mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Fixed datamodel and set up basic template in new style
This commit is contained in:
parent
746e0f239a
commit
52484bd818
11 changed files with 288 additions and 420 deletions
149
lang/en.json
149
lang/en.json
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@ -261,46 +261,54 @@
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"Description": "When an effect makes a creature Restrained, it means they cannot move until this condition is cleared.\nThey can still take actions from their current position."
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}
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},
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"Tiers": {
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"tier1": "Tier 1",
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"tier2": "Tier 2",
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"tier3": "Tier 3",
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"tier4": "Tier 4"
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},
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"Adversary": {
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"Bruiser": {
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"Name": "Bruiser",
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"Description": "Tough adversaries with powerful attacks."
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},
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"Horde": {
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"Name": "Horde",
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"Description": "A Horde represents a number of foes working in a group."
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},
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"Leader": {
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"Name": "Leader",
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"Description": "Adversaries that command and summon other adversaries."
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},
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"Minion": {
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"Name": "Minion",
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"Description": "Basic enemies that are easily dispatched but dangerous in numbers."
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},
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"Ranged": {
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"Name": "Ranged",
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"Description": "Adversaries that attack from a distance."
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},
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"Skulker": {
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"Name": "Skulker",
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"Description": "Adversaries that maneuver and exploit opportunities to ambush their opponents."
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},
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"Social": {
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"Name": "Social",
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"Description": "Adversaries that are primarily interpersonal threats or challenges."
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},
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"Solo": {
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"Name": "Solo",
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"Description": "Designed to present a challenge to a whole party."
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},
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"Standard": {
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"Name": "Standard",
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"Description": "Rank and File adversaries."
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},
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"Support": {
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"Name": "Support",
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"Description": "Enemies that enhance their allies and/or disrupt their opponents."
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"Type": {
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"Bruiser": {
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"label": "Bruiser",
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"Description": "Tough adversaries with powerful attacks."
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},
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"Horde": {
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"label": "Horde",
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"Description": "A Horde represents a number of foes working in a group."
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},
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"Leader": {
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"label": "Leader",
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"Description": "Adversaries that command and summon other adversaries."
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},
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"Minion": {
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"label": "Minion",
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"Description": "Basic enemies that are easily dispatched but dangerous in numbers."
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},
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"Ranged": {
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"label": "Ranged",
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"Description": "Adversaries that attack from a distance."
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},
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"Skulk": {
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"label": "Skulk",
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"Description": "Adversaries that maneuver and exploit opportunities to ambush their opponents."
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},
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"Social": {
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"label": "Social",
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"Description": "Adversaries that are primarily interpersonal threats or challenges."
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},
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"Solo": {
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"label": "Solo",
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"Description": "Designed to present a challenge to a whole party."
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},
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"Standard": {
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"label": "Standard",
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"Description": "Rank and File adversaries."
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},
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"Support": {
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"label": "Support",
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"Description": "Enemies that enhance their allies and/or disrupt their opponents."
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}
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},
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"Trait": {
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"Relentless": {
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@ -999,35 +1007,50 @@
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}
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},
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"Adversary": {
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"Description": "Description",
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"MotivesAndTactics": "Motives & Tactics",
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"Tier": "Tier",
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"Type": "Type",
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"Attack": {
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"Title": "Attack",
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"Modifier": "Attack Modifier",
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"Name": "Name",
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"Range": "Range",
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"Damage": {
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"Title": "Damage",
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"Value": "Value",
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"Type": "Type"
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"FIELDS": {
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"tier": { "label": "Tier" },
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"type": { "label": "Type" },
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"description": { "label": "Description" },
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"motivesAndTactics": { "label": "Motives & Tactics" },
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"difficulty": { "label": "Difficulty" },
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"damageThresholds": {
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"major": { "label": "Major" },
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"severe": { "label": "Severe" }
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},
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"hitPoints": {
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"value": { "label": "Current" },
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"max": { "label": "Max" }
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},
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"stress": {
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"value": { "label": "Current" },
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"max": { "label": "Max" }
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},
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"experiences": {
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"element": {
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"name": { "label": "Name" },
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"value": { "label": "Modifier" }
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}
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},
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"attack": {
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"name": { "label": "Name" },
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"modifier": { "label": "Modifier" },
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"range": { "label": "Range" },
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"damage": {
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"value": { "label": "Damage" },
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"type": { "label": "Damage Type" }
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}
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}
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},
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"Difficulty": "Difficulty",
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"Reaction": "Reaction Roll",
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"DamageThresholds": {
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"Title": "Damage Thresholds",
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"Minor": "Minor",
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"Major": "Major",
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"Severe": "Severe"
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"Tabs": {
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"Main": "Data",
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"Information": "Information"
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},
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"HP": "HP",
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"General": "General",
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"DamageThresholds": "Damage Thresholds",
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"HitPoints": "Hit Points",
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"Stress": "Stress",
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"Experience": "Experience",
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"Experiences": "Experiences",
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"Features": "Features",
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"NewFeature": "New Feature"
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"Attack": "Attack"
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},
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"Environment": {
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"ToneAndFeel": "Tone And feel",
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@ -1,219 +1,12 @@
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// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
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// export class Teest extends DhpApplicationMixin(ActorSheet) {
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// static documentType = "adversary";
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// constructor(options){
