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" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784375, + "modifiedTime": 1753922784375, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "Nf0v43rtflV56V2T", + "sort": 3400000, + "ownership": { + "default": 0, + "ei8OkswTzyDp4IGC": 3, + "WafZqd6qLGpBRGTt": 3 + }, + "prototypeToken": { + "name": "Zombie Pack", + "displayName": 0, + "actorLink": false, + "width": 1, + "height": 1, + "texture": { + "src": "icons/svg/mystery-man.svg", + "anchorX": 0.5, + "anchorY": 0.5, + "offsetX": 0, + "offsetY": 0, + "fit": "contain", + "scaleX": 1, + "scaleY": 1, + "rotation": 0, + "tint": "#ffffff", + "alphaThreshold": 0.75 + }, + "lockRotation": false, + "rotation": 0, + "alpha": 1, + "disposition": -1, + "displayBars": 0, + "bar1": { + "attribute": "resources.hitPoints" + }, + "bar2": { + "attribute": "resources.stress" + }, + "light": { + "negative": false, + "priority": 0, + "alpha": 0.5, + "angle": 360, + "bright": 0, + "color": null, + "coloration": 1, + "dim": 0, + "attenuation": 0.5, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "type": null, + "speed": 5, + "intensity": 5, + "reverse": false + }, + "darkness": { + "min": 0, + "max": 1 + } + }, + "sight": { + "enabled": false, + "range": 0, + "angle": 360, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "brightness": 0, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "occludable": { + "radius": 0 + }, + "ring": { + "enabled": false, + "colors": { + "ring": null, + "background": null + }, + "effects": 1, + "subject": { + "scale": 1, + "texture": null + } + }, + "turnMarker": { + "mode": 1, + "animation": null, + "src": null, + "disposition": false + }, + "movementAction": null, + "flags": {}, + "randomImg": false, + "appendNumber": false, + "prependAdjective": false + }, + "items": [], + "effects": [], + "_key": "!actors!Nf0v43rtflV56V2T" +} diff --git a/src/packs/ancestries/ancestry_Clank_ed8BoLR4SHOpeV00.json b/src/packs/ancestries/ancestry_Clank_ed8BoLR4SHOpeV00.json new file mode 100644 index 00000000..3383d262 --- /dev/null +++ b/src/packs/ancestries/ancestry_Clank_ed8BoLR4SHOpeV00.json @@ -0,0 +1,25 @@ +{ + "name": "Clank", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "Clanks are sentient mechanical beings built from a variety of materials, including metal, wood, and stone.
They can resemble humanoids, animals, or even inanimate objects. Like organic beings, their bodies come in a wide array of sizes. Because of their bespoke construction, many clanks have highly specialized physical configurations. Examples include clawed hands for grasping, wheels for movement, or built-in weaponry.
\nMany clanks embrace body modifications for style as well as function, and members of other ancestries often turn to clank artisans to construct customized mobility aids and physical adornments. Other ancestries can create clanks, even using their own physical characteristics as inspiration, but it’s also common for clanks to build one another. A clank’s lifespan extends as long as they’re able to acquire or craft new parts, making their physical form effectively immortal. That said, their minds are subject to the effects of time, and deteriorate as the magic that powers them loses potency.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784381, + "modifiedTime": 1753922784381, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "ed8BoLR4SHOpeV00", + "sort": 3400000, + "effects": [], + "_key": "!items!ed8BoLR4SHOpeV00" +} diff --git a/src/packs/ancestries/ancestry_Drakona_VLeOEqkLS0RbF0tB.json b/src/packs/ancestries/ancestry_Drakona_VLeOEqkLS0RbF0tB.json new file mode 100644 index 00000000..5a5e6515 --- /dev/null +++ b/src/packs/ancestries/ancestry_Drakona_VLeOEqkLS0RbF0tB.json @@ -0,0 +1,25 @@ +{ + "name": "Drakona", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "Drakona resemble wingless dragons in humanoid form and possess a powerful elemental breath.
All drakona have thick scales that provide excellent natural armor against both attacks and the forces of nature. They are large in size, ranging from 5 feet to 7 feet on average, with long sharp teeth. New teeth grow throughout a Drakona’s approximately 350-year lifespan, so they are never in danger of permanently losing an incisor. Unlike their dragon ancestors, drakona don’t have wings and can’t fly without magical aid. Members of this ancestry pass down the element of their breath through generations, though in rare cases, a drakona’s elemental power will differ from the rest of their family’s.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784382, + "modifiedTime": 1753922784382, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "VLeOEqkLS0RbF0tB", + "sort": 3400000, + "effects": [], + "_key": "!items!VLeOEqkLS0RbF0tB" +} diff --git a/src/packs/ancestries/ancestry_Dwarf_pDt6fI6otv2E2odf.json b/src/packs/ancestries/ancestry_Dwarf_pDt6fI6otv2E2odf.json new file mode 100644 index 00000000..11c5c9bd --- /dev/null +++ b/src/packs/ancestries/ancestry_Dwarf_pDt6fI6otv2E2odf.json @@ -0,0 +1,25 @@ +{ + "name": "Dwarf", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "Dwarves are most easily recognized as short humanoids with square frames, dense musculature, and thick hair.
Their average height ranges from 4 to 5 ½ feet, and they are often broad in proportion to their stature. Their skin and nails contain a high amount of keratin, making them naturally resilient. This allows dwarves to embed gemstones into their bodies and decorate themselves with tattoos or piercings. Their hair grows thickly—usually on their heads, but some dwarves have thick hair across their bodies as well. Dwarves of all genders can grow facial hair, which they often style in elaborate arrangements. Typically, dwarves live up to 250 years of age, maintaining their muscle mass well into later life.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784382, + "modifiedTime": 1753922784382, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "pDt6fI6otv2E2odf", + "sort": 3400000, + "effects": [], + "_key": "!items!pDt6fI6otv2E2odf" +} diff --git a/src/packs/ancestries/ancestry_Elf_q2l6g3Ssa04K84GO.json b/src/packs/ancestries/ancestry_Elf_q2l6g3Ssa04K84GO.json new file mode 100644 index 00000000..182d0ed8 --- /dev/null +++ b/src/packs/ancestries/ancestry_Elf_q2l6g3Ssa04K84GO.json @@ -0,0 +1,25 @@ +{ + "name": "Elf", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "Elves are typically tall humanoids with pointed ears and acutely attuned senses.
Their ears vary in size and pointed shape, and as they age, the tips begin to droop. While elves come in a wide range of body types, they are all fairly tall, with heights ranging from about 6 to 6 ½ feet. All elves have the ability to drop into a celestial trance, rather than sleep. This allows them to rest effectively in a short amount of time.
\nSome elves possess what is known as a “mystic form,” which occurs when an elf has dedicated themself to the study or protection of the natural world so deeply that their physical form changes. These characteristics can include celestial freckles, the presence of leaves, vines, or flowers in their hair, eyes that flicker like fire, and more. Sometimes these traits are inherited from parents, but if an elf changes their environment or magical focus, their appearance changes over time. Because elves live for about 350 years, these traits can shift more than once throughout their lifespan.
<" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784382, + "modifiedTime": 1753922784382, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "q2l6g3Ssa04K84GO", + "sort": 3400000, + "effects": [], + "_key": "!items!q2l6g3Ssa04K84GO" +} diff --git a/src/packs/ancestries/ancestry_Faerie_XzJVbb5NT9k79ykR.json b/src/packs/ancestries/ancestry_Faerie_XzJVbb5NT9k79ykR.json new file mode 100644 index 00000000..04be55c1 --- /dev/null +++ b/src/packs/ancestries/ancestry_Faerie_XzJVbb5NT9k79ykR.json @@ -0,0 +1,25 @@ +{ + "name": "Faerie", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "Faeries are winged humanoid creatures with insectile features.
These characteristics cover a broad spectrum from humanoid to insectoid—some possess additional arms, compound eyes, lantern organs, chitinous exoskeletons, or stingers. Because of their close ties to the natural world, they also frequently possess attributes that allow them to blend in with various plants. The average height of a faerie ranges from about 2 feet to 5 feet, but some faeries grow up to 7 feet tall. All faeries possess membranous wings and they each go through a process of metamorphosis. The process and changes differ from faerie to faerie, but during this transformation each individual manifests the unique appearance they will carry throughout the rest of their approximately 50-year lifespan.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784383, + "modifiedTime": 1753922784383, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "XzJVbb5NT9k79ykR", + "sort": 3400000, + "effects": [], + "_key": "!items!XzJVbb5NT9k79ykR" +} diff --git a/src/packs/ancestries/ancestry_Faun_HaYhe6WqoXW5EbRl.json b/src/packs/ancestries/ancestry_Faun_HaYhe6WqoXW5EbRl.json new file mode 100644 index 00000000..7a5c3f51 --- /dev/null +++ b/src/packs/ancestries/ancestry_Faun_HaYhe6WqoXW5EbRl.json @@ -0,0 +1,25 @@ +{ + "name": "Faun", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "Fauns resemble humanoid goats with curving horns, square pupils, and cloven hooves.
