mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 11:41:08 +01:00
120 - Countdowns (#158)
* Added the shell of the Countdown application * Added countdown automation * Fixed overflow layout and added confirmation on countdown removal * Added ownership to countdowns
This commit is contained in:
parent
3464717958
commit
c15d55a505
33 changed files with 1222 additions and 137 deletions
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@ -12,4 +12,4 @@ export { default as DhpWeapon } from './sheets/items/weapon.mjs';
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export { default as DhpArmor } from './sheets/items/armor.mjs';
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export { default as DhpChatMessage } from './chatMessage.mjs';
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export { default as DhpEnvironment } from './sheets/environment.mjs';
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export { default as DhActiveEffectConfig } from './sheets/activeEffectConfig.mjs';
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export { default as DhActiveEffectConfig } from './sheets/activeEffectConfig.mjs';
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@ -10,9 +10,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
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/* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */
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const html = await super.renderHTML();
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if (
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this.type === 'dualityRoll'
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) {
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if (this.type === 'dualityRoll') {
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html.classList.add('duality');
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const dualityResult = this.system.dualityResult;
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if (dualityResult === DHDualityRoll.dualityResult.hope) html.classList.add('hope');
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343
module/applications/countdowns.mjs
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343
module/applications/countdowns.mjs
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@ -0,0 +1,343 @@
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import { countdownTypes } from '../config/generalConfig.mjs';
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import { GMUpdateEvent, RefreshType, socketEvent } from '../helpers/socket.mjs';
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import OwnershipSelection from './ownershipSelection.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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class Countdowns extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(basePath) {
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super({});
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this.basePath = basePath;
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}
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get title() {
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return game.i18n.format('DAGGERHEART.Countdown.Title', {
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type: game.i18n.localize(`DAGGERHEART.Countdown.Types.${this.basePath}`)
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});
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}
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static DEFAULT_OPTIONS = {
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classes: ['daggerheart', 'dh-style', 'countdown'],
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tag: 'form',
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position: { width: 740, height: 700 },
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window: {
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frame: true,
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title: 'Countdowns',
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resizable: true,
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minimizable: true
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},
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actions: {
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addCountdown: this.addCountdown,
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removeCountdown: this.removeCountdown,
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editImage: this.onEditImage,
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openOwnership: this.openOwnership,
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openCountdownOwnership: this.openCountdownOwnership
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},
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form: { handler: this.updateData, submitOnChange: true }
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};
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static PARTS = {
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countdowns: {
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template: 'systems/daggerheart/templates/views/countdowns.hbs',
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scrollable: ['.expanded-view']
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}
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};
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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htmlElement.querySelectorAll('.mini-countdown-container').forEach(element => {
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element.addEventListener('click', event => this.updateCountdownValue.bind(this)(event, true));
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element.addEventListener('contextmenu', event => this.updateCountdownValue.bind(this)(event, false));
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});
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}
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async _onFirstRender(context, options) {
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super._onFirstRender(context, options);
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this.element.querySelector('.expanded-view').classList.toggle('hidden');
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this.element.querySelector('.minimized-view').classList.toggle('hidden');
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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const countdownData = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath];
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context.isGM = game.user.isGM;
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context.base = this.basePath;
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context.canCreate = countdownData.playerOwnership[game.user.id].value === CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER;
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context.source = {
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...countdownData,
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countdowns: Object.keys(countdownData.countdowns).reduce((acc, key) => {
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const countdown = countdownData.countdowns[key];
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const ownershipValue = countdown.playerOwnership[game.user.id].value;
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if (ownershipValue > CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE) {
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acc[key] = { ...countdown, canEdit: ownershipValue === CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER };
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}
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return acc;
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}, {})
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};
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context.systemFields = countdownData.schema.fields;
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context.countdownFields = context.systemFields.countdowns.element.fields;
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context.minimized = this.minimized || _options.isFirstRender;
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return context;
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}
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static async updateData(event, _, formData) {
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const data = foundry.utils.expandObject(formData.object);
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const newSetting = foundry.utils.mergeObject(
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns).toObject(),
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data
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);
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if (game.user.isGM) {
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, newSetting);
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this.render();
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} else {
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await game.socket.emit(`system.${SYSTEM.id}`, {
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action: socketEvent.GMUpdate,
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data: {
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action: GMUpdateEvent.UpdateSetting,
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uuid: SYSTEM.SETTINGS.gameSettings.Countdowns,
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update: newSetting
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}
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});
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}
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}
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async minimize() {
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await super.minimize();
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this.element.querySelector('.expanded-view').classList.toggle('hidden');
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this.element.querySelector('.minimized-view').classList.toggle('hidden');
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}
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async maximize() {
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if (this.minimized) {
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const settings = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath];
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if (settings.playerOwnership[game.user.id].value <= CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED) {
