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File Structure Rework (#262)
* Restructured all the files * Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less * Restored build/ folder * Mvoed config out form under application * Moved roll.mjs to module/dice and renamed to dhRolls.mjs * Update module/canvas/placeables/_module.mjs Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> * Le massive export update * Removed unncessary import --------- Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
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203 changed files with 1556 additions and 2565 deletions
1
module/canvas/_module.mjs
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1
module/canvas/_module.mjs
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export * as placeables from './placeables/_module.mjs';
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3
module/canvas/placeables/_module.mjs
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module/canvas/placeables/_module.mjs
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export { default as DhMeasuredTemplate } from './measuredTemplate.mjs';
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export { default as DhRuler } from './ruler.mjs';
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export { default as DhTokenRuler } from './tokenRuler.mjs';
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38
module/canvas/placeables/measuredTemplate.mjs
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module/canvas/placeables/measuredTemplate.mjs
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export default class DhMeasuredTemplate extends foundry.canvas.placeables.MeasuredTemplate {
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_refreshRulerText() {
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super._refreshRulerText();
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const rangeMeasurementSettings = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.RangeMeasurement
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);
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if (rangeMeasurementSettings.enabled) {
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const splitRulerText = this.ruler.text.split(' ');
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if (splitRulerText.length > 0) {
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const rulerValue = Number(splitRulerText[0]);
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const vagueLabel = this.constructor.getDistanceLabel(rulerValue, rangeMeasurementSettings);
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this.ruler.text = vagueLabel;
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}
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}
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}
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static getDistanceLabel(distance, settings) {
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if (distance <= settings.melee) {
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return game.i18n.localize('DAGGERHEART.Range.melee.name');
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}
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if (distance <= settings.veryClose) {
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return game.i18n.localize('DAGGERHEART.Range.veryClose.name');
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}
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if (distance <= settings.close) {
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return game.i18n.localize('DAGGERHEART.Range.close.name');
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}
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if (distance <= settings.far) {
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return game.i18n.localize('DAGGERHEART.Range.far.name');
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}
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if (distance <= settings.veryFar) {
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return game.i18n.localize('DAGGERHEART.Range.veryFar.name');
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}
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return '';
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}
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}
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18
module/canvas/placeables/ruler.mjs
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module/canvas/placeables/ruler.mjs
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import DhMeasuredTemplate from '../placeables/measuredTemplate.mjs';
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export default class DhpRuler extends foundry.canvas.interaction.Ruler {
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_getWaypointLabelContext(waypoint, state) {
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const context = super._getWaypointLabelContext(waypoint, state);
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if (!context) return;
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const range = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.RangeMeasurement);
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if (range.enabled) {
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const distance = DhMeasuredTemplate.getDistanceLabel(waypoint.measurement.distance.toNearest(0.01), range);
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context.cost = { total: distance, units: null };
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context.distance = { total: distance, units: null };
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}
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return context;
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}
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}
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18
module/canvas/placeables/tokenRuler.mjs
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module/canvas/placeables/tokenRuler.mjs
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import DhMeasuredTemplate from '../placeables/measuredTemplate.mjs';
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export default class DhpTokenRuler extends foundry.canvas.placeables.tokens.TokenRuler {
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_getWaypointLabelContext(waypoint, state) {
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const context = super._getWaypointLabelContext(waypoint, state);
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if (!context) return;
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const range = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.RangeMeasurement);
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if (range.enabled) {
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const distance = DhMeasuredTemplate.getDistanceLabel(waypoint.measurement.distance.toNearest(0.01), range);
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context.cost = { total: distance, units: null };
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context.distance = { total: distance, units: null };
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}
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return context;
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}
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}
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