Merged with main

This commit is contained in:
WBHarry 2025-06-20 16:37:17 +02:00
commit b6f78c5102
19 changed files with 764 additions and 125 deletions

View file

@ -304,6 +304,7 @@ const preloadHandlebarsTemplates = async function () {
'systems/daggerheart/templates/views/actionTypes/roll.hbs',
'systems/daggerheart/templates/views/actionTypes/cost.hbs',
'systems/daggerheart/templates/views/actionTypes/range-target.hbs',
'systems/daggerheart/templates/views/actionTypes/effect.hbs'
'systems/daggerheart/templates/views/actionTypes/effect.hbs',
'systems/daggerheart/templates/settings/components/settings-item-line.hbs'
]);
};

View file

@ -87,6 +87,11 @@
}
},
"Homebrew": {
"NewDowntimeMove": "Downtime Move",
"DowntimeMoves": "Downtime Moves",
"NrChoices": "# Moves Per Rest",
"ResetMovesTitle": "Reset {type} Downtime Moves",
"ResetMovesText": "Are you sure you want to reset?",
"FIELDS": {
"maxFear": { "label": "Max Fear" },
"traitArray": { "label": "Initial Trait Modifiers" }
@ -499,29 +504,51 @@
}
},
"Downtime": {
"TendToWounds": {
"Name": "Tend to Wounds",
"Description": "Describe how you patch yourself up and remove all marked Hit Points. You may also do this on an ally instead."
"DowntimeHeader": "Downtime Moves ({current}/{max})",
"ShortRest": {
"title": "Short Rest",
"TendToWounds": {
"Name": "Tend to Wounds",
"Description": "Describe how you hastily patch yourself up, then clear a number of Hit Points equal to 1d4 + your tier. You can do this to an ally instead."
},
"ClearStress": {
"Name": "Clear Stress",
"Description": "Describe how you blow off steam or pull yourself together, then clear a number of Stress equal to 1d4 + your tier."
},
"RepairArmor": {
"Name": "Repair Armor",
"Description": "Describe how you quickly repair your armor, then clear a number of Armor Slots equal to 1d4 + your tier. You can do this to an ally's armor instead."
},
"Prepare": {
"Name": "Prepare",
"Description": "Describe how you prepare yourself for the path ahead, then gain a Hope. If you choose to Prepare with one or more members of your party, you each gain 2 Hope."
}
},
"ClearStress": {
"Name": "Clear Stress",
"Description": "Describe how you blow off steam or pull yourself together, and clear all marked Stress."
"LongRest": {
"title": "Long Rest",
"TendToWounds": {
"Name": "Tend to Wounds",
"Description": "Describe how you patch yourself up and remove all marked Hit Points. You may also do this on an ally instead."
},
"ClearStress": {
"Name": "Clear Stress",
"Description": "Describe how you blow off steam or pull yourself together, and clear all marked Stress."
},
"RepairArmor": {
"Name": "Repair Armor",
"Description": "Describe how you spend time repairing your armor and clear all of its Armor Slots. You may also do this to an ally's armor instead."
},
"Prepare": {
"Name": "Prepare",
"Description": "Describe how you are preparing for the next day's adventure, then gain a Hope. If you choose to Prepare with one or more members of your party, you may each take two Hope."
},
"WorkOnAProject": {
"Name": "Work on a Project",
"Description": "Establish or continue work on a project."
}
},
"RepairArmor": {
"Name": "Repair Armor",
"Description": "Describe how you spend time repairing your armor and clear all of its Armor Slots. You may also do this to an allys armor instead."
},
"Prepare": {
"Name": "Prepare",
"Description": "Describe how you are preparing for the next days adventure, then gain a Hope. If you choose to Prepare with one or more members of your party, you may each take two Hope."
},
"WorkOnAProject": {
"Name": "Work on a Project",
"Description": "Establish or continue work on a project. The GM might ask for a roll to determine how much to tick down on the completion track."
},
"Custom": {
"NamePlaceholder": "Custom Activity...",
"Placeholder": "A custom downtime activity description..."
"Notifications": {
"NoMoreMoves": "You cannot select any more downtime moves"
}
},
"DeathMoves": {

View file

@ -1,3 +1,5 @@
import { actionsTypes } from '../data/_module.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV2) {
@ -5,25 +7,25 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
super({});
this.actor = actor;
this.selectedActivity = null;
this.shortrest = shortrest;
this.customActivity = SYSTEM.GENERAL.downtime.custom;
const options = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Homebrew).restMoves;
this.moveData = shortrest ? options.shortRest : options.longRest;
}
get title() {
return `${this.actor.name} - ${this.shortrest ? 'Short Rest' : 'Long Rest'}`;
return '';
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'views', 'downtime'],
position: { width: 800, height: 'auto' },
position: { width: 680, height: 'auto' },
actions: {
selectActivity: this.selectActivity,
selectMove: this.selectMove,
takeDowntime: this.takeDowntime
},
form: { handler: this.updateData, submitOnChange: true }
form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
};
static PARTS = {
@ -33,51 +35,63 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
}
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement
.querySelectorAll('.activity-image')
.forEach(element => element.addEventListener('contextmenu', this.deselectMove.bind(this)));
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.selectedActivity = this.selectedActivity;
context.options = this.shortrest ? SYSTEM.GENERAL.downtime.shortRest : SYSTEM.GENERAL.downtime.longRest;
context.customActivity = this.customActivity;
context.disabledDowntime =
!this.selectedActivity ||
(this.selectedActivity.id === this.customActivity.id &&
(!this.customActivity.name || !this.customActivity.description));
context.moveData = this.moveData;
context.nrCurrentChoices = Object.values(this.moveData.moves).reduce((acc, x) => acc + (x.selected ?? 0), 0);
context.disabledDowntime = context.nrCurrentChoices < context.moveData.nrChoices;
return context;
}
static selectActivity(_, button) {
const activity = button.dataset.activity;
this.selectedActivity =
activity === this.customActivity.id
? this.customActivity
: this.shortrest
? SYSTEM.GENERAL.downtime.shortRest[activity]
: SYSTEM.GENERAL.downtime.longRest[activity];
static selectMove(_, button) {
const nrSelected = Object.values(this.moveData.moves).reduce((acc, x) => acc + (x.selected ?? 0), 0);
if (nrSelected === this.moveData.nrChoices) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.Downtime.Notifications.NoMoreMoves'));
return;
}
const move = button.dataset.move;
this.moveData.moves[move].selected = this.moveData.moves[move].selected
? this.moveData.moves[move].selected + 1
: 1;
this.render();
}
deselectMove(event) {
const move = event.currentTarget.dataset.move;
this.moveData.moves[move].selected = this.moveData.moves[move].selected
? this.moveData.moves[move].selected - 1
: 0;
this.render();
}
static async takeDowntime() {
const refreshedFeatures = this.shortrest
? this.actor.system.refreshableFeatures.shortRest
: [...this.actor.system.refreshableFeatures.shortRest, ...this.actor.system.refreshableFeatures.longRest];
for (var feature of refreshedFeatures) {
await feature.system.refresh();
}
const moves = Object.values(this.moveData.moves).filter(x => x.selected);
const cls = getDocumentClass('ChatMessage');
const msg = new cls({
user: game.user.id,
system: {
moves: moves,
actor: this.actor.uuid
},
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/chat/downtime.hbs',
{
player: this.actor.name,
title: game.i18n.localize(this.selectedActivity.name),
img: this.selectedActivity.img,
description: game.i18n.localize(this.selectedActivity.description),
refreshedFeatures: refreshedFeatures
title: `${this.actor.name} - ${game.i18n.localize(`DAGGERHEART.Downtime.${this.shortRest ? 'ShortRest' : 'LongRest'}.title`)}`,
moves: moves
}
)
});

View file

@ -0,0 +1,144 @@
import { actionsTypes } from '../../../data/_module.mjs';
import DHActionConfig from '../../config/Action.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class DhSettingsActionView extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(resolve, reject, title, name, img, description, actions) {
super({});
this.resolve = resolve;
this.reject = reject;
this.viewTitle = title;
this.name = name;
this.img = img;
this.description = description;
this.actions = actions;
}
get title() {
return this.viewTitle;
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'setting', 'dh-style'],
position: { width: '400', height: 'auto' },
actions: {
editImage: this.onEditImage,
addItem: this.addItem,
editItem: this.editItem,
removeItem: this.removeItem,
resetMoves: this.resetMoves,
saveForm: this.saveForm
},
form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
};
static PARTS = {
header: { template: 'systems/daggerheart/templates/settings/components/action-view-header.hbs' },
main: {
template: 'systems/daggerheart/templates/settings/components/action-view.hbs'
},
footer: { template: 'systems/daggerheart/templates/settings/components/action-view-footer.hbs' }
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.name = this.name;
context.img = this.img;
context.description = this.description;
context.enrichedDescription = await foundry.applications.ux.TextEditor.enrichHTML(context.description);
context.actions = this.actions;
return context;
}
static async updateData(event, element, formData) {
const { name, img, description } = foundry.utils.expandObject(formData.object);
this.name = name;
this.description = description;
this.render();
}
static async saveForm(event) {
this.resolve({
name: this.name,
img: this.img,
description: this.description,
actions: this.actions
});
this.close(true);
}
static close(fromSave) {
if (!fromSave) {
this.reject();
}
super.close();
}
static onEditImage() {
const fp = new FilePicker({
current: this.img,
type: 'image',
callback: async path => {
this.img = path;
this.render();
},
top: this.position.top + 40,
left: this.position.left + 10
});
return fp.browse();
}
async selectActionType() {
const content = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/views/actionType.hbs',
{ types: SYSTEM.ACTIONS.actionTypes }
),
title = 'Select Action Type',
type = 'form',
data = {};
return Dialog.prompt({
title,
label: title,
content,
type,
callback: html => {
const form = html[0].querySelector('form'),
fd = new foundry.applications.ux.FormDataExtended(form);
foundry.utils.mergeObject(data, fd.object, { inplace: true });
return data;
},
rejectClose: false
});
}
static async addItem() {
const actionType = await this.selectActionType();
const cls = actionsTypes[actionType?.type] ?? actionsTypes.attack,
action = new cls({
_id: foundry.utils.randomID(),
type: actionType.type,
name: game.i18n.localize(SYSTEM.ACTIONS.actionTypes[actionType.type].name),
...cls.getSourceConfig(this.document)
});
this.actions.push(action);
this.render();
}
static async editItem(_, button) {
await new DHActionConfig(this.actions[button.dataset.id]).render(true);
}
static removeItem(event, button) {
this.actions = this.actions.filter((_, index) => index !== Number.parseInt(button.dataset.id));
this.render();
}
static resetMoves() {}
}

View file

@ -1,8 +1,9 @@
import { DhHomebrew } from '../../data/settings/_module.mjs';
import DhSettingsActionView from './components/settingsActionsView.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class DhAutomationSettings extends HandlebarsApplicationMixin(ApplicationV2) {
export default class DhHomebrewSettings extends HandlebarsApplicationMixin(ApplicationV2) {
constructor() {
super({});
@ -19,7 +20,10 @@ export default class DhAutomationSettings extends HandlebarsApplicationMixin(App
classes: ['daggerheart', 'setting', 'dh-style'],
position: { width: '600', height: 'auto' },
actions: {
reset: this.reset,
addItem: this.addItem,
editItem: this.editItem,
removeItem: this.removeItem,
resetMoves: this.resetMoves,
save: this.save
},
form: { handler: this.updateData, submitOnChange: true }
@ -48,8 +52,101 @@ export default class DhAutomationSettings extends HandlebarsApplicationMixin(App
this.render();
}
static async reset() {
this.settings = new DhHomebrew();
static async addItem(_, target) {
await this.settings.updateSource({
[`restMoves.${target.dataset.type}.moves.${foundry.utils.randomID()}`]: {
name: game.i18n.localize('DAGGERHEART.Settings.Homebrew.NewDowntimeMove'),
img: 'icons/magic/life/cross-worn-green.webp',
description: '',
actions: []
}
});
this.render();
}
static async editItem(_, target) {
const move = this.settings.restMoves[target.dataset.type].moves[target.dataset.id];
new Promise((resolve, reject) => {
new DhSettingsActionView(
resolve,
reject,
game.i18n.localize('DAGGERHEART.Settings.Homebrew.DowntimeMoves'),
move.name,
move.img,
move.description,
move.actions
).render(true);
}).then(data => this.updateAction.bind(this)(data, target.dataset.type, target.dataset.id));
}
async updateAction(data, type, id) {
await this.settings.updateSource({
[`restMoves.${type}.moves.${id}`]: {
name: data.name,
img: data.img,
description: data.description
}
});
this.render();
}
static async removeItem(_, target) {
await this.settings.updateSource({
[`restMoves.${target.dataset.type}.moves.-=${target.dataset.id}`]: null
});
this.render();
}
static async resetMoves(_, target) {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.format('DAGGERHEART.Settings.Homebrew.ResetMovesTitle', {
type: game.i18n.localize(
`DAGGERHEART.Downtime.${target.dataset.type === 'shortRest' ? 'ShortRest' : 'LongRest'}.title`
)
})
},
content: game.i18n.localize('DAGGERHEART.Settings.Homebrew.ResetMovesText')
});
if (!confirmed) return;
const fields = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Homebrew).schema.fields;
const removeUpdate = Object.keys(this.settings.restMoves[target.dataset.type].moves).reduce((acc, key) => {
acc[`-=${key}`] = null;
return acc;
}, {});
const updateBase =
target.dataset.type === 'shortRest'
? fields.restMoves.fields.shortRest.fields
: fields.restMoves.fields.longRest.fields;
const update = {
nrChoices: updateBase.nrChoices.initial,
moves: Object.keys(updateBase.moves.initial).reduce((acc, key) => {
const move = updateBase.moves.initial[key];
acc[key] = {
...move,
name: game.i18n.localize(move.name),
description: game.i18n.localize(move.description)
};
return acc;
}, {})
};
await this.settings.updateSource({
[`restMoves.${target.dataset.type}`]: {
...update,
moves: {
...removeUpdate,
...update.moves
}
}
});
this.render();
}

View file

@ -101,65 +101,99 @@ export const conditions = {
}
};
export const downtime = {
shortRest: {
export const defaultRestOptions = {
shortRest: () => ({
tendToWounds: {
id: 'tendToWounds',
name: 'DAGGERHEART.Downtime.TendToWounds.Name',
name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.TendToWounds.Name'),
img: 'icons/magic/life/cross-worn-green.webp',
description: 'DAGGERHEART.Downtime.TendToWounds.Description'
description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.TendToWounds.Description'),
actions: [
{
type: 'healing',
name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.TendToWounds.Name'),
img: 'icons/magic/life/cross-worn-green.webp',
actionType: 'action',
healing: {
type: 'health',
value: {
custom: {
enabled: true,
formula: '1d4 + 1' // should be 1d4 + {tier}. How to use the roll param?
}
}
}
}
]
},
clearStress: {
id: 'clearStress',
name: 'DAGGERHEART.Downtime.ClearStress.Name',
name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.ClearStress.Name'),
img: 'icons/magic/perception/eye-ringed-green.webp',
description: 'DAGGERHEART.Downtime.ClearStress.Description'
description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.ClearStress.Description'),
actions: [
{
type: 'healing',
name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.ClearStress.Name'),
img: 'icons/magic/perception/eye-ringed-green.webp',
actionType: 'action',
healing: {
type: 'stress',
value: {
custom: {
enabled: true,
formula: '1d4 + 1' // should be 1d4 + {tier}. How to use the roll param?
}
}
}
}
]
},
repairArmor: {
id: 'repairArmor',
name: 'DAGGERHEART.Downtime.RepairArmor.Name',
name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.RepairArmor.Name'),
img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
description: 'DAGGERHEART.Downtime.RepairArmor.Description'
description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.RepairArmor.Description')
},
prepare: {
id: 'prepare',
name: 'DAGGERHEART.Downtime.Prepare.Name',
name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.Prepare.Name'),
img: 'icons/skills/trades/academics-merchant-scribe.webp',
description: 'DAGGERHEART.Downtime.Prepare.Description'
description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.Prepare.Description')
}
},
longRest: {
}),
longRest: () => ({
tendToWounds: {
id: 'tendToWounds',
name: 'DAGGERHEART.Downtime.TendToWounds.Name',
name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.TendToWounds.Name'),
img: 'icons/magic/life/cross-worn-green.webp',
description: 'DAGGERHEART.Downtime.TendToWounds.Description'
description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.TendToWounds.Description')
},
clearStress: {
id: 'clearStress',
name: 'DAGGERHEART.Downtime.ClearStress.Name',
name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.ClearStress.Name'),
img: 'icons/magic/perception/eye-ringed-green.webp',
description: 'DAGGERHEART.Downtime.ClearStress.Description'
description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.ClearStress.Description')
},
repairArmor: {
id: 'repairArmor',
name: 'DAGGERHEART.Downtime.RepairArmor.Name',
name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.RepairArmor.Name'),
img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
description: 'DAGGERHEART.Downtime.RepairArmor.Description'
description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.RepairArmor.Description')
},
prepare: {
id: 'prepare',
name: 'DAGGERHEART.Downtime.Prepare.Name',
name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.Prepare.Name'),
img: 'icons/skills/trades/academics-merchant-scribe.webp',
description: 'DAGGERHEART.Downtime.Prepare.Description'
description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.Prepare.Description')
},
workOnAProject: {
id: 'workOnAProject',
name: 'DAGGERHEART.Downtime.WorkOnAProject.Name',
name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.WorkOnAProject.Name'),
img: 'icons/skills/social/thumbsup-approval-like.webp',
description: 'DAGGERHEART.Downtime.WorkOnAProject.Description'
description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.WorkOnAProject.Description')
}
},
}),
custom: {
id: 'customActivity',
name: '',

View file

@ -87,6 +87,14 @@ export default class DhCharacter extends BaseDataActor {
};
}
get tier() {
return this.levelData.level.current === 1
? 1
: Object.values(game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers).tiers).find(
tier => currentLevel >= tier.levels.start && currentLevel <= tier.levels.end
).tier;
}
get ancestry() {
return this.parent.items.find(x => x.type === 'ancestry') ?? null;
}
@ -134,19 +142,6 @@ export default class DhCharacter extends BaseDataActor {
: null;
}
get refreshableFeatures() {
return this.parent.items.reduce(
(acc, x) => {
if (x.type === 'feature' && x.system.refreshData?.type === 'feature' && x.system.refreshData?.type) {
acc[x.system.refreshData.type].push(x);
}
return acc;
},
{ shortRest: [], longRest: [] }
);
}
static async unequipBeforeEquip(itemToEquip) {
const primary = this.primaryWeapon,
secondary = this.secondaryWeapon;
@ -242,6 +237,14 @@ export default class DhCharacter extends BaseDataActor {
this.evasion.total = (this.class?.evasion ?? 0) + this.evasion.bonus;
this.proficiency.total = this.proficiency.value + this.proficiency.bonus;
}
getRollData() {
const data = super.getRollData();
return {
...data,
tier: this.tier
};
}
}
class DhPCLevelData extends foundry.abstract.DataModel {

View file

@ -31,8 +31,7 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
actions: new fields.ArrayField(new fields.ObjectField())
}),
{ initial: defaultRestOptions.longRest() }
),
consequences: new fields.SchemaField({})
)
}),
shortRest: new fields.SchemaField({
nrChoices: new fields.NumberField({ required: true, integer: true, min: 1, initial: 2 }),

View file

@ -1,3 +1,5 @@
import { actionsTypes } from '../data/_module.mjs';
export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
constructor() {
super();
@ -38,6 +40,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
html.querySelectorAll('.ability-use-button').forEach(element =>
element.addEventListener('click', event => this.abilityUseButton.bind(this)(event, data.message))
);
html.querySelectorAll('.action-use-button').forEach(element =>
element.addEventListener('click', event => this.actionUseButton.bind(this)(event, data.message))
);
};
setupHooks() {
@ -137,4 +142,16 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
const actor = game.actors.get(message.system.origin);
await actor.useAction(action);
};
actionUseButton = async (_, message) => {
const parent = await foundry.utils.fromUuid(message.system.actor);
const testAction = Object.values(message.system.moves)[0].actions[0];
const cls = actionsTypes[testAction.type];
const action = new cls(
{ ...testAction, _id: foundry.utils.randomID(), name: game.i18n.localize(testAction.name) },
{ parent: parent }
);
action.use();
};
}

View file

@ -134,6 +134,12 @@ div.daggerheart.views.multiclass {
}
.downtime-container {
.downtime-header {
margin: 0;
color: light-dark(@dark-blue, @golden);
text-align: center;
}
.activity-container {
display: flex;
align-items: center;
@ -150,12 +156,32 @@ div.daggerheart.views.multiclass {
}
.activity-image {
width: 120px;
width: 80px;
position: relative;
display: flex;
justify-content: center;
margin-right: 8px;
border: 2px solid black;
border-radius: 50%;
margin-right: 8px;
cursor: pointer;
.activity-select-label {
position: absolute;
top: -9px;
font-size: 14px;
border: 1px solid light-dark(@dark-blue, @golden);
border-radius: 6px;
color: light-dark(@beige, @dark);
background-image: url(../assets/parchments/dh-parchment-light.png);
padding: 0 8px;
line-height: 1;
font-weight: bold;
}
img {
border-radius: 50%;
}
&:hover,
&.selected {
filter: drop-shadow(0 0 6px gold);

View file

@ -1887,6 +1887,11 @@ div.daggerheart.views.multiclass {
.daggerheart.views.levelup .levelup-section .levelup-container .levelup-inner-container .levelup-posttext {
padding: 8px 0;
}
.daggerheart.views .downtime-container .downtime-header {
margin: 0;
color: light-dark(#18162e, #f3c267);
text-align: center;
}
.daggerheart.views .downtime-container .activity-container {
display: flex;
align-items: center;
@ -1902,12 +1907,30 @@ div.daggerheart.views.multiclass {
font-weight: bold;
}
.daggerheart.views .downtime-container .activity-container .activity-title .activity-image {
width: 120px;
width: 80px;
position: relative;
display: flex;
justify-content: center;
margin-right: 8px;
border: 2px solid black;
border-radius: 50%;
margin-right: 8px;
cursor: pointer;
}
.daggerheart.views .downtime-container .activity-container .activity-title .activity-image .activity-select-label {
position: absolute;
top: -9px;
font-size: 14px;
border: 1px solid light-dark(#18162e, #f3c267);
border-radius: 6px;
color: light-dark(#efe6d8, #222);
background-image: url(../assets/parchments/dh-parchment-light.png);
padding: 0 8px;
line-height: 1;
font-weight: bold;
}
.daggerheart.views .downtime-container .activity-container .activity-title .activity-image img {
border-radius: 50%;
}
.daggerheart.views .downtime-container .activity-container .activity-title .activity-image:hover,
.daggerheart.views .downtime-container .activity-container .activity-title .activity-image.selected {
filter: drop-shadow(0 0 6px gold);
@ -3155,6 +3178,83 @@ div.daggerheart.views.multiclass {
#resources:has(.fear-bar) {
min-width: 200px;
}
.daggerheart.dh-style.setting fieldset {
display: flex;
flex-direction: column;
gap: 4px;
}
.daggerheart.dh-style.setting fieldset.two-columns {
display: grid;
grid-template-columns: 1fr 2fr;
gap: 10px;
}
.daggerheart.dh-style.setting fieldset.two-columns.even {
grid-template-columns: 1fr 1fr;
}
.daggerheart.dh-style.setting .setting-group-field {
white-space: nowrap;
display: flex;
align-items: center;
gap: 8px;
}
.daggerheart.dh-style.setting .settings-items {
display: flex;
flex-direction: column;
gap: 8px;
}
.daggerheart.dh-style.setting .settings-items .settings-item {
display: flex;
align-items: center;
justify-content: space-between;
border: 1px solid;
border-radius: 8px;
padding: 0 8px 0 0;
}
.daggerheart.dh-style.setting .settings-items .settings-item .settings-sub-item {
display: flex;
align-items: center;
gap: 8px;
}
.daggerheart.dh-style.setting .settings-items .settings-item .settings-sub-item img {
width: 60px;
border-radius: 8px 0 0 8px;
}
.daggerheart.dh-style.setting .settings-items .settings-item .settings-sub-item i {
font-size: 18px;
}
.daggerheart.dh-style.setting .settings-item-header {
display: flex;
align-items: center;
}
.daggerheart.dh-style.setting .settings-item-header .profile {
height: 100px;
width: 100px;
object-fit: cover;
box-sizing: border-box;
cursor: pointer;
}
.daggerheart.dh-style.setting .settings-item-header .item-info {
display: flex;
flex-direction: column;
align-items: center;
gap: 5px;
text-align: center;
width: 80%;
}
.daggerheart.dh-style.setting .settings-item-header .item-info .item-name input[type='text'] {
font-size: 32px;
height: 42px;
text-align: center;
width: 90%;
transition: all 0.3s ease;
outline: 2px solid transparent;
border: 1px solid transparent;
}
.daggerheart.dh-style.setting .settings-item-header .item-info .item-name input[type='text']:hover[type='text'],
.daggerheart.dh-style.setting .settings-item-header .item-info .item-name input[type='text']:focus[type='text'] {
box-shadow: none;
outline: 2px solid light-dark(#18162e, #f3c267);
}
.daggerheart.dh-style.setting .settings-col {
display: flex;
flex-direction: column;

View file

@ -1,4 +1,95 @@
.daggerheart.dh-style.setting {
fieldset {
display: flex;
flex-direction: column;
gap: 4px;
&.two-columns {
display: grid;
grid-template-columns: 1fr 2fr;
gap: 10px;
&.even {
grid-template-columns: 1fr 1fr;
}
}
}
.setting-group-field {
white-space: nowrap;
display: flex;
align-items: center;
gap: 8px;
}
.settings-items {
display: flex;
flex-direction: column;
gap: 8px;
.settings-item {
display: flex;
align-items: center;
justify-content: space-between;
border: 1px solid;
border-radius: 8px;
padding: 0 8px 0 0;
.settings-sub-item {
display: flex;
align-items: center;
gap: 8px;
img {
width: 60px;
border-radius: 8px 0 0 8px;
}
i {
font-size: 18px;
}
}
}
}
.settings-item-header {
display: flex;
align-items: center;
.profile {
height: 100px;
width: 100px;
object-fit: cover;
box-sizing: border-box;
cursor: pointer;
}
.item-info {
display: flex;
flex-direction: column;
align-items: center;
gap: 5px;
text-align: center;
width: 80%;
.item-name input[type='text'] {
font-size: 32px;
height: 42px;
text-align: center;
width: 90%;
transition: all 0.3s ease;
outline: 2px solid transparent;
border: 1px solid transparent;
&:hover[type='text'],
&:focus[type='text'] {
box-shadow: none;
outline: 2px solid light-dark(@dark-blue, @golden);
}
}
}
}
.settings-col {
display: flex;
flex-direction: column;

View file

@ -1,16 +1,11 @@
<div class="daggerheart chat downtime">
<h2 class="downtime-title-container">
<div>{{this.player}} {{localize "DAGGERHEART.Chat.Downtime.Title"}}</div>
<div class="downtime-subtitle">{{this.title}}</div>
<div>{{title}}</div>
</h2>
<img class="downtime-image" src="{{this.img}}" />
<div>{{{this.description}}}</div>
<div class="downtime-refresh-container">
<div class="refresh-title">Refreshed Features</div>
{{#each this.refreshedFeatures}}
<div class="refresh-inner-container">
<div>{{this.name}}</div>
</div>
{{/each}}
</div>
{{#each moves}}
<strong>{{this.name}}</strong>
<img class="downtime-image" src="{{this.img}}" />
<div>{{{this.description}}}</div>
{{#if (gt this.actions.length 0)}}<button class="action-use-button">{{localize "Action"}}</button>{{/if}}
{{/each}}
</div>

View file

@ -0,0 +1,3 @@
<section class='tab-form-footer'>
<button data-action="saveForm"><i class="fa-solid fa-floppy-disk"></i> {{localize "Save"}}</button>
</section>

View file

@ -0,0 +1,6 @@
<header class='settings-item-header'>
<img class='profile' src='{{this.img}}' data-action='editImage' data-edit='img' />
<div class='item-info'>
<h1 class='item-name'><input type='text' name='name' value='{{this.name}}' /></h1>
</div>
</header>

View file

@ -0,0 +1,18 @@
<div>
<fieldset>
<legend>{{localize "Description"}}</legend>
<prose-mirror name="description" value="{{description}}" toggled=true>
{{{ enrichedDescription }}}
</prose-mirror>
</fieldset>
{{!-- <fieldset>
<legend>{{localize "Actions"}} <a data-action="addItem"><i class="fa-solid fa-plus"></i></a></legend>
<div class="settings-items">
{{#each this.actions as |action index|}}
{{> "systems/daggerheart/templates/settings/components/settings-item-line.hbs" action type="actions" id=index }}
{{/each}}
</div>
</fieldset> --}}
</div>

View file

@ -0,0 +1,22 @@
<div class="settings-item">
<div class="settings-sub-item">
<img src="{{this.img}}" />
<div>{{this.name}}</div>
</div>
<div class="settings-sub-item">
<a
data-action="editItem"
data-type="{{this.type}}"
data-id="{{this.id}}"
>
<i class="fa-solid fa-globe"></i>
</a>
<a
data-action="removeItem"
data-type="{{this.type}}"
data-id="{{this.id}}"
>
<i class='fas fa-trash'></i>
</a>
</div>
</div>