Though their appearances may vary, most fauns have a humanoid torso and a goatlike lower body covered in dense fur. Faun faces can be more caprine or more humanlike, and they have a wide variety of ear and horn shapes. Faun horns range from short with minimal curvature to much larger with a distinct curl. The average faun ranges from 4 feet to 6 ½ feet tall, but their height can change dramatically from one moment to the next based on their stance. The majority of fauns have proportionately long limbs, no matter their size or shape, and are known for their ability to deliver powerful blows with their split hooves. Fauns live for roughly 225 years, and as they age, their appearance can become increasingly goatlike.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784383, + "modifiedTime": 1753922784383, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "HaYhe6WqoXW5EbRl", + "sort": 3400000, + "effects": [], + "_key": "!items!HaYhe6WqoXW5EbRl" +} diff --git a/src/packs/ancestries/ancestry_Firbolg_hzKmydI8sR3uk4CO.json b/src/packs/ancestries/ancestry_Firbolg_hzKmydI8sR3uk4CO.json new file mode 100644 index 00000000..422d424a --- /dev/null +++ b/src/packs/ancestries/ancestry_Firbolg_hzKmydI8sR3uk4CO.json @@ -0,0 +1,25 @@ +{ + "name": "Firbolg", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "Firbolgs are bovine humanoids typically recognized by their broad noses and long, drooping ears.
Some have faces that are a blend of humanoid and bison, ox, cow, or other bovine creatures. Others, often referred to as minotaurs, have heads that entirely resemble cattle. They are tall and muscular creatures, with heights ranging from around 5 feet to 7 feet, and possess remarkable strength no matter their age. Some firbolgs are known to use this strength to charge their adversaries, an action that is particuarly effective for those who have one of the many varieties of horn styles commonly found in this ancestry. Though their unique characteristics can vary, all firbolgs are covered in fur, which can be muted and earth-toned in color, or come in a variety of pastels, such as soft pinks and blues. On average, firbolgs live for about 150 years.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784384, + "modifiedTime": 1753922784384, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "hzKmydI8sR3uk4CO", + "sort": 3400000, + "effects": [], + "_key": "!items!hzKmydI8sR3uk4CO" +} diff --git a/src/packs/ancestries/ancestry_Fungril_J1hX7nBBc5jQiHli.json b/src/packs/ancestries/ancestry_Fungril_J1hX7nBBc5jQiHli.json new file mode 100644 index 00000000..c73c15e3 --- /dev/null +++ b/src/packs/ancestries/ancestry_Fungril_J1hX7nBBc5jQiHli.json @@ -0,0 +1,25 @@ +{ + "name": "Fungril", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "Fungril resemble humanoid mushrooms.
They can be either more humanoid or more fungal in appearance, and they come in an assortment of colors, from earth tones to bright reds, yellows, purples, and blues. Fungril display an incredible variety of bodies, faces, and limbs, as there’s no single common shape among them. Even their heights range from a tiny 2 feet tall to a staggering 7 feet tall. While the common lifespan of a fungril is about 300 years, some have been reported to live much longer. They can communicate nonverbally, and many members of this ancestry use a mycelial array to chemically exchange information with other fungril across long distances.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784385, + "modifiedTime": 1753922784385, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "J1hX7nBBc5jQiHli", + "sort": 3400000, + "effects": [], + "_key": "!items!J1hX7nBBc5jQiHli" +} diff --git a/src/packs/ancestries/ancestry_Galapa_eZNG5Iv0yfbHs5CO.json b/src/packs/ancestries/ancestry_Galapa_eZNG5Iv0yfbHs5CO.json new file mode 100644 index 00000000..b59b8b05 --- /dev/null +++ b/src/packs/ancestries/ancestry_Galapa_eZNG5Iv0yfbHs5CO.json @@ -0,0 +1,25 @@ +{ + "name": "Galapa", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "Galapa resemble anthropomorphic turtles with large, domed shells into which they can retract.
On average, they range from 4 feet to 6 feet in height, and their head and body shapes can resemble any type of turtle. Galapa come in a variety of earth tones—most often shades of green and brown— and possess unique patterns on their shells. Members of this ancestry can draw their head, arms, and legs into their shell for protection to use it as a natural shield when defensive measures are needed. Some supplement their shell's strength or appearance by attaching armor or carving unique designs, but the process is exceedingly painful. Most galapa move slowly no matter their age, and they can live approximately 150 years.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784385, + "modifiedTime": 1753922784385, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "eZNG5Iv0yfbHs5CO", + "sort": 3400000, + "effects": [], + "_key": "!items!eZNG5Iv0yfbHs5CO" +} diff --git a/src/packs/ancestries/ancestry_Giant_3U8CncG92a7ERIJ0.json b/src/packs/ancestries/ancestry_Giant_3U8CncG92a7ERIJ0.json new file mode 100644 index 00000000..1569b225 --- /dev/null +++ b/src/packs/ancestries/ancestry_Giant_3U8CncG92a7ERIJ0.json @@ -0,0 +1,25 @@ +{ + "name": "Giant", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "Giants are towering humanoids with broad shoulders, long arms, and one to three eyes.
Adult giants range from 6 ½ to 8 ½ feet tall and are naturally muscular, regardless of body type. They are easily recognized by their wide frames and elongated arms and necks. Though they can have up to three eyes, all giants are born with none and remain sightless for their first year of life. Until a giant reaches the age of 10 and their features fully develop, the formation of their eyes may fluctuate. Those with a single eye are commonly known as cyclops. The average giant lifespan is about 75 years.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784386, + "modifiedTime": 1753922784386, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "3U8CncG92a7ERIJ0", + "sort": 3400000, + "effects": [], + "_key": "!items!3U8CncG92a7ERIJ0" +} diff --git a/src/packs/ancestries/ancestry_Goblin_EKPEdIz9lA9grPqH.json b/src/packs/ancestries/ancestry_Goblin_EKPEdIz9lA9grPqH.json new file mode 100644 index 00000000..62bb2a25 --- /dev/null +++ b/src/packs/ancestries/ancestry_Goblin_EKPEdIz9lA9grPqH.json @@ -0,0 +1,25 @@ +{ + "name": "Goblin", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "Goblins are small humanoids easily recognizable by their large eyes and massive membranous ears.
With keen hearing and sharp eyesight, they perceive details both at great distances and in darkness, allowing them to move through less-optimal environments with ease. Their skin and eye colors are incredibly varied, with no one hue, either vibrant or subdued, more dominant than another. A typical goblin stands between 3 feet and 4 feet tall, and each of their ears is about the size of their head. Goblins are known to use ear positions to very specific effect when communicating nonverbally. A goblin’s lifespan is roughly 100 years, and many maintain their keen hearing and sight well into advanced age.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784386, + "modifiedTime": 1753922784386, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "EKPEdIz9lA9grPqH", + "sort": 3400000, + "effects": [], + "_key": "!items!EKPEdIz9lA9grPqH" +} diff --git a/src/packs/ancestries/ancestry_Halfling_CtL2jDjvPOJxNJKm.json b/src/packs/ancestries/ancestry_Halfling_CtL2jDjvPOJxNJKm.json new file mode 100644 index 00000000..aa8b2875 --- /dev/null +++ b/src/packs/ancestries/ancestry_Halfling_CtL2jDjvPOJxNJKm.json @@ -0,0 +1,25 @@ +{ + "name": "Halfling", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "Halflings are small humanoids with large hairy feet and prominent rounded ears.
On average, halflings are 3 to 4 feet in height, and their ears, nose, and feet are larger in proportion to the rest of their body. Members of this ancestry live for around 150 years, and a halfling’s appearance is likely to remain youthful even as they progress from adulthood into old age. Halflings are naturally attuned to the magnetic fields of the Mortal Realm, granting them a strong internal compass. They also possess acute senses of hearing and smell, and can often detect those who are familiar to them by the sound of their movements.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784387, + "modifiedTime": 1753922784387, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "CtL2jDjvPOJxNJKm", + "sort": 3400000, + "effects": [], + "_key": "!items!CtL2jDjvPOJxNJKm" +} diff --git a/src/packs/ancestries/ancestry_Human_wtJ5V5qRppLQn61n.json b/src/packs/ancestries/ancestry_Human_wtJ5V5qRppLQn61n.json new file mode 100644 index 00000000..31706450 --- /dev/null +++ b/src/packs/ancestries/ancestry_Human_wtJ5V5qRppLQn61n.json @@ -0,0 +1,25 @@ +{ + "name": "Human", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "Humans are most easily recognized by their dexterous hands, rounded ears, and bodies built for endurance.
