Rough compendium data (#487)

* add rough-in of compendium data

* remove non-srd items

* Removed faulty adversaries

* Added missing adversaries

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Co-authored-by: psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
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Psitacus 2025-07-30 20:50:02 -06:00 committed by GitHub
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{
"name": "Midnight Spirit",
"img": "icons/svg/item-bag.svg",
"type": "domainCard",
"folder": "Abn46nCQst6kpGeA",
"system": {
"description": "<p><p class=\"Body-Foundation\"><strong>Spend a </strong><tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hope\" nexus=\"daggerheart\"><strong>Hope</strong></tooltip> to summon a humanoid-sized spirit that can move or carry things for you until your next rest. </p><p class=\"Body-Foundation\">You can also send it to attack an adversary. When you do, make a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"spellcast-roll\" nexus=\"daggerheart\"><strong>Spellcast Roll</strong></tooltip> against a target within <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"very-far\" nexus=\"daggerheart\">Very Far</tooltip> range. On a success, the spirit moves into <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"melee\" nexus=\"daggerheart\">Melee</tooltip> range with that target. Roll a number of <strong>d6s</strong> equal to your Spellcast trait and deal that much magic damage to the target. The spirit then dissipates. You can only have one spirit at a time.</p></p>",
"domain": "midnight",
"recallCost": 1,
"level": 2,
"type": "spell"
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784482,
"modifiedTime": 1753922784482,
"lastModifiedBy": "WafZqd6qLGpBRGTt"
},
"_id": "FXLsB3QbQvTtqX5B",
"sort": 3400000,
"effects": [],
"_key": "!items!FXLsB3QbQvTtqX5B"
}