[Feature] Death moves and Fate rolls (#1463)

* Update the death move descriptions

* Renamed to DhDeathMove

* Partial Fate Roll creation and Fate Roll Enricher (/fr)

* Hide stuff not required for fate roll

* Hide formula display; code removal; start to add Fear die as a choice for Fate roll

* Fix chat message display; start moving towards supporting Hope and Fear for Fate roll

* /fr now supports type=X, where X is Hope or Fear, if not supplied, defaults to Hope

* Fixed DSN rolling; removed console messages; chat message clean up

* Add localisation entry

* Trying to sort out the button for the fate roll

* Style the fate message based on Hope/Fear colors.

* Partial improvement on the fate template buttons - chat display is correct, but the roll dialog is wrong

* Fixed enricher button; localization fixes; debug cleanup

* Error checking for the fate type parsing in all potential problem locations

* Added localization for the fate type parsing error

* Start on Avoid Death death move

* debug stuff

* More death moves setup/testing

* Avoid fate scars update in place, with scars migrating to an integer value.

* Remove some debug code; add Blaze Of Glory shell

* Start on Guaranteed Critical for Blaze of Glory

* Partial implementation of Blaze of Glory

* Dice/critical checks/tests

* Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code

* Remove debug

* Update Blaze of Glory effect description

* Risk It All - critical roll - clear all stress and HP

* Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it.

* Display the Death Move description in chat expanded if the appropriate config setting is on

* Made the Blaze of Glory ActiveEffect image use configured version

* Update the current Hope value if the scar value change affects it

* Scars management in the Character details editor

* Separate less file for the Death Moves instead of reusing Downtime

* Added result messages to the Death Move chat output and removed debug statements

* Some localization, style and smaller changes

* Fixed RiskItAll resource handling method

* Risk It All success chat message start

* [Add] Hope/Scar Interplay (#1531)

* Migrated character.maxHope to homebrew settings

* Added a visual for scars

* .

* .

* Pass the hope value in the button data; skeleton risk it all dialog to fill out.

* Start on risk it dialog

* More dialog stuff

* Remove non-existent field

* Dialog templating and logic

* .

* Ensure effect is Applied to Actor (#1547)

Co-authored-by: Chris Ryan <chrisr@blackhole>

* [Fix] 1548 - Standalone Item Add Actions (#1549)

* Fixed so that items not on an actor don't error out on creating actions

* Fixed deletion of items error

* Raised version

* Fix the sliders to do the correct maximums

* Pass the actor id through the button; fix /dr and /fr flavor text

* Remove debug message

---------

Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
This commit is contained in:
Chris Ryan 2026-01-18 00:11:50 +10:00 committed by GitHub
parent 3103a40c26
commit 9d75157e17
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38 changed files with 1166 additions and 258 deletions

View file

@ -14,6 +14,7 @@
color: @dark;
}
&.fate,
&.duality {
background-image: url(../assets/parchments/dh-parchment-dark.png);
@ -66,6 +67,7 @@
}
}
&.fate,
&.critical {
--text-color: @chat-purple;
--bg-color: @chat-purple-40;
@ -80,7 +82,7 @@
}
}
&:not(.duality) {
&:not(.duality .fate) {
.font-20 {
color: @dark;
}
@ -173,6 +175,28 @@
}
}
&.fate {
&.hope {
--text-color: @golden;
--bg-color: @golden-40;
.message-header,
.message-content {
background-color: @golden-bg;
}
}
&.fear {
--text-color: @chat-blue;
--bg-color: @chat-blue-40;
.message-header,
.message-content {
background-color: @chat-blue-bg;
}
}
}
&.duality {
&.hope {
--text-color: @golden;

View file

@ -0,0 +1,152 @@
@import '../../utils/colors.less';
@import '../../utils/fonts.less';
@import '../../utils/spacing.less';
#interface.theme-light {
.daggerheart.chat.death-moves {
.death-moves-list .death-move {
&:hover {
background: @dark-blue-10;
}
.death-label {
border-bottom: 1px solid @dark-blue;
.header-label .title {
color: @dark-blue;
}
.header-label .label {
color: @dark;
}
}
.fa-chevron-down {
color: @dark-blue;
}
}
.description {
color: @dark;
}
.result {
color: @dark;
}
.risk-it-all-button {
color: @dark;
}
}
}
.daggerheart.chat {
&.death-moves {
display: flex;
flex-direction: column;
align-items: center;
details[open] {
.fa-chevron-down {
transform: rotate(180deg);
transition: all 0.3s ease;
}
}
.death-moves-list {
display: flex;
flex-direction: column;
gap: 5px;
width: 100%;
.fa-chevron-down {
transition: all 0.3s ease;
margin-left: auto;
}
.death-move {
width: 100%;
.death-label {
display: flex;
align-items: center;
gap: 5px;
border-bottom: 1px solid @golden;
margin: 0 8px;
padding-bottom: 5px;
width: -webkit-fill-available;
&:hover {
background: light-dark(@dark-blue-10, @golden-10);
cursor: pointer;
transition: all 0.3s ease;
}
.death-image {
width: 40px;
height: 40px;
border-radius: 3px;
}
.header-label {
padding: 8px;
.title {
font-size: var(--font-size-16);
color: @golden;
font-weight: 700;
}
.label {
font-size: var(--font-size-12);
color: @beige;
margin: 0;
}
}
}
.description {
padding: 8px;
}
}
.action-use-button-parent {
width: 100%;
.action-use-target {
display: flex;
align-items: center;
justify-content: space-between;
gap: 4px;
width: 100%;
padding: 4px 8px 10px 40px;
font-size: var(--font-size-12);
label {
font-weight: bold;
}
select {
flex: 1;
}
}
}
.action-use-button {
width: -webkit-fill-available;
margin: 0 8px;
font-weight: 600;
height: 40px;
}
}
.result {
padding: 8px;
font-weight: bold;
}
.risk-it-all-button {
width: -webkit-fill-available;
margin: 0 8px;
font-weight: 600;
height: 40px;
}
}
}