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Added in a temp attack button, because why not
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52484bd818
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7 changed files with 26 additions and 29 deletions
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@ -1,12 +1,8 @@
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import { DualityRollColor } from '../data/settings/Appearance.mjs';
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import DHDualityRoll from "../data/chat-message/dualityRoll.mjs";
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import DHDualityRoll from '../data/chat-message/dualityRoll.mjs';
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export default class DhpChatMessage extends foundry.documents.ChatMessage {
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async renderHTML() {
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if (this.type === 'dualityRoll' || this.type === 'adversaryRoll' || this.type === 'abilityUse') {
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this.content = await foundry.applications.handlebars.renderTemplate(this.content, this.system);
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}
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/* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */
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const html = await super.renderHTML();
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@ -86,9 +86,8 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
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cls.create(msg.toObject());
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}
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static async attackRoll(event, button) {
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const modifier = Number.parseInt(button.dataset.value);
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static async attackRoll() {
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const { modifier, damage, name: attackName } = this.actor.system.attack;
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const { roll, dice, advantageState, modifiers } = await this.actor.diceRoll(
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{ title: `${this.actor.name} - Attack Roll`, value: modifier },
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event.shiftKey
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@ -104,7 +103,7 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
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const cls = getDocumentClass('ChatMessage');
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const systemData = {
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title: button.dataset.name,
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title: attackName,
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origin: this.document.id,
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roll: roll._formula,
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advantageState,
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@ -112,7 +111,7 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
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modifiers: modifiers,
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dice: dice,
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targets: targets,
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damage: { value: button.dataset.damage, type: button.dataset.damageType }
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damage: { value: damage.value, type: damage.type }
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};
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const msg = new cls({
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type: 'adversaryRoll',
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@ -27,8 +27,10 @@ export default class DhpAdversary extends foundry.abstract.TypeDataModel {
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major: new fields.NumberField({ required: true, initial: 0, integer: true }),
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severe: new fields.NumberField({ required: true, initial: 0, integer: true })
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}),
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hitPoints: resourceField(),
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stress: resourceField(),
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resources: new fields.SchemaField({
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hitPoints: resourceField(),
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stress: resourceField()
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}),
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attack: new fields.SchemaField({
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name: new fields.StringField({}),
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modifier: new fields.NumberField({ required: true, integer: true, initial: 0 }),
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@ -346,10 +346,7 @@ export default class DhpActor extends Actor {
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: 0;
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const update = {
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'system.resources.hitPoints.value': Math.min(
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this.system.resources.hitPoints.value + hpDamage,
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this.system.resources.hitPoints.max
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)
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'system.resources.hitPoints.value': Math.max(this.system.resources.hitPoints.value - hpDamage, 0)
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};
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if (game.user.isGM) {
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