Rough compendium data (#487)

* add rough-in of compendium data

* remove non-srd items

* Removed faulty adversaries

* Added missing adversaries

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Co-authored-by: psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
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Psitacus 2025-07-30 20:50:02 -06:00 committed by GitHub
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{
"name": "Mass Disguise",
"img": "icons/svg/item-bag.svg",
"type": "domainCard",
"folder": "xuGz0QPNlkTOV0rV",
"system": {
"description": "<p><p class=\"Body-Foundation\">When you have a few minutes of silence to focus, you can <strong>mark a </strong><tooltip category=\"rule\" class=\"tooltip-convert\" element=\"stress\" nexus=\"daggerheart\"><strong>Stress</strong></tooltip> to change the appearance of all willing creatures within <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"close\" nexus=\"daggerheart\">Close</tooltip> range. Their new forms must share a general body structure and size, and can be somebody or something youve seen before or entirely fabricated. A disguised creature has advantage on <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"presence\" nexus=\"daggerheart\">Presence</tooltip> Rolls to avoid scrutiny. </p><p class=\"Body-Foundation\">Activate a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"countdown\" nexus=\"daggerheart\">Countdown</tooltip> (8). It ticks down as a consequence the GM chooses. When it triggers, the disguise drops.</p></p>",
"domain": "midnight",
"recallCost": 0,
"level": 6,
"type": "spell"
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784480,
"modifiedTime": 1753922784480,
"lastModifiedBy": "WafZqd6qLGpBRGTt"
},
"_id": "dT95m0Jam8sWbeuC",
"sort": 3400000,
"effects": [],
"_key": "!items!dT95m0Jam8sWbeuC"
}