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Rough compendium data (#487)
* add rough-in of compendium data * remove non-srd items * Removed faulty adversaries * Added missing adversaries --------- Co-authored-by: psitacus <walther.johnson@ucalgary.ca> Co-authored-by: WBHarry <williambjrklund@gmail.com>
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{
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"name": "Second Wind",
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"img": "icons/svg/item-bag.svg",
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"type": "domainCard",
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"folder": "8ZfL09F8MiOEUzzw",
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"system": {
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"description": "<p><p class=\"Body-Foundation\">Once per rest, when you succeed on an attack against an adversary, you can clear 3 <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"stress\" nexus=\"daggerheart\">Stress</tooltip> or a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hit-points\" nexus=\"daggerheart\">Hit Point</tooltip>. On a success with <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hope\" nexus=\"daggerheart\">Hope</tooltip>, you also clear 3 Stress or a Hit Point on an ally within <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"close\" nexus=\"daggerheart\">Close</tooltip> range of you.</p></p>",
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"domain": "splendor",
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"recallCost": 2,
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"level": 3,
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"type": "ability"
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},
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"flags": {},
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"_stats": {
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"compendiumSource": null,
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"duplicateSource": null,
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"exportSource": null,
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"coreVersion": "13.344",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1753922784509,
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"modifiedTime": 1753922784509,
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"lastModifiedBy": "WafZqd6qLGpBRGTt"
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},
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"_id": "ffPbSEvLuFrFsMxl",
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"sort": 3400000,
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"effects": [],
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"_key": "!items!ffPbSEvLuFrFsMxl"
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}
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