[Fix] Automation Fixes (#342)

* Initial

* Split HopeFear automation by GM and Players

* Fixed ActionToken automation
This commit is contained in:
WBHarry 2025-07-15 15:59:01 +02:00 committed by GitHub
parent 0dd5b53313
commit aa2714e021
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GPG key ID: B5690EEEBB952194
15 changed files with 87 additions and 76 deletions

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@ -66,6 +66,11 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
}
async setCombatantSpotlight(combatantId) {
const update = {
system: {
'spotlight.requesting': false
}
};
const combatant = this.viewed.combatants.get(combatantId);
const toggleTurn = this.viewed.combatants.contents
@ -73,10 +78,18 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
.map(x => x.id)
.indexOf(combatantId);
if (this.viewed.turn !== toggleTurn) Hooks.callAll(CONFIG.DH.HOOKS.spotlight, {});
if (this.viewed.turn !== toggleTurn) {
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
await updateCountdowns(CONFIG.DH.GENERAL.countdownTypes.spotlight.id);
const autoPoints = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).actionPoints;
if (autoPoints) {
update.system.actionTokens = Math.max(combatant.system.actionTokens - 1, 0);
}
}
await this.viewed.update({ turn: this.viewed.turn === toggleTurn ? null : toggleTurn });
await combatant.update({ 'system.spotlight.requesting': false });
await combatant.update(update);
}
static async requestSpotlight(_, target) {