mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-04-22 23:43:37 +02:00
Merge branch 'v13-Dev' into chat-command-fix
This commit is contained in:
commit
b44a678ad1
20 changed files with 267 additions and 249 deletions
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@ -200,6 +200,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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partContext.members[partId] = {
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...data,
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roll: data.roll,
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isEditable: actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER),
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key: partId,
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readyToRoll: Boolean(data.rollChoice),
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@ -448,24 +449,19 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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const { member, diceType } = button.dataset;
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const memberData = this.party.system.tagTeam.members[member];
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const dieIndex = diceType === 'hope' ? 0 : diceType === 'fear' ? 2 : 4;
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const { parsedRoll, newRoll } = await game.system.api.dice.DualityRoll.reroll(
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memberData.rollData,
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dieIndex,
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diceType,
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false
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);
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const rollData = parsedRoll.toJSON();
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const dieIndex = diceType === 'hope' ? 0 : diceType === 'fear' ? 1 : 2;
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const newRoll = game.system.api.dice.DualityRoll.fromData(memberData.rollData);
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const dice = newRoll.dice[dieIndex];
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await dice.reroll(`/r1=${dice.total}`, {
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liveRoll: {
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roll: newRoll,
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isReaction: true
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}
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});
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const rollData = newRoll.toJSON();
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this.updatePartyData(
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{
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[`system.tagTeam.members.${member}.rollData`]: {
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...rollData,
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options: {
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...rollData.options,
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roll: newRoll
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}
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}
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[`system.tagTeam.members.${member}.rollData`]: rollData
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},
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this.getUpdatingParts(button)
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);
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@ -700,7 +696,9 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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const error = this.checkInitiatorHopeError(this.party.system.tagTeam.initiator);
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if (error) return error;
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const mainRoll = (await this.getJoinedRoll()).rollData;
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const joinedRoll = await this.getJoinedRoll();
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const mainRoll = joinedRoll.rollData;
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const finalRoll = foundry.utils.deepClone(joinedRoll.roll);
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const mainActor = this.party.system.partyMembers.find(x => x.uuid === mainRoll.options.source.actor);
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mainRoll.options.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.chatMessageRollTitle');
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@ -711,7 +709,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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title: game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.title'),
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speaker: cls.getSpeaker({ actor: mainActor }),
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system: mainRoll.options,
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rolls: [mainRoll],
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rolls: [JSON.stringify(joinedRoll.roll)],
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sound: null,
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flags: { core: { RollTable: true } }
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};
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@ -723,7 +721,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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const fearUpdate = { key: 'fear', value: null, total: null, enabled: true };
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for (let memberId in tagTeamData.members) {
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const resourceUpdates = [];
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const rollGivesHope = mainRoll.options.roll.isCritical || mainRoll.options.roll.result.duality === 1;
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const rollGivesHope = finalRoll.isCritical || finalRoll.withHope;
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if (memberId === tagTeamData.initiator.memberId) {
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const value = tagTeamData.initiator.cost
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? rollGivesHope
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@ -734,9 +732,8 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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} else if (rollGivesHope) {
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resourceUpdates.push({ key: 'hope', value: 1, total: -1, enabled: true });
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}
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if (mainRoll.options.roll.isCritical)
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resourceUpdates.push({ key: 'stress', value: -1, total: 1, enabled: true });
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if (mainRoll.options.roll.result.duality === -1) {
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if (finalRoll.isCritical) resourceUpdates.push({ key: 'stress', value: -1, total: 1, enabled: true });
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if (finalRoll.withFear) {
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fearUpdate.value = fearUpdate.value === null ? 1 : fearUpdate.value + 1;
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fearUpdate.total = fearUpdate.total === null ? -1 : fearUpdate.total - 1;
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}
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@ -256,7 +256,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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action.use(event);
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}
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async rerollEvent(event, message) {
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async rerollEvent(event, messageData) {
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event.stopPropagation();
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if (!event.shiftKey) {
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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@ -268,6 +268,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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if (!confirmed) return;
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}
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const message = game.messages.get(messageData._id);
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const target = event.target.closest('[data-die-index]');
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if (target.dataset.type === 'damage') {
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@ -290,27 +291,16 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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}
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});
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} else {
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let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0];
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const rollClass =
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game.system.api.dice[
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message.type === 'dualityRoll'
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? 'DualityRoll'
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: target.dataset.type === 'damage'
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? 'DHRoll'
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: 'D20Roll'
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];
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if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
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const { newRoll, parsedRoll } = await rollClass.reroll(
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originalRoll_parsed,
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target.dataset.dieIndex,
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target.dataset.type
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);
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await game.messages.get(message._id).update({
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'system.roll': newRoll,
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'rolls': [parsedRoll]
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const rerollDice = message.system.roll.dice[target.dataset.dieIndex];
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await rerollDice.reroll(`/r1=${rerollDice.total}`, {
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liveRoll: {
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roll: message.system.roll,
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actor: message.system.actionActor,
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isReaction: message.system.roll.options.actionType === 'reaction'
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}
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});
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await message.update({
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rolls: [message.system.roll.toJSON()]
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});
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}
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}
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@ -32,7 +32,6 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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return {
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title: new fields.StringField(),
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actionDescription: new fields.HTMLField(),
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roll: new fields.ObjectField(),
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targets: targetsField(),
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hasRoll: new fields.BooleanField({ initial: false }),
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hasDamage: new fields.BooleanField({ initial: false }),
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@ -55,6 +54,16 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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};
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}
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get roll() {
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if (this.parent.type === 'dualityRoll')
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return this.parent.rolls.find(x => x instanceof game.system.api.dice.DualityRoll);
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if (this.parent.type === 'fateRoll')
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return this.parent.rolls.find(x => x instanceof game.system.api.dice.FateRoll);
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return null;
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}
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get actionActor() {
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if (!this.source.actor) return null;
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return fromUuidSync(this.source.actor);
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|
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@ -4,3 +4,4 @@ export { default as DamageRoll } from './damageRoll.mjs';
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export { default as DHRoll } from './dhRoll.mjs';
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export { default as DualityRoll } from './dualityRoll.mjs';
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export { default as FateRoll } from './fateRoll.mjs';
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export { diceTypes } from './die/_module.mjs';
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@ -217,49 +217,11 @@ export default class D20Roll extends DHRoll {
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|||
results: d.results
|
||||
};
|
||||
});
|
||||
data.modifierTotal = this.calculateTotalModifiers(roll);
|
||||
data.modifierTotal = roll.modifierTotal;
|
||||
return data;
|
||||
}
|
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|
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resetFormula() {
|
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return (this._formula = this.constructor.getFormula(this.terms));
|
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}
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|
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static async reroll(rollString, _target, message) {
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let parsedRoll = game.system.api.dice.D20Roll.fromData(rollString);
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parsedRoll = await parsedRoll.reroll();
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const newRoll = game.system.api.dice.D20Roll.postEvaluate(parsedRoll, {
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targets: message.system.targets,
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roll: {
|
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advantage: message.system.roll.advantage?.type,
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difficulty: message.system.roll.difficulty ? Number(message.system.roll.difficulty) : null
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}
|
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});
|
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|
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if (game.modules.get('dice-so-nice')?.active) {
|
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await game.dice3d.showForRoll(parsedRoll, game.user, true);
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}
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|
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const rerolled = {
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any: true,
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rerolls: [
|
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...(message.system.roll.dice[0].rerolled?.rerolls?.length > 0
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||||
? [message.system.roll.dice[0].rerolled?.rerolls]
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||||
: []),
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||||
rollString.terms[0].results
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]
|
||||
};
|
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return {
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newRoll: {
|
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...newRoll,
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dice: [
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{
|
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...newRoll.dice[0],
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rerolled: rerolled
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||||
}
|
||||
]
|
||||
},
|
||||
parsedRoll
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
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|
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@ -12,6 +12,10 @@ export default class DHRoll extends Roll {
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return game.i18n.localize('DAGGERHEART.GENERAL.Roll.basic');
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}
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get modifierTotal() {
|
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return this.constructor.calculateTotalModifiers(this);
|
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}
|
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static messageType = 'adversaryRoll';
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static CHAT_TEMPLATE = 'systems/daggerheart/templates/ui/chat/roll.hbs';
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|
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@ -138,6 +142,7 @@ export default class DHRoll extends Roll {
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const chatData = await this._prepareChatRenderContext({ flavor, isPrivate, ...options });
|
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return foundry.applications.handlebars.renderTemplate(template, {
|
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...chatData,
|
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roll: this,
|
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parent: chatData.parent,
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targetMode: chatData.targetMode,
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metagamingSettings
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||||
|
|
@ -241,16 +246,21 @@ export default class DHRoll extends Roll {
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return (this._formula = this.constructor.getFormula(this.terms));
|
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}
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|
||||
/**
|
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* Calculate total modifiers of any rolls, including non-dh rolls.
|
||||
* This exists because damage rolls still may receive base roll classes
|
||||
*/
|
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static calculateTotalModifiers(roll) {
|
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let modifierTotal = 0;
|
||||
for (let i = 0; i < roll.terms.length; i++) {
|
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if (
|
||||
roll.terms[i] instanceof foundry.dice.terms.NumericTerm &&
|
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!!roll.terms[i - 1] &&
|
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roll.terms[i - 1] instanceof foundry.dice.terms.OperatorTerm
|
||||
)
|
||||
modifierTotal += Number(`${roll.terms[i - 1].operator}${roll.terms[i].total}`);
|
||||
if (!roll.terms[i].isDeterministic) continue;
|
||||
const termTotal = roll.terms[i].total;
|
||||
if (typeof termTotal === 'number') {
|
||||
const multiplier = roll.terms[i - 1]?.operator === " - " ? -1 : 1;
|
||||
modifierTotal += multiplier * termTotal;
|
||||
}
|
||||
}
|
||||
|
||||
return modifierTotal;
|
||||
}
|
||||
|
||||
|
|
|
|||
9
module/dice/die/_module.mjs
Normal file
9
module/dice/die/_module.mjs
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
import DualityDie from './dualityDie.mjs';
|
||||
import AdvantageDie from './advantageDie.mjs';
|
||||
import DisadvantageDie from './disadvantageDie.mjs';
|
||||
|
||||
export const diceTypes = {
|
||||
DualityDie,
|
||||
AdvantageDie,
|
||||
DisadvantageDie
|
||||
};
|
||||
7
module/dice/die/advantageDie.mjs
Normal file
7
module/dice/die/advantageDie.mjs
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
export default class AdvantageDie extends foundry.dice.terms.Die {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
|
||||
this.modifiers = [];
|
||||
}
|
||||
}
|
||||
7
module/dice/die/disadvantageDie.mjs
Normal file
7
module/dice/die/disadvantageDie.mjs
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
export default class DisadvantageDie extends foundry.dice.terms.Die {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
|
||||
this.modifiers = [];
|
||||
}
|
||||
}
|
||||
62
module/dice/die/dualityDie.mjs
Normal file
62
module/dice/die/dualityDie.mjs
Normal file
|
|
@ -0,0 +1,62 @@
|
|||
import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
|
||||
|
||||
export default class DualityDie extends foundry.dice.terms.Die {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
|
||||
this.modifiers = [];
|
||||
}
|
||||
|
||||
#getDualityState(roll) {
|
||||
if (!roll) return null;
|
||||
return roll.withHope ? 1 : roll.withFear ? -1 : 0;
|
||||
}
|
||||
|
||||
#updateResources(oldDuality, newDuality, actor) {
|
||||
const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
|
||||
if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return;
|
||||
|
||||
const updates = [];
|
||||
const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0);
|
||||
const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0);
|
||||
const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0);
|
||||
|
||||
if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
|
||||
if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
|
||||
if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
|
||||
|
||||
const resourceUpdates = new ResourceUpdateMap(actor);
|
||||
resourceUpdates.addResources(updates);
|
||||
resourceUpdates.updateResources();
|
||||
}
|
||||
|
||||
async reroll(modifier, options) {
