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Rough compendium data (#487)
* add rough-in of compendium data * remove non-srd items * Removed faulty adversaries * Added missing adversaries --------- Co-authored-by: psitacus <walther.johnson@ucalgary.ca> Co-authored-by: WBHarry <williambjrklund@gmail.com>
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{
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"name": "Mass Disguise",
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"img": "icons/svg/item-bag.svg",
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"type": "domainCard",
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"folder": "xuGz0QPNlkTOV0rV",
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"system": {
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"description": "<p><p class=\"Body-Foundation\">When you have a few minutes of silence to focus, you can <strong>mark a </strong><tooltip category=\"rule\" class=\"tooltip-convert\" element=\"stress\" nexus=\"daggerheart\"><strong>Stress</strong></tooltip> to change the appearance of all willing creatures within <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"close\" nexus=\"daggerheart\">Close</tooltip> range. Their new forms must share a general body structure and size, and can be somebody or something you’ve seen before or entirely fabricated. A disguised creature has advantage on <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"presence\" nexus=\"daggerheart\">Presence</tooltip> Rolls to avoid scrutiny. </p><p class=\"Body-Foundation\">Activate a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"countdown\" nexus=\"daggerheart\">Countdown</tooltip> (8). It ticks down as a consequence the GM chooses. When it triggers, the disguise drops.</p></p>",
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"domain": "midnight",
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"recallCost": 0,
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"level": 6,
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"type": "spell"
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},
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"flags": {},
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"_stats": {
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"compendiumSource": null,
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"duplicateSource": null,
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"exportSource": null,
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"coreVersion": "13.344",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1753922784480,
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"modifiedTime": 1753922784480,
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"lastModifiedBy": "WafZqd6qLGpBRGTt"
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},
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"_id": "dT95m0Jam8sWbeuC",
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"sort": 3400000,
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"effects": [],
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"_key": "!items!dT95m0Jam8sWbeuC"
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}
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