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[V14] Effect Stacking (#1667)
* Added the ability for effects to have stacks * Fixed effect stacking * Improved token overlay spacing * Compendium updaetes * Simplify effect click event (#1748) * Fixed a bunch of deprecations * Corrected AgileScout Beastform json data * Updated TokenHUD to the new v14 * Removed DestroyOnEmpty from consumables * Fixed so that tooltips don't get stuck (#1745) * [Feature] TagTeam Partial Rendering (#1735) * I done did it, I think * Think I fixed the partial rendering bug for gm->player * [V14] 1743 - Damage Update Error (#1746) * Fixed DamageParts causing errors on update * Fixed ActionBaseConfig error when no damage present on the action * Fix removal of damage field * Removed unneccessary default value function for parts --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com> * Simplify effect click event --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com> * Fixed stacking-value pointer event * Set the stacking value in EffectsDisplay to be tabular-nums for monospacing * Made baseEffect.stacking nullable instead of having an enabled property * . * Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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@ -153,7 +153,8 @@
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"Config": {
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"rangeDependence": {
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"title": "Range Dependence"
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}
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},
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"stacking": { "title": "Stacking" }
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},
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"RangeDependance": {
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"hint": "Settings for an optional distance at which this effect should activate",
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@ -2987,6 +2988,8 @@
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},
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"EffectsDisplay": {
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"removeThing": "[Right Click] Remove {thing}",
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"increaseStacks": "[Left Click] Increment Stacks",
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"decreaseStacks": "[Right Click] Decrement Stacks",
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"appliedBy": "Applied By: {by}"
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},
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"ItemBrowser": {
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