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Adding Prettier
* Added prettier with automatic useage on pre-commit to avoid style breakage * Ran Prettier on the project
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136 changed files with 13929 additions and 12206 deletions
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@ -1,7 +1,7 @@
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export default class DhpRuler extends foundry.canvas.interaction.Ruler {
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_getSegmentLabel(segment, totalDistance) {
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const range = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.RangeMeasurement);
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if(!range.enabled) return super._getSegmentLabel(segment, totalDistance);
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if (!range.enabled) return super._getSegmentLabel(segment, totalDistance);
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const segmentDistance = Math.round(segment.distance * 100) / 100;
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const totalDistanceValue = Math.round(totalDistance * 100) / 100;
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@ -9,21 +9,21 @@ export default class DhpRuler extends foundry.canvas.interaction.Ruler {
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return `${this.#getRangeLabel(segmentDistance, range)} [${this.#getRangeLabel(totalDistanceValue, range)}]`;
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}
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#getRangeLabel(distance, settings){
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if(distance <= settings.melee){
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return game.i18n.localize("DAGGERHEART.Range.Melee.Name");
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#getRangeLabel(distance, settings) {
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if (distance <= settings.melee) {
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return game.i18n.localize('DAGGERHEART.Range.Melee.Name');
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}
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if(distance <= settings.veryClose){
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return game.i18n.localize("DAGGERHEART.Range.VeryClose.Name");
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if (distance <= settings.veryClose) {
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return game.i18n.localize('DAGGERHEART.Range.VeryClose.Name');
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}
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if(distance <= settings.close){
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return game.i18n.localize("DAGGERHEART.Range.Close.Name");
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if (distance <= settings.close) {
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return game.i18n.localize('DAGGERHEART.Range.Close.Name');
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}
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if(distance <= settings.far){
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return game.i18n.localize("DAGGERHEART.Range.Far.Name");
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if (distance <= settings.far) {
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return game.i18n.localize('DAGGERHEART.Range.Far.Name');
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}
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if(distance <= settings.veryFar){
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return game.i18n.localize("DAGGERHEART.Range.VeryFar.Name");
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if (distance <= settings.veryFar) {
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return game.i18n.localize('DAGGERHEART.Range.VeryFar.Name');
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}
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}
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}
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}
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