Merged with development

This commit is contained in:
WBHarry 2026-01-13 16:30:08 +01:00
commit c32e812803
120 changed files with 2380 additions and 469 deletions

View file

@ -31,7 +31,7 @@ export default class AdversarySheet extends DHBaseActorSheet {
dragSelector: '[data-item-id][draggable="true"], [data-item-id] [draggable="true"]',
dropSelector: null
}
],
]
};
static PARTS = {
@ -185,7 +185,6 @@ export default class AdversarySheet extends DHBaseActorSheet {
super._onDragStart(event);
}
/* -------------------------------------------- */
/* Application Clicks Actions */
/* -------------------------------------------- */

View file

@ -33,7 +33,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
advanceResourceDie: CharacterSheet.#advanceResourceDie,
cancelBeastform: CharacterSheet.#cancelBeastform,
useDowntime: this.useDowntime,
viewParty: CharacterSheet.#viewParty,
viewParty: CharacterSheet.#viewParty
},
window: {
resizable: true,
@ -338,15 +338,20 @@ export default class CharacterSheet extends DHBaseActorSheet {
}
const type = 'effect';
const cls = game.system.api.models.actions.actionsTypes[type];
const action = new cls({
...cls.getSourceConfig(doc.system),
type: type,
chatDisplay: false,
cost: [{
key: 'stress',
value: doc.system.recallCost
}]
}, { parent: doc.system });
const action = new cls(
{
...cls.getSourceConfig(doc.system),
type: type,
chatDisplay: false,
cost: [
{
key: 'stress',
value: doc.system.recallCost
}
]
},
{ parent: doc.system }
);
const config = await action.use(event);
if (config) {
return doc.update({ 'system.inVault': false });
@ -707,8 +712,10 @@ export default class CharacterSheet extends DHBaseActorSheet {
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: abilityLabel
}),
effects: Array.from(await this.document.allApplicableEffects()),
roll: {
trait: button.dataset.attribute
trait: button.dataset.attribute,
type: 'trait'
},
hasRoll: true,
actionType: 'action',
@ -718,6 +725,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
})
};
const result = await this.document.diceRoll(config);
if (!result) return;
/* This could be avoided by baking config.costs into config.resourceUpdates. Didn't feel like messing with it at the time */
const costResources = result.costs
@ -822,7 +830,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
static async #toggleVault(_event, button) {
const doc = await getDocFromElement(button);
const { available } = this.document.system.loadoutSlot;
if (doc.system.inVault && !available) {
if (doc.system.inVault && !available && !doc.system.loadoutIgnore) {
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
}
@ -900,32 +908,32 @@ export default class CharacterSheet extends DHBaseActorSheet {
return;
}
const buttons = parties.map((p) => {
const button = document.createElement("button");
button.type = "button";
button.classList.add("plain");
const img = document.createElement("img");
const buttons = parties.map(p => {
const button = document.createElement('button');
button.type = 'button';
button.classList.add('plain');
const img = document.createElement('img');
img.src = p.img;
button.append(img);
const name = document.createElement("span");
const name = document.createElement('span');
name.textContent = p.name;
button.append(name);
button.addEventListener("click", () => {
button.addEventListener('click', () => {
p.sheet?.render({ force: true });
game.tooltip.dismissLockedTooltips();
});
return button;
});
const html = document.createElement("div");
html.classList.add("party-list");
const html = document.createElement('div');
html.classList.add('party-list');
html.append(...buttons);
game.tooltip.dismissLockedTooltips();
game.tooltip.activate(target, {
html,
locked: true,
})
locked: true
});
}
/**