Fixed so that advantage dice do not get duplicated

This commit is contained in:
WBHarry 2026-05-25 17:42:46 +02:00
parent 58824d5bbf
commit bf6befa7d8
2 changed files with 23 additions and 15 deletions

View file

@ -148,14 +148,22 @@ export default class DualityRoll extends D20Roll {
}
applyAdvantage() {
if (this.hasAdvantage || this.hasDisadvantage) {
const dieFaces = this.advantageFaces,
advDie = new foundry.dice.terms.Die({ faces: dieFaces, number: this.advantageNumber });
if (this.advantageNumber > 1) advDie.modifiers = ['kh'];
this.terms.push(
new foundry.dice.terms.OperatorTerm({ operator: this.hasDisadvantage ? '-' : '+' }),
advDie
);
const advDieClass = this.hasAdvantage
? game.system.api.dice.diceTypes.AdvantageDie
: this.hasDisadvantage
? game.system.api.dice.diceTypes.DisadvantageDie
: null;
if (advDieClass) {
const advDie = new advDieClass({ faces: this.advantageFaces, number: this.advantageNumber });
if (this.terms.length < 4) {
if (this.advantageNumber > 1) advDie.modifiers = ['kh'];
this.terms.push(
new foundry.dice.terms.OperatorTerm({ operator: this.hasDisadvantage ? '-' : '+' }),
advDie
);
} else {
this.terms[4] = advDie;
}
}
if (this.rallyFaces)
this.terms.push(