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Rough compendium data (#487)
* add rough-in of compendium data * remove non-srd items * Removed faulty adversaries * Added missing adversaries --------- Co-authored-by: psitacus <walther.johnson@ucalgary.ca> Co-authored-by: WBHarry <williambjrklund@gmail.com>
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{
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"name": "Midnight Spirit",
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"img": "icons/svg/item-bag.svg",
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"type": "domainCard",
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"folder": "Abn46nCQst6kpGeA",
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"system": {
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"description": "<p><p class=\"Body-Foundation\"><strong>Spend a </strong><tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hope\" nexus=\"daggerheart\"><strong>Hope</strong></tooltip> to summon a humanoid-sized spirit that can move or carry things for you until your next rest. </p><p class=\"Body-Foundation\">You can also send it to attack an adversary. When you do, make a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"spellcast-roll\" nexus=\"daggerheart\"><strong>Spellcast Roll</strong></tooltip> against a target within <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"very-far\" nexus=\"daggerheart\">Very Far</tooltip> range. On a success, the spirit moves into <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"melee\" nexus=\"daggerheart\">Melee</tooltip> range with that target. Roll a number of <strong>d6s</strong> equal to your Spellcast trait and deal that much magic damage to the target. The spirit then dissipates. You can only have one spirit at a time.</p></p>",
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"domain": "midnight",
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"recallCost": 1,
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"level": 2,
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"type": "spell"
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},
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"flags": {},
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"_stats": {
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"compendiumSource": null,
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"duplicateSource": null,
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"exportSource": null,
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"coreVersion": "13.344",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1753922784482,
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"modifiedTime": 1753922784482,
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"lastModifiedBy": "WafZqd6qLGpBRGTt"
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},
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"_id": "FXLsB3QbQvTtqX5B",
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"sort": 3400000,
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"effects": [],
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"_key": "!items!FXLsB3QbQvTtqX5B"
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}
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