Their average height ranges from just under 5 feet to about 6 ½ feet. They have a wide variety of builds, with some being quite broad, others lithe, and many inhabiting the spectrum in between. Humans are physically adaptable and adjust to harsh climates with relative ease. In general, humans live to an age of about 100, with their bodies changing dramatically between their youngest and oldest years.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784388, + "modifiedTime": 1753922784388, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "wtJ5V5qRppLQn61n", + "sort": 3400000, + "effects": [], + "_key": "!items!wtJ5V5qRppLQn61n" +} diff --git a/src/packs/ancestries/ancestry_Infernis_hyxcuF2I0xcZSGkm.json b/src/packs/ancestries/ancestry_Infernis_hyxcuF2I0xcZSGkm.json new file mode 100644 index 00000000..0fbf4171 --- /dev/null +++ b/src/packs/ancestries/ancestry_Infernis_hyxcuF2I0xcZSGkm.json @@ -0,0 +1,25 @@ +{ + "name": "Infernis", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "Infernis are humanoids who possess sharp canine teeth, pointed ears, and horns. They are the descendants of demons from the Circles Below.
On average, infernis range in height from 5 feet to 7 feet and are known to have long fingers and pointed nails. Some have long, thin, and smooth tails that end in points, forks, or arrowheads. It’s common for infernis to have two or four horns—though some have crowns of many horns, or only one. These horns can also grow asymmetrically, forming unique, often curving, shapes that infernis enhance with carving and ornamentation. Their skin, hair, and horns come in an assortment of colors that can include soft pastels, stark tones, or vibrant hues, such as rosy scarlet, deep purple, and pitch black.
\nInfernis possess a “dread visage” that manifests both involuntarily, such as when they experience fear or other strong emotions, or purposefully, such as when they wish to intimidate an adversary. This visage can briefly modify their appearance in a variety of ways, including lengthening their teeth and nails, changing the colors of their eyes, twisting their horns, or enhancing their height. On average, infernis live up to 350 years, with some attributing this lifespan to their demonic lineage.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784388, + "modifiedTime": 1753922784388, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "hyxcuF2I0xcZSGkm", + "sort": 3400000, + "effects": [], + "_key": "!items!hyxcuF2I0xcZSGkm" +} diff --git a/src/packs/ancestries/ancestry_Katari_yyW0UM8srD9WuwW7.json b/src/packs/ancestries/ancestry_Katari_yyW0UM8srD9WuwW7.json new file mode 100644 index 00000000..7e8a524d --- /dev/null +++ b/src/packs/ancestries/ancestry_Katari_yyW0UM8srD9WuwW7.json @@ -0,0 +1,25 @@ +{ + "name": "Katari", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "Katari are feline humanoids with retractable claws, vertically slit pupils, and high, triangular ears.
They can also have small, pointed canine teeth, soft fur, and long whiskers that assist their perception and navigation. Their ears can swivel nearly 180 degrees to detect sound, adding to their heightened senses. Katari may look more or less feline or humanoid, with catlike attributes in the form of hair, whiskers, and a muzzle. About half of the katari population have tails. Their skin and fur come in a wide range of hues and patterns, including solid colors, calico tones, tabby stripes, and an array of spots, patches, marbling, or bands. Their height ranges from about 3 feet to 6 ½ feet, and they live to around 150 years.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784388, + "modifiedTime": 1753922784388, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "yyW0UM8srD9WuwW7", + "sort": 3400000, + "effects": [], + "_key": "!items!yyW0UM8srD9WuwW7" +} diff --git a/src/packs/ancestries/ancestry_Orc_D1RbUsRV9HpTrPuF.json b/src/packs/ancestries/ancestry_Orc_D1RbUsRV9HpTrPuF.json new file mode 100644 index 00000000..5f233648 --- /dev/null +++ b/src/packs/ancestries/ancestry_Orc_D1RbUsRV9HpTrPuF.json @@ -0,0 +1,25 @@ +{ + "name": "Orc", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "Orcs are humanoids most easily recognized by their square features and boar-like tusks that protrude from their lower jaw.
Tusks come in various sizes, and though they extend from the mouth, they aren’t used for consuming food. Instead, many orcs choose to decorate their tusks with significant ornamentation. Orcs typically live for 125 years, and unless altered, their tusks continue to grow throughout the course of their lives. Their ears are pointed, and their hair and skin typically have green, blue, pink, or gray tones. Orcs tend toward a muscular build, and their average height ranges from 5 feet to 6 ½ feet.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784389, + "modifiedTime": 1753922784389, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "D1RbUsRV9HpTrPuF", + "sort": 3400000, + "effects": [], + "_key": "!items!D1RbUsRV9HpTrPuF" +} diff --git a/src/packs/ancestries/ancestry_Ribbet_HwOoBKXOL9Tf5j85.json b/src/packs/ancestries/ancestry_Ribbet_HwOoBKXOL9Tf5j85.json new file mode 100644 index 00000000..0b74e0b2 --- /dev/null +++ b/src/packs/ancestries/ancestry_Ribbet_HwOoBKXOL9Tf5j85.json @@ -0,0 +1,25 @@ +{ + "name": "Ribbet", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "Ribbets resemble anthropomorphic frogs with protruding eyes and webbed hands and feet.
They have smooth (though sometimes warty) moist skin and eyes positioned on either side of their head. Some ribbets have hind legs more than twice the length of their torso, while others have short limbs. No matter their size (which ranges from about 3 feet to 4 ½ feet), ribbets primarily move by hopping. All ribbets have webbed appendages, allowing them to swim with ease. Some ribbets possess a natural green-and-brown camouflage, while others are vibrantly colored with bold patterns. No matter their appearance, all ribbets are born from eggs laid in the water, hatch into tadpoles, and after about 6 to 7 years, grow into amphibians that can move around on land. Ribbets live for approximately 100 years.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784389, + "modifiedTime": 1753922784389, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "HwOoBKXOL9Tf5j85", + "sort": 3400000, + "effects": [], + "_key": "!items!HwOoBKXOL9Tf5j85" +} diff --git a/src/packs/ancestries/ancestry_Simiah_2yMLxxn7CHEvmShj.json b/src/packs/ancestries/ancestry_Simiah_2yMLxxn7CHEvmShj.json new file mode 100644 index 00000000..3798b8d9 --- /dev/null +++ b/src/packs/ancestries/ancestry_Simiah_2yMLxxn7CHEvmShj.json @@ -0,0 +1,25 @@ +{ + "name": "Simiah", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "Simiah resemble anthropomorphic monkeys and apes with long limbs and prehensile feet.
While their appearance reflects all simian creatures, from the largest gorilla to the smallest marmoset, their size does not align with their animal counterparts, and they can be anywhere from 2 to 6 feet tall. All simiah can use their dexterous feet for nonverbal communication, work, and combat. Additionally, some also have prehensile tails that can grasp objects or help with balance during difficult maneuvers. These traits grant members of this ancestry unique agility that aids them in a variety of physical tasks. In particular, simiah are skilled climbers and can easily transition from bipedal movement to knuckle-walking and climbing, and back again. On average, simiah live for about 100 years.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784390, + "modifiedTime": 1753922784390, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "2yMLxxn7CHEvmShj", + "sort": 3400000, + "effects": [], + "_key": "!items!2yMLxxn7CHEvmShj" +} diff --git a/src/packs/communities/community_Highborne_DVw2mOCHB8i0XeBz.json b/src/packs/communities/community_Highborne_DVw2mOCHB8i0XeBz.json new file mode 100644 index 00000000..00c921b8 --- /dev/null +++ b/src/packs/communities/community_Highborne_DVw2mOCHB8i0XeBz.json @@ -0,0 +1,25 @@ +{ + "name": "Highborne", + "img": "icons/svg/item-bag.svg", + "type": "community", + "folder": null, + "system": { + "description": "Being part of a highborne community means you’re accustomed to a life of elegance, opulence, and prestige within the upper echelons of society.
Traditionally, members of a highborne community possess incredible material wealth. While this can take a variety of forms depending on the community—including gold and other minerals, land, or controlling the means of production—this status always comes with power and influence. Highborne place great value on titles and possessions, and there is little social mobility within their ranks. Members of a highborne community often control the political and economic status of the areas in which they live due to their ability to influence people and the economy with their substantial wealth. The health and safety of the less affluent people who live in these locations often hinges on the ability of this highborne ruling class to prioritize the well-being of their subjects over profit.
