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Rough compendium data (#487)
* add rough-in of compendium data * remove non-srd items * Removed faulty adversaries * Added missing adversaries --------- Co-authored-by: psitacus <walther.johnson@ucalgary.ca> Co-authored-by: WBHarry <williambjrklund@gmail.com>
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{
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"name": "Splintering Strike",
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"img": "icons/svg/item-bag.svg",
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"type": "domainCard",
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"folder": "eg2vM8j9xhya9Rwa",
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"system": {
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"description": "<p><p class=\"Body-Foundation\"><strong>Spend a </strong><tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hope\" nexus=\"daggerheart\"><strong>Hope</strong></tooltip> and make an attack against all adversaries within your weapon’s range. Once per <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"long-rest\" nexus=\"daggerheart\">long rest</tooltip>, on a success against any targets, add up the damage dealt, then redistribute that damage however you wish between the targets you succeeded against. When you deal damage to a target, roll an additional damage die and add its result to the damage you deal to that target. </p></p>",
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"domain": "bone",
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"recallCost": 3,
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"level": 9,
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"type": "ability"
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},
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"flags": {},
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"_stats": {
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"compendiumSource": null,
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"duplicateSource": null,
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"exportSource": null,
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"coreVersion": "13.344",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1753922784522,
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"modifiedTime": 1753922784522,
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"lastModifiedBy": "WafZqd6qLGpBRGTt"
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},
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"_id": "TYKfM3H9vBXyWiH4",
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"sort": 3400000,
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"effects": [],
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"_key": "!items!TYKfM3H9vBXyWiH4"
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}
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