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Rough compendium data (#487)
* add rough-in of compendium data * remove non-srd items * Removed faulty adversaries * Added missing adversaries --------- Co-authored-by: psitacus <walther.johnson@ucalgary.ca> Co-authored-by: WBHarry <williambjrklund@gmail.com>
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{
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"name": "Book of Exota",
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"img": "icons/svg/item-bag.svg",
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"type": "domainCard",
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"folder": "rUGDM9JvGfhh9a2Y",
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"system": {
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"description": "<p><p class=\"Card-Feature\"><em><strong>Repudiate:</strong></em> You can interrupt a magical effect taking place. Make a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"reaction-roll\" nexus=\"daggerheart\">reaction roll</tooltip> using your Spellcast trait. Once per rest on a success, the effect stops and any consequences are avoided. </p><p class=\"Card-Feature\"><em><strong>Create Construct:</strong></em> <strong>Spend a </strong><tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hope\" nexus=\"daggerheart\"><strong>Hope</strong></tooltip> to choose a group of objects around you and create an animated construct from them that obeys basic commands. Make a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"spellcast-roll\" nexus=\"daggerheart\"><strong>Spellcast Roll</strong></tooltip> to command them to take action. When necessary, they share your <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"evasion\" nexus=\"daggerheart\">Evasion</tooltip> and traits and their attacks deal <strong>2d10+3</strong> physical damage. You can only maintain one construct at a time, and they fall apart when they take any amount of damage. </p></p>",
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"domain": "codex",
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"recallCost": 3,
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"level": 4,
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"type": "grimoire"
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},
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"flags": {},
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"_stats": {
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"compendiumSource": null,
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"duplicateSource": null,
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"exportSource": null,
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"coreVersion": "13.344",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1753922784420,
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"modifiedTime": 1753922784420,
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"lastModifiedBy": "WafZqd6qLGpBRGTt"
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},
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"_id": "oVs2MSC6Uf5GbgEG",
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"sort": 3400000,
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"effects": [],
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"_key": "!items!oVs2MSC6Uf5GbgEG"
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}
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