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// super(options);
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// this.editMode = false;
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// }
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// /** @override */
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// static get defaultOptions() {
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// return foundry.utils.mergeObject(super.defaultOptions, {
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// classes: ["daggerheart", "sheet", "adversary"],
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// width: 600,
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// height: 'auto',
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// resizable: false,
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// });
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// }
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// async getData() {
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// const context = super.getData();
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// context.config = SYSTEM;
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// context.editMode = this.editMode;
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// context.title = `${this.actor.name} - ${game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.actor.system.type].name)}`;
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// context.data = {
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// description: this.object.system.description,
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// motivesAndTactics: this.object.system.motivesAndTactics.join(', '),
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// tier: this.object.system.tier,
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// type: game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.object.system.type].name),
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// attack: {
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// name: this.object.system.attack.name,
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// attackModifier: this.object.system.attackModifier,
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// range: this.object.system.attack.range ? game.i18n.localize(SYSTEM.GENERAL.range[this.object.system.attack.range].name) : null,
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// damage: {
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// value: this.object.system.attack.damage.value,
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// type: this.object.system.attack.damage.type,
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// typeName: this.object.system.attack.damage.type ? game.i18n.localize(SYSTEM.GENERAL.damageTypes[this.object.system.attack.damage.type].abbreviation).toLowerCase() : null,
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// },
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// },
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// damageThresholds: this.object.system.damageThresholds,
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// difficulty: this.object.system.difficulty,
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// hp: { ...this.object.system.resources.health, lastRowIndex: Math.floor(this.object.system.resources.health.max/5)*5 },
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// stress: { ...this.object.system.resources.stress, lastRowIndex: Math.floor(this.object.system.resources.stress.max/5)*5 },
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// moves: this.object.system.moves,
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// };
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// return context;
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// }
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// async _handleAction(action, event, button) {
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// switch(action){
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// case 'viewMove':
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// await this.viewMove(button);
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// break;
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// case 'addMove':
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// this.addMove();
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// break;
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// case 'removeMove':
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// await this.removeMove(button);
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// break;
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// case 'toggleSlider':
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// this.toggleEditMode();
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// break;
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// case 'addMotive':
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// await this.addMotive();
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// break;
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// case 'removeMotive':
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// await this.removeMotive(button);
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// break;
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// case 'reactionRoll':
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// await this.reactionRoll(event);
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// break;
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// case 'attackRoll':
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// await this.attackRoll(event);
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// break;
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// case 'addExperience':
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// await this.addExperience();
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// break;
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// case 'removeExperience':
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// await this.removeExperience(button);
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// break;
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// case 'toggleHP':
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// await this.toggleHP(button);
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// break;
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// case 'toggleStress':
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// await this.toggleStress(button);
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// break;
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// }
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// }
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// async viewMove(button){
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// const move = await fromUuid(button.dataset.move);
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// move.sheet.render(true);
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// }
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// async addMove(){
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// const result = await this.object.createEmbeddedDocuments("Item", [{
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// name: game.i18n.localize('DAGGERHEART.Sheets.Adversary.NewMove'),
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// type: 'feature',
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// }]);
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// await result[0].sheet.render(true);
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// }
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// async removeMove(button){
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// await this.object.items.find(x => x.uuid === button.dataset.move).delete();
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// }
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// toggleEditMode(){
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// this.editMode = !this.editMode;
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// this.render();
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// }
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// async addMotive(){
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// await this.object.update({ "system.motivesAndTactics": [...this.object.system.motivesAndTactics, ''] });
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// }
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// async removeMotive(button){
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// await this.object.update({ "system.motivesAndTactics": this.object.system.motivesAndTactics.filter((_, index) => index !== Number.parseInt(button.dataset.motive) )});
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// }
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// async reactionRoll(event){
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// const { roll, diceResults, modifiers } = await this.actor.diceRoll({ title: `${this.actor.name} - Reaction Roll`, value: 0 }, event.shiftKey);
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// const cls = getDocumentClass("ChatMessage");
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// const msg = new cls({
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// type: 'adversaryRoll',
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// system: {
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// roll: roll._formula,
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// total: roll._total,
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// modifiers: modifiers,
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// diceResults: diceResults,
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// },
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// content: "systems/daggerheart/templates/chat/adversary-roll.hbs",
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// rolls: [roll]
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// });
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// cls.create(msg.toObject());
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// }
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// async attackRoll(event){
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// const modifier = Number.parseInt(event.currentTarget.dataset.value);
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// const { roll, diceResults, modifiers } = await this.actor.diceRoll({ title: `${this.actor.name} - Attack Roll`, value: modifier }, event.shiftKey);
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// const targets = Array.from(game.user.targets).map(x => ({
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// id: x.id,
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// name: x.actor.name,
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// img: x.actor.img,
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// difficulty: x.actor.system.difficulty,
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// evasion: x.actor.system.evasion,
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// }));
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// const cls = getDocumentClass("ChatMessage");
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// const msg = new cls({
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// type: 'adversaryRoll',
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// system: {
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// roll: roll._formula,
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// total: roll._total,
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// modifiers: modifiers,
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// diceResults: diceResults,
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// targets: targets,
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// damage: { value: event.currentTarget.dataset.damage, type: event.currentTarget.dataset.damageType },
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// },
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// content: "systems/daggerheart/templates/chat/adversary-attack-roll.hbs",
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// rolls: [roll]
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// });
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// cls.create(msg.toObject());
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// }
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// async addExperience(){
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// await this.object.update({ "system.experiences": [...this.object.system.experiences, { name: 'Experience', value: 1 }] });
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// }
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// async removeExperience(button){
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// await this.object.update({ "system.experiences": this.object.system.experiences.filter((_, index) => index !== Number.parseInt(button.dataset.experience) )});
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// }
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// async toggleHP(button){
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// const index = Number.parseInt(button.dataset.index);
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// const newHP = index < this.object.system.resources.health.value ? index : index+1;
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// await this.object.update({ "system.resources.health.value": newHP });
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// }
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// async toggleStress(button){
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// const index = Number.parseInt(button.dataset.index);
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// const newStress = index < this.object.system.resources.stress.value ? index : index+1;
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// await this.object.update({ "system.resources.stress.value": newStress });
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// }
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// }
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import DaggerheartSheet from './daggerheart-sheet.mjs';
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const { ActorSheetV2 } = foundry.applications.sheets;
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export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
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constructor(options = {}) {
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super(options);
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this.editMode = false;
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'sheet', 'adversary'],
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position: { width: 600 },
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classes: ['daggerheart', 'sheet', 'actor', 'dh-style', 'adversary'],
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position: { width: 450, height: 1000 },
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actions: {
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viewMove: this.viewMove,
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addMove: this.addMove,
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removeMove: this.removeMove,
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toggleSlider: this.toggleEditMode,
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addMotive: this.addMotive,
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removeMotive: this.removeMotive,
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reactionRoll: this.reactionRoll,
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attackRoll: this.attackRoll,
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addExperience: this.addExperience,
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@ -229,54 +22,35 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
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};
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static PARTS = {
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form: {
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id: 'feature',
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template: 'systems/daggerheart/templates/sheets/adversary.hbs'
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header: { template: 'systems/daggerheart/templates/sheets/actors/adversary/header.hbs' },
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tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
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main: { template: 'systems/daggerheart/templates/sheets/actors/adversary/main.hbs' },
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information: { template: 'systems/daggerheart/templates/sheets/actors/adversary/information.hbs' }
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};
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static TABS = {
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main: {
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active: true,
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cssClass: '',
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group: 'primary',
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id: 'main',
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icon: null,
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label: 'DAGGERHEART.Sheets.Adversary.Tabs.Main'
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},
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information: {
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active: false,
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cssClass: '',
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group: 'primary',
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id: 'information',
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icon: null,
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label: 'DAGGERHEART.Sheets.Adversary.Tabs.Information'
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}
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.document = this.document;
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context.config = SYSTEM;
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context.editMode = this.editMode;
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context.title = `${this.actor.name} - ${game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.actor.system.type].name)}`;
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context.data = {
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description: this.document.system.description,
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motivesAndTactics: this.document.system.motivesAndTactics.join(', '),
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tier: this.document.system.tier,
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type: game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name),
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attack: {
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name: this.document.system.attack.name,
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attackModifier: this.document.system.attackModifier,
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range: this.document.system.attack.range
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? game.i18n.localize(SYSTEM.GENERAL.range[this.document.system.attack.range].name)
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: null,
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damage: {
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value: this.document.system.attack.damage.value,
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type: this.document.system.attack.damage.type,
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typeName: this.document.system.attack.damage.type
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? game.i18n
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.localize(
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SYSTEM.GENERAL.damageTypes[this.document.system.attack.damage.type].abbreviation
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)
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.toLowerCase()
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: null
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}
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},
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damageThresholds: this.document.system.damageThresholds,
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difficulty: this.document.system.difficulty,
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hp: {
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...this.document.system.resources.health,
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lastRowIndex: Math.floor(this.document.system.resources.health.max / 5) * 5
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},
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stress: {
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...this.document.system.resources.stress,
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lastRowIndex: Math.floor(this.document.system.resources.stress.max / 5) * 5
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},
|
||||
moves: this.document.system.moves
|
||||
};
|
||||
context.tabs = super._getTabs(this.constructor.TABS);
|
||||
|
||||
return context;
|
||||
}
|
||||
|
|
@ -286,43 +60,6 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
this.render();
|
||||
}
|
||||
|
||||
static async viewMove(_, button) {
|
||||
const move = await fromUuid(button.dataset.move);
|
||||
move.sheet.render(true);
|
||||
}
|
||||
|
||||
static async addMove() {
|
||||
const result = await this.document.createEmbeddedDocuments('Item', [
|
||||
{
|
||||
name: game.i18n.localize('DAGGERHEART.Sheets.Adversary.NewMove'),
|
||||
type: 'feature'
|
||||
}
|
||||
]);
|
||||
|
||||
await result[0].sheet.render(true);
|
||||
}
|
||||
|
||||
static async removeMove(_, button) {
|
||||
await this.document.items.find(x => x.uuid === button.dataset.move).delete();
|
||||
}
|
||||
|
||||
static toggleEditMode() {
|
||||
this.editMode = !this.editMode;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async addMotive() {
|
||||
await this.document.update({ 'system.motivesAndTactics': [...this.document.system.motivesAndTactics, ''] });
|
||||
}
|
||||
|
||||
static async removeMotive(button) {
|
||||
await this.document.update({
|
||||
'system.motivesAndTactics': this.document.system.motivesAndTactics.filter(
|
||||
(_, index) => index !== Number.parseInt(button.dataset.motive)
|
||||
)
|
||||
});
|
||||
}
|
||||
|
||||
static async reactionRoll(event) {
|
||||
const { roll, diceResults, modifiers } = await this.actor.diceRoll(
|
||||
{ title: `${this.actor.name} - Reaction Roll`, value: 0 },
|
||||
|
|
|
|||
|
|
@ -82,43 +82,53 @@ export const featureProperties = {
|
|||
|
||||
export const adversaryTypes = {
|
||||
bruiser: {
|
||||
name: 'DAGGERHEART.Adversary.Bruiser.Name',
|
||||
id: 'bruiser',
|
||||
label: 'DAGGERHEART.Adversary.Type.Bruiser.label',
|
||||
description: 'DAGGERHEART.Adversary.Bruiser.Description'
|
||||
},
|
||||
horde: {
|
||||
name: 'DAGGERHEART.Adversary.Horde.Name',
|
||||
id: 'horde',
|
||||
label: 'DAGGERHEART.Adversary.Type.Horde.label',
|
||||
description: 'DAGGERHEART.Adversary.Horde.Description'
|
||||
},
|
||||
leader: {
|
||||
name: 'DAGGERHEART.Adversary.Leader.Name',
|
||||
id: 'leader',
|
||||
label: 'DAGGERHEART.Adversary.Type.Leader.label',
|
||||
description: 'DAGGERHEART.Adversary.Leader.Description'
|
||||
},
|
||||
minion: {
|
||||
name: 'DAGGERHEART.Adversary.Minion.Name',
|
||||
id: 'minion',
|
||||
label: 'DAGGERHEART.Adversary.Type.Minion.label',
|
||||
description: 'DAGGERHEART.Adversary.Minion.Description'
|
||||
},
|
||||
ranged: {
|
||||
name: 'DAGGERHEART.Adversary.Ranged.Name',
|
||||
id: 'ranged',
|
||||
label: 'DAGGERHEART.Adversary.Type.Ranged.label',
|
||||
description: 'DAGGERHEART.Adversary.Ranged.Description'
|
||||
},
|
||||
skulker: {
|
||||
name: 'DAGGERHEART.Adversary.Skulker.Name',
|
||||
description: 'DAGGERHEART.Adversary.Skulker.Description'
|
||||
skulk: {
|
||||
id: 'skulk',
|
||||
label: 'DAGGERHEART.Adversary.Type.Skulk.label',
|
||||
description: 'DAGGERHEART.Adversary.Skulk.Description'
|
||||
},
|
||||
social: {
|
||||
name: 'DAGGERHEART.Adversary.Social.Name',
|
||||
id: 'social',
|
||||
label: 'DAGGERHEART.Adversary.Type.Social.label',
|
||||
description: 'DAGGERHEART.Adversary.Social.Description'
|
||||
},
|
||||
solo: {
|
||||
name: 'DAGGERHEART.Adversary.Solo.Name',
|
||||
id: 'solo',
|
||||
label: 'DAGGERHEART.Adversary.Type.Solo.label',
|
||||
description: 'DAGGERHEART.Adversary.Solo.Description'
|
||||
},
|
||||
standard: {
|
||||
name: 'DAGGERHEART.Adversary.Standard.Name',
|
||||
id: 'standard',
|
||||
label: 'DAGGERHEART.Adversary.Type.Standard.label',
|
||||
description: 'DAGGERHEART.Adversary.Standard.Description'
|
||||
},
|
||||
support: {
|
||||
name: 'DAGGERHEART.Adversary.Support.Name',
|
||||
id: 'support',
|
||||
label: 'DAGGERHEART.Adversary.Type.Support.label',
|
||||
description: 'DAGGERHEART.Adversary.Support.Description'
|
||||
}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,25 +1,30 @@
|
|||
export const range = {
|
||||
melee: {
|
||||
id: 'melee',
|
||||
label: 'DAGGERHEART.Range.melee.name',
|
||||
description: 'DAGGERHEART.Range.melee.description',
|
||||
distance: 1
|
||||
},
|
||||
veryClose: {
|
||||
id: 'veryClose',
|
||||
label: 'DAGGERHEART.Range.veryClose.name',
|
||||
description: 'DAGGERHEART.Range.veryClose.description',
|
||||
distance: 3
|
||||
},
|
||||
close: {
|
||||
id: 'close',
|
||||
label: 'DAGGERHEART.Range.close.name',
|
||||
description: 'DAGGERHEART.Range.close.description',
|
||||
distance: 10
|
||||
},
|
||||
far: {
|
||||
id: 'far',
|
||||
label: 'DAGGERHEART.Range.far.name',
|
||||
description: 'DAGGERHEART.Range.far.description',
|
||||
distance: 20
|
||||
},
|
||||
veryFar: {
|
||||
id: 'veryFar',
|
||||
label: 'DAGGERHEART.Range.veryFar.name',
|
||||
description: 'DAGGERHEART.Range.veryFar.description',
|
||||
distance: 30
|
||||
|
|
@ -175,25 +180,21 @@ export const deathMoves = {
|
|||
};
|
||||
|
||||
export const tiers = {
|
||||
0: {
|
||||
key: 0,
|
||||
id: 'tier0',
|
||||
name: 'DAGGERHEART.General.Tier.0'
|
||||
},
|
||||
1: {
|
||||
key: 1,
|
||||
tier1: {
|
||||
id: 'tier1',
|
||||
name: 'DAGGERHEART.General.Tier.1'
|
||||
label: 'DAGGERHEART.Tiers.tier1'
|
||||
},
|
||||
2: {
|
||||
key: 2,
|
||||
tier2: {
|
||||
id: 'tier2',
|
||||
name: 'DAGGERHEART.General.Tier.2'
|
||||
label: 'DAGGERHEART.Tiers.tier2'
|
||||
},
|
||||
3: {
|
||||
key: 3,
|
||||
tier3: {
|
||||
id: 'tier3',
|
||||
name: 'DAGGERHEART.General.Tier.3'
|
||||
label: 'DAGGERHEART.Tiers.tier3'
|
||||
},
|
||||
tier4: {
|
||||
id: 'tier4',
|
||||
label: 'DAGGERHEART.Tiers.tier4'
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -1,52 +1,58 @@
|
|||
const resourceField = () =>
|
||||
new foundry.data.fields.SchemaField({
|
||||
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
|
||||
max: new foundry.data.fields.NumberField({ initial: 0, integer: true })
|
||||
});
|
||||
|
||||
export default class DhpAdversary extends foundry.abstract.TypeDataModel {
|
||||
static LOCALIZATION_PREFIXES = ['DAGGERHEART.Sheets.Adversary'];
|
||||
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
resources: new fields.SchemaField({
|
||||
health: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
min: new fields.NumberField({ initial: 0, integer: true }),
|
||||
max: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
stress: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
min: new fields.NumberField({ initial: 0, integer: true }),
|
||||
max: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
tier: new fields.StringField({
|
||||
required: true,
|
||||
choices: SYSTEM.GENERAL.tiers,
|
||||
initial: SYSTEM.GENERAL.tiers.tier1.id
|
||||
}),
|
||||
tier: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.tiers), integer: false }),
|
||||
type: new fields.StringField({
|
||||
choices: Object.keys(SYSTEM.ACTOR.adversaryTypes),
|
||||
integer: false,
|
||||
initial: Object.keys(SYSTEM.ACTOR.adversaryTypes).find(x => x === 'standard')
|
||||
required: true,
|
||||
choices: SYSTEM.ACTOR.adversaryTypes,
|
||||
initial: SYSTEM.ACTOR.adversaryTypes.standard.id
|
||||
}),
|
||||
description: new fields.StringField({}),
|
||||
motivesAndTactics: new fields.ArrayField(new fields.StringField({})),
|
||||
attackModifier: new fields.NumberField({ integer: true, nullabe: true, initial: null }),
|
||||
description: new fields.HTMLField(),
|
||||
motivesAndTactics: new fields.HTMLField(),
|
||||
difficulty: new fields.NumberField({ required: true, initial: 1, integer: true }),
|
||||
damageThresholds: new fields.SchemaField({
|
||||
major: new fields.NumberField({ required: true, initial: 0, integer: true }),
|
||||
severe: new fields.NumberField({ required: true, initial: 0, integer: true })
|
||||
}),
|
||||
hitPoints: resourceField(),
|
||||
stress: resourceField(),
|
||||
attack: new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
range: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.range), integer: false }),
|
||||
modifier: new fields.NumberField({ required: true, integer: true, initial: 0 }),
|
||||
range: new fields.StringField({
|
||||
required: true,
|
||||
choices: SYSTEM.GENERAL.range,
|
||||
initial: SYSTEM.GENERAL.range.melee.id
|
||||
}),
|
||||
damage: new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false })
|
||||
value: new fields.StringField(),
|
||||
type: new fields.StringField({
|
||||
required: true,
|
||||
choices: SYSTEM.GENERAL.damageTypes,
|
||||
initial: SYSTEM.GENERAL.damageTypes.physical.id
|
||||
})
|
||||
})
|
||||
}),
|
||||
difficulty: new fields.NumberField({ initial: 1, integer: true }),
|
||||
damageThresholds: new fields.SchemaField({
|
||||
major: new fields.NumberField({ initial: 0, integer: true }),
|
||||
severe: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
experiences: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
id: new fields.StringField({ required: true }),
|
||||
name: new fields.StringField(),
|
||||
value: new fields.NumberField({ integer: true, nullable: true, initial: null })
|
||||
value: new fields.NumberField({ required: true, integer: true, initial: 1 })
|
||||
})
|
||||
)
|
||||
/* Features waiting on pseudo-document data model addition */
|
||||
};
|
||||
}
|
||||
|
||||
get features() {
|
||||
return this.parent.items.filter(x => x.type === 'feature');
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3354,6 +3354,12 @@ div.daggerheart.views.multiclass {
|
|||
grid-template-columns: 1fr 2fr;
|
||||
gap: 10px;
|
||||
}
|
||||
.application.sheet.dh-style fieldset.two-columns.even {
|
||||
grid-template-columns: 1fr 1fr;
|
||||
}
|
||||
.application.sheet.dh-style fieldset.two-columns .full-width {
|
||||
grid-column: span 2;
|
||||
}
|
||||
.application.sheet.dh-style fieldset legend {
|
||||
font-family: 'Montserrat', sans-serif;
|
||||
font-weight: bold;
|
||||
|
|
|
|||
|
|
@ -103,6 +103,14 @@
|
|||
display: grid;
|
||||
grid-template-columns: 1fr 2fr;
|
||||
gap: 10px;
|
||||
|
||||
&.even {
|
||||
grid-template-columns: 1fr 1fr;
|
||||
}
|
||||
|
||||
.full-width {
|
||||
grid-column: span 2;
|
||||
}
|
||||
}
|
||||
|
||||
legend {
|
||||
|
|
|
|||
16
system.json
16
system.json
|
|
@ -163,10 +163,7 @@
|
|||
"name": "Daggerheart",
|
||||
"sorting": "m",
|
||||
"color": "#08718c",
|
||||
"packs": [
|
||||
"adversaries",
|
||||
"environments"
|
||||
],
|
||||
"packs": ["adversaries", "environments"],
|
||||
"folders": [
|
||||
{
|
||||
"name": "Character Options",
|
||||
|
|
@ -186,12 +183,7 @@
|
|||
"name": "Items",
|
||||
"sorting": "m",
|
||||
"color": "#000000",
|
||||
"packs": [
|
||||
"weapons",
|
||||
"armors",
|
||||
"consumables",
|
||||
"general-items"
|
||||
]
|
||||
"packs": ["weapons", "armors", "consumables", "general-items"]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -212,7 +204,9 @@
|
|||
"documentTypes": {
|
||||
"Actor": {
|
||||
"pc": {},
|
||||
"adversary": {},
|
||||
"adversary": {
|
||||
"htmlFields": ["description", "motivesAndTactics"]
|
||||
},
|
||||
"environment": {}
|
||||
},
|
||||
"Item": {
|
||||
|
|
|
|||
9
templates/sheets/actors/adversary/header.hbs
Normal file
9
templates/sheets/actors/adversary/header.hbs
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
<header class='item-card-header'>
|
||||
<img class='profile' src='{{source.img}}' data-action='editImage' data-edit='img' />
|
||||
<div class='item-info'>
|
||||
<h1 class='item-name'><input type='text' name='name' value='{{source.name}}' /></h1>
|
||||
<div class='item-description'>
|
||||
<h3>{{localize 'TYPES.Actor.adversary'}}</h3>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
17
templates/sheets/actors/adversary/information.hbs
Normal file
17
templates/sheets/actors/adversary/information.hbs
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
<section
|
||||
class='tab {{tabs.information.cssClass}} {{tabs.information.id}}'
|
||||
data-tab='{{tabs.information.id}}'
|
||||
data-group='{{tabs.information.group}}'
|
||||
>
|
||||
<fieldset>
|
||||
<legend>{{localize "DAGGERHEART.Sheets.Adversary.Description" }}</legend>
|
||||
|
||||
{{formGroup systemFields.description value=source.system.description}}
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "DAGGERHEART.Sheets.Adversary.MotivesAndTactics" }}</legend>
|
||||
|
||||
{{formGroup systemFields.motivesAndTactics value=source.system.motivesAndTactics}}
|
||||
</fieldset>
|
||||
</section>
|
||||
57
templates/sheets/actors/adversary/main.hbs
Normal file
57
templates/sheets/actors/adversary/main.hbs
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
<section
|
||||
class='tab {{tabs.main.cssClass}} {{tabs.main.id}}'
|
||||
data-tab='{{tabs.main.id}}'
|
||||
data-group='{{tabs.main.group}}'
|
||||
>
|
||||
<fieldset class="two-columns even">
|
||||
<legend>{{localize "DAGGERHEART.Sheets.Adversary.General"}}</legend>
|
||||
|
||||
{{formGroup systemFields.tier value=source.system.tier localize=true}}
|
||||
{{formGroup systemFields.type value=source.system.type localize=true}}
|
||||
<div class="full-width">{{formGroup systemFields.difficulty value=source.system.difficulty}}</div>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "DAGGERHEART.Sheets.Adversary.DamageThresholds"}}</legend>
|
||||
|
||||
{{formGroup systemFields.damageThresholds.fields.major value=source.system.damageThresholds.major}}
|
||||
{{formGroup systemFields.damageThresholds.fields.severe value=source.system.damageThresholds.severe}}
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "DAGGERHEART.Sheets.Adversary.HitPoints"}}</legend>
|
||||
|
||||
{{formGroup systemFields.hitPoints.fields.value value=source.system.hitPoints.value}}
|
||||
{{formGroup systemFields.hitPoints.fields.max value=source.system.hitPoints.max}}
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "DAGGERHEART.Sheets.Adversary.Stress"}}</legend>
|
||||
|
||||
{{formGroup systemFields.stress.fields.value value=source.system.stress.value}}
|
||||
{{formGroup systemFields.stress.fields.max value=source.system.stress.max}}
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "DAGGERHEART.Sheets.Adversary.Experiences"}} <a><i class="fa-solid fa-plus icon-button" data-action="addExperience"></i></a></legend>
|
||||
|
||||
{{#each source.system.experiences}}
|
||||
<fieldset class="one-column">
|
||||
<legend>{{this.name}} <a><i class="fa-solid fa-trash icon-button" data-action="removeExperience" data-experience="{{@key}}"></i></a></legend>
|
||||
|
||||
{{formGroup @root.systemFields.experiences.element.fields.name name=(concat "system.experiences." @key ".name") value=this.name }}
|
||||
{{formGroup @root.systemFields.experiences.element.fields.value name=(concat "system.experiences." @key ".value") value=this.value }}
|
||||
</fieldset>
|
||||
{{/each}}
|
||||
</fieldset>
|
||||
</fieldset>
|
||||
|
||||
<fieldset class="two-columns even">
|
||||
<legend>{{localize "DAGGERHEART.Sheets.Adversary.Attack"}}</legend>
|
||||
|
||||
<div class=full-width>{{formGroup systemFields.attack.fields.name value=source.system.attack.name}}</div>
|
||||
{{formGroup systemFields.attack.fields.modifier value=source.system.attack.modifier}}
|
||||
{{formGroup systemFields.attack.fields.range value=source.system.attack.range localize=true}}
|
||||
{{formGroup systemFields.attack.fields.damage.fields.value value=source.system.attack.damage.value}}
|
||||
{{formGroup systemFields.attack.fields.damage.fields.type value=source.system.attack.damage.type localize=true}}
|
||||
</fieldset>
|
||||
</section>
|
||||
Loading…
Add table
Add a link
Reference in a new issue