[Feature] Phase Transform (#1710)

* Added transform action to handle phased adversaries

* Added support for keeping currently marked hitPoints/stress when transforming

* Minor fixes

* Compendium update

* Added consideration for an active combatant
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WBHarry 2026-03-08 14:34:22 +01:00 committed by GitHub
parent f1f5102af1
commit a42d708f15
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16 changed files with 406 additions and 43 deletions

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@ -7,6 +7,7 @@ import EffectAction from './effectAction.mjs';
import HealingAction from './healingAction.mjs';
import MacroAction from './macroAction.mjs';
import SummonAction from './summonAction.mjs';
import TransformAction from './transformAction.mjs';
export const actionsTypes = {
base: BaseAction,
@ -17,5 +18,6 @@ export const actionsTypes = {
summon: SummonAction,
effect: EffectAction,
macro: MacroAction,
beastform: BeastformAction
beastform: BeastformAction,
transform: TransformAction
};