|
||||
const oldDuality = this.#getDualityState(options.liveRoll.roll);
|
||||
await super.reroll(modifier, options);
|
||||
|
||||
if (options?.liveRoll) {
|
||||
/* Can't currently test since DiceSoNice is not v14. Might need to set the appearance earlier if a roll is triggered by super.reroll */
|
||||
if (game.modules.get('dice-so-nice')?.active) {
|
||||
const diceSoNiceRoll = {
|
||||
_evaluated: true,
|
||||
dice: [this],
|
||||
options: { appearance: {} }
|
||||
};
|
||||
|
||||
const preset = await getDiceSoNicePreset(diceSoNice[key], faces);
|
||||
diceSoNiceRoll.dice[0].options.appearance = preset.appearance;
|
||||
diceSoNiceRoll.dice[0].options.modelFile = preset.modelFile;
|
||||
|
||||
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
|
||||
} else {
|
||||
foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
|
||||
}
|
||||
|
||||
await options.liveRoll.roll._evaluate();
|
||||
if (options.liveRoll.isReaction) return;
|
||||
|
||||
const newDuality = this.#getDualityState(options.liveRoll.roll);
|
||||
this.#updateResources(oldDuality, newDuality, options.liveRoll.actor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,8 +1,6 @@
|
|||
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
|
||||
import D20Roll from './d20Roll.mjs';
|
||||
import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
|
||||
import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
|
||||
import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
|
||||
|
||||
export default class DualityRoll extends D20Roll {
|
||||
_advantageFaces = 6;
|
||||
|
|
@ -26,27 +24,31 @@ export default class DualityRoll extends D20Roll {
|
|||
}
|
||||
|
||||
get dHope() {
|
||||
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
|
||||
if (!(this.dice[0] instanceof game.system.api.dice.diceTypes.DualityDie)) this.createBaseDice();
|
||||
return this.dice[0];
|
||||
}
|
||||
|
||||
set dHope(faces) {
|
||||
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
|
||||
this.dice[0].faces = this.getFaces(faces);
|
||||
// TODO this should not be asymmetrical with the getter. updateRollConfiguration() should use dHope.faces
|
||||
this.dHope.faces = this.getFaces(faces);
|
||||
}
|
||||
|
||||
get dFear() {
|
||||
if (!(this.dice[1] instanceof foundry.dice.terms.Die)) this.createBaseDice();
|
||||
if (!(this.dice[1] instanceof game.system.api.dice.diceTypes.DualityDie)) this.createBaseDice();
|
||||
return this.dice[1];
|
||||
}
|
||||
|
||||
set dFear(faces) {
|
||||
if (!(this.dice[1] instanceof foundry.dice.terms.Die)) this.createBaseDice();
|
||||
this.dice[1].faces = this.getFaces(faces);
|
||||
// TODO this should not be asymmetrical with the getter. updateRollConfiguration() should use dFear.faces
|
||||
this.dFear.faces = this.getFaces(faces);
|
||||
}
|
||||
|
||||
get dAdvantage() {
|
||||
return this.dice[2];
|
||||
return this.dice[2] instanceof game.system.api.dice.diceTypes.AdvantageDie ? this.dice[2] : null;
|
||||
}
|
||||
|
||||
get dDisadvantage() {
|
||||
return this.dice[2] instanceof game.system.api.dice.diceTypes.DisadvantageDie ? this.dice[2] : null;
|
||||
}
|
||||
|
||||
get advantageFaces() {
|
||||
|
|
@ -65,6 +67,11 @@ export default class DualityRoll extends D20Roll {
|
|||
this._advantageNumber = Number(value);
|
||||
}
|
||||
|
||||
get extraDice() {
|
||||
const { DualityDie, AdvantageDie, DisadvantageDie } = game.system.api.dice.diceTypes;
|
||||
