This commit is contained in:
WBHarry 2025-06-29 22:58:21 +02:00
parent 4f5e693c7f
commit b7f962b22d
16 changed files with 844 additions and 212 deletions

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@ -482,7 +482,15 @@
"evasion": "Permanently gain a +1 bonus to your Evasion.",
"subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.",
"proficiency": "Increase your Proficiency by +1.",
"multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet."
"multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet.",
"intelligent": "Your companion gains a permanent +1 bonus to a Companion Experience of your choice.",
"lightInTheDark": "Gain an additional Hope slot for your character.",
"creatureComfort": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress.",
"armored": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress.",
"vicious": "Increase your companion's damage dice or range by one step (d6 to d8, Close to Far, etc.)",
"resilient": "Your companion gains an additional Stress slot.",
"bonded": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene.",
"aware": "Your companion gains a permanent +2 bonus to their Evasion."
},
"Tier2": {
"Label": "Levels 2-4",
@ -953,7 +961,9 @@
"content": "Returning to the previous level selection will remove all selections made for this level. Do you want to proceed?"
},
"Selections": {
"emptyDomainCardHint": "{domain} level {level} or below"
"emptyDomainCardHint": "{domain} level {level} or below",
"viciousDamage": "Damage",
"viciousRange": "Range"
},
"summary": {
"levelAchievements": "Level Achievements",
@ -971,7 +981,10 @@
"multiclass": "Multiclass",
"traits": "Increased Traits",
"experienceIncreases": "Experience Increases",
"damageThresholds": "Damage Thresholds"
"damageThresholds": "Damage Thresholds",
"vicious": "Vicious",
"damageIncreased": "Damage Increased: {damage}",
"rangeIncreased": "Range Increased: {range}"
},
"notifications": {
"info": {
@ -1252,7 +1265,8 @@
"name": { "label": "Attack Name" }
}
},
"Experiences": "Experiences"
"Experiences": "Experiences",
"Level": "Level"
},
"Adversary": {
"FIELDS": {

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@ -0,0 +1,381 @@
import LevelUpBase from './levelup.mjs';
import { DhLevelup } from '../../data/levelup.mjs';
import { domains } from '../../config/domainConfig.mjs';
export default class DhCharacterLevelUp extends LevelUpBase {
constructor(actor) {
super(actor);
this.levelTiers = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers);
const playerLevelupData = actor.system.levelData;
this.levelup = new DhLevelup(DhLevelup.initializeData(this.levelTiers, playerLevelupData));
}
async _preparePartContext(partId, context) {
await super._preparePartContext(partId, context);
const currentLevel = this.levelup.levels[this.levelup.currentLevel];
switch (partId) {
case 'selections':
const advancementChoices = Object.keys(currentLevel.choices).reduce((acc, choiceKey) => {
Object.keys(currentLevel.choices[choiceKey]).forEach(checkboxNr => {
const checkbox = currentLevel.choices[choiceKey][checkboxNr];
const data = {
...checkbox,
path: `levels.${this.levelup.currentLevel}.choices.${choiceKey}.${checkboxNr}`,
level: this.levelup.currentLevel
};
if (!acc[choiceKey]) acc[choiceKey] = [];
acc[choiceKey].push(data);
});
return acc;
}, {});
const traits = Object.values(advancementChoices.trait ?? {});
const traitValues = traits.filter(trait => trait.data.length > 0).flatMap(trait => trait.data);
context.traits = {
values: traitValues,
active: traits.length > 0,
progress: {
selected: traitValues.length,
max: traits.reduce((acc, exp) => acc + exp.amount, 0)
}
};
const experienceIncreases = Object.values(advancementChoices.experience ?? {});
const experienceIncreaseValues = experienceIncreases
.filter(exp => exp.data.length > 0)
.flatMap(exp =>
exp.data.map(data => {
const experience = Object.keys(this.actor.system.experiences).find(x => x === data);
return this.actor.system.experiences[experience].description;
})
);
context.experienceIncreases = {
values: experienceIncreaseValues,
active: experienceIncreases.length > 0,
progress: {
selected: experienceIncreaseValues.length,
max: experienceIncreases.reduce((acc, exp) => acc + exp.amount, 0)
}
};
context.newExperiences = Object.keys(currentLevel.achievements.experiences).map(key => {
const experience = currentLevel.achievements.experiences[key];
return {
...experience,
level: this.levelup.currentLevel,
key: key
};
});
const allDomainCards = {
...advancementChoices.domainCard,
...currentLevel.achievements.domainCards
};
const allDomainCardKeys = Object.keys(allDomainCards);
const classDomainsData = this.actor.system.class.value.system.domains.map(domain => ({
domain,
multiclass: false
}));
const multiclassDomainsData = (this.actor.system.multiclass?.value?.system?.domains ?? []).map(
domain => ({ domain, multiclass: true })
);
const domainsData = [...classDomainsData, ...multiclassDomainsData];
const multiclassDomain = this.levelup.classUpgradeChoices?.multiclass?.domain;
if (multiclassDomain) {
if (!domainsData.some(x => x.domain === multiclassDomain))
domainsData.push({ domain: multiclassDomain, multiclass: true });
}
context.domainCards = [];
for (var key of allDomainCardKeys) {
const domainCard = allDomainCards[key];
if (domainCard.level > this.levelup.endLevel) continue;
const uuid = domainCard.data?.length > 0 ? domainCard.data[0] : domainCard.uuid;
const card = uuid ? await foundry.utils.fromUuid(uuid) : {};
context.domainCards.push({
...(card.toObject?.() ?? card),
emptySubtexts: domainsData.map(domain => {
const levelBase = domain.multiclass
? Math.ceil(this.levelup.currentLevel / 2)
: this.levelup.currentLevel;
const levelMax = domainCard.secondaryData?.limit
? Math.min(domainCard.secondaryData.limit, levelBase)
: levelBase;
return game.i18n.format('DAGGERHEART.Application.LevelUp.Selections.emptyDomainCardHint', {
domain: game.i18n.localize(domains[domain.domain].label),
level: levelMax
});
}),
path: domainCard.data
? `${domainCard.path}.data`
: `levels.${domainCard.level}.achievements.domainCards.${key}.uuid`,
limit: domainCard.secondaryData?.limit ?? null,
compendium: 'domains'
});
}
const subclassSelections = advancementChoices.subclass?.flatMap(x => x.data) ?? [];
const possibleSubclasses = [this.actor.system.class.subclass];
if (this.actor.system.multiclass?.subclass) {
possibleSubclasses.push(this.actor.system.multiclass.subclass);
}
context.subclassCards = [];
if (advancementChoices.subclass?.length > 0) {
const featureStateIncrease = Object.values(this.levelup.levels).reduce((acc, level) => {
acc += Object.values(level.choices).filter(choice => {
return Object.values(choice).every(checkbox => checkbox.type === 'subclass');
}).length;
return acc;
}, 0);
for (var subclass of possibleSubclasses) {
const choice =
advancementChoices.subclass.find(x => x.data[0] === subclass.uuid) ??
advancementChoices.subclass.find(x => x.data.length === 0);
const featureState = subclass.system.featureState + featureStateIncrease;
const data = await foundry.utils.fromUuid(subclass.uuid);
context.subclassCards.push({
...data.toObject(),
path: choice?.path,
uuid: data.uuid,
selected: subclassSelections.includes(subclass.uuid),
featureState: featureState,
featureLabel: game.i18n.localize(subclassFeatureLabels[featureState]),
isMulticlass: subclass.system.isMulticlass ? 'true' : 'false'
});
}
}
const multiclasses = Object.values(advancementChoices.multiclass ?? {});
if (multiclasses?.[0]) {
const data = multiclasses[0];
const multiclass = data.data.length > 0 ? await foundry.utils.fromUuid(data.data[0]) : {};
context.multiclass = {
...data,
...(multiclass.toObject?.() ?? multiclass),
uuid: multiclass.uuid,
domains:
multiclass?.system?.domains.map(key => {
const domain = domains[key];
const alreadySelected = this.actor.system.class.value.system.domains.includes(key);
return {
...domain,
selected: key === data.secondaryData.domain,
disabled:
(data.secondaryData.domain && key !== data.secondaryData.domain) ||
alreadySelected
};
}) ?? [],
subclasses:
multiclass?.system?.subclasses.map(subclass => ({
...subclass,
uuid: subclass.uuid,
