mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-04-22 15:33:37 +02:00
[V14] Effect Stacking (#1667)
* Added the ability for effects to have stacks * Fixed effect stacking * Improved token overlay spacing * Compendium updaetes * Simplify effect click event (#1748) * Fixed a bunch of deprecations * Corrected AgileScout Beastform json data * Updated TokenHUD to the new v14 * Removed DestroyOnEmpty from consumables * Fixed so that tooltips don't get stuck (#1745) * [Feature] TagTeam Partial Rendering (#1735) * I done did it, I think * Think I fixed the partial rendering bug for gm->player * [V14] 1743 - Damage Update Error (#1746) * Fixed DamageParts causing errors on update * Fixed ActionBaseConfig error when no damage present on the action * Fix removal of damage field * Removed unneccessary default value function for parts --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com> * Simplify effect click event --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com> * Fixed stacking-value pointer event * Set the stacking value in EffectsDisplay to be tabular-nums for monospacing * Made baseEffect.stacking nullable instead of having an enabled property * . * Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
This commit is contained in:
parent
64ce615116
commit
aa1d117c43
21 changed files with 349 additions and 204 deletions
|
|
@ -71,13 +71,17 @@
|
|||
"changes": [
|
||||
{
|
||||
"key": "system.bonuses.roll.attack.bonus",
|
||||
"value": 1,
|
||||
"type": "add",
|
||||
"value": "@stacks",
|
||||
"priority": null,
|
||||
"type": "add"
|
||||
"phase": "initial"
|
||||
}
|
||||
],
|
||||
"duration": {
|
||||
"type": "shortRest"
|
||||
},
|
||||
"stacking": {
|
||||
"max": null
|
||||
}
|
||||
},
|
||||
"disabled": false,
|
||||
|
|
|
|||
|
|
@ -69,14 +69,18 @@
|
|||
"changes": [
|
||||
{
|
||||
"key": "system.evasion",
|
||||
"value": 2,
|
||||
"type": "add",
|
||||
"value": "2 * @stacks",
|
||||
"priority": null,
|
||||
"type": "add"
|
||||
"phase": "initial"
|
||||
}
|
||||
],
|
||||
"duration": {
|
||||
"type": "temporary",
|
||||
"description": "<p><span style=\"color: rgb(239, 230, 216); font-family: Montserrat, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: rgba(24, 22, 46, 0.565); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial; display: inline !important; float: none;\">Until the next time an attack succeeds against you.</span></p>"
|
||||
},
|
||||
"stacking": {
|
||||
"max": null
|
||||
}
|
||||
},
|
||||
"disabled": false,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue