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https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Fixed attack
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parent
5f6ed71d04
commit
4f5e693c7f
4 changed files with 42 additions and 123 deletions
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@ -320,25 +320,8 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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const context = await super._prepareContext(_options);
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context.document = this.document;
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context.tabs = super._getTabs(this.constructor.TABS);
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context.config = SYSTEM;
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const selectedAttributes = Object.values(this.document.system.traits).map(x => x.base);
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context.abilityScoreArray = await game.settings
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.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Homebrew)
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.traitArray.reduce((acc, x) => {
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const selectedIndex = selectedAttributes.indexOf(x);
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if (selectedIndex !== -1) {
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selectedAttributes.splice(selectedIndex, 1);
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} else {
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acc.push({ name: x, value: x });
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}
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return acc;
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}, []);
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if (!context.abilityScoreArray.includes(0)) context.abilityScoreArray.push({ name: 0, value: 0 });
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context.abilityScoresFinished = context.abilityScoreArray.every(x => x.value === 0);
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context.attributes = Object.keys(this.document.system.traits).reduce((acc, key) => {
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acc[key] = {
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...this.document.system.traits[key],
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@ -349,73 +332,6 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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return acc;
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}, {});
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const ancestry = await this.mapFeatureType(
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this.document.system.ancestry ? [this.document.system.ancestry] : [],
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SYSTEM.GENERAL.objectTypes
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);
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const community = await this.mapFeatureType(
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this.document.system.community ? [this.document.system.community] : [],
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SYSTEM.GENERAL.objectTypes
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);
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const foundation = {
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ancestry: ancestry[0],
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community: community[0],
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advancement: {}
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};
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const nrLoadoutCards = this.document.system.domainCards.loadout.length;
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const loadout = await this.mapFeatureType(this.document.system.domainCards.loadout, SYSTEM.DOMAIN.cardTypes);
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const vault = await this.mapFeatureType(this.document.system.domainCards.vault, SYSTEM.DOMAIN.cardTypes);
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context.abilities = {
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foundation: foundation,
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loadout: {
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top: loadout.slice(0, Math.min(2, nrLoadoutCards)),
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bottom: nrLoadoutCards > 2 ? loadout.slice(2, Math.min(5, nrLoadoutCards)) : [],
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nrTotal: nrLoadoutCards,
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listView: game.user.getFlag(SYSTEM.id, SYSTEM.FLAGS.displayDomainCardsAsList)
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},
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vault: vault.map(x => ({
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...x,
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uuid: x.uuid,
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sendToLoadoutDisabled: this.document.system.domainCards.loadout.length >= 5
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}))
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};
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context.inventory = {
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consumable: {
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titles: {
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name: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.ConsumableTitle'),
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quantity: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.QuantityTitle')
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},
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items: this.document.items.filter(x => x.type === 'consumable')
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},
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miscellaneous: {
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titles: {
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name: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.MiscellaneousTitle'),
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quantity: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.QuantityTitle')
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},
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items: this.document.items.filter(x => x.type === 'miscellaneous')
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},
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weapons: {
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titles: {
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name: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.WeaponsTitle'),
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quantity: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.QuantityTitle')
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},
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items: this.document.items.filter(x => x.type === 'weapon')
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},
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armor: {
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titles: {
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name: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.ArmorsTitle'),
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quantity: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.QuantityTitle')
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},
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items: this.document.items.filter(x => x.type === 'armor')
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}
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};
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if (context.inventory.length === 0) {
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context.inventory = Array(1).fill(Array(5).fill([]));
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}
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return context;
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}
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@ -424,26 +340,6 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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this.render();
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}
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async mapFeatureType(data, configType) {
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return await Promise.all(
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data.map(async x => {
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const abilities = x.system.abilities
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? await Promise.all(x.system.abilities.map(async x => await fromUuid(x.uuid)))
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: [];
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return {
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...x,
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uuid: x.uuid,
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system: {
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...x.system,
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abilities: abilities,
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type: game.i18n.localize(configType[x.system.type ?? x.type].label)
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}
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};
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})
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);
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}
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static async rollAttribute(event, button) {
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const abilityLabel = game.i18n.localize(abilities[button.dataset.attribute].label);
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const config = {
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@ -6,7 +6,9 @@ export default class DhCompanionSheet extends DaggerheartSheet(ActorSheetV2) {
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tag: 'form',
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classes: ['daggerheart', 'sheet', 'actor', 'dh-style', 'companion'],
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position: { width: 700, height: 1000 },
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actions: {},
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actions: {
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attackRoll: this.attackRoll
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},
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form: {
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handler: this.updateForm,
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submitOnChange: true,
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@ -32,4 +34,8 @@ export default class DhCompanionSheet extends DaggerheartSheet(ActorSheetV2) {
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await this.document.update(formData.object);
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this.render();
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}
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static async attackRoll(event) {
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this.actor.system.attack.use(event);
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}
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}
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@ -1,6 +1,7 @@
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import BaseDataActor from './base.mjs';
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import DhLevelData from '../levelData.mjs';
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import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
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import ActionField from '../fields/actionField.mjs';
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export default class DhCompanion extends BaseDataActor {
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static LOCALIZATION_PREFIXES = ['DAGGERHEART.Sheets.Companion'];
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@ -41,28 +42,38 @@ export default class DhCompanion extends BaseDataActor {
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}
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}
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),
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attack: new fields.SchemaField({
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name: new fields.StringField({}),
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range: new fields.StringField({
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required: true,
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choices: SYSTEM.GENERAL.range,
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initial: SYSTEM.GENERAL.range.melee.id
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}),
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damage: new fields.SchemaField({
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value: new fields.StringField({ initial: 'd6' }),
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type: new fields.StringField({
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required: true,
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choices: SYSTEM.GENERAL.damageTypes,
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initial: SYSTEM.GENERAL.damageTypes.physical.id
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})
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})
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attack: new ActionField({
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base: {
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name: 'Attack',
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_id: foundry.utils.randomID(),
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systemPath: 'attack',
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type: 'attack',
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range: 'melee',
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target: {
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type: 'any',
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amount: 1
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},
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roll: {
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type: 'weapon',
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bonus: 0
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},
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damage: {
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parts: [
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{
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multiplier: 'flat'
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}
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]
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}
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}
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}),
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levelData: new fields.EmbeddedDataField(DhLevelData)
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};
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}
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prepareBaseData() {
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this.attack.modifier = this.partner?.system?.spellcastingModifiers?.main ?? 0; // Needs to expand on which modifier it is that should be used because of multiclassing;
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const partnerSpellcastingModifier = this.partner?.system?.spellcastingModifiers?.main;
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const spellcastingModifier = this.partner?.system?.traits?.[partnerSpellcastingModifier]?.total;
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this.attack.roll.bonus = spellcastingModifier ?? 0; // Needs to expand on which modifier it is that should be used because of multiclassing;
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}
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prepareDerivedData() {
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@ -21,7 +21,13 @@
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{{/each}}
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</div>
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<div class="flexcol">
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{{formGroup systemFields.attack.fields.name value=source.system.attack.name localize=true }}
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<div class="flexrow">
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<div class="form-group">
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<div class="form-fields">
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<label>{{localize "DAGGERHEART.Sheets.Companion.FIELDS.attack.name.label"}}</label>
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<input type="text" name="system.attack.name" value="{{source.system.attack.name}}" />
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<button data-action="attackRoll">Attack</button>
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</div>
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</div>
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</div>
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</div>
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