From bf6befa7d8a1b73b17ec54f9cc1049ef3f7f7118 Mon Sep 17 00:00:00 2001 From: WBHarry Date: Mon, 25 May 2026 17:42:46 +0200 Subject: [PATCH] Fixed so that advantage dice do not get duplicated --- module/applications/dialogs/d20RollDialog.mjs | 14 +++++------ module/dice/dualityRoll.mjs | 24 ++++++++++++------- 2 files changed, 23 insertions(+), 15 deletions(-) diff --git a/module/applications/dialogs/d20RollDialog.mjs b/module/applications/dialogs/d20RollDialog.mjs index 067aa473..76b2e751 100644 --- a/module/applications/dialogs/d20RollDialog.mjs +++ b/module/applications/dialogs/d20RollDialog.mjs @@ -175,14 +175,14 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio this.disadvantage = advantage === -1; this.config.roll.advantage = this.config.roll.advantage === advantage ? 0 : advantage; + if (this.config.roll.advantage === 0) return this.render(); - if (this.config.roll.advantage === 1 && this.config.data.rules.roll.defaultAdvantageDice) { - const faces = Number.parseInt(this.config.data.rules.roll.defaultAdvantageDice); - this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces; - } else if (this.config.roll.advantage === -1 && this.config.data.rules.roll.defaultDisadvantageDice) { - const faces = Number.parseInt(this.config.data.rules.roll.defaultDisadvantageDice); - this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces; - } + const defaultFaces = + this.config.roll.advantage === 1 + ? this.config.data.rules.roll.defaultAdvantageDice + : this.config.data.rules.roll.defaultDisadvantageDice; + const faces = Number.parseInt(defaultFaces); + this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces; this.render(); } diff --git a/module/dice/dualityRoll.mjs b/module/dice/dualityRoll.mjs index 5e03a680..d58811fe 100644 --- a/module/dice/dualityRoll.mjs +++ b/module/dice/dualityRoll.mjs @@ -148,14 +148,22 @@ export default class DualityRoll extends D20Roll { } applyAdvantage() { - if (this.hasAdvantage || this.hasDisadvantage) { - const dieFaces = this.advantageFaces, - advDie = new foundry.dice.terms.Die({ faces: dieFaces, number: this.advantageNumber }); - if (this.advantageNumber > 1) advDie.modifiers = ['kh']; - this.terms.push( - new foundry.dice.terms.OperatorTerm({ operator: this.hasDisadvantage ? '-' : '+' }), - advDie - ); + const advDieClass = this.hasAdvantage + ? game.system.api.dice.diceTypes.AdvantageDie + : this.hasDisadvantage + ? game.system.api.dice.diceTypes.DisadvantageDie + : null; + if (advDieClass) { + const advDie = new advDieClass({ faces: this.advantageFaces, number: this.advantageNumber }); + if (this.terms.length < 4) { + if (this.advantageNumber > 1) advDie.modifiers = ['kh']; + this.terms.push( + new foundry.dice.terms.OperatorTerm({ operator: this.hasDisadvantage ? '-' : '+' }), + advDie + ); + } else { + this.terms[4] = advDie; + } } if (this.rallyFaces) this.terms.push(