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159 - Companion (#224)
* Initial datamodel * Fixed attack * Temp * Fixed normal levelup * Fixed showing summary of new experiences * Touchups * level sync fixes * Reworked Action storage * Companions now take stress when damaged * Fixed Feature flow * Removed retroactive companion levelup * Restored delevel on partner removal * PR fixes * Added a check for card duplicates on character
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6f1529fefe
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57 changed files with 1682 additions and 1012 deletions
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@ -261,48 +261,6 @@ export const tiers = {
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}
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};
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export const objectTypes = {
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character: {
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name: 'TYPES.Actor.character'
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},
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npc: {
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name: 'TYPES.Actor.npc'
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},
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adversary: {
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name: 'TYPES.Actor.adversary'
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},
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ancestry: {
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name: 'TYPES.Item.ancestry'
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},
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community: {
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name: 'TYPES.Item.community'
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},
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class: {
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name: 'TYPES.Item.class'
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},
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subclass: {
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name: 'TYPES.Item.subclass'
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},
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feature: {
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name: 'TYPES.Item.feature'
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},
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domainCard: {
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name: 'TYPES.Item.domainCard'
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},
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consumable: {
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name: 'TYPES.Item.consumable'
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},
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miscellaneous: {
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name: 'TYPES.Item.miscellaneous'
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},
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weapon: {
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name: 'TYPES.Item.weapon'
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},
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armor: {
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name: 'TYPES.Item.armor'
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}
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};
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export const diceTypes = {
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d4: 'd4',
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d6: 'd6',
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@ -325,7 +283,7 @@ export const diceSetNumbers = {
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cast: 'Spellcast',
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scale: 'Cost Scaling',
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flat: 'Flat'
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}
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};
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export const getDiceSoNicePresets = () => {
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const { diceSoNice } = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance);
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