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159 - Companion (#224)
* Initial datamodel * Fixed attack * Temp * Fixed normal levelup * Fixed showing summary of new experiences * Touchups * level sync fixes * Reworked Action storage * Companions now take stress when damaged * Fixed Feature flow * Removed retroactive companion levelup * Restored delevel on partner removal * PR fixes * Added a check for card duplicates on character
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57 changed files with 1682 additions and 1012 deletions
58
lang/en.json
58
lang/en.json
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@ -14,6 +14,7 @@
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},
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"Actor": {
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"character": "Character",
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"companion": "Companion",
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"adversary": "Adversary",
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"environment": "Environment"
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}
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@ -490,7 +491,29 @@
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"evasion": "Permanently gain a +1 bonus to your Evasion.",
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"subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.",
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"proficiency": "Increase your Proficiency by +1.",
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"multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet."
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"multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet.",
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"intelligent": "Your companion gains a permanent +1 bonus to a Companion Experience of your choice.",
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"lightInTheDark": "Gain an additional Hope slot for your character.",
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"creatureComfort": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress.",
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"armored": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress.",
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"vicious": "Increase your companion's damage dice or range by one step (d6 to d8, Close to Far, etc.)",
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"resilient": "Your companion gains an additional Stress slot.",
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"bonded": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene.",
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"aware": "Your companion gains a permanent +2 bonus to their Evasion."
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},
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"Actions": {
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"CreatureComfort": {
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"Name": "Creature Comfort",
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"Description": "Once per rest, when you take time during a quiet moment to give your companion love and attention, you can gain a Hope or you can both clear a Stress."
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},
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"Armored": {
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"Name": "Armored",
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"Description": "When your companion takes damage, you can mark one of your Armor Slots instead of marking one of their Stress."
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},
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"Bonded": {
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"Name": "Bonded",
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"Description": "When you mark your last Hit Point, your companion rushes to your side to comfort you. Roll a number of d6s equal to the unmarked Stress slots they have and mark them. If any roll a 6, your companion helps you up. Clear your last Hit Point and return to the scene."
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}
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},
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"Tier2": {
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"Label": "Levels 2-4",
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@ -961,7 +984,9 @@
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"content": "Returning to the previous level selection will remove all selections made for this level. Do you want to proceed?"
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},
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"Selections": {
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"emptyDomainCardHint": "{domain} level {level} or below"
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"emptyDomainCardHint": "{domain} level {level} or below",
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"viciousDamage": "Damage",
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"viciousRange": "Range"
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},
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"summary": {
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"levelAchievements": "Level Achievements",
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@ -979,7 +1004,11 @@
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"multiclass": "Multiclass",
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"traits": "Increased Traits",
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"experienceIncreases": "Experience Increases",
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"damageThresholds": "Damage Thresholds"
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"damageThresholds": "Damage Thresholds",
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"vicious": "Vicious",
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"damageIncreased": "Damage Increased: {damage}",
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"rangeIncreased": "Range Increased: {range}",
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"simpleFeature": "Feature: {feature}"
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},
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"notifications": {
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"info": {
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@ -1132,6 +1161,8 @@
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"CharacterSetup": "Character setup isn't done yet",
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"Level": "Level",
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"LevelUp": "You can level up",
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"Features": "Features",
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"CompanionFeatures": "Companion Features",
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"Tabs": {
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"Features": "Features",
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"Inventory": "Inventory",
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@ -1176,9 +1207,6 @@
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"Experience": {
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"Title": "Experience"
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},
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"Features": {
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"Title": "Class Features"
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},
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"Gold": {
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"Title": "Gold",
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"Coins": "Coins",
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@ -1245,6 +1273,24 @@
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"tooLowLevel": "You cannot lower the character level below starting level"
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}
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},
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"Companion": {
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"FIELDS": {
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"partner": { "label": "Partner" },
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"evasion": {
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"value": { "label": "Evasion" }
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},
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"resources": {
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"stress": {
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"value": { "label": "Stress" }
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}
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},
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"attack": {
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"name": { "label": "Attack Name" }
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}
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},
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"Experiences": "Experiences",
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"Level": "Level"
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},
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"Adversary": {
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"FIELDS": {
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"tier": { "label": "Tier" },
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