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Adding Prettier
* Added prettier with automatic useage on pre-commit to avoid style breakage * Ran Prettier on the project
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136 changed files with 13929 additions and 12206 deletions
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@ -1,11 +1,11 @@
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import { GMUpdateEvent, socketEvent } from "../helpers/socket.mjs";
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import { GMUpdateEvent, socketEvent } from '../helpers/socket.mjs';
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export default class DhpCombat extends Combat {
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_sortCombatants(a, b) {
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if(a.isNPC !== b.isNPC){
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if (a.isNPC !== b.isNPC) {
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const aVal = a.isNPC ? 0 : 1;
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const bVal = b.isNPC ? 0 : 1;
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return aVal - bVal;
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}
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@ -13,20 +13,23 @@ export default class DhpCombat extends Combat {
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}
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async useActionToken(combatantId) {
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const automateActionPoints = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.ActionPoints);
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const automateActionPoints = await game.settings.get(
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SYSTEM.id,
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SYSTEM.SETTINGS.gameSettings.Automation.ActionPoints
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);
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if(game.user.isGM){
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if(this.system.actions < 1) return;
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const update = automateActionPoints ?
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{ "system.activeCombatant": combatantId, "system.actions": Math.max(this.system.actions-1, 0) } :
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{ "system.activeCombatant": combatantId };
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if (game.user.isGM) {
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if (this.system.actions < 1) return;
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const update = automateActionPoints
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? { 'system.activeCombatant': combatantId, 'system.actions': Math.max(this.system.actions - 1, 0) }
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: { 'system.activeCombatant': combatantId };
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await this.update(update);
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} else {
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const update = automateActionPoints ?
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{ "system.activeCombatant": combatantId, "system.actions": this.system.actions+1} :
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{ "system.activeCombatant": combatantId };
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const update = automateActionPoints
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? { 'system.activeCombatant': combatantId, 'system.actions': this.system.actions + 1 }
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: { 'system.activeCombatant': combatantId };
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await game.socket.emit(`system.${SYSTEM.id}`, {
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action: socketEvent.GMUpdate,
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@ -38,4 +41,4 @@ export default class DhpCombat extends Combat {
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});
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}
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}
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}
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}
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