daggerheart/module/data/action/baseAction.mjs
WBHarry 9d76405221
File Structure Rework (#262)
* Restructured all the files

* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less

* Restored build/ folder

* Mvoed config out form under application

* Moved roll.mjs to module/dice and renamed to dhRolls.mjs

* Update module/canvas/placeables/_module.mjs

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>

* Le massive export update

* Removed unncessary import

---------

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
2025-07-05 00:26:33 +02:00

586 lines
20 KiB
JavaScript

import { DHActionDiceData, DHActionRollData, DHDamageData, DHDamageField } from './actionDice.mjs';
import DhpActor from '../../documents/actor.mjs';
import D20RollDialog from '../../applications/dialogs/d20RollDialog.mjs';
const fields = foundry.data.fields;
/*
!!! I'm currently refactoring the whole Action thing, it's a WIP !!!
*/
/*
ToDo
- Add setting and/or checkbox for cost and damage like
- Target Check / Target Picker
- Range Check
- Area of effect and measurement placement
- Summon Action create method
Other
- Auto use action <= Into Roll
*/
export default class DHBaseAction extends foundry.abstract.DataModel {
static extraSchemas = [];
static defineSchema() {
return {
_id: new fields.DocumentIdField(),
systemPath: new fields.StringField({ required: true, initial: 'actions' }),
type: new fields.StringField({ initial: undefined, readonly: true, required: true }),
name: new fields.StringField({ initial: undefined }),
description: new fields.HTMLField(),
img: new fields.FilePathField({ initial: undefined, categories: ['IMAGE'], base64: false }),
chatDisplay: new fields.BooleanField({ initial: true, label: 'Display in chat' }),
actionType: new fields.StringField({
choices: CONFIG.DH.ITEM.actionTypes,
initial: 'action',
nullable: true
}),
cost: new fields.ArrayField(
new fields.SchemaField({
type: new fields.StringField({
choices: CONFIG.DH.GENERAL.abilityCosts,
nullable: false,
required: true,
initial: 'hope'
}),
value: new fields.NumberField({ nullable: true, initial: 1 }),
scalable: new fields.BooleanField({ initial: false }),
step: new fields.NumberField({ nullable: true, initial: null })
})
),
uses: new fields.SchemaField({
value: new fields.NumberField({ nullable: true, initial: null }),
max: new fields.NumberField({ nullable: true, initial: null }),
recovery: new fields.StringField({
choices: CONFIG.DH.GENERAL.refreshTypes,
initial: null,
nullable: true
})
}),
range: new fields.StringField({
choices: CONFIG.DH.GENERAL.range,
required: false,
blank: true
// initial: null
}),
...this.defineExtraSchema()
};
}
static defineExtraSchema() {
const extraFields = {
damage: new DHDamageField(),
roll: new fields.EmbeddedDataField(DHActionRollData),
save: new fields.SchemaField({
trait: new fields.StringField({
nullable: true,
initial: null,
choices: CONFIG.DH.ACTOR.abilities
}),
difficulty: new fields.NumberField({ nullable: true, initial: 10, integer: true, min: 0 }),
damageMod: new fields.StringField({
initial: CONFIG.DH.ACTIONS.damageOnSave.none.id,
choices: CONFIG.DH.ACTIONS.damageOnSave
})
}),
target: new fields.SchemaField({
type: new fields.StringField({
choices: CONFIG.DH.ACTIONS.targetTypes,
initial: CONFIG.DH.ACTIONS.targetTypes.any.id,
nullable: true,
initial: null
}),
amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
}),
effects: new fields.ArrayField( // ActiveEffect
new fields.SchemaField({
_id: new fields.DocumentIdField(),
onSave: new fields.BooleanField({ initial: false })
})
),
healing: new fields.SchemaField({
type: new fields.StringField({
choices: CONFIG.DH.GENERAL.healingTypes,
required: true,
blank: false,
initial: CONFIG.DH.GENERAL.healingTypes.hitPoints.id,
label: 'Healing'
}),