View file

@ -10,6 +10,52 @@
</div>
{{/each}}
</div>
<fieldset class="two-columns even">
<legend>{{localize "DAGGERHEART.Settings.Homebrew.DowntimeMoves"}}</legend>
<fieldset>
<legend>
{{localize "DAGGERHEART.Downtime.LongRest.title"}}
<a data-action="addItem" data-type="longRest"><i class="fa-solid fa-plus"></i></a>
<a data-action="resetMoves" data-type="longRest"><i class="fa-solid fa-arrow-rotate-left"></i></a>
</legend>
<div class="form-group setting-group-field">
<label>{{localize "DAGGERHEART.Settings.Homebrew.NrChoices"}}</label>
<div class="form-fields">
<input type="text" name="restMoves.longRest.nrChoices" value="{{settingFields._source.restMoves.longRest.nrChoices}}" />
</div>
</div>
<div class="settings-items">
{{#each settingFields._source.restMoves.longRest.moves as |move id|}}
{{> "systems/daggerheart/templates/settings/components/settings-item-line.hbs" this type="longRest" id=id }}
{{/each}}
</div>
</fieldset>
<fieldset>
<legend>
{{localize "DAGGERHEART.Downtime.ShortRest.title"}}
<a data-action="addItem" data-type="shortRest"><i class="fa-solid fa-plus"></i></a>
<a data-action="resetMoves" data-type="shortRest"><i class="fa-solid fa-arrow-rotate-left"></i></a>
</legend>
<div class="form-group setting-group-field">
<label>{{localize "DAGGERHEART.Settings.Homebrew.NrChoices"}}</label>
<div class="form-fields">
<input type="text" name="restMoves.shortRest.nrChoices" value="{{settingFields._source.restMoves.shortRest.nrChoices}}" />
</div>
</div>
<div class="settings-items">
{{#each settingFields._source.restMoves.shortRest.moves as |move id|}}
{{> "systems/daggerheart/templates/settings/components/settings-item-line.hbs" this type="shortRest" id=id }}
{{/each}}
</div>
</fieldset>
</fieldset>
<footer class="form-footer">
<button data-action="reset">

View file

@ -1,9 +1,14 @@
<div>
<div class="downtime-container">
{{#each this.options as |option key|}}
<h2 class="downtime-header">{{localize "DAGGERHEART.Downtime.DowntimeHeader" current=nrCurrentChoices max=moveData.nrChoices}}</h2>
{{#each moveData.moves as |move key|}}
<div class="activity-container">
<div class="activity-title">
<img class="activity-image {{#if (eq ../selectedActivity.id key)}}selected{{/if}}" src="{{option.img}}" data-action="selectActivity" data-activity="{{key}}" />
<div class="activity-image {{#if this.selected}}selected{{/if}}" data-action="selectMove" data-move="{{key}}">
{{#if this.selected}}<div class="activity-select-label">{{move.selected}}</div>{{/if}}
<img src="{{move.img}}" />
</div>
<span class="activity-title-text">{{localize this.name}}</span>
</div>
<div class="activity-body">
@ -11,18 +16,9 @@
</div>
</div>
{{/each}}
<div class="activity-container">
<div class="activity-title">
<img class="activity-image {{#if (eq selectedActivity this.customActivity)}}selected{{/if}}" src="{{this.customActivity.img}}" data-action="selectActivity" data-activity="{{this.customActivity.id}}" />
<input class="custom-name-input" type="text" name="name" value="{{this.customActivity.name}}" placeholder="{{localize this.customActivity.namePlaceholder}}" />
</div>
<div class="activity-body">
<textarea class="activity-text-area" name="description" placeholder="{{localize this.customActivity.placeholder}}">{{this.customActivity.description}}</textarea>
</div>
</div>
</div>
<footer class="flexrow">
<button data-action="takeDowntime" {{#if this.disabledDowntime}}disabled{{/if}}>{{localize "DAGGERHEART.Application.Downtime.TakeDowntime"}}</button>
<button data-action="close">{{localize "DAGGERHEART.Application.Cancel"}}</button>
<button type="button" data-action="close">{{localize "DAGGERHEART.Application.Cancel"}}</button>
<button type="button" data-action="takeDowntime" {{#if this.disabledDowntime}}disabled{{/if}}>{{localize "DAGGERHEART.Application.Downtime.TakeDowntime"}}</button>
</footer>
</div>