selected: data.secondaryData.subclass === subclass.uuid,
disabled: data.secondaryData.subclass && data.secondaryData.subclass !== subclass.uuid
})) ?? [],
compendium: 'classes',
limit: 1
};
}
break;
case 'summary':
const { current: currentActorLevel, changed: changedActorLevel } = this.actor.system.levelData.level;
const actorArmor = this.actor.system.armor;
const levelKeys = Object.keys(this.levelup.levels);
let achivementProficiency = 0;
const achievementCards = [];
let achievementExperiences = [];
for (var levelKey of levelKeys) {
const level = this.levelup.levels[levelKey];
if (Number(levelKey) < this.levelup.startLevel) continue;
achivementProficiency += level.achievements.proficiency ?? 0;
const cards = level.achievements.domainCards ? Object.values(level.achievements.domainCards) : null;
if (cards) {
for (var card of cards) {
const itemCard = await foundry.utils.fromUuid(card.uuid);
achievementCards.push(itemCard);
}
}
achievementExperiences = level.achievements.experiences
? Object.values(level.achievements.experiences).reduce((acc, experience) => {
if (experience.name) acc.push(experience);
return acc;
}, [])
: [];
}
context.achievements = {
proficiency: {
old: this.actor.system.proficiency.total,
new: this.actor.system.proficiency.total + achivementProficiency,
shown: achivementProficiency > 0
},
damageThresholds: {
major: {
old: this.actor.system.damageThresholds.major,
new: this.actor.system.damageThresholds.major + changedActorLevel - currentActorLevel
},
severe: {
old: this.actor.system.damageThresholds.severe,
new:
this.actor.system.damageThresholds.severe +
(actorArmor
? changedActorLevel - currentActorLevel
: (changedActorLevel - currentActorLevel) * 2)
},
unarmored: !actorArmor
},
domainCards: {
values: achievementCards,
shown: achievementCards.length > 0
},
experiences: {
values: achievementExperiences
}
};
const advancement = {};
for (var levelKey of levelKeys) {
const level = this.levelup.levels[levelKey];
if (Number(levelKey) < this.levelup.startLevel) continue;
for (var choiceKey of Object.keys(level.choices)) {
const choice = level.choices[choiceKey];
for (var checkbox of Object.values(choice)) {
switch (choiceKey) {
case 'proficiency':
case 'hitPoint':
case 'stress':
case 'evasion':
advancement[choiceKey] = advancement[choiceKey]
? advancement[choiceKey] + Number(checkbox.value)
: Number(checkbox.value);
break;
case 'trait':
if (!advancement[choiceKey]) advancement[choiceKey] = {};
for (var traitKey of checkbox.data) {
if (!advancement[choiceKey][traitKey]) advancement[choiceKey][traitKey] = 0;
advancement[choiceKey][traitKey] += 1;
}
break;
case 'domainCard':
if (!advancement[choiceKey]) advancement[choiceKey] = [];
if (checkbox.data.length === 1) {
const choiceItem = await foundry.utils.fromUuid(checkbox.data[0]);
advancement[choiceKey].push(choiceItem.toObject());
}
break;
case 'experience':
if (!advancement[choiceKey]) advancement[choiceKey] = [];
const data = checkbox.data.map(data => {
const experience = Object.keys(this.actor.system.experiences).find(
x => x === data
);
return this.actor.system.experiences[experience]?.description ?? '';
});
advancement[choiceKey].push({ data: data, value: checkbox.value });
break;
case 'subclass':
if (checkbox.data[0]) {
const subclassItem = await foundry.utils.fromUuid(checkbox.data[0]);
if (!advancement[choiceKey]) advancement[choiceKey] = [];
advancement[choiceKey].push({
...subclassItem.toObject(),
featureLabel: game.i18n.localize(
subclassFeatureLabels[Number(checkbox.secondaryData.featureState)]
)
});
}
break;
case 'multiclass':
const multiclassItem = await foundry.utils.fromUuid(checkbox.data[0]);
const subclass = multiclassItem
? await foundry.utils.fromUuid(checkbox.secondaryData.subclass)
: null;
advancement[choiceKey] = multiclassItem
? {
...multiclassItem.toObject(),
domain: checkbox.secondaryData.domain
? game.i18n.localize(domains[checkbox.secondaryData.domain].label)
: null,
subclass: subclass ? subclass.name : null
}
: {};
break;
}
}
}
}
context.advancements = {
statistics: {
proficiency: {
old: context.achievements.proficiency.new,
new: context.achievements.proficiency.new + (advancement.proficiency ?? 0)
},
hitPoints: {
old: this.actor.system.resources.hitPoints.maxTotal,
new: this.actor.system.resources.hitPoints.maxTotal + (advancement.hitPoint ?? 0)
},
stress: {
old: this.actor.system.resources.stress.maxTotal,
new: this.actor.system.resources.stress.maxTotal + (advancement.stress ?? 0)
},
evasion: {
old: this.actor.system.evasion.total,
new: this.actor.system.evasion.total + (advancement.evasion ?? 0)
}
},
traits: Object.keys(this.actor.system.traits).reduce((acc, traitKey) => {
if (advancement.trait?.[traitKey]) {
if (!acc) acc = {};
acc[traitKey] = {
label: game.i18n.localize(abilities[traitKey].label),
old: this.actor.system.traits[traitKey].total,
new: this.actor.system.traits[traitKey].total + advancement.trait[traitKey]
};
}
return acc;
}, null),
domainCards: advancement.domainCard ?? [],
experiences:
advancement.experience?.flatMap(x => x.data.map(data => ({ name: data, modifier: x.value }))) ??
[],
multiclass: advancement.multiclass,
subclass: advancement.subclass
};
context.advancements.statistics.proficiency.shown =
context.advancements.statistics.proficiency.new > context.advancements.statistics.proficiency.old;
context.advancements.statistics.hitPoints.shown =
context.advancements.statistics.hitPoints.new > context.advancements.statistics.hitPoints.old;
context.advancements.statistics.stress.shown =
context.advancements.statistics.stress.new > context.advancements.statistics.stress.old;
context.advancements.statistics.evasion.shown =
context.advancements.statistics.evasion.new > context.advancements.statistics.evasion.old;
context.advancements.statistics.shown =
context.advancements.statistics.proficiency.shown ||
context.advancements.statistics.hitPoints.shown ||
context.advancements.statistics.stress.shown ||
context.advancements.statistics.evasion.shown;
break;
}
return context;
}
}

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@ -0,0 +1,172 @@
import BaseLevelUp from './levelup.mjs';
import { defaultCompanionTier } from '../../data/levelTier.mjs';
import { DhLevelup } from '../../data/levelup.mjs';
import { diceTypes, range } from '../../config/generalConfig.mjs';
export default class DhCompanionLevelUp extends BaseLevelUp {
constructor(actor) {
super(actor);
this.levelTiers = defaultCompanionTier;
const playerLevelupData = actor.system.levelData;
this.levelup = new DhLevelup(DhLevelup.initializeData(this.levelTiers, playerLevelupData));
}
async _preparePartContext(partId, context) {
await super._preparePartContext(partId, context);
const currentLevel = this.levelup.levels[this.levelup.currentLevel];
switch (partId) {
case 'selections':
const advancementChoices = Object.keys(currentLevel.choices).reduce((acc, choiceKey) => {
Object.keys(currentLevel.choices[choiceKey]).forEach(checkboxNr => {
const checkbox = currentLevel.choices[choiceKey][checkboxNr];
const data = {
...checkbox,
path: `levels.${this.levelup.currentLevel}.choices.${choiceKey}.${checkboxNr}`,
level: this.levelup.currentLevel
};
if (!acc[choiceKey]) acc[choiceKey] = [];
acc[choiceKey].push(data);
});
return acc;
}, {});
const experienceIncreases = Object.values(advancementChoices.experience ?? {});
const experienceIncreaseValues = experienceIncreases
.filter(exp => exp.data.length > 0)
.flatMap(exp =>
exp.data.map(data => {
const experience = Object.keys(this.actor.system.experiences).find(x => x === data);
return this.actor.system.experiences[experience].description;
})
);
context.experienceIncreases = {
values: experienceIncreaseValues,
active: experienceIncreases.length > 0,
progress: {
selected: experienceIncreaseValues.length,
max: experienceIncreases.reduce((acc, exp) => acc + exp.amount, 0)
}
};
context.newExperiences = Object.keys(currentLevel.achievements.experiences).map(key => {
const experience = currentLevel.achievements.experiences[key];
return {
...experience,
level: this.levelup.currentLevel,
key: key
};
});
context.vicious = advancementChoices.vicious ? Object.values(advancementChoices.vicious) : null;
context.viciousChoices = {
damage: game.i18n.localize('DAGGERHEART.Application.LevelUp.Selections.viciousDamage'),
range: game.i18n.localize('DAGGERHEART.Application.LevelUp.Selections.viciousRange')
};
break;
case 'summary':
const { current: currentActorLevel, changed: changedActorLevel } = this.actor.system.levelData.level;
const levelKeys = Object.keys(this.levelup.levels);
let achievementExperiences = [];
for (var levelKey of levelKeys) {
const level = this.levelup.levels[levelKey];
if (Number(levelKey) < this.levelup.startLevel) continue;
achievementExperiences = level.achievements.experiences
? Object.values(level.achievements.experiences).reduce((acc, experience) => {
if (experience.name) acc.push(experience);
return acc;
}, [])
: [];
}
context.achievements = {};
const actorDamageDice = this.actor.system.attack.damage.parts[0].value.dice;
const actorRange = this.actor.system.attack.range;
const advancement = {};
for (var levelKey of levelKeys) {
const level = this.levelup.levels[levelKey];
if (Number(levelKey) < this.levelup.startLevel) continue;
for (var choiceKey of Object.keys(level.choices)) {
const choice = level.choices[choiceKey];
for (var checkbox of Object.values(choice)) {
switch (choiceKey) {
case 'resilient':
case 'aware':
advancement[choiceKey] = advancement[choiceKey]
? advancement[choiceKey] + Number(checkbox.value)
: Number(checkbox.value);
break;
case 'intelligent':
if (!advancement[choiceKey]) advancement[choiceKey] = [];
const data = checkbox.data.map(data => {
const experience = Object.keys(this.actor.system.experiences).find(
x => x === data
);
return this.actor.system.experiences[experience]?.name ?? '';
});
advancement[choiceKey].push({ data: data, value: checkbox.value });
break;
case 'vicious':
if (!advancement[choiceKey]) advancement[choiceKey] = { damage: null, range: null };
const isDamage = checkbox.data[0] === 'damage';
const options = isDamage ? diceTypes : range;
const keys = Object.keys(options);
const actorKey = keys.indexOf(isDamage ? actorDamageDice : actorRange);
const currentIndex = advancement[choiceKey][checkbox.data[0]]
? keys.indexOf(advancement[choiceKey][checkbox.data[0]])
: actorKey;
advancement[choiceKey][checkbox.data[0]] =
options[keys[Math.min(currentIndex + 1, keys.length - 1)]];
}
}
}
}
context.advancements = {
statistics: {
stress: {
old: this.actor.system.resources.stress.maxTotal,
new: this.actor.system.resources.stress.maxTotal + (advancement.stress ?? 0)
},
evasion: {
old: this.actor.system.evasion.total,
new: this.actor.system.evasion.total + (advancement.evasion ?? 0)
}
},
experiences:
advancement.experience?.flatMap(x => x.data.map(data => ({ name: data, modifier: x.value }))) ??
[],
vicious: {
damage: advancement.vicious?.damage
? {
old: actorDamageDice,
new: advancement.vicious.damage
}
: null,
range: advancement.vicious?.range
? {
old: game.i18n.localize(`DAGGERHEART.Range.${actorRange}.name`),
new: game.i18n.localize(advancement.vicious.range.label)
}
: null
}
};
context.advancements.statistics.stress.shown =
context.advancements.statistics.stress.new > context.advancements.statistics.stress.old;
context.advancements.statistics.evasion.shown =
context.advancements.statistics.evasion.new > context.advancements.statistics.evasion.old;
context.advancements.statistics.shown =
context.advancements.statistics.stress.shown || context.advancements.statistics.evasion.shown;
}
return context;
}
}

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@ -1,7 +1,6 @@
import { abilities, subclassFeatureLabels } from '../config/actorConfig.mjs';
import { domains } from '../config/domainConfig.mjs';
import { DhLevelup } from '../data/levelup.mjs';
import { getDeleteKeys, tagifyElement } from '../helpers/utils.mjs';
import { abilities, subclassFeatureLabels } from '../../config/actorConfig.mjs';
import { domains } from '../../config/domainConfig.mjs';
import { getDeleteKeys, tagifyElement } from '../../helpers/utils.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
@ -10,10 +9,6 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
super({});
this.actor = actor;
this.levelTiers = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers);
const playerLevelupData = actor.system.levelData;
this.levelup = new DhLevelup(DhLevelup.initializeData(this.levelTiers, playerLevelupData, actor.system.level));
this._dragDrop = this._createDragDropHandlers();
this.tabGroups.primary = 'advancements';
@ -118,181 +113,6 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
context.tabs.advancements.progress = { selected: selections, max: currentLevel.maxSelections };
context.showTabs = this.tabGroups.primary !== 'summary';
break;
case 'selections':
const advancementChoices = Object.keys(currentLevel.choices).reduce((acc, choiceKey) => {
Object.keys(currentLevel.choices[choiceKey]).forEach(checkboxNr => {
const checkbox = currentLevel.choices[choiceKey][checkboxNr];
const data = {
...checkbox,
path: `levels.${this.levelup.currentLevel}.choices.${choiceKey}.${checkboxNr}`,
level: this.levelup.currentLevel
};
if (!acc[choiceKey]) acc[choiceKey] = [];
acc[choiceKey].push(data);
});
return acc;
}, {});
const traits = Object.values(advancementChoices.trait ?? {});
const traitValues = traits.filter(trait => trait.data.length > 0).flatMap(trait => trait.data);
context.traits = {
values: traitValues,
active: traits.length > 0,
progress: {
selected: traitValues.length,
max: traits.reduce((acc, exp) => acc + exp.amount, 0)
}
};
const experienceIncreases = Object.values(advancementChoices.experience ?? {});
const experienceIncreaseValues = experienceIncreases
.filter(exp => exp.data.length > 0)
.flatMap(exp =>
exp.data.map(data => {
const experience = Object.keys(this.actor.system.experiences).find(x => x === data);
return this.actor.system.experiences[experience].description;
})
);
context.experienceIncreases = {
values: experienceIncreaseValues,
active: experienceIncreases.length > 0,
progress: {
selected: experienceIncreaseValues.length,
max: experienceIncreases.reduce((acc, exp) => acc + exp.amount, 0)
}
};
context.newExperiences = Object.keys(currentLevel.achievements.experiences).map(key => {
const experience = currentLevel.achievements.experiences[key];
return {
...experience,
level: this.levelup.currentLevel,
key: key
};
});
const allDomainCards = {
...advancementChoices.domainCard,
...currentLevel.achievements.domainCards
};
const allDomainCardKeys = Object.keys(allDomainCards);
const classDomainsData = this.actor.system.class.value.system.domains.map(domain => ({
domain,
multiclass: false
}));
const multiclassDomainsData = (this.actor.system.multiclass?.value?.system?.domains ?? []).map(
domain => ({ domain, multiclass: true })
);
const domainsData = [...classDomainsData, ...multiclassDomainsData];
const multiclassDomain = this.levelup.classUpgradeChoices?.multiclass?.domain;
if (multiclassDomain) {
if (!domainsData.some(x => x.domain === multiclassDomain))
domainsData.push({ domain: multiclassDomain, multiclass: true });
}
context.domainCards = [];
for (var key of allDomainCardKeys) {
const domainCard = allDomainCards[key];
if (domainCard.level > this.levelup.endLevel) continue;
const uuid = domainCard.data?.length > 0 ? domainCard.data[0] : domainCard.uuid;
const card = uuid ? await foundry.utils.fromUuid(uuid) : {};
context.domainCards.push({
...(card.toObject?.() ?? card),
emptySubtexts: domainsData.map(domain => {
const levelBase = domain.multiclass
? Math.ceil(this.levelup.currentLevel / 2)
: this.levelup.currentLevel;
const levelMax = domainCard.secondaryData?.limit
? Math.min(domainCard.secondaryData.limit, levelBase)
: levelBase;
return game.i18n.format('DAGGERHEART.Application.LevelUp.Selections.emptyDomainCardHint', {
domain: game.i18n.localize(domains[domain.domain].label),
level: levelMax
});
}),
path: domainCard.data
? `${domainCard.path}.data`
: `levels.${domainCard.level}.achievements.domainCards.${key}.uuid`,
limit: domainCard.secondaryData?.limit ?? null,
compendium: 'domains'
});
}
const subclassSelections = advancementChoices.subclass?.flatMap(x => x.data) ?? [];
const possibleSubclasses = [this.actor.system.class.subclass];
if (this.actor.system.multiclass?.subclass) {
possibleSubclasses.push(this.actor.system.multiclass.subclass);
}
context.subclassCards = [];
if (advancementChoices.subclass?.length > 0) {
const featureStateIncrease = Object.values(this.levelup.levels).reduce((acc, level) => {
acc += Object.values(level.choices).filter(choice => {
return Object.values(choice).every(checkbox => checkbox.type === 'subclass');
}).length;
return acc;
}, 0);
for (var subclass of possibleSubclasses) {
const choice =
advancementChoices.subclass.find(x => x.data[0] === subclass.uuid) ??
advancementChoices.subclass.find(x => x.data.length === 0);
const featureState = subclass.system.featureState + featureStateIncrease;
const data = await foundry.utils.fromUuid(subclass.uuid);
context.subclassCards.push({
...data.toObject(),
path: choice?.path,
uuid: data.uuid,
selected: subclassSelections.includes(subclass.uuid),
featureState: featureState,
featureLabel: game.i18n.localize(subclassFeatureLabels[featureState]),
isMulticlass: subclass.system.isMulticlass ? 'true' : 'false'
});
}
}
const multiclasses = Object.values(advancementChoices.multiclass ?? {});
if (multiclasses?.[0]) {
const data = multiclasses[0];
const multiclass = data.data.length > 0 ? await foundry.utils.fromUuid(data.data[0]) : {};
context.multiclass = {
...data,
...(multiclass.toObject?.() ?? multiclass),
uuid: multiclass.uuid,
domains:
multiclass?.system?.domains.map(key => {
const domain = domains[key];
const alreadySelected = this.actor.system.class.value.system.domains.includes(key);
return {
...domain,
selected: key === data.secondaryData.domain,
disabled:
(data.secondaryData.domain && key !== data.secondaryData.domain) ||
alreadySelected
};
}) ?? [],
subclasses:
multiclass?.system?.subclasses.map(subclass => ({
...subclass,
uuid: subclass.uuid,
selected: data.secondaryData.subclass === subclass.uuid,
disabled: data.secondaryData.subclass && data.secondaryData.subclass !== subclass.uuid
})) ?? [],
compendium: 'classes',
limit: 1
};
}
break;
case 'summary':
const { current: currentActorLevel, changed: changedActorLevel } = this.actor.system.levelData.level;
const actorArmor = this.actor.system.armor;
const levelKeys = Object.keys(this.levelup.levels);

View file

@ -4,7 +4,7 @@ import DhpDowntime from '../downtime.mjs';
import AncestrySelectionDialog from '../ancestrySelectionDialog.mjs';
import DaggerheartSheet from './daggerheart-sheet.mjs';
import { abilities } from '../../config/actorConfig.mjs';
import DhlevelUp from '../levelup.mjs';
import DhCharacterlevelUp from '../levelup/characterLevelup.mjs';
import DhCharacterCreation from '../characterCreation.mjs';
const { ActorSheetV2 } = foundry.applications.sheets;
@ -425,7 +425,7 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
return;
}
new DhlevelUp(this.document).render(true);
new DhCharacterlevelUp(this.document).render(true);
}
static async useDomainCard(event, button) {

View file

@ -1,3 +1,4 @@
import DhCompanionlevelUp from '../levelup/companionLevelup.mjs';
import DaggerheartSheet from './daggerheart-sheet.mjs';
const { ActorSheetV2 } = foundry.applications.sheets;
@ -7,7 +8,8 @@ export default class DhCompanionSheet extends DaggerheartSheet(ActorSheetV2) {
classes: ['daggerheart', 'sheet', 'actor', 'dh-style', 'companion'],
position: { width: 700, height: 1000 },
actions: {
attackRoll: this.attackRoll
attackRoll: this.attackRoll,
levelUp: this.levelUp
},
form: {
handler: this.updateForm,
@ -20,6 +22,12 @@ export default class DhCompanionSheet extends DaggerheartSheet(ActorSheetV2) {
sidebar: { template: 'systems/daggerheart/templates/sheets/actors/companion/tempMain.hbs' }
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement.querySelector('.partner-value')?.addEventListener('change', this.onPartnerChange.bind(this));
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
@ -35,7 +43,22 @@ export default class DhCompanionSheet extends DaggerheartSheet(ActorSheetV2) {
this.render();
}
async onPartnerChange(event) {
if (event.target.value) {
const partner = game.actors.find(a => a.uuid === event.target.value);
await partner.update({ 'system.companion': this.document.uuid });
} else {
await this.document.system.partner.update({ 'system.companion': null });
}
await this.document.update({ 'system.partner': event.target.value });
}
static async attackRoll(event) {
this.actor.system.attack.use(event);
}
static async levelUp() {
new DhCompanionlevelUp(this.document).render(true);
}
}

View file

@ -115,6 +115,7 @@ export default class DhCharacter extends BaseDataActor {
magic: new fields.NumberField({ integer: true, initial: 0 })
})
}),
companion: new ForeignDocumentUUIDField({ type: 'actor', nullable: true, initial: null }),
rules: new fields.SchemaField({
maxArmorMarked: new fields.SchemaField({
value: new fields.NumberField({ required: true, integer: true, initial: 1 }),

View file

@ -2,6 +2,7 @@ import BaseDataActor from './base.mjs';
import DhLevelData from '../levelData.mjs';
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import ActionField from '../fields/actionField.mjs';
import { adjustDice, adjustRange } from '../../helpers/utils.mjs';
export default class DhCompanion extends BaseDataActor {
static LOCALIZATION_PREFIXES = ['DAGGERHEART.Sheets.Companion'];
@ -9,7 +10,7 @@ export default class DhCompanion extends BaseDataActor {
static get metadata() {
return foundry.utils.mergeObject(super.metadata, {
label: 'TYPES.Actor.companion',
type: 'character'
type: 'companion'
});
}
@ -23,7 +24,8 @@ export default class DhCompanion extends BaseDataActor {
value: new fields.NumberField({ initial: 0, integer: true }),
bonus: new fields.NumberField({ initial: 0, integer: true }),
max: new fields.NumberField({ initial: 3, integer: true })
})
}),
hope: new fields.NumberField({ initial: 0, integer: true })
}),
evasion: new fields.SchemaField({
value: new fields.NumberField({ required: true, min: 1, initial: 10, integer: true }),
@ -31,7 +33,7 @@ export default class DhCompanion extends BaseDataActor {
}),
experiences: new fields.TypedObjectField(
new fields.SchemaField({
description: new fields.StringField({}),
name: new fields.StringField({}),
value: new fields.NumberField({ integer: true, initial: 0 }),
bonus: new fields.NumberField({ integer: true, initial: 0 })
}),
@ -43,7 +45,7 @@ export default class DhCompanion extends BaseDataActor {
}
),
attack: new ActionField({
base: {
initial: {
name: 'Attack',
_id: foundry.utils.randomID(),
systemPath: 'attack',
@ -60,7 +62,11 @@ export default class DhCompanion extends BaseDataActor {
damage: {
parts: [
{
multiplier: 'flat'
multiplier: 'flat',
value: {
dice: 'd6',
multiplier: 'flat'
}
}
]
}
@ -74,6 +80,36 @@ export default class DhCompanion extends BaseDataActor {
const partnerSpellcastingModifier = this.partner?.system?.spellcastingModifiers?.main;
const spellcastingModifier = this.partner?.system?.traits?.[partnerSpellcastingModifier]?.total;
this.attack.roll.bonus = spellcastingModifier ?? 0; // Needs to expand on which modifier it is that should be used because of multiclassing;
for (let levelKey in this.levelData.levelups) {
const level = this.levelData.levelups[levelKey];
for (let selection of level.selections) {
switch (selection.type) {
case 'lightInTheDark':
this.resources.hope += selection.value;
break;
case 'vicious':
if (selection.data === 'damage') {
this.attack.damage.parts[0].value.dice = adjustDice(this.attack.damage.parts[0].value.dice);
} else {
this.attack.range = adjustRange(this.attack.range);
}
break;
case 'resilient':
this.resources.stress.bonus += selection.value;
break;
case 'aware':
this.evasion.bonus += selection.value;
break;
case 'intelligent':
Object.keys(this.experiences).forEach(key => {
const experience = this.experiences[key];
experience.bonus += selection.value;
});
break;
}
}
}
}
prepareDerivedData() {
@ -92,4 +128,8 @@ export default class DhCompanion extends BaseDataActor {
...data
};
}
_preDelete() {
/* Null Character Companion field */
}
}

View file

@ -58,6 +58,37 @@ class DhLevelOption extends foundry.abstract.DataModel {
}
}
export const CompanionLevelOptionType = {
lightInTheDark: {
id: 'lightInTheDark',
label: 'Light In The Dark'
},
createComfort: {
id: 'createComfort',
label: 'Create Comfort'
},
armored: {
id: 'armored',
label: 'Armored'
},
vicious: {
id: 'vicious',
label: 'Viscious'
},
resilient: {
id: 'resilient',
label: 'Resilient'
},
bonded: {
id: 'bonded',
label: 'Bonded'
},
aware: {
id: 'aware',
label: 'Aware'
}
};
export const LevelOptionType = {
trait: {
id: 'trait',
@ -106,7 +137,8 @@ export const LevelOptionType = {
multiclass: {
id: 'multiclass',
label: 'Multiclass'
}
},
...CompanionLevelOptionType
};
export const defaultLevelTiers = {
@ -338,3 +370,80 @@ export const defaultLevelTiers = {
}
}
};
export const defaultCompanionTier = {
tiers: {
2: {
tier: 2,
name: 'Companion Choices',
levels: {
start: 2,
end: 10
},
initialAchievements: {},
availableOptions: 1,
domainCardByLevel: 0,
options: {
experience: {
label: 'DAGGERHEART.LevelUp.Options.intelligent',
checkboxSelections: 3,
minCost: 1,
type: LevelOptionType.experience.id,
value: 1,
amount: 2
},
lightInTheDark: {
label: 'DAGGERHEART.LevelUp.Options.lightInTheDark',
checkboxSelections: 1,
minCost: 1,
type: CompanionLevelOptionType.lightInTheDark.id,
value: 1
},
creatureComfort: {
label: 'DAGGERHEART.LevelUp.Options.creatureComfort',
checkboxSelections: 1,
minCost: 1,
type: CompanionLevelOptionType.createComfort.id,
value: 1
},
armored: {
label: 'DAGGERHEART.LevelUp.Options.armored',
checkboxSelections: 1,
minCost: 1,
type: CompanionLevelOptionType.armored.id,
value: 1
},
vicious: {
label: 'DAGGERHEART.LevelUp.Options.vicious',
checkboxSelections: 3,
minCost: 1,
type: CompanionLevelOptionType.vicious.id,
value: 1,
amount: 1
},
resilient: {
label: 'DAGGERHEART.LevelUp.Options.resilient',
checkboxSelections: 3,
minCost: 1,
type: CompanionLevelOptionType.resilient.id,
value: 1
},
bonded: {
label: 'DAGGERHEART.LevelUp.Options.bonded',
checkboxSelections: 1,
minCost: 1,
type: CompanionLevelOptionType.bonded.id,
value: 1
},
aware: {
label: 'DAGGERHEART.LevelUp.Options.aware',
checkboxSelections: 3,
minCost: 1,
type: CompanionLevelOptionType.aware.id,
value: 2,
amount: 1
}
}
}
}
};

View file

@ -46,7 +46,7 @@ export class DhLevelup extends foundry.abstract.DataModel {
name: tier.name,
belongingLevels: belongingLevels,
options: Object.keys(tier.options).reduce((acc, key) => {
acc[key] = tier.options[key].toObject();
acc[key] = tier.options[key].toObject?.() ?? tier.options[key];
return acc;
}, {})
};
@ -98,6 +98,8 @@ export class DhLevelup extends foundry.abstract.DataModel {
case 'experience':
case 'domainCard':
case 'subclass':
case 'vicious':
case 'intelligent':
return checkbox.data.length === (checkbox.amount ?? 1);
case 'multiclass':
const classSelected = checkbox.data.length === 1;

View file

@ -1,4 +1,4 @@
import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
import { diceTypes, getDiceSoNicePresets, range } from '../config/generalConfig.mjs';
import Tagify from '@yaireo/tagify';
export const loadCompendiumOptions = async compendiums => {
@ -259,3 +259,17 @@ export const damageKeyToNumber = key => {
return 0;
}
};
export const adjustDice = (dice, decrease) => {
const diceKeys = Object.keys(diceTypes);
const index = diceKeys.indexOf(dice);
const newIndex = decrease ? Math.max(index - 1, 0) : Math.min(index + 1, diceKeys.length - 1);
return diceTypes[diceKeys[newIndex]];
};
export const adjustRange = (rangeVal, decrease) => {
const rangeKeys = Object.keys(range);
const index = rangeKeys.indexOf(rangeVal);
const newIndex = decrease ? Math.max(index - 1, 0) : Math.min(index + 1, rangeKeys.length - 1);
return range[rangeKeys[newIndex]];
};

View file

@ -2933,6 +2933,7 @@ div.daggerheart.views.multiclass {
display: flex;
flex-direction: column;
gap: 8px;
margin-top: 8px;
}
.daggerheart.levelup .levelup-navigation-container {
display: flex;
@ -3094,6 +3095,13 @@ div.daggerheart.views.multiclass {
align-items: center;
gap: 4px;
}
.daggerheart.levelup .levelup-selections-container .levelup-radio-choices {
display: flex;
gap: 8px;
}
.daggerheart.levelup .levelup-selections-container .levelup-radio-choices label {
flex: 0;
}
.daggerheart.levelup .levelup-summary-container .level-achievements-container,
.daggerheart.levelup .levelup-summary-container .level-advancements-container {
display: flex;

View file

@ -25,6 +25,7 @@
display: flex;
flex-direction: column;
gap: 8px;
margin-top: 8px;
}
}
@ -217,6 +218,15 @@
align-items: center;
gap: 4px;
}
.levelup-radio-choices {
display: flex;
gap: 8px;
label {
flex: 0;
}
}
}
.levelup-summary-container {

View file

@ -3,7 +3,7 @@
<div class="form-group">
<div class="form-fields">
<label>{{localize "DAGGERHEART.Sheets.Companion.FIELDS.partner.label"}}</label>
<select name="system.partner">
<select class="partner-value">
{{selectOptions playerCharacters selected=source.system.partner.uuid labelAttr="name" valueAttr="key" blank=""}}
</select>
</div>
@ -15,7 +15,7 @@
<div class="flexcol">
{{#each source.system.experiences as |experience key|}}
<div class="flexrow">
<input type="text" name="{{concat "system.experiences." key ".description"}}" value="{{experience.description}}" />
<input type="text" name="{{concat "system.experiences." key ".name"}}" value="{{experience.name}}" />
<input type="text" data-dtype="Number" name="{{concat "system.experiences." key ".value"}}" value="{{experience.value}}" />
</div>
{{/each}}
@ -30,4 +30,14 @@
</div>
</div>
</div>
<div class="flexrow">
<div class="form-group">
<div class="form-fields">
<label>{{localize "DAGGERHEART.Sheets.Companion.Level"}}</label>
<input type="text" name="system.levelData.level.changed" value="{{source.system.levelData.level.changed}}" />
<button data-action="levelUp" {{#if (not source.system.levelData.canLevelUp)}}disabled{{/if}}>Level Up</button>
</div>
</div>
</div>
</div>

View file

@ -111,5 +111,16 @@
</div>
</div>
{{/if}}
{{#if this.vicious}}
<div>
<h3>{{localize "DAGGERHEART.Application.LevelUp.summary.vicious"}}</h3>
{{#each this.vicious}}
<div class="levelup-radio-choices">
{{radioBoxes (concat "levelup." this.path ".data") @root.viciousChoices checked=this.data}}
</div>
{{/each}}
</div>
{{/if}}
</div>
</section>

View file

@ -17,19 +17,21 @@
</div>
</div>
{{/if}}
<div>
<h5 class="summary-section">{{localize "DAGGERHEART.Application.LevelUp.summary.damageThresholds"}}{{#if this.levelAchievements.damageThresholds.unarmored}}({{localize "DAGGERHEART.General.unarmored"}}){{/if}}</h5>
<div class="increase-container">
{{localize "DAGGERHEART.Application.LevelUp.summary.damageThresholdMajorIncrease" threshold=this.achievements.damageThresholds.major.old }}
<i class="fa-solid fa-arrow-right-long"></i>
{{this.achievements.damageThresholds.major.new}}
{{#if this.achievements.damageThresholds}}
<div>
<h5 class="summary-section">{{localize "DAGGERHEART.Application.LevelUp.summary.damageThresholds"}}{{#if this.levelAchievements.damageThresholds.unarmored}}({{localize "DAGGERHEART.General.unarmored"}}){{/if}}</h5>
<div class="increase-container">
{{localize "DAGGERHEART.Application.LevelUp.summary.damageThresholdMajorIncrease" threshold=this.achievements.damageThresholds.major.old }}
<i class="fa-solid fa-arrow-right-long"></i>
{{this.achievements.damageThresholds.major.new}}
</div>
<div class="increase-container">
{{localize "DAGGERHEART.Application.LevelUp.summary.damageThresholdSevereIncrease" threshold=this.achievements.damageThresholds.severe.old }}
<i class="fa-solid fa-arrow-right-long"></i>
{{this.achievements.damageThresholds.severe.new}}
</div>
</div>
<div class="increase-container">
{{localize "DAGGERHEART.Application.LevelUp.summary.damageThresholdSevereIncrease" threshold=this.achievements.damageThresholds.severe.old }}
<i class="fa-solid fa-arrow-right-long"></i>
{{this.achievements.damageThresholds.severe.new}}
</div>
</div>
{{/if}}
{{#if this.achievements.domainCards.shown}}
<div>
<h5>{{localize "DAGGERHEART.Application.LevelUp.summary.domainCards"}}</h5>
@ -151,6 +153,21 @@
</div>
{{/with}}
{{/if}}
{{#if this.advancements.vicious.damage}}
<div class="increase-container">
{{localize "DAGGERHEART.Application.LevelUp.summary.damageIncreased" damage=this.advancements.vicious.damage.old }}
<i class="fa-solid fa-arrow-right-long"></i>
{{this.advancements.vicious.damage.new}}
</div>
{{/if}}
{{#if this.advancements.vicious.range}}
<div class="increase-container">
{{localize "DAGGERHEART.Application.LevelUp.summary.rangeIncreased" range=this.advancements.vicious.range.old }}
<i class="fa-solid fa-arrow-right-long"></i>
{{this.advancements.vicious.range.new}}
</div>
{{/if}}
</div>
</fieldset>