mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-11 19:25:21 +01:00
* Added prettier with automatic useage on pre-commit to avoid style breakage * Ran Prettier on the project
44 lines
1.4 KiB
JavaScript
44 lines
1.4 KiB
JavaScript
import { GMUpdateEvent, socketEvent } from '../helpers/socket.mjs';
|
|
|
|
export default class DhpCombat extends Combat {
|
|
_sortCombatants(a, b) {
|
|
if (a.isNPC !== b.isNPC) {
|
|
const aVal = a.isNPC ? 0 : 1;
|
|
const bVal = b.isNPC ? 0 : 1;
|
|
|
|
return aVal - bVal;
|
|
}
|
|
|
|
return a.name.localeCompare(b.name);
|
|
}
|
|
|
|
async useActionToken(combatantId) {
|
|
const automateActionPoints = await game.settings.get(
|
|
SYSTEM.id,
|
|
SYSTEM.SETTINGS.gameSettings.Automation.ActionPoints
|
|
);
|
|
|
|
if (game.user.isGM) {
|
|
if (this.system.actions < 1) return;
|
|
|
|
const update = automateActionPoints
|
|
? { 'system.activeCombatant': combatantId, 'system.actions': Math.max(this.system.actions - 1, 0) }
|
|
: { 'system.activeCombatant': combatantId };
|
|
|
|
await this.update(update);
|
|
} else {
|
|
const update = automateActionPoints
|
|
? { 'system.activeCombatant': combatantId, 'system.actions': this.system.actions + 1 }
|
|
: { 'system.activeCombatant': combatantId };
|
|
|
|
await game.socket.emit(`system.${SYSTEM.id}`, {
|
|
action: socketEvent.GMUpdate,
|
|
data: {
|
|
action: GMUpdateEvent.UpdateDocument,
|
|
uuid: this.uuid,
|
|
update: update
|
|
}
|
|
});
|
|
}
|
|
}
|
|
}
|