daggerheart/module/config/generalConfig.mjs
WBHarry c4a03b2d54
Duality Roll Followup (#65)
* Moved the roll total to bottom right. A bunch of label fixes
* Fixed broken attack-roll damage button
* Added AppearanceMenu allowing modification of DiceSoNice Duality presets
2025-05-27 20:07:47 +02:00

313 lines
8.7 KiB
JavaScript

export const range = {
melee: {
label: 'DAGGERHEART.Range.Melee.Name',
description: 'DAGGERHEART.Range.Melee.Description',
distance: 1
},
veryClose: {
label: 'DAGGERHEART.Range.VeryClose.Name',
description: 'DAGGERHEART.Range.VeryClose.Description',
distance: 3
},
close: {
label: 'DAGGERHEART.Range.Close.Name',
description: 'DAGGERHEART.Range.Close.Description',
distance: 10
},
far: {
label: 'DAGGERHEART.Range.Far.Name',
description: 'DAGGERHEART.Range.Far.Description',
distance: 20
},
veryFar: {
label: 'DAGGERHEART.Range.VeryFar.Name',
description: 'DAGGERHEART.Range.VeryFar.Description',
distance: 30
}
};
export const burden = {
oneHanded: {
value: 'oneHanded',
label: 'DAGGERHEART.Burden.OneHanded'
},
twoHanded: {
value: 'twoHanded',
label: 'DAGGERHEART.Burden.TwoHanded'
}
};
export const damageTypes = {
physical: {
id: 'physical',
label: 'DAGGERHEART.DamageType.Physical.Name',
abbreviation: 'DAGGERHEART.DamageType.Physical.Abbreviation'
},
magical: {
id: 'magical',
label: 'DAGGERHEART.DamageType.Magical.Name',
abbreviation: 'DAGGERHEART.DamageType.Magical.Abbreviation'
}
};
export const healingTypes = {
health: {
id: 'health',
label: 'DAGGERHEART.HealingType.HitPoints.Name',
abbreviation: 'DAGGERHEART.HealingType.HitPoints.Abbreviation'
},
stress: {
id: 'stress',
label: 'DAGGERHEART.HealingType.Stress.Name',
abbreviation: 'DAGGERHEART.HealingType.Stress.Abbreviation'
}
};
export const conditions = {
vulnerable: {
id: 'vulnerable',
name: 'DAGGERHEART.Condition.Vulnerable.Name',
icon: 'icons/magic/control/silhouette-fall-slip-prone.webp',
description: 'DAGGERHEART.Condition.Vulnerable.Description'
},
hidden: {
id: 'hidden',
name: 'DAGGERHEART.Condition.Hidden.Name',
icon: 'icons/magic/perception/silhouette-stealth-shadow.webp',
description: 'DAGGERHEART.Condition.Hidden.Description'
},
restrained: {
id: 'restrained',
name: 'DAGGERHEART.Condition.Restrained.Name',
icon: 'icons/magic/control/debuff-chains-shackle-movement-red.webp',
description: 'DAGGERHEART.Condition.Restrained.Description'
}
};
export const downtime = {
shortRest: {
tendToWounds: {
id: 'tendToWounds',
name: 'DAGGERHEART.Downtime.TendToWounds.Name',
img: 'icons/magic/life/cross-worn-green.webp',
description: 'DAGGERHEART.Downtime.TendToWounds.Description'
},
clearStress: {
id: 'clearStress',
name: 'DAGGERHEART.Downtime.ClearStress.Name',
img: 'icons/magic/perception/eye-ringed-green.webp',
description: 'DAGGERHEART.Downtime.ClearStress.Description'
},
repairArmor: {
id: 'repairArmor',
name: 'DAGGERHEART.Downtime.RepairArmor.Name',
img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
description: 'DAGGERHEART.Downtime.RepairArmor.Description'
},
prepare: {
id: 'prepare',
name: 'DAGGERHEART.Downtime.Prepare.Name',
img: 'icons/skills/trades/academics-merchant-scribe.webp',
description: 'DAGGERHEART.Downtime.Prepare.Description'
}
},
longRest: {
tendToWounds: {
id: 'tendToWounds',
name: 'DAGGERHEART.Downtime.TendToWounds.Name',
img: 'icons/magic/life/cross-worn-green.webp',
description: 'DAGGERHEART.Downtime.TendToWounds.Description'
},
clearStress: {
id: 'clearStress',
name: 'DAGGERHEART.Downtime.ClearStress.Name',
img: 'icons/magic/perception/eye-ringed-green.webp',
description: 'DAGGERHEART.Downtime.ClearStress.Description'
},
repairArmor: {
id: 'repairArmor',
name: 'DAGGERHEART.Downtime.RepairArmor.Name',
img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
description: 'DAGGERHEART.Downtime.RepairArmor.Description'
},
prepare: {
id: 'prepare',
name: 'DAGGERHEART.Downtime.Prepare.Name',
img: 'icons/skills/trades/academics-merchant-scribe.webp',
description: 'DAGGERHEART.Downtime.Prepare.Description'
},
workOnAProject: {
id: 'workOnAProject',
name: 'DAGGERHEART.Downtime.WorkOnAProject.Name',
img: 'icons/skills/social/thumbsup-approval-like.webp',
description: 'DAGGERHEART.Downtime.WorkOnAProject.Description'
}
},
custom: {
id: 'customActivity',
name: '',
img: 'icons/skills/trades/academics-investigation-puzzles.webp',
description: '',
namePlaceholder: 'DAGGERHEART.Downtime.Custom.NamePlaceholder',
placeholder: 'DAGGERHEART.Downtime.Custom.Placeholder'
}
};
export const deathMoves = {
avoidDeath: {
id: 'avoidDeath',
name: 'DAGGERHEART.DeathMoves.AvoidDeath.Name',
img: 'icons/magic/time/hourglass-yellow-green.webp',
description: 'DAGGERHEART.DeathMoves.AvoidDeath.Description'
},
riskItAll: {
id: 'riskItAll',
name: 'DAGGERHEART.DeathMoves.RiskItAll.Name',
img: 'icons/sundries/gaming/dice-pair-white-green.webp',
description: 'DAGGERHEART.DeathMoves.RiskItAll.Description'
},
blazeOfGlory: {
id: 'blazeOfGlory',
name: 'DAGGERHEART.DeathMoves.BlazeOfGlory.Name',
img: 'icons/magic/life/heart-cross-strong-flame-purple-orange.webp',
description: 'DAGGERHEART.DeathMoves.BlazeOfGlory.Description'
}
};
export const tiers = {
0: {
key: 0,
id: 'tier0',
name: 'DAGGERHEART.General.Tier.0'
},
1: {
key: 1,
id: 'tier1',
name: 'DAGGERHEART.General.Tier.1'
},
2: {
key: 2,
id: 'tier2',
name: 'DAGGERHEART.General.Tier.2'
},
3: {
key: 3,
id: 'tier3',
name: 'DAGGERHEART.General.Tier.3'
}
};
export const objectTypes = {
pc: {
name: 'TYPES.Actor.pc'
},
npc: {
name: 'TYPES.Actor.npc'
},
adversary: {
name: 'TYPES.Actor.adversary'
},
ancestry: {
name: 'TYPES.Item.ancestry'
},
community: {
name: 'TYPES.Item.community'
},
class: {
name: 'TYPES.Item.class'
},
subclass: {
name: 'TYPES.Item.subclass'
},
feature: {
name: 'TYPES.Item.feature'
},
domainCard: {
name: 'TYPES.Item.domainCard'
},
consumable: {
name: 'TYPES.Item.consumable'
},
miscellaneous: {
name: 'TYPES.Item.miscellaneous'
},
weapon: {
name: 'TYPES.Item.weapon'
},
armor: {
name: 'TYPES.Item.armor'
}
};
export const diceTypes = {
d4: 'd4',
d6: 'd6',
d8: 'd8',
d12: 'd12',
d20: 'd20'
};
export const getDiceSoNicePresets = () => {
const { diceSoNice } = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance);
return {
hope: {
...diceSoNice.hope,
colorset: 'inspired',
texture: 'bloodmoon',
material: 'metal',
font: 'Arial Black',
system: 'standard'
},
fear: {
...diceSoNice.fear,
colorset: 'bloodmoon',
texture: 'bloodmoon',
material: 'metal',
font: 'Arial Black',
system: 'standard'
},
advantage: {
...diceSoNice.advantage,
colorset: 'bloodmoon',
texture: 'bloodmoon',
material: 'metal',
font: 'Arial Black',
system: 'standard'
},
disadvantage: {
...diceSoNice.disadvantage,
colorset: 'bloodmoon',
texture: 'bloodmoon',
material: 'metal',
font: 'Arial Black',
system: 'standard'
}
};
};
export const refreshTypes = {
session: {
id: 'session',
label: 'DAGGERHEART.General.RefreshType.Session'
},
shortRest: {
id: 'shortRest',
label: 'DAGGERHEART.General.RefreshType.Shortrest'
},
longRest: {
id: 'longRest',
label: 'DAGGERHEART.General.RefreshType.Longrest'
}
};
export const abilityCosts = {
hope: {
id: 'hope',
label: 'Hope'
},
stress: {
id: 'stress',
label: 'Stress'
}
};