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2 changed files with 2 additions and 2 deletions
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@ -58,7 +58,7 @@ export default class DhAutomation extends foundry.abstract.DataModel {
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defeated: new fields.SchemaField({
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defeated: new fields.SchemaField({
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enabled: new fields.BooleanField({
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enabled: new fields.BooleanField({
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required: true,
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required: true,
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initial: false,
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.enabled.label'
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.enabled.label'
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}),
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}),
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overlay: new fields.BooleanField({
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overlay: new fields.BooleanField({
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@ -867,7 +867,7 @@ export default class DhpActor extends Actor {
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async setDeathMoveDefeated(defeatedIconId) {
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async setDeathMoveDefeated(defeatedIconId) {
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const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).defeated;
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const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).defeated;
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const actorDefault = settings[`${this.type}Default`];
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const actorDefault = settings[`${this.type}Default`];
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if (!settings.enabled || !actorDefault || actorDefault === defeatedIconId) return;
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if (!settings.enabled || !settings.enabled || !actorDefault || actorDefault === defeatedIconId) return;
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for (let defeatedId of Object.keys(CONFIG.DH.GENERAL.defeatedConditionChoices)) {
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for (let defeatedId of Object.keys(CONFIG.DH.GENERAL.defeatedConditionChoices)) {
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await this.toggleStatusEffect(defeatedId, { overlay: settings.overlay, active: false });
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await this.toggleStatusEffect(defeatedId, { overlay: settings.overlay, active: false });
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