daggerheart/module/canvas/placeables/measuredTemplate.mjs
WBHarry 9d76405221
File Structure Rework (#262)
* Restructured all the files

* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less

* Restored build/ folder

* Mvoed config out form under application

* Moved roll.mjs to module/dice and renamed to dhRolls.mjs

* Update module/canvas/placeables/_module.mjs

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>

* Le massive export update

* Removed unncessary import

---------

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
2025-07-05 00:26:33 +02:00

38 lines
1.4 KiB
JavaScript

export default class DhMeasuredTemplate extends foundry.canvas.placeables.MeasuredTemplate {
_refreshRulerText() {
super._refreshRulerText();
const rangeMeasurementSettings = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.RangeMeasurement
);
if (rangeMeasurementSettings.enabled) {
const splitRulerText = this.ruler.text.split(' ');
if (splitRulerText.length > 0) {
const rulerValue = Number(splitRulerText[0]);
const vagueLabel = this.constructor.getDistanceLabel(rulerValue, rangeMeasurementSettings);
this.ruler.text = vagueLabel;
}
}
}
static getDistanceLabel(distance, settings) {
if (distance <= settings.melee) {
return game.i18n.localize('DAGGERHEART.Range.melee.name');
}
if (distance <= settings.veryClose) {
return game.i18n.localize('DAGGERHEART.Range.veryClose.name');
}
if (distance <= settings.close) {
return game.i18n.localize('DAGGERHEART.Range.close.name');
}
if (distance <= settings.far) {
return game.i18n.localize('DAGGERHEART.Range.far.name');
}
if (distance <= settings.veryFar) {
return game.i18n.localize('DAGGERHEART.Range.veryFar.name');
}
return '';
}
}