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120 - Countdowns (#158)
* Added the shell of the Countdown application * Added countdown automation * Fixed overflow layout and added confirmation on countdown removal * Added ownership to countdowns
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parent
3464717958
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33 changed files with 1222 additions and 137 deletions
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@ -364,6 +364,20 @@ export const abilityCosts = {
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}
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};
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export const countdownTypes = {
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spotlight: {
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id: 'spotlight',
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label: 'DAGGERHEART.Countdown.Type.Spotlight'
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},
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characterAttack: {
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id: 'characterAttack',
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label: 'DAGGERHEART.Countdown.Type.CharacterAttack'
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},
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custom: {
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id: 'custom',
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label: 'DAGGERHEART.Countdown.Type.Custom'
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}
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};
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export const rollTypes = {
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weapon: {
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id: 'weapon',
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4
module/config/hooksConfig.mjs
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4
module/config/hooksConfig.mjs
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@ -0,0 +1,4 @@
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export const hooks = {
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characterAttack: 'characterAttackHook',
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spotlight: 'spotlightHook'
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};
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@ -26,7 +26,8 @@ export const gameSettings = {
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Resources: {
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Fear: 'ResourcesFear'
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},
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LevelTiers: 'LevelTiers'
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LevelTiers: 'LevelTiers',
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Countdowns: 'Countdowns'
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};
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export const DualityRollColor = {
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@ -3,6 +3,7 @@ import * as DOMAIN from './domainConfig.mjs';
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import * as ACTOR from './actorConfig.mjs';
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import * as ITEM from './itemConfig.mjs';
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import * as SETTINGS from './settingsConfig.mjs';
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import { hooks as HOOKS } from './hooksConfig.mjs';
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import * as EFFECTS from './effectConfig.mjs';
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import * as ACTIONS from './actionConfig.mjs';
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@ -15,6 +16,7 @@ export const SYSTEM = {
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ACTOR,
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ITEM,
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SETTINGS,
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HOOKS,
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EFFECTS,
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ACTIONS,
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ACTIONS
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};
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