[V14] Effect Stacking (#1667)

* Added the ability for effects to have stacks

* Fixed effect stacking

* Improved token overlay spacing

* Compendium updaetes

* Simplify effect click event (#1748)

* Fixed a bunch of deprecations

* Corrected AgileScout Beastform json data

* Updated TokenHUD to the new v14

* Removed DestroyOnEmpty from consumables

* Fixed so that tooltips don't get stuck (#1745)

* [Feature] TagTeam Partial Rendering (#1735)

* I done did it, I think

* Think I fixed the partial rendering bug for gm->player

* [V14] 1743 - Damage Update Error (#1746)

* Fixed DamageParts causing errors on update

* Fixed ActionBaseConfig error when no damage present on the action

* Fix removal of damage field

* Removed unneccessary default value function for parts

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Simplify effect click event

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>

* Fixed stacking-value pointer event

* Set the stacking value in EffectsDisplay to be tabular-nums for monospacing

* Made baseEffect.stacking nullable instead of having an enabled property

* .

* Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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WBHarry 2026-03-25 13:54:14 +01:00 committed by GitHub
parent 64ce615116
commit aa1d117c43
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21 changed files with 349 additions and 204 deletions

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@ -153,7 +153,8 @@
"Config": {
"rangeDependence": {
"title": "Range Dependence"
}
},
"stacking": { "title": "Stacking" }
},
"RangeDependance": {
"hint": "Settings for an optional distance at which this effect should activate",
@ -2987,6 +2988,8 @@
},
"EffectsDisplay": {
"removeThing": "[Right Click] Remove {thing}",
"increaseStacks": "[Left Click] Increment Stacks",
"decreaseStacks": "[Right Click] Decrement Stacks",
"appliedBy": "Applied By: {by}"
},
"ItemBrowser": {