Adding Prettier

* Added prettier with automatic useage on pre-commit to avoid style breakage
* Ran Prettier on the project
This commit is contained in:
WBHarry 2025-05-23 18:57:50 +02:00 committed by GitHub
parent 820c2df1f4
commit b24cdcc9ed
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
136 changed files with 13929 additions and 12206 deletions

View file

@ -1,9 +1,8 @@
import DaggerheartSheet from "./daggerheart-sheet.mjs";
import DaggerheartSheet from './daggerheart-sheet.mjs';
const { DocumentSheetV2 } = foundry.applications.api;
export default class DhpEnvironment extends DaggerheartSheet(DocumentSheetV2) {
constructor(options){
constructor(options) {
super(options);
this.editMode = false;
@ -11,10 +10,10 @@ export default class DhpEnvironment extends DaggerheartSheet(DocumentSheetV2) {
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ["daggerheart", "sheet", "adversary", "environment"],
classes: ['daggerheart', 'sheet', 'adversary', 'environment'],
position: {
width: 600,
height: "auto"
width: 600,
height: 'auto'
},
actions: {
toggleSlider: this.toggleSlider,
@ -23,22 +22,22 @@ export default class DhpEnvironment extends DaggerheartSheet(DocumentSheetV2) {
removeFeature: this.removeFeature,
addTone: this.addTone,
removeTone: this.removeTone,
useFeature: this.useFeature,
useFeature: this.useFeature
},
form: {
handler: this._updateForm,
closeOnSubmit: false,
submitOnChange: true,
handler: this._updateForm,
closeOnSubmit: false,
submitOnChange: true
}
};
/** @override */
static PARTS = {
form: {
id: "form",
template: "systems/daggerheart/templates/sheets/environment.hbs"
id: 'form',
template: 'systems/daggerheart/templates/sheets/environment.hbs'
}
}
};
/* -------------------------------------------- */
@ -49,81 +48,87 @@ export default class DhpEnvironment extends DaggerheartSheet(DocumentSheetV2) {
async _prepareContext(_options) {
return {
title: `${this.document.name} - ${game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name)}`,
user: this.document,
source: this.document.toObject(),
fields: this.document.schema.fields,
data: {
type: game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name),
features: this.document.items.reduce((acc, x) => {
if(x.type === 'feature'){
const feature = x.toObject();
acc.push({
...feature,
system: {
...feature.system,
actionType: game.i18n.localize(SYSTEM.ITEM.actionTypes[feature.system.actionType].name)
},
uuid: x.uuid
});
}
title: `${this.document.name} - ${game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name)}`,
user: this.document,
source: this.document.toObject(),
fields: this.document.schema.fields,
data: {
type: game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name),
features: this.document.items.reduce((acc, x) => {
if (x.type === 'feature') {
const feature = x.toObject();
acc.push({
...feature,
system: {
...feature.system,
actionType: game.i18n.localize(SYSTEM.ITEM.actionTypes[feature.system.actionType].name)
},
uuid: x.uuid
});
}
return acc;
}, []),
},
editMode: this.editMode,
config: SYSTEM,
}
return acc;
}, [])
},
editMode: this.editMode,
config: SYSTEM
};
}
static async _updateForm(event, _, formData) {
await this.document.update(formData.object)
await this.document.update(formData.object);
this.render();
}
static toggleSlider(){
static toggleSlider() {
this.editMode = !this.editMode;
this.render();
}
static async viewFeature(_, button){
static async viewFeature(_, button) {
const move = await fromUuid(button.dataset.feature);
move.sheet.render(true);
}
static async addFeature(){
const result = await this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize('DAGGERHEART.Sheets.Environment.NewFeature'),
type: 'feature',
}]);
static async addFeature() {
const result = await this.document.createEmbeddedDocuments('Item', [
{
name: game.i18n.localize('DAGGERHEART.Sheets.Environment.NewFeature'),
type: 'feature'
}
]);
await result[0].sheet.render(true);
}
static async removeFeature(_, button){
static async removeFeature(_, button) {
await this.document.items.find(x => x.uuid === button.dataset.feature).delete();
}
static async addTone(){
await this.document.update({ "system.toneAndFeel": [...this.document.system.toneAndFeel, ''] });
static async addTone() {
await this.document.update({ 'system.toneAndFeel': [...this.document.system.toneAndFeel, ''] });
}
static async removeTone(button){
await this.document.update({ "system.toneAndFeel": this.document.system.toneAndFeel.filter((_, index) => index !== Number.parseInt(button.dataset.tone) )});
static async removeTone(button) {
await this.document.update({
'system.toneAndFeel': this.document.system.toneAndFeel.filter(
(_, index) => index !== Number.parseInt(button.dataset.tone)
)
});
}
static async useFeature(_, button){
static async useFeature(_, button) {
const item = this.document.items.find(x => x.uuid === button.dataset.feature);
const cls = getDocumentClass("ChatMessage");
const cls = getDocumentClass('ChatMessage');
const msg = new cls({
user: game.user.id,
content: await renderTemplate("systems/daggerheart/templates/chat/ability-use.hbs", {
title: game.i18n.format("DAGGERHEART.Chat.EnvironmentTitle", { actionType: button.dataset.actionType }),
card: { name: item.name, img: item.img, description: item.system.description },
}),
content: await renderTemplate('systems/daggerheart/templates/chat/ability-use.hbs', {
title: game.i18n.format('DAGGERHEART.Chat.EnvironmentTitle', { actionType: button.dataset.actionType }),
card: { name: item.name, img: item.img, description: item.system.description }
})
});
cls.create(msg.toObject());
}
}
}