resultBased: new fields.BooleanField({
initial: false,
label: 'DAGGERHEART.Actions.Settings.ResultBased.label'
}),
value: new fields.EmbeddedDataField(DHActionDiceData),
valueAlt: new fields.EmbeddedDataField(DHActionDiceData)
}),
beastform: new fields.SchemaField({
tierAccess: new fields.SchemaField({
exact: new fields.NumberField({ integer: true, nullable: true, initial: null })
})
})
},
extraSchemas = {};
this.extraSchemas.forEach(s => (extraSchemas[s] = extraFields[s]));
return extraSchemas;
}
prepareData() {}
get index() {
return foundry.utils.getProperty(this.parent, this.systemPath).indexOf(this);
}
get id() {
return this._id;
}
get item() {
return this.parent.parent;
}
get actor() {
return this.item instanceof DhpActor
? this.item
: this.item?.parent instanceof DhpActor
? this.item.parent
: this.item?.actor;
}
get chatTemplate() {
return 'systems/daggerheart/templates/ui/chat/duality-roll.hbs';
}
static getRollType(parent) {
return 'ability';
}
static getSourceConfig(parent) {
const updateSource = {};
updateSource.img ??= parent?.img ?? parent?.system?.img;
if (parent?.system?.trait) {
updateSource['roll'] = {
type: this.getRollType(parent),
trait: parent.system.trait
};
}
if (parent?.type === 'weapon' && !!this.schema.fields.damage) {
updateSource['damage'] = { includeBase: true };
}
if (parent?.system?.range) {
updateSource['range'] = parent?.system?.range;
}
return updateSource;
}
getRollData(data = {}) {
const actorData = this.actor.getRollData(false);
// Remove when included directly in Actor getRollData
actorData.prof = actorData.proficiency?.value ?? 1;
actorData.cast = actorData.spellcast?.value ?? 1;
actorData.result = data.roll?.total ?? 1;
/* actorData.scale = data.costs?.length
? data.costs.reduce((a, c) => {
a[c.type] = c.value;
return a;
}, {})
: 1; */
actorData.scale = data.costs?.length // Right now only return the first scalable cost.
? (data.costs.find(c => c.scalable)?.total ?? 1)
: 1;
actorData.roll = {};
return actorData;
}
async use(event, ...args) {
const isFastForward = event.shiftKey || (!this.hasRoll && !this.hasSave);
// Prepare base Config
const initConfig = this.initActionConfig(event);
// let config = this.initActionConfig(event);
// Prepare Targets
const targetConfig = this.prepareTarget();
if (isFastForward && !targetConfig) return ui.notifications.warn('Too many targets selected for that actions.');
// config = this.prepareTarget(config);
// Prepare Range
const rangeConfig = this.prepareRange();
// config = this.prepareRange(config);
// Prepare Costs
const costsConfig = this.prepareCost();
if (isFastForward && !this.hasCost(costsConfig))
return ui.notifications.warn("You don't have the resources to use that action.");
// config = this.prepareUseCost(config)
// Prepare Uses
const usesConfig = this.prepareUse();
if (isFastForward && !this.hasUses(usesConfig))
return ui.notifications.warn("That action doesn't have remaining uses.");
// config = this.prepareUseCost(config)
// Prepare Roll Data
const actorData = this.getRollData();
let config = {
...initConfig,
targets: targetConfig,
range: rangeConfig,
costs: costsConfig,
uses: usesConfig,
data: actorData
};
if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
// Display configuration window if necessary
if (config.dialog?.configure && this.requireConfigurationDialog(config)) {
config = await D20RollDialog.configure(config);
if (!config) return;
}
if (this.hasRoll) {
console.log(config);
const rollConfig = this.prepareRoll(config);
config.roll = rollConfig;
config = await this.actor.diceRoll(config);
if (!config) return;
}
if (this.hasSave) {
/* config.targets.forEach((t) => {
if(t.hit) {
const target = game.canvas.tokens.get(t.id),
actor = target?.actor;
if(!actor) return;
actor.saveRoll({
event,
title: 'Roll Save',
roll: {
trait: this.save.trait,
difficulty: this.save.difficulty
},
dialog: {
configure: false
},
data: actor.getRollData()
}).then(async (result) => {
t.saved = result;
setTimeout(async () => {
const message = ui.chat.collection.get(config.message.id),
msgTargets = message.system.targets,
msgTarget = msgTargets.find(mt => mt.id === t.id);
msgTarget.saved = result;
await message.update({'system.targets': msgTargets});
},100)
})
}
}) */
}
if (this.doFollowUp()) {
if (this.rollDamage) await this.rollDamage(event, config);
if (this.rollHealing) await this.rollHealing(event, config);
if (this.trigger) await this.trigger(event, config);
}
// Consume resources
await this.consume(config);
if (Hooks.call(`${CONFIG.DH.id}.postUseAction`, this, config) === false) return;
return config;
}
/* */
initActionConfig(event) {
return {
event,
title: this.item.name,
source: {
item: this.item._id,
action: this._id
},
dialog: {},
type: this.type,
hasDamage: !!this.damage?.parts?.length,
hasHealing: !!this.healing,
hasEffect: !!this.effects?.length,
hasSave: this.hasSave
};
}
requireConfigurationDialog(config) {
return !config.event.shiftKey && !this.hasRoll && (config.costs?.length || config.uses);
}
prepareCost() {
const costs = this.cost?.length ? foundry.utils.deepClone(this.cost) : [];
return costs;
}
prepareUse() {
const uses = this.uses?.max ? foundry.utils.deepClone(this.uses) : null;
if (uses && !uses.value) uses.value = 0;
return uses;
}
prepareTarget() {
let targets;
if (this.target?.type === CONFIG.DH.ACTIONS.targetTypes.self.id)
targets = this.constructor.formatTarget(this.actor.token ?? this.actor.prototypeToken);
targets = Array.from(game.user.targets);
// foundry.CONST.TOKEN_DISPOSITIONS.FRIENDLY
if (this.target?.type && this.target.type !== CONFIG.DH.ACTIONS.targetTypes.any.id) {
targets = targets.filter(t => this.isTargetFriendly(t));
if (this.target.amount && targets.length > this.target.amount) targets = [];
}
targets = targets.map(t => this.constructor.formatTarget(t));
return targets;
}
prepareRange() {
const range = this.range ?? null;
return range;
}
prepareRoll() {
const roll = {
modifiers: [],
trait: this.roll?.trait,
label: 'Attack',
type: this.actionType,
difficulty: this.roll?.difficulty,
formula: this.roll.getFormula(),
bonus: this.roll.bonus,
advantage: CONFIG.DH.ACTIONS.advandtageState[this.roll.advState].value
};
if (this.roll?.type === 'diceSet') roll.lite = true;
return roll;
}
doFollowUp(config) {
return !this.hasRoll;
}
async consume(config) {
const resources = config.costs
.filter(c => c.enabled !== false)
.map(c => {
return { type: c.type, value: (c.total ?? c.value) * -1 };
});
await this.actor.modifyResource(resources);
if (config.uses?.enabled) {
const newActions = foundry.utils.getProperty(this.item.system, this.systemPath).map(x => x.toObject());
newActions[this.index].uses.value++;
await this.item.update({ [`system.${this.systemPath}`]: newActions });
}
}
/* */
/* ROLL */
get hasRoll() {
return !!this.roll?.type || !!this.roll?.bonus;
}
/* ROLL */
/* SAVE */
get hasSave() {
return !!this.save?.trait;
}
/* SAVE */
/* COST */
getRealCosts(costs) {
const realCosts = costs?.length ? costs.filter(c => c.enabled) : [];
return realCosts;
}
calcCosts(costs) {
return costs.map(c => {
c.scale = c.scale ?? 1;
c.step = c.step ?? 1;
c.total = c.value * c.scale * c.step;
c.enabled = c.hasOwnProperty('enabled') ? c.enabled : true;
return c;
});
}
hasCost(costs) {
const realCosts = this.getRealCosts(costs),
hasFearCost = realCosts.findIndex(c => c.type === 'fear');
if (hasFearCost > -1) {
const fearCost = realCosts.splice(hasFearCost, 1);
if (
!game.user.isGM ||
fearCost[0].total > game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear)
)
return false;
}
return realCosts.reduce(
(a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value),
true
);
}
/* COST */
/* USES */
calcUses(uses) {
if (!uses) return null;
return {
...uses,
enabled: uses.hasOwnProperty('enabled') ? uses.enabled : true
};
}
hasUses(uses) {
if (!uses) return true;
return (uses.hasOwnProperty('enabled') && !uses.enabled) || uses.value + 1 <= uses.max;
}
/* USES */
/* TARGET */
isTargetFriendly(target) {
const actorDisposition = this.actor.token
? this.actor.token.disposition
: this.actor.prototypeToken.disposition,
targetDisposition = target.document.disposition;
return (
(this.target.type === CONFIG.DH.ACTIONS.targetTypes.friendly.id &&
actorDisposition === targetDisposition) ||
(this.target.type === CONFIG.DH.ACTIONS.targetTypes.hostile.id &&
actorDisposition + targetDisposition === 0)
);
}
static formatTarget(actor) {
return {
id: actor.id,
actorId: actor.actor.uuid,
name: actor.actor.name,
img: actor.actor.img,
difficulty: actor.actor.system.difficulty,
evasion: actor.actor.system.evasion?.total
};
}
/* TARGET */
/* RANGE */
/* RANGE */
/* EFFECTS */
async applyEffects(event, data, targets) {
targets ??= data.system.targets;
if (!this.effects?.length || !targets.length) return;
let effects = this.effects;
targets.forEach(async token => {
if (!token.hit && !force) return;
if (this.hasSave && token.saved.success === true) {
effects = this.effects.filter(e => e.onSave === true);
}
if (!effects.length) return;
effects.forEach(async e => {
const actor = canvas.tokens.get(token.id)?.actor,
effect = this.item.effects.get(e._id);
if (!actor || !effect) return;
await this.applyEffect(effect, actor);
});
});
}
async applyEffect(effect, actor) {
// Enable an existing effect on the target if it originated from this effect
const existingEffect = actor.effects.find(e => e.origin === origin.uuid);
if (existingEffect) {
return existingEffect.update(
foundry.utils.mergeObject({
...effect.constructor.getInitialDuration(),
disabled: false
})
);
}
// Otherwise, create a new effect on the target
const effectData = foundry.utils.mergeObject({
...effect.toObject(),
disabled: false,
transfer: false,
origin: origin.uuid
});
await ActiveEffect.implementation.create(effectData, { parent: actor });
}
/* EFFECTS */
/* SAVE */
async rollSave(target, event, message) {
if (!target?.actor) return;
return target.actor
.diceRoll({
event,
title: 'Roll Save',
roll: {
trait: this.save.trait,
difficulty: this.save.difficulty,
type: 'reaction'
},
data: target.actor.getRollData()
})
.then(async result => {
if (result)
this.updateChatMessage(message, target.id, {
result: result.roll.total,
success: result.roll.success
});
});
}
async updateChatMessage(message, targetId, changes, chain = true) {
setTimeout(async () => {
const chatMessage = ui.chat.collection.get(message._id),
msgTargets = chatMessage.system.targets,
msgTarget = msgTargets.find(mt => mt.id === targetId);
msgTarget.saved = changes;
await chatMessage.update({ 'system.targets': msgTargets });
}, 100);
if (chain) {
if (message.system.source.message)
this.updateChatMessage(ui.chat.collection.get(message.system.source.message), targetId, changes, false);
const relatedChatMessages = ui.chat.collection.filter(c => c.system.source.message === message._id);
relatedChatMessages.forEach(c => {
this.updateChatMessage(c, targetId, changes, false);
});
}
}
/* SAVE */
async toChat(origin) {
const cls = getDocumentClass('ChatMessage');
const systemData = {
title: game.i18n.localize('DAGGERHEART.ActionType.action'),
origin: origin,
img: this.img,
name: this.name,
description: this.description,
actions: []
};
const msg = new cls({
type: 'abilityUse',
user: game.user.id,
system: systemData,
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/ability-use.hbs',
systemData
)
});
cls.create(msg.toObject());
}
}