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ui.notifications.info(game.i18n.localize('DAGGERHEART.Countdown.Notifications.LimitedOwnership'));
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return;
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}
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this.element.querySelector('.expanded-view').classList.toggle('hidden');
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this.element.querySelector('.minimized-view').classList.toggle('hidden');
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}
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await super.maximize();
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}
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async updateSetting(update) {
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if (game.user.isGM) {
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, update);
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await game.socket.emit(`system.${SYSTEM.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.Countdown,
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application: `${this.basePath}-countdowns`
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}
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});
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this.render();
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} else {
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await game.socket.emit(`system.${SYSTEM.id}`, {
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action: socketEvent.GMUpdate,
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data: {
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action: GMUpdateEvent.UpdateSetting,
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uuid: SYSTEM.SETTINGS.gameSettings.Countdowns,
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update: update,
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refresh: { refreshType: RefreshType.Countdown, application: `${this.basePath}-countdowns` }
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}
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});
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}
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}
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static onEditImage(_, target) {
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const setting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath];
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const current = setting.countdowns[target.dataset.countdown].img;
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const fp = new FilePicker({
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current,
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type: 'image',
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callback: async path => this.updateImage.bind(this)(path, target.dataset.countdown),
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top: this.position.top + 40,
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left: this.position.left + 10
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});
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return fp.browse();
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}
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async updateImage(path, countdown) {
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const setting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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await setting.updateSource({
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[`${this.basePath}.countdowns.${countdown}.img`]: path
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});
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await this.updateSetting(setting);
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}
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static openOwnership(_, target) {
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new Promise((resolve, reject) => {
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const setting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath];
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const ownership = { default: setting.ownership.default, players: setting.playerOwnership };
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new OwnershipSelection(resolve, reject, this.title, ownership).render(true);
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}).then(async ownership => {
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const setting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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await setting.updateSource({
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[`${this.basePath}.ownership`]: ownership
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});
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, setting.toObject());
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this.render();
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});
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}
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static openCountdownOwnership(_, target) {
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const countdownId = target.dataset.countdown;
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new Promise((resolve, reject) => {
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const countdown = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath]
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.countdowns[countdownId];
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const ownership = { default: countdown.ownership.default, players: countdown.playerOwnership };
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new OwnershipSelection(resolve, reject, countdown.name, ownership).render(true);
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}).then(async ownership => {
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const setting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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await setting.updateSource({
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[`${this.basePath}.countdowns.${countdownId}.ownership`]: ownership
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});
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, setting);
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this.render();
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});
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}
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async updateCountdownValue(event, increase) {
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const countdownSetting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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const countdown = countdownSetting[this.basePath].countdowns[event.currentTarget.dataset.countdown];
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if (countdown.playerOwnership[game.user.id] < CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) {
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return;
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}
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const currentValue = countdown.progress.current;
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if (increase && currentValue === countdown.progress.max) return;
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if (!increase && currentValue === 0) return;
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await countdownSetting.updateSource({
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[`${this.basePath}.countdowns.${event.currentTarget.dataset.countdown}.progress.current`]: increase
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? currentValue + 1
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: currentValue - 1
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});
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await this.updateSetting(countdownSetting.toObject());
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}
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static async addCountdown() {
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const countdownSetting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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await countdownSetting.updateSource({
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[`${this.basePath}.countdowns.${foundry.utils.randomID()}`]: {
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name: game.i18n.localize('DAGGERHEART.Countdown.NewCountdown'),
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ownership: game.user.isGM
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? {}
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: {
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players: {
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[game.user.id]: { type: CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER }
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}
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}
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}
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});
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await this.updateSetting(countdownSetting.toObject());
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}
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static async removeCountdown(_, target) {
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const countdownSetting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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const countdownName = countdownSetting[this.basePath].countdowns[target.dataset.countdown].name;
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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title: game.i18n.localize('DAGGERHEART.Countdown.RemoveCountdownTitle')
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},
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content: game.i18n.format('DAGGERHEART.Countdown.RemoveCountdownText', { name: countdownName })
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});
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if (!confirmed) return;
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await countdownSetting.updateSource({ [`${this.basePath}.countdowns.-=${target.dataset.countdown}`]: null });
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await this.updateSetting(countdownSetting.toObject());
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}
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async open() {
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await this.render(true);
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if (
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Object.keys(game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath].countdowns)
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.length > 0
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) {
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this.minimize();
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}
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}
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}
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export class NarrativeCountdowns extends Countdowns {
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constructor() {
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super('narrative');
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}
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static DEFAULT_OPTIONS = {
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id: 'narrative-countdowns'
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};
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}
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export class EncounterCountdowns extends Countdowns {
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constructor() {
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super('encounter');
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}
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static DEFAULT_OPTIONS = {
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id: 'encounter-countdowns'
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};
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}
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export const registerCountdownApplicationHooks = () => {
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const updateCountdowns = async shouldIncrease => {
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if (game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation).countdowns) {
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const countdownSetting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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for (let countdownCategoryKey in countdownSetting) {
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const countdownCategory = countdownSetting[countdownCategoryKey];
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for (let countdownKey in countdownCategory.countdowns) {
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const countdown = countdownCategory.countdowns[countdownKey];
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if (shouldIncrease(countdown)) {
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await countdownSetting.updateSource({
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[`${countdownCategoryKey}.countdowns.${countdownKey}.progress.current`]:
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countdown.progress.current + 1
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});
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, countdownSetting);
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foundry.applications.instances.get(`${countdownCategoryKey}-countdowns`)?.render();
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}
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}
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}
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}
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};
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Hooks.on(SYSTEM.HOOKS.characterAttack, async () => {
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updateCountdowns(countdown => {
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return (
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countdown.progress.type.value === countdownTypes.characterAttack.id &&
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countdown.progress.current < countdown.progress.max
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);
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});
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});
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Hooks.on(SYSTEM.HOOKS.spotlight, async () => {
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updateCountdowns(countdown => {
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return (
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countdown.progress.type.value === countdownTypes.spotlight.id &&
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countdown.progress.current < countdown.progress.max
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);
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});
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});
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};
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72
module/applications/ownershipSelection.mjs
Normal file
72
module/applications/ownershipSelection.mjs
Normal file
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@ -0,0 +1,72 @@
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class OwnershipSelection extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(resolve, reject, name, ownership) {
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super({});
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this.resolve = resolve;
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this.reject = reject;
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this.name = name;
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this.ownership = ownership;
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'views', 'ownership-selection'],
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position: {
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width: 600,
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height: 'auto'
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},
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form: { handler: this.updateData }
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};
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static PARTS = {
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selection: {
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template: 'systems/daggerheart/templates/views/ownershipSelection.hbs'
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}
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};
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get title() {
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return game.i18n.format('DAGGERHEART.OwnershipSelection.Title', { name: this.name });
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.ownershipOptions = Object.keys(CONST.DOCUMENT_OWNERSHIP_LEVELS).map(level => ({
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value: CONST.DOCUMENT_OWNERSHIP_LEVELS[level],
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label: game.i18n.localize(`OWNERSHIP.${level}`)
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}));
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context.ownership = {
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default: this.ownership.default,
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players: Object.keys(this.ownership.players).reduce((acc, x) => {
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const user = game.users.get(x);
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if (!user.isGM) {
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acc[x] = {
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img: user.character?.img,
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name: user.name,
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ownership: this.ownership.players[x].value
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};
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}
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return acc;
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}, {})
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};
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return context;
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}
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static async updateData(event, _, formData) {
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const { ownership } = foundry.utils.expandObject(formData.object);
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this.resolve(ownership);
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this.close(true);
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}
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async close(fromSave) {
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if (!fromSave) {
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this.reject();
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}
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await super.close();
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}
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}
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@ -1,4 +1,5 @@
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import { defaultLevelTiers, DhLevelTiers } from '../data/levelTier.mjs';
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import DhCountdowns from '../data/countdowns.mjs';
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import {
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DhAppearance,
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DhAutomation,
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@ -130,4 +131,10 @@ const registerNonConfigSettings = () => {
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ui.combat.render({ force: true });
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}
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});
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game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, {
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scope: 'world',
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config: false,
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type: DhCountdowns
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});
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};
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@ -371,7 +371,11 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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static async attackRoll(event, button) {
|
||||
const weapon = await fromUuid(button.dataset.weapon);
|
||||
if (!weapon) return;
|
||||
weapon.use(event);
|
||||
|
||||
const wasUsed = await weapon.use(event);
|
||||
if (wasUsed) {
|
||||
Hooks.callAll(SYSTEM.HOOKS.characterAttack, {});
|
||||
}
|
||||
}
|
||||
|
||||
static openLevelUp() {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue