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[V14] Effect Stacking (#1667)
* Added the ability for effects to have stacks * Fixed effect stacking * Improved token overlay spacing * Compendium updaetes * Simplify effect click event (#1748) * Fixed a bunch of deprecations * Corrected AgileScout Beastform json data * Updated TokenHUD to the new v14 * Removed DestroyOnEmpty from consumables * Fixed so that tooltips don't get stuck (#1745) * [Feature] TagTeam Partial Rendering (#1735) * I done did it, I think * Think I fixed the partial rendering bug for gm->player * [V14] 1743 - Damage Update Error (#1746) * Fixed DamageParts causing errors on update * Fixed ActionBaseConfig error when no damage present on the action * Fix removal of damage field * Removed unneccessary default value function for parts --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com> * Simplify effect click event --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com> * Fixed stacking-value pointer event * Set the stacking value in EffectsDisplay to be tabular-nums for monospacing * Made baseEffect.stacking nullable instead of having an enabled property * . * Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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21 changed files with 349 additions and 204 deletions
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@ -151,6 +151,10 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
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});
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});
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htmlElement
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.querySelector('.stacking-change-checkbox')
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?.addEventListener('change', this.stackingChangeToggle.bind(this));
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htmlElement
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.querySelector('.armor-change-checkbox')
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?.addEventListener('change', this.armorChangeToggle.bind(this));
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@ -209,6 +213,16 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
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return partContext;
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}
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stackingChangeToggle(event) {
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const stackingFields = this.document.system.schema.fields.stacking.fields;
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const systemData = {
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stacking: event.target.checked
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? { value: stackingFields.value.initial, max: stackingFields.max.initial }
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: null
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};
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return this.submit({ updateData: { system: systemData } });
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}
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armorChangeToggle(event) {
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if (event.target.checked) {
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this.addArmorChange();
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