\nHighborne are often amiable, candid, conniving, enterprising, ostentatious, and unflappable.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784392, + "modifiedTime": 1753922784392, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "DVw2mOCHB8i0XeBz", + "sort": 3400000, + "effects": [], + "_key": "!items!DVw2mOCHB8i0XeBz" +} diff --git a/src/packs/communities/community_Loreborne_YsvlyqYoi8QQ8kwm.json b/src/packs/communities/community_Loreborne_YsvlyqYoi8QQ8kwm.json new file mode 100644 index 00000000..d7e7be4d --- /dev/null +++ b/src/packs/communities/community_Loreborne_YsvlyqYoi8QQ8kwm.json @@ -0,0 +1,25 @@ +{ + "name": "Loreborne", + "img": "icons/svg/item-bag.svg", + "type": "community", + "folder": null, + "system": { + "description": "Being part of a loreborne community means you’re from a society that favors strong academic or political prowess.
Loreborne communities highly value knowledge, frequently in the form of historical preservation, political advancement, scientific study, skill development, or lore and mythology compilation. Most members of these communities research in institutions built in bastions of civilization, while some eclectic few thrive in gathering information from the natural world. Some may be isolationists, operating in smaller enclaves, schools, or guilds and following their own unique ethos. Others still wield their knowledge on a larger scale, making deft political maneuvers across governmental landscapes.
\nLoreborne are often direct, eloquent, inquisitive, patient, rhapsodic, and witty.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784392, + "modifiedTime": 1753922784392, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "YsvlyqYoi8QQ8kwm", + "sort": 3400000, + "effects": [], + "_key": "!items!YsvlyqYoi8QQ8kwm" +} diff --git a/src/packs/communities/community_Orderborne_TY2TejenASXtS484.json b/src/packs/communities/community_Orderborne_TY2TejenASXtS484.json new file mode 100644 index 00000000..70fc6e94 --- /dev/null +++ b/src/packs/communities/community_Orderborne_TY2TejenASXtS484.json @@ -0,0 +1,25 @@ +{ + "name": "Orderborne", + "img": "icons/svg/item-bag.svg", + "type": "community", + "folder": null, + "system": { + "description": "Being part of an orderborne community means you’re from a collective that focuses on discipline or faith, and you uphold a set of principles that reflect your experience there.
Orderborne are frequently some of the most powerful among the surrounding communities. By aligning the members of their society around a common value or goal, such as a god, doctrine, ethos, or even a shared business or trade, the ruling bodies of these enclaves are able to mobilize larger populations with less effort. While orderborne communities take a variety of forms—some even profoundly pacifistic—perhaps the most feared are those that structure themselves around military prowess. In such a case, it’s not uncommon for orderborne to provide soldiers for hire to other cities or countries.
\nOrderborne are often ambitious, benevolent, pensive, prudent, sardonic, and stoic.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784393, + "modifiedTime": 1753922784393, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "TY2TejenASXtS484", + "sort": 3400000, + "effects": [], + "_key": "!items!TY2TejenASXtS484" +} diff --git a/src/packs/communities/community_Ridgeborne_WHLA4qrdszXQHOuo.json b/src/packs/communities/community_Ridgeborne_WHLA4qrdszXQHOuo.json new file mode 100644 index 00000000..fd52c55e --- /dev/null +++ b/src/packs/communities/community_Ridgeborne_WHLA4qrdszXQHOuo.json @@ -0,0 +1,25 @@ +{ + "name": "Ridgeborne", + "img": "icons/svg/item-bag.svg", + "type": "community", + "folder": null, + "system": { + "description": "Being part of a ridgeborne community means you’ve called the rocky peaks and sharp cliffs of the mountainside home.
Those who’ve lived in the mountains often consider themselves hardier than most because they’ve thrived among the most dangerous terrain many continents have to offer. These groups are adept at adaptation, developing unique technologies and equipment to move both people and products across difficult terrain. As such, ridgeborne grow up scrambling and climbing, making them sturdy and strong-willed. Ridgeborne localities appear in a variety of forms—some cities carve out entire cliff faces, others construct castles of stone, and still more live in small homes on windblown peaks. Outside forces often struggle to attack ridgeborne groups, as the small militias and large military forces of the mountains are adept at utilizing their high-ground advantage.
\nRidgeborne are often bold, hardy, indomitable, loyal, reserved, and stubborn.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784394, + "modifiedTime": 1753922784394, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "WHLA4qrdszXQHOuo", + "sort": 3400000, + "effects": [], + "_key": "!items!WHLA4qrdszXQHOuo" +} diff --git a/src/packs/communities/community_Seaborne_o5AA5J05N7EvH1rN.json b/src/packs/communities/community_Seaborne_o5AA5J05N7EvH1rN.json new file mode 100644 index 00000000..ac1e13ea --- /dev/null +++ b/src/packs/communities/community_Seaborne_o5AA5J05N7EvH1rN.json @@ -0,0 +1,25 @@ +{ + "name": "Seaborne", + "img": "icons/svg/item-bag.svg", + "type": "community", + "folder": null, + "system": { + "description": "Being part of a seaborne community means you lived on or near a large body of water.
Seaborne communities are built, both physically and culturally, around the specific waters they call home. Some of these groups live along the shore, constructing ports for locals and travelers alike. These harbors function as centers of commerce, tourist attractions, or even just a safe place to lay down one’s head after weeks of travel. Other seaborne live on the water in small boats or large ships, with the idea of “home” comprising a ship and its crew, rather than any one landmass. No matter their exact location, seaborne communities are closely tied to the ocean tides and the creatures who inhabit them. Seaborne learn to fish at a young age, and train from birth to hold their breath and swim in even the most tumultuous waters. Individuals from these groups are highly sought after for their sailing skills, and many become captains of vessels, whether within their own community, working for another, or even at the helm of a powerful naval operation.
\nSeaborne are often candid, cooperative, exuberant, fierce, resolute, and weathered.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784395, + "modifiedTime": 1753922784395, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "o5AA5J05N7EvH1rN", + "sort": 3400000, + "effects": [], + "_key": "!items!o5AA5J05N7EvH1rN" +} diff --git a/src/packs/communities/community_Slyborne_rGwCPMqZtky7SE6d.json b/src/packs/communities/community_Slyborne_rGwCPMqZtky7SE6d.json new file mode 100644 index 00000000..53d8f2e9 --- /dev/null +++ b/src/packs/communities/community_Slyborne_rGwCPMqZtky7SE6d.json @@ -0,0 +1,25 @@ +{ + "name": "Slyborne", + "img": "icons/svg/item-bag.svg", + "type": "community", + "folder": null, + "system": { + "description": "Being part of a slyborne community means you come from a group that operates outside the law, including all manner of criminals, grifters, and con artists.
Being part of a slyborne community means you come from a group that operates outside the law, including all manner of criminals, grifters, and con artists. Members of slyborne communities are brought together by their disreputable goals and their clever means of achieving them. Many people in these communities have an array of unscrupulous skills: forging, thievery, smuggling, and violence. People of any social class can be slyborne, from those who have garnered vast wealth and influence to those without a coin to their name. To the outside eye, slyborne might appear to be ruffians with no loyalty, but these communities possess some of the strictest codes of honor which, when broken, can result in a terrifying end for the transgressor.
\nSlyborne are often calculating, clever, formidable, perceptive, shrewd, and tenacious.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784396, + "modifiedTime": 1753922784396, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "rGwCPMqZtky7SE6d", + "sort": 3400000, + "effects": [], + "_key": "!items!rGwCPMqZtky7SE6d" +} diff --git a/src/packs/communities/community_Underborne_eX0I1ZNMyD3nfaL1.json b/src/packs/communities/community_Underborne_eX0I1ZNMyD3nfaL1.json new file mode 100644 index 00000000..bb562103 --- /dev/null +++ b/src/packs/communities/community_Underborne_eX0I1ZNMyD3nfaL1.json @@ -0,0 +1,25 @@ +{ + "name": "Underborne", + "img": "icons/svg/item-bag.svg", + "type": "community", + "folder": null, + "system": { + "description": "Being part of an underborne community means you’re from a subterranean society.
Many underborne live right beneath the cities and villages of other collectives, while some live much deeper. These communities range from small family groups in burrows to massive metropolises in caverns of stone. In many locales, underborne are recognized for their incredible boldness and skill that enable great feats of architecture and engineering. Underborne are regularly hired for their bravery, as even the least daring among them has likely encountered formidable belowground beasts, and learning to dispatch such creatures is common practice amongst these societies. Because of the dangers of their environment, many underborne communities develop unique nonverbal languages that prove equally useful on the surface.
\nUnderborne are often composed, elusive, indomitable, innovative, resourceful, and unpretentious.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784398, + "modifiedTime": 1753922784398, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "eX0I1ZNMyD3nfaL1", + "sort": 3400000, + "effects": [], + "_key": "!items!eX0I1ZNMyD3nfaL1" +} diff --git a/src/packs/communities/community_Wanderborne_82mDY2EIBfLkNwQj.json b/src/packs/communities/community_Wanderborne_82mDY2EIBfLkNwQj.json new file mode 100644 index 00000000..f84b711c --- /dev/null +++ b/src/packs/communities/community_Wanderborne_82mDY2EIBfLkNwQj.json @@ -0,0 +1,25 @@ +{ + "name": "Wanderborne", + "img": "icons/svg/item-bag.svg", + "type": "community", + "folder": null, + "system": { + "description": "Being part of a wanderborne community means you’ve lived as a nomad, forgoing a permanent home and experiencing a wide variety of cultures.
Unlike many communities that are defined by their locale, wanderborne are defined by their traveling lifestyle. Because of their frequent migration, wanderborne put less value on the accumulation of material possessions in favor of acquiring information, skills, and connections. While some wanderborne are allied by a common ethos, such as a religion or a set of political or economic values, others come together after shared tragedy, such as the loss of their home or land. No matter the reason, the dangers posed by life on the road and the choice to continue down that road together mean that wanderborne are known for their unwavering loyalty.
\nWanderborne are often inscrutable, magnanimous, mirthful, reliable, savvy, and unorthodox.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784398, + "modifiedTime": 1753922784398, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "82mDY2EIBfLkNwQj", + "sort": 3400000, + "effects": [], + "_key": "!items!82mDY2EIBfLkNwQj" +} diff --git a/src/packs/communities/community_Wildborne_CRJ5pzJj4FjCtIlx.json b/src/packs/communities/community_Wildborne_CRJ5pzJj4FjCtIlx.json new file mode 100644 index 00000000..49936d47 --- /dev/null +++ b/src/packs/communities/community_Wildborne_CRJ5pzJj4FjCtIlx.json @@ -0,0 +1,25 @@ +{ + "name": "Wildborne", + "img": "icons/svg/item-bag.svg", + "type": "community", + "folder": null, + "system": { + "description": "Being part of a wildborne community means you lived deep within the forest.
Wildborne communities are defined by their dedication to the conservation of their homelands, and many have strong religious or cultural ties to the fauna they live among. This results in unique architectural and technological advancements that favor sustainability over short-term, high-yield results. It is a hallmark of wildborne societies to integrate their villages and cities with the natural environment and avoid disturbing the lives of the plants and animals. While some construct their lodgings high in the branches of trees, others establish their homes on the ground beneath the forest canopy. It’s not uncommon for wildborne to remain reclusive and hidden within their woodland homes.
\nWildborne are often hardy, loyal, nurturing, reclusive, sagacious, and vibrant.
" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784398, + "modifiedTime": 1753922784398, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "CRJ5pzJj4FjCtIlx", + "sort": 3400000, + "effects": [], + "_key": "!items!CRJ5pzJj4FjCtIlx" +} diff --git a/src/packs/domains/domainCard_A_Soldier_s_Bond_Y08dLFuPXsgeRrHi.json b/src/packs/domains/domainCard_A_Soldier_s_Bond_Y08dLFuPXsgeRrHi.json new file mode 100644 index 00000000..ec2c84ab --- /dev/null +++ b/src/packs/domains/domainCard_A_Soldier_s_Bond_Y08dLFuPXsgeRrHi.json @@ -0,0 +1,29 @@ +{ + "name": "A Soldier’s Bond", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "o7t2fsAmRxKLoHrO", + "system": { + "description": "Once per
After you or a willing ally make any roll, you can spend 5
When 4 or more of the domain cards in your
When you would take magic damage, you can spend any number of
While you’re wearing armor, gain a +1 bonus to your
During a rest, when you choose to repair your armor as a
Once per long rest, mark a
You can see and hear through the projection as though it were you and affect the world as though you were there. A creature investigating the projection can tell it’s of magical origin. This effect lasts until your next rest or your projection takes any damage.
", + "domain": "grace", + "recallCost": 0, + "level": 8, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784409, + "modifiedTime": 1753922784409, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "YNOCNmZ96sCp9NEr", + "sort": 3400000, + "effects": [], + "_key": "!items!YNOCNmZ96sCp9NEr" +} diff --git a/src/packs/domains/domainCard_Banish_AIbHfryMA2Rvs1ut.json b/src/packs/domains/domainCard_Banish_AIbHfryMA2Rvs1ut.json new file mode 100644 index 00000000..1837018a --- /dev/null +++ b/src/packs/domains/domainCard_Banish_AIbHfryMA2Rvs1ut.json @@ -0,0 +1,29 @@ +{ + "name": "Banish", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "FcMclsLDy86EicA6", + "system": { + "description": "Make a
When the PCs roll with
When you choose not to equip
Once per
Once per
When you make a successful attack against an adversary, you can mark 4
When 4 or more of the domain cards in your
Make a
You use the full force of your body in a fight. On a successful attack using a weapon with a
When you make a
Additionally, once per rest when you would gain a
Make a
When 4 or more of the domain cards in your
Power Push: Make a
Tava’s Armor: Spend a
Ice Spike: Make a Spellcast Roll (12) to summon a large ice spike within Far range. If you use it as a weapon, make the Spellcast Roll against the target’s
Repudiate: You can interrupt a magical effect taking place. Make a
Create Construct: Spend a
Arcane Deflection: Once per
Time Lock: Target an object within
Wall of Flame: Make a Spellcast Roll (15). On a success, create a wall of magical flame between two points within Far range. All creatures in its path must choose a side to be on, and anything that subsequently passes through the wall takes 4d10+3 magic damage.
", + "domain": "codex", + "recallCost": 2, + "level": 4, + "type": "grimoire" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784420, + "modifiedTime": 1753922784420, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "R0LNheiZycZlZzV3", + "sort": 3400000, + "effects": [], + "_key": "!items!R0LNheiZycZlZzV3" +} diff --git a/src/packs/domains/domainCard_Book_of_Homet_gFMx08ogQ8hS2Obi.json b/src/packs/domains/domainCard_Book_of_Homet_gFMx08ogQ8hS2Obi.json new file mode 100644 index 00000000..73622106 --- /dev/null +++ b/src/packs/domains/domainCard_Book_of_Homet_gFMx08ogQ8hS2Obi.json @@ -0,0 +1,29 @@ +{ + "name": "Book of Homet", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "hh2vkggcAQ0QUE6C", + "system": { + "description": "Pass Through: Make a
Plane Gate: Make a Spellcast Roll (14). Once per
Slumber: Make a
Arcane Barrage: Once per rest, spend any number of
Telepathy: Spend a Hope to open a line of mental communication with one target you can see. This connection lasts until your next rest or you cast Telepathy again.
", + "domain": "codex", + "recallCost": 2, + "level": 1, + "type": "grimoire" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784421, + "modifiedTime": 1753922784421, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "df4iRqQzRntrF6Qw", + "sort": 3400000, + "effects": [], + "_key": "!items!df4iRqQzRntrF6Qw" +} diff --git a/src/packs/domains/domainCard_Book_of_Korvax_cWRFHJdxEZ0M1dAg.json b/src/packs/domains/domainCard_Book_of_Korvax_cWRFHJdxEZ0M1dAg.json new file mode 100644 index 00000000..3902fad8 --- /dev/null +++ b/src/packs/domains/domainCard_Book_of_Korvax_cWRFHJdxEZ0M1dAg.json @@ -0,0 +1,29 @@ +{ + "name": "Book of Korvax", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "7XeaYZPMB0SopAfo", + "system": { + "description": "Levitation: Make a
Recant: Spend a
Rune Circle: Mark a
Mystic Tether: Make a
Fireball: Make a Spellcast Roll against a target within
Transform: Make a
Eternal Enervation: Once per
Adjust Appearance: You magically shift your appearance and clothing to avoid recognition.
Parallela: Spend 2
Illusion: Make a
Wild Flame: Make a
Magic Hand: You conjure a magical hand with the same size and strength as your own within
Mysterious Mist: Make a Spellcast Roll (13) to cast a temporary thick fog that gathers in a stationary area within
Runic Lock: Make a
Arcane Door: When you have no adversaries within
Reveal: Make a Spellcast Roll. If there is anything magically hidden within
Memory Delve: Make a
Shared Clarity: Once per
Timejammer: Make a
Magic Immunity: Spend 5
Mark a
When you mark an
When you make a successful attack, you can mark a
Mark 2
When you
You can’t choose the same option more than once.
", + "domain": "blade", + "recallCost": 1, + "level": 5, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784433, + "modifiedTime": 1753922784433, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "rnejRbUQsNGX1GMC", + "sort": 3400000, + "effects": [], + "_key": "!items!rnejRbUQsNGX1GMC" +} diff --git a/src/packs/domains/domainCard_Chokehold_R5GYUalYXLLFRlNl.json b/src/packs/domains/domainCard_Chokehold_R5GYUalYXLLFRlNl.json new file mode 100644 index 00000000..6bf0cfbb --- /dev/null +++ b/src/packs/domains/domainCard_Chokehold_R5GYUalYXLLFRlNl.json @@ -0,0 +1,29 @@ +{ + "name": "Chokehold", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "hoDIPBzwYPxiSXGU", + "system": { + "description": "When you position yourself behind a creature who’s about your size, you can mark a
When a creature attacks a target who is Vulnerable in this way, they deal an extra 2d6 damage.
", + "domain": "midnight", + "recallCost": 1, + "level": 3, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784434, + "modifiedTime": 1753922784434, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "R5GYUalYXLLFRlNl", + "sort": 3400000, + "effects": [], + "_key": "!items!R5GYUalYXLLFRlNl" +} diff --git a/src/packs/domains/domainCard_Cinder_Grasp_5EP2Lgf7ojfrc0Is.json b/src/packs/domains/domainCard_Cinder_Grasp_5EP2Lgf7ojfrc0Is.json new file mode 100644 index 00000000..b0a974b5 --- /dev/null +++ b/src/packs/domains/domainCard_Cinder_Grasp_5EP2Lgf7ojfrc0Is.json @@ -0,0 +1,29 @@ +{ + "name": "Cinder Grasp", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "u8Yz2hUTaF3N2fFT", + "system": { + "description": "Make a
When a creature acts while On Fire, they must take an extra 2d6 magic damage if they are still On Fire at the end of their action.
", + "domain": "arcana", + "recallCost": 1, + "level": 2, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784434, + "modifiedTime": 1753922784434, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "5EP2Lgf7ojfrc0Is", + "sort": 3400000, + "effects": [], + "_key": "!items!5EP2Lgf7ojfrc0Is" +} diff --git a/src/packs/domains/domainCard_Cloaking_Blast_Zhw7PtK8nMPlsOqD.json b/src/packs/domains/domainCard_Cloaking_Blast_Zhw7PtK8nMPlsOqD.json new file mode 100644 index 00000000..ddaa8794 --- /dev/null +++ b/src/packs/domains/domainCard_Cloaking_Blast_Zhw7PtK8nMPlsOqD.json @@ -0,0 +1,29 @@ +{ + "name": "Cloaking Blast", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "bCjkysrofWPiZqNh", + "system": { + "description": "When you make a successful
When 4 or more of the domain cards in your
Make a
Tekaira Armored Beetles: Mark a
Fire Flies: Make a
Spend any number of
Once per
Make a
You can interrupt a magical effect taking place by making a
Once per rest, when you
When you make a successful attack with a weapon, gain a bonus to your damage roll equal to either your
You can speak into the mind of any person with whom you’ve made physical contact. Once you’ve opened a channel with them, they can speak back into your mind. Additionally, you can mark a
Once per rest, you can apply all your focus toward a target of your choice. Until you attack another creature, you defeat the target, or the battle ends, gain a +1 bonus to your
Make a
On a success, vines reach out from your hands, causing the chosen effect and temporarily
Spend 3
You can’t target the same adversary more than once per attack.
", + "domain": "bone", + "recallCost": 1, + "level": 10, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784445, + "modifiedTime": 1753922784445, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "xFOSn8IVVNizgHFq", + "sort": 3400000, + "effects": [], + "_key": "!items!xFOSn8IVVNizgHFq" +} diff --git a/src/packs/domains/domainCard_Deft_Deceiver_38znCh6kHTkaPwYi.json b/src/packs/domains/domainCard_Deft_Deceiver_38znCh6kHTkaPwYi.json new file mode 100644 index 00000000..36b6e344 --- /dev/null +++ b/src/packs/domains/domainCard_Deft_Deceiver_38znCh6kHTkaPwYi.json @@ -0,0 +1,29 @@ +{ + "name": "Deft Deceiver", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "nVCKcZkcoEivYJaF", + "system": { + "description": "Spend a
Once per rest, mark a
If you end this movement within
Make a
Once per long rest, spend 3
Make a
Additionally, when you succeed on the Spellcast Roll, all terrain within Very Far range becomes difficult to move through and structures within this range might sustain damage or crumble.
", + "domain": "arcana", + "recallCost": 2, + "level": 9, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784449, + "modifiedTime": 1753922784449, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "C0qLOwSSvZ6PG3Ws", + "sort": 3400000, + "effects": [], + "_key": "!items!C0qLOwSSvZ6PG3Ws" +} diff --git a/src/packs/domains/domainCard_Eclipse_62Sj67PdPFzwWVe3.json b/src/packs/domains/domainCard_Eclipse_62Sj67PdPFzwWVe3.json new file mode 100644 index 00000000..10b4383f --- /dev/null +++ b/src/packs/domains/domainCard_Eclipse_62Sj67PdPFzwWVe3.json @@ -0,0 +1,29 @@ +{ + "name": "Eclipse", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "8qr1Y2tW3vLwNZOg", + "system": { + "description": "Make a
Additionally, when you or an ally succeeds with
This spell lasts until the GM spends a
When an ally within
After you make an
Make a
Make a
After a
When you would make a
When you
When you take a long rest, clear all unspent tokens.
", + "domain": "sage", + "recallCost": 2, + "level": 9, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784452, + "modifiedTime": 1753922784452, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "F2m9wvZ3v5c3yCtv", + "sort": 3400000, + "effects": [], + "_key": "!items!F2m9wvZ3v5c3yCtv" +} diff --git a/src/packs/domains/domainCard_Ferocity_jSQsSP61CX4MhSN7.json b/src/packs/domains/domainCard_Ferocity_jSQsSP61CX4MhSN7.json new file mode 100644 index 00000000..d4f61daa --- /dev/null +++ b/src/packs/domains/domainCard_Ferocity_jSQsSP61CX4MhSN7.json @@ -0,0 +1,29 @@ +{ + "name": "Ferocity", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "Q9rmrfeKqcqBNnWc", + "system": { + "description": "When you cause an adversary to mark 1 or more
You can infuse a corpse with a moment of life to speak with it. Make a
Make a
Spend a
As an additional
Mark a
Before you make an
Make an attack with your primary weapon against a target within
Additionally, you can spend a Hope to make them temporarily
Make a
A sprite vanishes after granting a benefit or taking any damage.
", + "domain": "sage", + "recallCost": 2, + "level": 8, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784457, + "modifiedTime": 1753922784457, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "JrkUMTzaFmQNBHVm", + "sort": 3400000, + "effects": [], + "_key": "!items!JrkUMTzaFmQNBHVm" +} diff --git a/src/packs/domains/domainCard_Fortified_Armor_oVa49lI107eZILZr.json b/src/packs/domains/domainCard_Fortified_Armor_oVa49lI107eZILZr.json new file mode 100644 index 00000000..ef6ce73e --- /dev/null +++ b/src/packs/domains/domainCard_Fortified_Armor_oVa49lI107eZILZr.json @@ -0,0 +1,29 @@ +{ + "name": "Fortified Armor", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "yalAnCU3SndrYImF", + "system": { + "description": "While you are wearing
Once per
While Frenzied, you can’t use
Once per
When you take
When you’re tracking a specific creature or group of creatures based on signs of their passage, you can spend any number of
When you encounter creatures you’ve tracked in this way, gain a +1 bonus to your
When you fail an attack, you can mark a
Make a
Describe how you taunt a target within
When you
Additionally, when you deal enough damage to defeat an enemy, gain a Hope or clear a Stress.
", + "domain": "blade", + "recallCost": 2, + "level": 9, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784464, + "modifiedTime": 1753922784464, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "3zvjgZ5Od343wHzx", + "sort": 3400000, + "effects": [], + "_key": "!items!3zvjgZ5Od343wHzx" +} diff --git a/src/packs/domains/domainCard_Grace_Touched_KAuNb51AwhD8KEXk.json b/src/packs/domains/domainCard_Grace_Touched_KAuNb51AwhD8KEXk.json new file mode 100644 index 00000000..0220fe56 --- /dev/null +++ b/src/packs/domains/domainCard_Grace_Touched_KAuNb51AwhD8KEXk.json @@ -0,0 +1,29 @@ +{ + "name": "Grace-Touched", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "W81LnTWzwmoaycTl", + "system": { + "description": "When 4 or more of the domain cards in your
Spend 2
Once per
Spend 2
Make a
When you deal damage to an adversary, you can spend 2
Describe the defensive stance you take and spend a
This
Make a
The target and anything within the area is Silenced until the GM spends a
Make a
When an ally within
When you’re targeted by an attack made from beyond
When you fail an action roll, your next
Your speech is imbued with power. After a
When you take a long rest, clear all unspent tokens.