return this.dice.filter(x => ![DualityDie, AdvantageDie, DisadvantageDie].some(die => x instanceof die));
|
||||
}
|
||||
|
||||
setRallyChoices() {
|
||||
return this.data?.parent?.appliedEffects.reduce((a, c) => {
|
||||
const change = c.system.changes.find(ch => ch.key === 'system.bonuses.rally');
|
||||
|
|
@ -118,22 +125,28 @@ export default class DualityRoll extends D20Roll {
|
|||
|
||||
/** @inheritDoc */
|
||||
static fromData(data) {
|
||||
data.terms[0].class = foundry.dice.terms.Die.name;
|
||||
data.terms[2].class = foundry.dice.terms.Die.name;
|
||||
data.terms[0].class = 'DualityDie';
|
||||
data.terms[2].class = 'DualityDie';
|
||||
if (data.options.roll.advantage?.type && data.terms[4]?.faces) {
|
||||
data.terms[4].class = data.options.roll.advantage.type === 1 ? 'AdvantageDie' : 'DisadvantageDie';
|
||||
}
|
||||
return super.fromData(data);
|
||||
}
|
||||
|
||||
createBaseDice() {
|
||||
if (this.dice[0] instanceof foundry.dice.terms.Die && this.dice[1] instanceof foundry.dice.terms.Die) {
|
||||
if (
|
||||
this.dice[0] instanceof game.system.api.dice.diceTypes.DualityDie &&
|
||||
this.dice[1] instanceof game.system.api.dice.diceTypes.DualityDie
|
||||
) {
|
||||
this.terms = [this.terms[0], this.terms[1], this.terms[2]];
|
||||
return;
|
||||
}
|
||||
|
||||
this.terms[0] = new foundry.dice.terms.Die({
|
||||
this.terms[0] = new game.system.api.dice.diceTypes.DualityDie({
|
||||
faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12
|
||||
});
|
||||
this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
|
||||
this.terms[2] = new foundry.dice.terms.Die({
|
||||
this.terms[2] = new game.system.api.dice.diceTypes.DualityDie({
|
||||
faces: this.data.rules.dualityRoll?.defaultFearDice ?? 12
|
||||
});
|
||||
}
|
||||
|
|
@ -371,63 +384,4 @@ export default class DualityRoll extends D20Roll {
|
|||
if (currentCombatant?.actorId == config.data.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
|
||||
}
|
||||
}
|
||||
|
||||
static async reroll(rollBase, dieIndex, diceType, updateResources = true) {
|
||||
let parsedRoll = game.system.api.dice.DualityRoll.fromData({ ...rollBase, evaluated: false });
|
||||
const term = parsedRoll.terms[dieIndex];
|
||||
await term.reroll(`/r1=${term.total}`);
|
||||
const result = await parsedRoll.evaluate();
|
||||
|
||||
if (game.modules.get('dice-so-nice')?.active) {
|
||||
const diceSoNiceRoll = {
|
||||
_evaluated: true,
|
||||
dice: [
|
||||
new foundry.dice.terms.Die({
|
||||
...term,
|
||||
faces: term._faces,
|
||||
results: term.results.filter(x => !x.rerolled)
|
||||
})
|
||||
],
|
||||
options: { appearance: {} }
|
||||
};
|
||||
|
||||
const diceSoNicePresets = await getDiceSoNicePresets(`d${term._faces}`, `d${term._faces}`);
|
||||
if (diceSoNicePresets[diceType]) {
|
||||
diceSoNiceRoll.dice[0].options = diceSoNicePresets[diceType];
|
||||
}
|
||||
|
||||
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
|
||||
} else {
|
||||
foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
|
||||
}
|
||||
|
||||
const newRoll = game.system.api.dice.DualityRoll.postEvaluate(parsedRoll, {
|
||||
targets: parsedRoll.options.targets ?? [],
|
||||
roll: {
|
||||
advantage: parsedRoll.options.roll.advantage?.type,
|
||||
difficulty: parsedRoll.options.roll.difficulty ? Number(parsedRoll.options.roll.difficulty) : null
|
||||
}
|
||||
});
|
||||
|
||||
const extraIndex = newRoll.advantage ? 3 : 2;
|
||||
newRoll.extra = newRoll.extra.slice(extraIndex);
|
||||
|
||||
const actor = parsedRoll.options.source.actor
|
||||
? await foundry.utils.fromUuid(parsedRoll.options.source.actor)
|
||||
: null;
|
||||
const config = {
|
||||
source: { actor: parsedRoll.options.source.actor ?? '' },
|
||||
targets: parsedRoll.targets,
|
||||
roll: newRoll,
|
||||
rerolledRoll: parsedRoll.options.roll,
|
||||
resourceUpdates: new ResourceUpdateMap(actor)
|
||||
};
|
||||
|
||||
if (updateResources) {
|
||||
await DualityRoll.addDualityResourceUpdates(config);
|
||||
await config.resourceUpdates.updateResources();
|
||||
}
|
||||
|
||||
return { newRoll, parsedRoll };
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -21,8 +21,8 @@ export default class FateRoll extends D20Roll {
|
|||
}
|
||||
|
||||
set dHope(faces) {
|
||||
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
|
||||
this.dice[0].faces = this.getFaces(faces);
|
||||
// TODO this should not be asymmetrical with the getter. updateRollConfiguration() should use dHope.faces
|
||||
this.dHope.faces = this.getFaces(faces);
|
||||
}
|
||||
|
||||
get dFear() {
|
||||
|
|
@ -31,8 +31,8 @@ export default class FateRoll extends D20Roll {
|
|||
}
|
||||
|
||||
set dFear(faces) {
|
||||
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
|
||||
this.dice[0].faces = this.getFaces(faces);
|
||||
// TODO this should not be asymmetrical with the getter. updateRollConfiguration() should use dFear.faces
|
||||
this.dFear.faces = this.getFaces(faces);
|
||||
}
|
||||
|
||||
get isCritical() {
|
||||
|
|
@ -43,6 +43,22 @@ export default class FateRoll extends D20Roll {
|
|||
return this.data.fateType;
|
||||
}
|
||||
|
||||
get withHope() {
|
||||
if (!this._evaluatedl) return;
|
||||
return this.dHope.total >= this.dFear.total;
|
||||
}
|
||||
|
||||
get withFear() {
|
||||
if (!this._evaluated) return;
|
||||
return this.dHope.total < this.dFear.total;
|
||||
}
|
||||
|
||||
get totalLabel() {
|
||||
const label = this.withHope ? 'DAGGERHEART.GENERAL.hope' : 'DAGGERHEART.GENERAL.fear';
|
||||
|
||||
return game.i18n.localize(label);
|
||||
}
|
||||
|
||||
static getHooks(hooks) {
|
||||
return [...(hooks ?? []), 'Fate'];
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
|
||||
import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
|
||||
|
||||
export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
||||
targetHook = null;
|
||||
|
|
@ -78,25 +78,14 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
|||
if (this.isContentVisible) {
|
||||
if (this.type === 'dualityRoll') {
|
||||
html.classList.add('duality');
|
||||
switch (this.system.roll?.result?.duality) {
|
||||
case 1:
|
||||
html.classList.add('hope');
|
||||
break;
|
||||
case -1:
|
||||
html.classList.add('fear');
|
||||
break;
|
||||
default:
|
||||
html.classList.add('critical');
|
||||
break;
|
||||
}
|
||||
if (this.system.roll.withHope) html.classList.add('hope');
|
||||
else if (this.system.roll.withFear) html.classList.add('fear');
|
||||
else html.classList.add('critical');
|
||||
}
|
||||
if (this.type === 'fateRoll') {
|
||||
html.classList.add('fate');
|
||||
if (this.system.roll?.fate.fateDie == 'Hope') {
|
||||
html.classList.add('hope');
|
||||
}
|
||||
if (this.system.roll?.fate.fateDie == 'Fear') {
|
||||
html.classList.add('fear');
|
||||
if (this.system.roll?.fateDie) {
|
||||
html.classList.add(this.system.roll.fateDie.toLowerCase());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue