: 5px;
}
.daggerheart.chat.roll .dice-actions {
margin-top: 5px;
display: flex;
}
.daggerheart.chat.roll .dice-actions button {
flex: 1;
}
.daggerheart.chat.domain-card {
display: flex;
flex-direction: column;
@ -3095,6 +3094,39 @@ div.daggerheart.views.multiclass {
transform: translateY(-20px);
transform-origin: top;
}
.application.setting.dh-style fieldset h2,
.application.setting.dh-style fieldset h3,
.application.setting.dh-style fieldset h4 {
margin: 8px 0 4px;
text-align: center;
}
.application.setting.dh-style fieldset .title-hint {
font-size: 12px;
font-variant: small-caps;
text-align: center;
}
.application.setting.dh-style fieldset .field-section .split-section {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 10px;
}
.application.setting.dh-style fieldset .label-container {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 10px;
}
.application.setting.dh-style fieldset .label-container label {
align-self: center;
text-align: center;
}
.application.setting.dh-style footer {
margin-top: 8px;
display: flex;
gap: 8px;
}
.application.setting.dh-style footer button {
flex: 1;
}
.sheet.daggerheart.dh-style .tab-navigation {
margin: 5px 0;
height: 40px;

View file

@ -159,3 +159,48 @@
transform-origin: top;
}
}
.application.setting.dh-style {
fieldset {
h2,
h3,
h4 {
margin: 8px 0 4px;
text-align: center;
}
.title-hint {
font-size: 12px;
font-variant: small-caps;
text-align: center;
}
.field-section {
.split-section {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 10px;
}
}
.label-container {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 10px;
label {
align-self: center;
text-align: center;
}
}
}
footer {
margin-top: 8px;
display: flex;
gap: 8px;
button {
flex: 1;
}
}
}

View file

@ -1,9 +1,8 @@
<div class="daggerheart chat roll" data-action="expandRoll">
{{#if this.colorful}}
{{#if this.colorful}}
<div class="daggerheart chat roll" data-action="expandRoll">
<div class="duality-data">
<div class="duality-title">
<div>{{localize "DAGGERHEART.Chat.AttackRoll.Title" attack=this.title}}</div>
<div class="duality-result-value">{{this.total}}</div>
</div>
<div class="duality-modifiers">
{{#each this.modifiers}}
@ -62,7 +61,7 @@
</div>
{{#if (not this.damage.value)}}
<div class="duality-result">
<div>{{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
<div>{{this.total}} {{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
</div>
{{/if}}
</div>
@ -83,11 +82,12 @@
<div class="duality-actions">
<button class="duality-action" data-value="{{this.total}}" data-damage="{{this.damage.value}}" data-damage-type="{{this.damage.type}}" {{#if this.damage.disabled}}disabled{{/if}}><span>Roll Damage</span></button>
<div class="duality-result">
<div>{{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
<div>{{this.total}} {{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
</div>
</div>
{{/if}}
{{else}}
</div>
{{else}}
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
<div class="dice-flavor">{{localize "DAGGERHEART.Chat.AttackRoll.Title" attack=this.title}}</div>
<div class="dice-result">
@ -163,10 +163,9 @@
{{/each}}
</div>
{{/if}}
<div class="flexrow">
<button class="roll-damage-button" data-value="{{this.total}}" data-damage="{{this.damage.value}}" data-damage-type="{{this.damage.type}}" {{#if this.damage.disabled}}disabled{{/if}}><span>Roll Damage</span></button>
<div class="dice-actions">
<button class="duality-action" data-value="{{this.total}}" data-damage="{{this.damage.value}}" data-damage-type="{{this.damage.type}}" {{#if this.damage.disabled}}disabled{{/if}}><span>Roll Damage</span></button>
</div>
</div>
</div>
{{/if}}
</div>
{{/if}}

View file

@ -1,9 +1,8 @@
<div class="daggerheart chat roll" data-action="expandRoll">
{{#if this.colorful}}
{{#if this.colorful}}
<div class="daggerheart chat roll" data-action="expandRoll">
<div class="duality-data">
<div class="duality-title">
<div>{{this.title}}</div>
<div class="duality-result-value">{{this.total}}</div>
</div>
<div class="duality-modifiers">
{{#each this.modifiers}}
@ -62,7 +61,7 @@
</div>
{{#if (not this.damage.value)}}
<div class="duality-result">
<div>{{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
<div>{{this.total}} {{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
</div>
{{/if}}
</div>
@ -75,7 +74,9 @@
</div>
</div>
{{/if}}
{{else}}
</div>
{{else}}
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
<div class="dice-flavor">{{this.title}}</div>
<div class="dice-result">
<div class="dice-formula">{{roll}}</div>
@ -138,5 +139,5 @@
</div>
</div>
</div>
{{/if}}
</div>
</div>
{{/if}}

View file

@ -0,0 +1,119 @@
<div>
<fieldset>
<legend>{{localize "DAGGERHEART.Settings.Menu.Appearance.duality"}}</legend>
{{formInput settingFields.schema.fields.dualityColorScheme value=settingFields._source.dualityColorScheme localize=true}}
<h2>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.title"}}</h2>
<div class="title-hint">{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.hint"}}</div>
<fieldset>
<legend>{{localize "DAGGERHEART.General.Hope"}}</legend>
<div class="field-section">
<div class="split-section">
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.foreground"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.hope.fields.foreground value=settingFields._source.diceSoNice.hope.foreground localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.background"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.hope.fields.background value=settingFields._source.diceSoNice.hope.background localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.outline"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.hope.fields.outline value=settingFields._source.diceSoNice.hope.outline localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.edge"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.hope.fields.edge value=settingFields._source.diceSoNice.hope.edge localize=true}}
</div>
</div>
</div>
</fieldset>
<fieldset>
<legend>{{localize "DAGGERHEART.General.Fear"}}</legend>
<div class="field-section">
<div class="split-section">
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.foreground"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.fear.fields.foreground value=settingFields._source.diceSoNice.fear.foreground localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.background"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.fear.fields.background value=settingFields._source.diceSoNice.fear.background localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.outline"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.fear.fields.outline value=settingFields._source.diceSoNice.fear.outline localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.edge"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.fear.fields.edge value=settingFields._source.diceSoNice.fear.edge localize=true}}
</div>
</div>
</div>
</fieldset>
<fieldset>
<legend>{{localize "DAGGERHEART.General.Advantage.Full"}}</legend>
<div class="field-section">
<div class="split-section">
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.foreground"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.advantage.fields.foreground value=settingFields._source.diceSoNice.advantage.foreground localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.background"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.advantage.fields.background value=settingFields._source.diceSoNice.advantage.background localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.outline"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.advantage.fields.outline value=settingFields._source.diceSoNice.advantage.outline localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.edge"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.advantage.fields.edge value=settingFields._source.diceSoNice.advantage.edge localize=true}}
</div>
</div>
</div>
</fieldset>
<fieldset>
<legend>{{localize "DAGGERHEART.General.Disadvantage.Full"}}</legend>
<div class="field-section">
<div class="split-section">
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.foreground"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.disadvantage.fields.foreground value=settingFields._source.diceSoNice.disadvantage.foreground localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.background"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.disadvantage.fields.background value=settingFields._source.diceSoNice.disadvantage.background localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.outline"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.disadvantage.fields.outline value=settingFields._source.diceSoNice.disadvantage.outline localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.Settings.Menu.Appearance.DiceSoNice.edge"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.disadvantage.fields.edge value=settingFields._source.diceSoNice.disadvantage.edge localize=true}}
</div>
</div>
</div>
</fieldset>
</fieldset>
<footer class="form-footer">
<button data-action="reset">
<i class="fa-solid fa-arrow-rotate-left"></i>
<span>{{localize "Reset"}}</span>
</button>
<button data-action="save" >
<i class="fa-solid fa-floppy-disk"></i>
<span>{{localize "Save Changes"}}</span>
</button>
</footer>
</div>