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* Restructured all the files * Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less * Restored build/ folder * Mvoed config out form under application * Moved roll.mjs to module/dice and renamed to dhRolls.mjs * Update module/canvas/placeables/_module.mjs Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> * Le massive export update * Removed unncessary import --------- Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
97 lines
4.3 KiB
JavaScript
97 lines
4.3 KiB
JavaScript
import BaseDataItem from './base.mjs';
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import ActionField from '../fields/actionField.mjs';
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export default class DHWeapon extends BaseDataItem {
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/** @inheritDoc */
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static get metadata() {
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return foundry.utils.mergeObject(super.metadata, {
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label: 'TYPES.Item.weapon',
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type: 'weapon',
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hasDescription: true,
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isQuantifiable: true,
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isInventoryItem: true,
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hasInitialAction: true
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});
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}
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/** @inheritDoc */
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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tier: new fields.NumberField({ required: true, integer: true, initial: 1, min: 1 }),
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equipped: new fields.BooleanField({ initial: false }),
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//SETTINGS
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secondary: new fields.BooleanField({ initial: false }),
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trait: new fields.StringField({ required: true, choices: CONFIG.DH.ACTOR.abilities, initial: 'agility' }),
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range: new fields.StringField({ required: true, choices: CONFIG.DH.GENERAL.range, initial: 'melee' }),
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burden: new fields.StringField({ required: true, choices: CONFIG.DH.GENERAL.burden, initial: 'oneHanded' }),
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//DAMAGE
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damage: new fields.SchemaField({
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dice: new fields.StringField({ choices: CONFIG.DH.GENERAL.diceTypes, initial: 'd6' }),
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bonus: new fields.NumberField({ nullable: true, initial: null }),
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type: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.damageTypes,
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initial: 'physical'
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})
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}),
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features: new fields.ArrayField(
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new fields.SchemaField({
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value: new fields.StringField({
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required: true,
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choices: CONFIG.DH.ITEM.weaponFeatures,
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blank: true
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}),
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effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
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actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
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})
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),
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actions: new fields.ArrayField(new ActionField())
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};
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}
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async _preUpdate(changes, options, user) {
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const allowed = await super._preUpdate(changes, options, user);
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if (allowed === false) return false;
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if (changes.system.features) {
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const removed = this.features.filter(x => !changes.system.features.includes(x));
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const added = changes.system.features.filter(x => !this.features.includes(x));
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for (var feature of removed) {
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for (var effectId of feature.effectIds) {
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await this.parent.effects.get(effectId).delete();
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}
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changes.system.actions = this.actions.filter(x => !feature.actionIds.includes(x._id));
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}
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for (var feature of added) {
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const featureData = CONFIG.DH.ITEM.weaponFeatures[feature.value];
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if (featureData.effects?.length > 0) {
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const embeddedItems = await this.parent.createEmbeddedDocuments('ActiveEffect', [
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{
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name: game.i18n.localize(featureData.label),
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description: game.i18n.localize(featureData.description),
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changes: featureData.effects.flatMap(x => x.changes)
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}
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]);
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feature.effectIds = embeddedItems.map(x => x.id);
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}
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if (featureData.actions?.length > 0) {
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const newActions = featureData.actions.map(action => {
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const cls = CONFIG.DH.ACTIONS.actionsTypes[action.type];
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return new cls(
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{ ...action, _id: foundry.utils.randomID(), name: game.i18n.localize(action.name) },
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{ parent: this }
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);
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});
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changes.system.actions = [...this.actions, ...newActions];
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feature.actionIds = newActions.map(x => x._id);
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}
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}
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}
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}
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}
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