Rough compendium data (#487)

* add rough-in of compendium data

* remove non-srd items

* Removed faulty adversaries

* Added missing adversaries

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Co-authored-by: psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
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Psitacus 2025-07-30 20:50:02 -06:00 committed by GitHub
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commit beeedee611
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{
"name": "Frenzy",
"img": "icons/svg/item-bag.svg",
"type": "domainCard",
"folder": "me7ywrVh38j6T8Sm",
"system": {
"description": "<p><p class=\"Body-Foundation\">Once per <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"long-rest\" nexus=\"daggerheart\">long rest</tooltip>, you can go into a <em>Frenzy</em> until there are no more adversaries within sight. </p><p class=\"Body-Foundation\">While <em>Frenzied</em>, you cant use <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"armor-slot\" nexus=\"daggerheart\">Armor Slots</tooltip>, and you gain a +10 bonus to your damage rolls and a +8 bonus to your <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"severe-damage\" nexus=\"daggerheart\">Severe</tooltip> damage threshold.</p></p>",
"domain": "blade",
"recallCost": 3,
"level": 8,
"type": "ability"
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784459,
"modifiedTime": 1753922784459,
"lastModifiedBy": "WafZqd6qLGpBRGTt"
},
"_id": "MMl7abdGRLl7TJLO",
"sort": 3400000,
"effects": [],
"_key": "!items!MMl7abdGRLl7TJLO"
}