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File Structure Rework (#262)
* Restructured all the files * Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less * Restored build/ folder * Mvoed config out form under application * Moved roll.mjs to module/dice and renamed to dhRolls.mjs * Update module/canvas/placeables/_module.mjs Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> * Le massive export update * Removed unncessary import --------- Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
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203 changed files with 1556 additions and 2565 deletions
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@ -1,8 +1,5 @@
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import BaseDataItem from './base.mjs';
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import FormulaField from '../fields/formulaField.mjs';
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import ActionField from '../fields/actionField.mjs';
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import { weaponFeatures } from '../../config/itemConfig.mjs';
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import { actionsTypes } from '../action/_module.mjs';
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export default class DHWeapon extends BaseDataItem {
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/** @inheritDoc */
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@ -27,22 +24,26 @@ export default class DHWeapon extends BaseDataItem {
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//SETTINGS
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secondary: new fields.BooleanField({ initial: false }),
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trait: new fields.StringField({ required: true, choices: SYSTEM.ACTOR.abilities, initial: 'agility' }),
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range: new fields.StringField({ required: true, choices: SYSTEM.GENERAL.range, initial: 'melee' }),
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burden: new fields.StringField({ required: true, choices: SYSTEM.GENERAL.burden, initial: 'oneHanded' }),
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trait: new fields.StringField({ required: true, choices: CONFIG.DH.ACTOR.abilities, initial: 'agility' }),
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range: new fields.StringField({ required: true, choices: CONFIG.DH.GENERAL.range, initial: 'melee' }),
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burden: new fields.StringField({ required: true, choices: CONFIG.DH.GENERAL.burden, initial: 'oneHanded' }),
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//DAMAGE
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damage: new fields.SchemaField({
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dice: new fields.StringField({ choices: SYSTEM.GENERAL.diceTypes, initial: 'd6' }),
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dice: new fields.StringField({ choices: CONFIG.DH.GENERAL.diceTypes, initial: 'd6' }),
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bonus: new fields.NumberField({ nullable: true, initial: null }),
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type: new fields.StringField({
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required: true,
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choices: SYSTEM.GENERAL.damageTypes,
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choices: CONFIG.DH.GENERAL.damageTypes,
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initial: 'physical'
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})
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}),
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features: new fields.ArrayField(
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new fields.SchemaField({
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value: new fields.StringField({ required: true, choices: SYSTEM.ITEM.weaponFeatures, blank: true }),
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value: new fields.StringField({
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required: true,
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choices: CONFIG.DH.ITEM.weaponFeatures,
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blank: true
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}),
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effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
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actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
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})
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@ -68,7 +69,7 @@ export default class DHWeapon extends BaseDataItem {
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}
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for (var feature of added) {
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const featureData = weaponFeatures[feature.value];
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const featureData = CONFIG.DH.ITEM.weaponFeatures[feature.value];
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if (featureData.effects?.length > 0) {
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const embeddedItems = await this.parent.createEmbeddedDocuments('ActiveEffect', [
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{
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@ -81,7 +82,7 @@ export default class DHWeapon extends BaseDataItem {
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}
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if (featureData.actions?.length > 0) {
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const newActions = featureData.actions.map(action => {
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const cls = actionsTypes[action.type];
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const cls = CONFIG.DH.ACTIONS.actionsTypes[action.type];
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return new cls(
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{ ...action, _id: foundry.utils.randomID(), name: game.i18n.localize(action.name) },
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{ parent: this }
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