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File Structure Rework (#262)
* Restructured all the files * Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less * Restored build/ folder * Mvoed config out form under application * Moved roll.mjs to module/dice and renamed to dhRolls.mjs * Update module/canvas/placeables/_module.mjs Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> * Le massive export update * Removed unncessary import --------- Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
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203 changed files with 1556 additions and 2565 deletions
586
module/data/action/baseAction.mjs
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586
module/data/action/baseAction.mjs
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import { DHActionDiceData, DHActionRollData, DHDamageData, DHDamageField } from './actionDice.mjs';
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import DhpActor from '../../documents/actor.mjs';
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import D20RollDialog from '../../applications/dialogs/d20RollDialog.mjs';
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const fields = foundry.data.fields;
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/*
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!!! I'm currently refactoring the whole Action thing, it's a WIP !!!
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*/
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/*
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ToDo
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- Add setting and/or checkbox for cost and damage like
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- Target Check / Target Picker
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- Range Check
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- Area of effect and measurement placement
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- Summon Action create method
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Other
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- Auto use action <= Into Roll
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*/
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export default class DHBaseAction extends foundry.abstract.DataModel {
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static extraSchemas = [];
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static defineSchema() {
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return {
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_id: new fields.DocumentIdField(),
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systemPath: new fields.StringField({ required: true, initial: 'actions' }),
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type: new fields.StringField({ initial: undefined, readonly: true, required: true }),
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name: new fields.StringField({ initial: undefined }),
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description: new fields.HTMLField(),
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img: new fields.FilePathField({ initial: undefined, categories: ['IMAGE'], base64: false }),
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chatDisplay: new fields.BooleanField({ initial: true, label: 'Display in chat' }),
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actionType: new fields.StringField({
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choices: CONFIG.DH.ITEM.actionTypes,
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initial: 'action',
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nullable: true
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}),
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cost: new fields.ArrayField(
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new fields.SchemaField({
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type: new fields.StringField({
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choices: CONFIG.DH.GENERAL.abilityCosts,
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nullable: false,
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required: true,
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initial: 'hope'
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}),
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value: new fields.NumberField({ nullable: true, initial: 1 }),
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scalable: new fields.BooleanField({ initial: false }),
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step: new fields.NumberField({ nullable: true, initial: null })
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})
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),
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uses: new fields.SchemaField({
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value: new fields.NumberField({ nullable: true, initial: null }),
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max: new fields.NumberField({ nullable: true, initial: null }),
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recovery: new fields.StringField({
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choices: CONFIG.DH.GENERAL.refreshTypes,
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initial: null,
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nullable: true
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})
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}),
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range: new fields.StringField({
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choices: CONFIG.DH.GENERAL.range,
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required: false,
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blank: true
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// initial: null
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}),
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...this.defineExtraSchema()
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};
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}
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static defineExtraSchema() {
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const extraFields = {
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damage: new DHDamageField(),
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roll: new fields.EmbeddedDataField(DHActionRollData),
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save: new fields.SchemaField({
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trait: new fields.StringField({
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nullable: true,
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initial: null,
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choices: CONFIG.DH.ACTOR.abilities
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}),
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difficulty: new fields.NumberField({ nullable: true, initial: 10, integer: true, min: 0 }),
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damageMod: new fields.StringField({
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initial: CONFIG.DH.ACTIONS.damageOnSave.none.id,
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choices: CONFIG.DH.ACTIONS.damageOnSave
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})
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}),
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target: new fields.SchemaField({
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type: new fields.StringField({
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choices: CONFIG.DH.ACTIONS.targetTypes,
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initial: CONFIG.DH.ACTIONS.targetTypes.any.id,
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nullable: true,
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initial: null
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}),
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amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
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}),
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effects: new fields.ArrayField( // ActiveEffect
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new fields.SchemaField({
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_id: new fields.DocumentIdField(),
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onSave: new fields.BooleanField({ initial: false })
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})
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),
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healing: new fields.SchemaField({
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type: new fields.StringField({
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choices: CONFIG.DH.GENERAL.healingTypes,
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required: true,
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blank: false,
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initial: CONFIG.DH.GENERAL.healingTypes.hitPoints.id,
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label: 'Healing'
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}),
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resultBased: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.Actions.Settings.ResultBased.label'
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}),
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value: new fields.EmbeddedDataField(DHActionDiceData),
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valueAlt: new fields.EmbeddedDataField(DHActionDiceData)
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}),
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beastform: new fields.SchemaField({
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tierAccess: new fields.SchemaField({
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exact: new fields.NumberField({ integer: true, nullable: true, initial: null })
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})
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})
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},
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extraSchemas = {};
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this.extraSchemas.forEach(s => (extraSchemas[s] = extraFields[s]));
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return extraSchemas;
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}
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prepareData() {}
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get index() {
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return foundry.utils.getProperty(this.parent, this.systemPath).indexOf(this);
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}
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get id() {
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return this._id;
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}
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get item() {
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return this.parent.parent;
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}
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get actor() {
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return this.item instanceof DhpActor
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? this.item
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: this.item?.parent instanceof DhpActor
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? this.item.parent
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: this.item?.actor;
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}
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get chatTemplate() {
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return 'systems/daggerheart/templates/ui/chat/duality-roll.hbs';
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}
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static getRollType(parent) {
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return 'ability';
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}
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static getSourceConfig(parent) {
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const updateSource = {};
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updateSource.img ??= parent?.img ?? parent?.system?.img;
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if (parent?.system?.trait) {
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updateSource['roll'] = {
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type: this.getRollType(parent),
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trait: parent.system.trait
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};
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}
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if (parent?.type === 'weapon' && !!this.schema.fields.damage) {
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updateSource['damage'] = { includeBase: true };
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}
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if (parent?.system?.range) {
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updateSource['range'] = parent?.system?.range;
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}
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return updateSource;
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}
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getRollData(data = {}) {
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const actorData = this.actor.getRollData(false);
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// Remove when included directly in Actor getRollData
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actorData.prof = actorData.proficiency?.value ?? 1;
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actorData.cast = actorData.spellcast?.value ?? 1;
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actorData.result = data.roll?.total ?? 1;
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/* actorData.scale = data.costs?.length
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? data.costs.reduce((a, c) => {
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a[c.type] = c.value;
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return a;
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}, {})
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: 1; */
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actorData.scale = data.costs?.length // Right now only return the first scalable cost.
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? (data.costs.find(c => c.scalable)?.total ?? 1)
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: 1;
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actorData.roll = {};
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return actorData;
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}
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async use(event, ...args) {
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const isFastForward = event.shiftKey || (!this.hasRoll && !this.hasSave);
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// Prepare base Config
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const initConfig = this.initActionConfig(event);
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// let config = this.initActionConfig(event);
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// Prepare Targets
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const targetConfig = this.prepareTarget();
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if (isFastForward && !targetConfig) return ui.notifications.warn('Too many targets selected for that actions.');
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// config = this.prepareTarget(config);
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// Prepare Range
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const rangeConfig = this.prepareRange();
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// config = this.prepareRange(config);
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// Prepare Costs
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const costsConfig = this.prepareCost();
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if (isFastForward && !this.hasCost(costsConfig))
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return ui.notifications.warn("You don't have the resources to use that action.");
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// config = this.prepareUseCost(config)
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// Prepare Uses
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const usesConfig = this.prepareUse();
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if (isFastForward && !this.hasUses(usesConfig))
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return ui.notifications.warn("That action doesn't have remaining uses.");
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// config = this.prepareUseCost(config)
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// Prepare Roll Data
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const actorData = this.getRollData();
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let config = {
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...initConfig,
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targets: targetConfig,
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range: rangeConfig,
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costs: costsConfig,
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uses: usesConfig,
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data: actorData
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};
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if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
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// Display configuration window if necessary
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if (config.dialog?.configure && this.requireConfigurationDialog(config)) {
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config = await D20RollDialog.configure(config);
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if (!config) return;
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}
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if (this.hasRoll) {
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console.log(config);
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const rollConfig = this.prepareRoll(config);
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config.roll = rollConfig;
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config = await this.actor.diceRoll(config);
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if (!config) return;
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}
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if (this.hasSave) {
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/* config.targets.forEach((t) => {
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if(t.hit) {
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const target = game.canvas.tokens.get(t.id),
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actor = target?.actor;
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if(!actor) return;
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actor.saveRoll({
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event,
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title: 'Roll Save',
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roll: {
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trait: this.save.trait,
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difficulty: this.save.difficulty
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},
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dialog: {
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configure: false
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},
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data: actor.getRollData()
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}).then(async (result) => {
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t.saved = result;
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setTimeout(async () => {
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const message = ui.chat.collection.get(config.message.id),
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msgTargets = message.system.targets,
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msgTarget = msgTargets.find(mt => mt.id === t.id);
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msgTarget.saved = result;
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await message.update({'system.targets': msgTargets});
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},100)
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})
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}
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}) */
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}
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if (this.doFollowUp()) {
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if (this.rollDamage) await this.rollDamage(event, config);
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if (this.rollHealing) await this.rollHealing(event, config);
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if (this.trigger) await this.trigger(event, config);
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}
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// Consume resources
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await this.consume(config);
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if (Hooks.call(`${CONFIG.DH.id}.postUseAction`, this, config) === false) return;
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return config;
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}
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/* */
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initActionConfig(event) {
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return {
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event,
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title: this.item.name,
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source: {
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item: this.item._id,
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action: this._id
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},
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dialog: {},
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type: this.type,
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hasDamage: !!this.damage?.parts?.length,
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hasHealing: !!this.healing,
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hasEffect: !!this.effects?.length,
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hasSave: this.hasSave
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};
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}
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requireConfigurationDialog(config) {
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return !config.event.shiftKey && !this.hasRoll && (config.costs?.length || config.uses);
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}
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prepareCost() {
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const costs = this.cost?.length ? foundry.utils.deepClone(this.cost) : [];
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return costs;
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}
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prepareUse() {
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const uses = this.uses?.max ? foundry.utils.deepClone(this.uses) : null;
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if (uses && !uses.value) uses.value = 0;
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return uses;
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}
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prepareTarget() {
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let targets;
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if (this.target?.type === CONFIG.DH.ACTIONS.targetTypes.self.id)
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targets = this.constructor.formatTarget(this.actor.token ?? this.actor.prototypeToken);
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targets = Array.from(game.user.targets);
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// foundry.CONST.TOKEN_DISPOSITIONS.FRIENDLY
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if (this.target?.type && this.target.type !== CONFIG.DH.ACTIONS.targetTypes.any.id) {
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targets = targets.filter(t => this.isTargetFriendly(t));
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if (this.target.amount && targets.length > this.target.amount) targets = [];
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}
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targets = targets.map(t => this.constructor.formatTarget(t));
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return targets;
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}
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prepareRange() {
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const range = this.range ?? null;
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return range;
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}
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prepareRoll() {
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const roll = {
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modifiers: [],
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trait: this.roll?.trait,
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label: 'Attack',
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type: this.actionType,
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difficulty: this.roll?.difficulty,
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formula: this.roll.getFormula(),
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bonus: this.roll.bonus,
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advantage: CONFIG.DH.ACTIONS.advandtageState[this.roll.advState].value
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};
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if (this.roll?.type === 'diceSet') roll.lite = true;
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return roll;
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}
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doFollowUp(config) {
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return !this.hasRoll;
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}
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async consume(config) {
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const resources = config.costs
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.filter(c => c.enabled !== false)
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.map(c => {
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return { type: c.type, value: (c.total ?? c.value) * -1 };
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});
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await this.actor.modifyResource(resources);
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if (config.uses?.enabled) {
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const newActions = foundry.utils.getProperty(this.item.system, this.systemPath).map(x => x.toObject());
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newActions[this.index].uses.value++;
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await this.item.update({ [`system.${this.systemPath}`]: newActions });
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}
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}
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/* */
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/* ROLL */
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get hasRoll() {
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return !!this.roll?.type || !!this.roll?.bonus;
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}
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/* ROLL */
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/* SAVE */
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get hasSave() {
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return !!this.save?.trait;
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}
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/* SAVE */
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/* COST */
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getRealCosts(costs) {
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const realCosts = costs?.length ? costs.filter(c => c.enabled) : [];
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return realCosts;
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}
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calcCosts(costs) {
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return costs.map(c => {
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c.scale = c.scale ?? 1;
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c.step = c.step ?? 1;
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c.total = c.value * c.scale * c.step;
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c.enabled = c.hasOwnProperty('enabled') ? c.enabled : true;
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return c;
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});
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}
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hasCost(costs) {
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const realCosts = this.getRealCosts(costs),
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hasFearCost = realCosts.findIndex(c => c.type === 'fear');
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if (hasFearCost > -1) {
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const fearCost = realCosts.splice(hasFearCost, 1);
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if (
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!game.user.isGM ||
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fearCost[0].total > game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear)
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)
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return false;
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}
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return realCosts.reduce(
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(a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value),
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true
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);
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}
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/* COST */
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/* USES */
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calcUses(uses) {
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if (!uses) return null;
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return {
|
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...uses,
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enabled: uses.hasOwnProperty('enabled') ? uses.enabled : true
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};
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}
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hasUses(uses) {
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if (!uses) return true;
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return (uses.hasOwnProperty('enabled') && !uses.enabled) || uses.value + 1 <= uses.max;
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}
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/* USES */
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/* TARGET */
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isTargetFriendly(target) {
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const actorDisposition = this.actor.token
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? this.actor.token.disposition
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: this.actor.prototypeToken.disposition,
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targetDisposition = target.document.disposition;
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return (
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(this.target.type === CONFIG.DH.ACTIONS.targetTypes.friendly.id &&
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actorDisposition === targetDisposition) ||
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(this.target.type === CONFIG.DH.ACTIONS.targetTypes.hostile.id &&
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actorDisposition + targetDisposition === 0)
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);
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}
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static formatTarget(actor) {
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return {
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id: actor.id,
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actorId: actor.actor.uuid,
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name: actor.actor.name,
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img: actor.actor.img,
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difficulty: actor.actor.system.difficulty,
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evasion: actor.actor.system.evasion?.total
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};
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}
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/* TARGET */
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/* RANGE */
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/* RANGE */
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/* EFFECTS */
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async applyEffects(event, data, targets) {
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targets ??= data.system.targets;
|
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if (!this.effects?.length || !targets.length) return;
|
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let effects = this.effects;
|
||||
targets.forEach(async token => {
|
||||
if (!token.hit && !force) return;
|
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if (this.hasSave && token.saved.success === true) {
|
||||
effects = this.effects.filter(e => e.onSave === true);
|
||||
}
|
||||
if (!effects.length) return;
|
||||
effects.forEach(async e => {
|
||||
const actor = canvas.tokens.get(token.id)?.actor,
|
||||
effect = this.item.effects.get(e._id);
|
||||
if (!actor || !effect) return;
|
||||
await this.applyEffect(effect, actor);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
async applyEffect(effect, actor) {
|
||||
// Enable an existing effect on the target if it originated from this effect
|
||||
const existingEffect = actor.effects.find(e => e.origin === origin.uuid);
|
||||
if (existingEffect) {
|
||||
return existingEffect.update(
|
||||
foundry.utils.mergeObject({
|
||||
...effect.constructor.getInitialDuration(),
|
||||
disabled: false
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
// Otherwise, create a new effect on the target
|
||||
const effectData = foundry.utils.mergeObject({
|
||||
...effect.toObject(),
|
||||
disabled: false,
|
||||
transfer: false,
|
||||
origin: origin.uuid
|
||||
});
|
||||
await ActiveEffect.implementation.create(effectData, { parent: actor });
|
||||
}
|
||||
/* EFFECTS */
|
||||
|
||||
/* SAVE */
|
||||
async rollSave(target, event, message) {
|
||||
if (!target?.actor) return;
|
||||
return target.actor
|
||||
.diceRoll({
|
||||
event,
|
||||
title: 'Roll Save',
|
||||
roll: {
|
||||
trait: this.save.trait,
|
||||
difficulty: this.save.difficulty,
|
||||
type: 'reaction'
|
||||
},
|
||||
data: target.actor.getRollData()
|
||||
})
|
||||
.then(async result => {
|
||||
if (result)
|
||||
this.updateChatMessage(message, target.id, {
|
||||
result: result.roll.total,
|
||||
success: result.roll.success
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
async updateChatMessage(message, targetId, changes, chain = true) {
|
||||
setTimeout(async () => {
|
||||
const chatMessage = ui.chat.collection.get(message._id),
|
||||
msgTargets = chatMessage.system.targets,
|
||||
msgTarget = msgTargets.find(mt => mt.id === targetId);
|
||||
msgTarget.saved = changes;
|
||||
await chatMessage.update({ 'system.targets': msgTargets });
|
||||
}, 100);
|
||||
if (chain) {
|
||||
if (message.system.source.message)
|
||||
this.updateChatMessage(ui.chat.collection.get(message.system.source.message), targetId, changes, false);
|
||||
const relatedChatMessages = ui.chat.collection.filter(c => c.system.source.message === message._id);
|
||||
relatedChatMessages.forEach(c => {
|
||||
this.updateChatMessage(c, targetId, changes, false);
|
||||
});
|
||||
}
|
||||
}
|
||||
/* SAVE */
|
||||
|
||||
async toChat(origin) {
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
title: game.i18n.localize('DAGGERHEART.ActionType.action'),
|
||||
origin: origin,
|
||||
img: this.img,
|
||||
name: this.name,
|
||||
description: this.description,
|
||||
actions: []
|
||||
};
|
||||
const msg = new cls({
|
||||
type: 'abilityUse',
|
||||
user: game.user.id,
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/chat/ability-use.hbs',
|
||||
systemData
|
||||
)
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue