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* Added prettier with automatic useage on pre-commit to avoid style breakage * Ran Prettier on the project
134 lines
4.2 KiB
JavaScript
134 lines
4.2 KiB
JavaScript
import DaggerheartSheet from './daggerheart-sheet.mjs';
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const { DocumentSheetV2 } = foundry.applications.api;
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export default class DhpEnvironment extends DaggerheartSheet(DocumentSheetV2) {
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constructor(options) {
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super(options);
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this.editMode = false;
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'sheet', 'adversary', 'environment'],
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position: {
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width: 600,
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height: 'auto'
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},
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actions: {
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toggleSlider: this.toggleSlider,
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viewFeature: this.viewFeature,
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addFeature: this.addFeature,
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removeFeature: this.removeFeature,
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addTone: this.addTone,
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removeTone: this.removeTone,
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useFeature: this.useFeature
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},
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form: {
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handler: this._updateForm,
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closeOnSubmit: false,
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submitOnChange: true
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}
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};
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/** @override */
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static PARTS = {
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form: {
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id: 'form',
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template: 'systems/daggerheart/templates/sheets/environment.hbs'
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}
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};
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/* -------------------------------------------- */
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/** @inheritDoc */
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get title() {
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return `${game.i18n.localize('Environment')} - ${this.document.name}`;
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}
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async _prepareContext(_options) {
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return {
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title: `${this.document.name} - ${game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name)}`,
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user: this.document,
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source: this.document.toObject(),
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fields: this.document.schema.fields,
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data: {
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type: game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name),
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features: this.document.items.reduce((acc, x) => {
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if (x.type === 'feature') {
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const feature = x.toObject();
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acc.push({
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...feature,
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system: {
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...feature.system,
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actionType: game.i18n.localize(SYSTEM.ITEM.actionTypes[feature.system.actionType].name)
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},
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uuid: x.uuid
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});
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}
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return acc;
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}, [])
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},
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editMode: this.editMode,
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config: SYSTEM
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};
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}
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static async _updateForm(event, _, formData) {
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await this.document.update(formData.object);
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this.render();
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}
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static toggleSlider() {
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this.editMode = !this.editMode;
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this.render();
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}
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static async viewFeature(_, button) {
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const move = await fromUuid(button.dataset.feature);
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move.sheet.render(true);
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}
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static async addFeature() {
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const result = await this.document.createEmbeddedDocuments('Item', [
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{
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name: game.i18n.localize('DAGGERHEART.Sheets.Environment.NewFeature'),
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type: 'feature'
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}
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]);
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await result[0].sheet.render(true);
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}
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static async removeFeature(_, button) {
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await this.document.items.find(x => x.uuid === button.dataset.feature).delete();
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}
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static async addTone() {
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await this.document.update({ 'system.toneAndFeel': [...this.document.system.toneAndFeel, ''] });
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}
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static async removeTone(button) {
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await this.document.update({
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'system.toneAndFeel': this.document.system.toneAndFeel.filter(
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(_, index) => index !== Number.parseInt(button.dataset.tone)
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)
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});
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}
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static async useFeature(_, button) {
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const item = this.document.items.find(x => x.uuid === button.dataset.feature);
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const cls = getDocumentClass('ChatMessage');
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const msg = new cls({
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user: game.user.id,
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content: await renderTemplate('systems/daggerheart/templates/chat/ability-use.hbs', {
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title: game.i18n.format('DAGGERHEART.Chat.EnvironmentTitle', { actionType: button.dataset.actionType }),
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card: { name: item.name, img: item.img, description: item.system.description }
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})
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});
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cls.create(msg.toObject());
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}
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}
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