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Rough compendium data (#487)
* add rough-in of compendium data * remove non-srd items * Removed faulty adversaries * Added missing adversaries --------- Co-authored-by: psitacus <walther.johnson@ucalgary.ca> Co-authored-by: WBHarry <williambjrklund@gmail.com>
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{
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"name": "Splendor-Touched",
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"img": "icons/svg/item-bag.svg",
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"type": "domainCard",
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"folder": "Z6oglw8LIOrtBcN6",
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"system": {
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"description": "<p><p class=\"Body-Foundation-No-BOLDITALIC\">When 4 or more of the domain cards in your <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"loadout-and-vault\" nexus=\"daggerheart\">loadout</tooltip> are from the Splendor domain, gain the following benefits:</p><ul class=\"\"><li class=\"vertical-card-list\">+3 bonus to your <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"severe-damage\" nexus=\"daggerheart\">Severe</tooltip> damage threshold</li><li class=\"vertical-card-list\">Once per <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"long-rest\" nexus=\"daggerheart\">long rest</tooltip>, when incoming damage would require you to mark a number of <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hit-points\" nexus=\"daggerheart\">Hit Points</tooltip>, you can choose to mark that much <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"stress\" nexus=\"daggerheart\">Stress</tooltip> or spend that much <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hope\" nexus=\"daggerheart\">Hope</tooltip> instead.</li></ul></p>",
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"domain": "splendor",
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"recallCost": 2,
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"level": 7,
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"type": "ability"
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},
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"flags": {},
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"_stats": {
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"compendiumSource": null,
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"duplicateSource": null,
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"exportSource": null,
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"coreVersion": "13.344",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1753922784522,
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"modifiedTime": 1753922784522,
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"lastModifiedBy": "WafZqd6qLGpBRGTt"
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},
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"_id": "JT5dM3gVL6chDBYU",
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"sort": 3400000,
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"effects": [],
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"_key": "!items!JT5dM3gVL6chDBYU"
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}
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