", + "domain": "grace", + "recallCost": 1, + "level": 1, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784473, + "modifiedTime": 1753922784473, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "cWu1o82ZF7GvnbXc", + "sort": 3400000, + "effects": [], + "_key": "!items!cWu1o82ZF7GvnbXc" +} diff --git a/src/packs/domains/domainCard_Invigoration_X8OfkEoI5gLTRf1B.json b/src/packs/domains/domainCard_Invigoration_X8OfkEoI5gLTRf1B.json new file mode 100644 index 00000000..f09bb223 --- /dev/null +++ b/src/packs/domains/domainCard_Invigoration_X8OfkEoI5gLTRf1B.json @@ -0,0 +1,29 @@ +{ + "name": "Invigoration", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "nZr2hsu6Q6TlFXQn", + "system": { + "description": "When you or an ally within
Make a
You can only hold Invisibility on one creature at a time.
", + "domain": "grace", + "recallCost": 1, + "level": 3, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784475, + "modifiedTime": 1753922784475, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "KHkzA4Zrw8EWN1CH", + "sort": 3400000, + "effects": [], + "_key": "!items!KHkzA4Zrw8EWN1CH" +} diff --git a/src/packs/domains/domainCard_Know_Thy_Enemy_O38MQMhJWdZnXi6b.json b/src/packs/domains/domainCard_Know_Thy_Enemy_O38MQMhJWdZnXi6b.json new file mode 100644 index 00000000..0b370d70 --- /dev/null +++ b/src/packs/domains/domainCard_Know_Thy_Enemy_O38MQMhJWdZnXi6b.json @@ -0,0 +1,29 @@ +{ + "name": "Know Thy Enemy", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "BQ1L4EiwOs84Xysp", + "system": { + "description": "When observing a creature, you can make an
Additionally on a success, you can mark a
When you deal damage to an adversary, you can mark a
Once per
Spend 3
This effect ends when it saves the target from a death move, you cast Life Ward on another target, or you take a
Make a
When you have a few minutes of silence to focus, you can mark a
Activate a
Make a
Gain a permanent +2 bonus to two of your
You lay your hands upon a creature and channel healing magic to close their wounds. When you can take a few minutes to focus on the target you’re helping, you can spend 2
Once per
Spend a
You can also send it to attack an adversary. When you do, make a
When 4 or more of the domain cards in your
Spend a
When you deal damage to an adversary within
You can speak the language of the natural world. When you want to speak to the plants and animals around you, make an
Additionally, before you make a
When you mark 1 or more
Once per
When you roll your damage dice, you can reroll any 1s or 2s.
", + "domain": "blade", + "recallCost": 1, + "level": 1, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784487, + "modifiedTime": 1753922784487, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "xheQZOIYp0ERQhT9", + "sort": 3400000, + "effects": [], + "_key": "!items!xheQZOIYp0ERQhT9" +} diff --git a/src/packs/domains/domainCard_Notorious_IqxzvvjZiYbgx21A.json b/src/packs/domains/domainCard_Notorious_IqxzvvjZiYbgx21A.json new file mode 100644 index 00000000..a9533ef0 --- /dev/null +++ b/src/packs/domains/domainCard_Notorious_IqxzvvjZiYbgx21A.json @@ -0,0 +1,29 @@ +{ + "name": "Notorious", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "wdhWWqWlPiBxtsvr", + "system": { + "description": "People know who you are and what you’ve done, and they treat you differently because of it. When you leverage your notoriety to get what you want, you can mark a
This card doesn’t count against your
When you have 2 or fewer
When you successfully make an attack with your weapon, you never deal damage beneath a target’s
Additionally, when a creature within your weapon’s range deals damage to an ally with an attack that doesn’t include you, you can mark a
Make a
While this spell is active, an adversary must mark a
Spend a
You have
Make a
You can channel arcane energy to have visions of the future. Once per
Make a
Before you make an attack, you can mark a
You can Rage Up twice per attack.
", + "domain": "blade", + "recallCost": 1, + "level": 6, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784496, + "modifiedTime": 1753922784496, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "GRL0cvs96vrTDckZ", + "sort": 3400000, + "effects": [], + "_key": "!items!GRL0cvs96vrTDckZ" +} diff --git a/src/packs/domains/domainCard_Rain_of_Blades_Ucenef6JpjQxwXni.json b/src/packs/domains/domainCard_Rain_of_Blades_Ucenef6JpjQxwXni.json new file mode 100644 index 00000000..955e143d --- /dev/null +++ b/src/packs/domains/domainCard_Rain_of_Blades_Ucenef6JpjQxwXni.json @@ -0,0 +1,29 @@ +{ + "name": "Rain of Blades", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "sCiN7DoysdKceIMd", + "system": { + "description": "Spend a
If a target you hit is
When an attack made against you from within
Once per
Once per rest, after an ally attempts an
Mark a
During a
When an attack made against you from beyond
Make a
When you move, the barrier follows you.
", + "domain": "sage", + "recallCost": 1, + "level": 8, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784502, + "modifiedTime": 1753922784502, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "HtWx5IIemCoorMj2", + "sort": 3400000, + "effects": [], + "_key": "!items!HtWx5IIemCoorMj2" +} diff --git a/src/packs/domains/domainCard_Restoration_wUQFsRtww18naYaq.json b/src/packs/domains/domainCard_Restoration_wUQFsRtww18naYaq.json new file mode 100644 index 00000000..d1ae8fa0 --- /dev/null +++ b/src/packs/domains/domainCard_Restoration_wUQFsRtww18naYaq.json @@ -0,0 +1,29 @@ +{ + "name": "Restoration", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "OwsbTSWzKq2WJmQN", + "system": { + "description": "After a
You can also spend a token from this card when touching a creature to clear the
When you take a long rest, clear all unspent tokens.
", + "domain": "splendor", + "recallCost": 2, + "level": 6, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784502, + "modifiedTime": 1753922784502, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "wUQFsRtww18naYaq", + "sort": 3400000, + "effects": [], + "_key": "!items!wUQFsRtww18naYaq" +} diff --git a/src/packs/domains/domainCard_Resurrection_z30ciOwQI7g3tHla.json b/src/packs/domains/domainCard_Resurrection_z30ciOwQI7g3tHla.json new file mode 100644 index 00000000..27df7703 --- /dev/null +++ b/src/packs/domains/domainCard_Resurrection_z30ciOwQI7g3tHla.json @@ -0,0 +1,29 @@ +{ + "name": "Resurrection", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "nZr2hsu6Q6TlFXQn", + "system": { + "description": "Make a
On a failure, you can’t cast Resurrection again for a week.
", + "domain": "splendor", + "recallCost": 2, + "level": 10, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784503, + "modifiedTime": 1753922784503, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "z30ciOwQI7g3tHla", + "sort": 3400000, + "effects": [], + "_key": "!items!z30ciOwQI7g3tHla" +} diff --git a/src/packs/domains/domainCard_Rift_Walker_vd5STqX29RpYbGxa.json b/src/packs/domains/domainCard_Rift_Walker_vd5STqX29RpYbGxa.json new file mode 100644 index 00000000..2bac97a1 --- /dev/null +++ b/src/packs/domains/domainCard_Rift_Walker_vd5STqX29RpYbGxa.json @@ -0,0 +1,29 @@ +{ + "name": "Rift Walker", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "gqnmAgerh7HhNo7t", + "system": { + "description": "Make a
You can drop the spell at any time to cast Rift Walker again and place the marking somewhere new.
", + "domain": "arcana", + "recallCost": 2, + "level": 6, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784503, + "modifiedTime": 1753922784503, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "vd5STqX29RpYbGxa", + "sort": 3400000, + "effects": [], + "_key": "!items!vd5STqX29RpYbGxa" +} diff --git a/src/packs/domains/domainCard_Rise_Up_oDIZoC4l19Nli0Fj.json b/src/packs/domains/domainCard_Rise_Up_oDIZoC4l19Nli0Fj.json new file mode 100644 index 00000000..0738c989 --- /dev/null +++ b/src/packs/domains/domainCard_Rise_Up_oDIZoC4l19Nli0Fj.json @@ -0,0 +1,29 @@ +{ + "name": "Rise Up", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "nKCmeAn7ESsb4byE", + "system": { + "description": "Gain a bonus to your
When you mark 1 or more
Once per rest, when you
You have a deeply personal trinket that can be infused with protective magic and held as a ward by you or an ally. Describe what it is and why it’s important to you. The ward’s holder can spend a
If the Ward Die result is 8, the ward’s power ends after it reduces damage this turn. It can be recharged for free on your next rest.
", + "domain": "arcana", + "recallCost": 0, + "level": 1, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784506, + "modifiedTime": 1753922784506, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "GEhBUmv9Bj7oJfHk", + "sort": 3400000, + "effects": [], + "_key": "!items!GEhBUmv9Bj7oJfHk" +} diff --git a/src/packs/domains/domainCard_Safe_Haven_lmBLMPuR8qLbuzNf.json b/src/packs/domains/domainCard_Safe_Haven_lmBLMPuR8qLbuzNf.json new file mode 100644 index 00000000..25e3ccfd --- /dev/null +++ b/src/packs/domains/domainCard_Safe_Haven_lmBLMPuR8qLbuzNf.json @@ -0,0 +1,29 @@ +{ + "name": "Safe Haven", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "8bWpGblWODdf8mDR", + "system": { + "description": "When you have a few minutes of calm to focus, you can spend 2
When you take a rest within your own Safe Haven, you can choose an additional
When 4 or more of the domain cards in your
Make a
Once per rest, when a creature within
Once per rest, when you succeed on an attack against an adversary, you can clear 3
Once per rest, make a
Make a
Your prowess is enhanced under the cover of shadow. While you’re shrouded in low light or darkness, you gain a +1 bonus to your
Spend a
You can only affect the material within
Once per rest, take on the
Mark a
You can only hold Shield Aura on one creature at a time.
", + "domain": "splendor", + "recallCost": 2, + "level": 8, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784516, + "modifiedTime": 1753922784516, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "rfIv6lln40Fh6EIl", + "sort": 3400000, + "effects": [], + "_key": "!items!rfIv6lln40Fh6EIl" +} diff --git a/src/packs/domains/domainCard_Shrug_It_Off_JwfhtgmmuRxg4zhI.json b/src/packs/domains/domainCard_Shrug_It_Off_JwfhtgmmuRxg4zhI.json new file mode 100644 index 00000000..6b28707a --- /dev/null +++ b/src/packs/domains/domainCard_Shrug_It_Off_JwfhtgmmuRxg4zhI.json @@ -0,0 +1,29 @@ +{ + "name": "Shrug It Off", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "kj3gwg5bmCqwFYze", + "system": { + "description": "When you would take damage, you can mark a
Mark an adversary within
Name and describe your signature combat move. Once per rest, when you perform this signature move as part of an action you’re taking, you can roll a d20 as your
Once per rest, spend 3
During a
Mark a
When you take magic damage, place tokens equal to the number of
When you make a successful attack against a target, you can spend any number of tokens to add a d6 for each token spent to your
When 4 or more of the domain cards in your
Spend a
When you roll with
If an ally within
After a long rest, place a number of tokens equal to your
When you take a
Make a
Targets who succeed take 3d20+3 magic damage. Targets who fail take 4d20+5 magic damage and are temporarily Stunned. While Stunned, they can’t use reactions and can’t take any other actions until they clear this
When an ally within
When an attack made against you fails, clear a
When you
When making a
Make a
Once per
On a success, you appear where you were intending to go. On a failure, you appear off course, with the range of failure determining how far off course.
", + "domain": "codex", + "recallCost": 2, + "level": 5, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784528, + "modifiedTime": 1753922784528, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "HnPwVrWblYa9hwSt", + "sort": 3400000, + "effects": [], + "_key": "!items!HnPwVrWblYa9hwSt" +} diff --git a/src/packs/domains/domainCard_Tell_No_Lies_HTv9QEPS466WsstP.json b/src/packs/domains/domainCard_Tell_No_Lies_HTv9QEPS466WsstP.json new file mode 100644 index 00000000..6d1d7f3e --- /dev/null +++ b/src/packs/domains/domainCard_Tell_No_Lies_HTv9QEPS466WsstP.json @@ -0,0 +1,29 @@ +{ + "name": "Tell No Lies", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "pu3xD4rEkdfdAvGc", + "system": { + "description": "Make a
Choose one of the following tempests and make a
Once per rest, spend a
When you take a rest, clear all unspent tokens.
", + "domain": "sage", + "recallCost": 1, + "level": 5, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784531, + "modifiedTime": 1753922784531, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "oUipGK84E2KjoKqh", + "sort": 3400000, + "effects": [], + "_key": "!items!oUipGK84E2KjoKqh" +} diff --git a/src/packs/domains/domainCard_Thought_Delver_B4choj481tqajWb9.json b/src/packs/domains/domainCard_Thought_Delver_B4choj481tqajWb9.json new file mode 100644 index 00000000..606c52fb --- /dev/null +++ b/src/packs/domains/domainCard_Thought_Delver_B4choj481tqajWb9.json @@ -0,0 +1,29 @@ +{ + "name": "Thought Delver", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "6gA7SmNIblkMaYgr", + "system": { + "description": "You can peek into the minds of others. Spend a
On a roll with
Choose a target within
Once per rest, you can conjure a thick, twisting stalk within
Mark a
Once per
When you taunt or provoke a target within
Choose a target within
When you choose a new target or take a rest, clear all unspent tokens.
", + "domain": "midnight", + "recallCost": 1, + "level": 9, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784535, + "modifiedTime": 1753922784535, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "SDjjV61TC1NceV1m", + "sort": 3400000, + "effects": [], + "_key": "!items!SDjjV61TC1NceV1m" +} diff --git a/src/packs/domains/domainCard_Unbreakable_CUIQmrPjf9VCHmwJ.json b/src/packs/domains/domainCard_Unbreakable_CUIQmrPjf9VCHmwJ.json new file mode 100644 index 00000000..fccf16de --- /dev/null +++ b/src/packs/domains/domainCard_Unbreakable_CUIQmrPjf9VCHmwJ.json @@ -0,0 +1,29 @@ +{ + "name": "Unbreakable", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "D1MFCYakdFIKDmcD", + "system": { + "description": "When you mark your last
When you have a few minutes to prepare, you can mark a
Place a number of tokens equal to your Spellcast trait on this card. When you take an action while disguised, spend a token from this card. After the action that spends the last token is resolved, the disguise drops.
", + "domain": "midnight", + "recallCost": 0, + "level": 1, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784537, + "modifiedTime": 1753922784537, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "TV56wSysbU5xAlOa", + "sort": 3400000, + "effects": [], + "_key": "!items!TV56wSysbU5xAlOa" +} diff --git a/src/packs/domains/domainCard_Unleash_Chaos_o62i0QdbUDIiAhSq.json b/src/packs/domains/domainCard_Unleash_Chaos_o62i0QdbUDIiAhSq.json new file mode 100644 index 00000000..1c442f39 --- /dev/null +++ b/src/packs/domains/domainCard_Unleash_Chaos_o62i0QdbUDIiAhSq.json @@ -0,0 +1,29 @@ +{ + "name": "Unleash Chaos", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "o7kvw9NRGvDZSce2", + "system": { + "description": "At the beginning of a session, place a number of tokens equal to your Spellcast trait on this card.
Make a
At the end of each session, clear all unspent tokens.
", + "domain": "arcana", + "recallCost": 1, + "level": 1, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784537, + "modifiedTime": 1753922784537, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "o62i0QdbUDIiAhSq", + "sort": 3400000, + "effects": [], + "_key": "!items!o62i0QdbUDIiAhSq" +} diff --git a/src/packs/domains/domainCard_Untouchable_9QElncQUDSakuSdR.json b/src/packs/domains/domainCard_Untouchable_9QElncQUDSakuSdR.json new file mode 100644 index 00000000..ac6392f5 --- /dev/null +++ b/src/packs/domains/domainCard_Untouchable_9QElncQUDSakuSdR.json @@ -0,0 +1,29 @@ +{ + "name": "Untouchable", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "PeeIjbkBv41613yZ", + "system": { + "description": "Gain a bonus to your
When you would mark an
When 4 or more of the domain cards in your
When an attack made against you that would deal
Make a
You can use a different
When you deal damage, you can mark a
Make a
Additionally on a success, you can spend a
When you choose this card, permanently gain two of the following benefits:
Then place this card in your
You speak with an unmatched power and authority. You have
Additionally, you’re emboldened in moments of duress. When all of your
Spend a
When you make a successful attack against a target within
Make a
Once per long rest, mark a
While the Wild Surge Die is active, you add its value to every action roll you make. After you add its value to a roll, increase the Wild Surge Die’s value by one. When the die’s value would exceed 6 or you take a rest, this form drops and you must mark an additional Stress.
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Once this attack is over, the target realizes what happened. The next time you cast Words of Discord on them, gain a −5 penalty to the Spellcast Roll.
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Make a
A former druidic grove lying fallow and fully reclaimed by nature.
", + "type": "Exploration
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", + "type": "Event
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", + "type": "Event
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", + "type": "Exploration
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", + "type": "Social
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