diff --git a/daggerheart.mjs b/daggerheart.mjs index 3abcd210..23f153dd 100644 --- a/daggerheart.mjs +++ b/daggerheart.mjs @@ -8,8 +8,9 @@ import * as fields from './module/data/fields/_module.mjs'; import RegisterHandlebarsHelpers from './module/helpers/handlebarsHelper.mjs'; import { enricherConfig, enricherRenderSetup } from './module/enrichers/_module.mjs'; import { getCommandTarget, rollCommandToJSON } from './module/helpers/utils.mjs'; -import { BaseRoll, DHRoll, DualityRoll, D20Roll, DamageRoll } from './module/dice/_module.mjs'; +import { BaseRoll, DHRoll, DualityRoll, D20Roll, DamageRoll, FateRoll } from './module/dice/_module.mjs'; import { enrichedDualityRoll } from './module/enrichers/DualityRollEnricher.mjs'; +import { enrichedFateRoll, getFateTypeData } from './module/enrichers/FateRollEnricher.mjs'; import { handlebarsRegistration, runMigrations, @@ -24,12 +25,13 @@ import TokenManager from './module/documents/tokenManager.mjs'; CONFIG.DH = SYSTEM; CONFIG.TextEditor.enrichers.push(...enricherConfig); -CONFIG.Dice.rolls = [BaseRoll, DHRoll, DualityRoll, D20Roll, DamageRoll]; +CONFIG.Dice.rolls = [BaseRoll, DHRoll, DualityRoll, D20Roll, DamageRoll, FateRoll]; CONFIG.Dice.daggerheart = { DHRoll: DHRoll, DualityRoll: DualityRoll, D20Roll: D20Roll, - DamageRoll: DamageRoll + DamageRoll: DamageRoll, + FateRoll: FateRoll }; CONFIG.Actor.documentClass = documents.DhpActor; @@ -298,8 +300,8 @@ Hooks.on('chatMessage', (_, message) => { const difficulty = rollCommand.difficulty; const target = getCommandTarget({ allowNull: true }); - const title = traitValue - ? game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', { + const title = flavor ?? + traitValue ? game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', { ability: game.i18n.localize(SYSTEM.ACTOR.abilities[traitValue].label) }) : game.i18n.localize('DAGGERHEART.GENERAL.duality'); @@ -316,6 +318,34 @@ Hooks.on('chatMessage', (_, message) => { }); return false; } + + if (message.startsWith('/fr')) { + const result = + message.trim().toLowerCase() === '/fr' ? { result: {} } : rollCommandToJSON(message.replace(/\/fr\s?/, '')); + + if (!result) { + ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateParsing')); + return false; + } + + const { result: rollCommand, flavor } = result; + const fateTypeData = getFateTypeData(rollCommand?.type); + + if (!fateTypeData) + return ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing')); + + const { value: fateType, label: fateTypeLabel } = fateTypeData; + const target = getCommandTarget({ allowNull: true }); + const title = flavor ?? game.i18n.localize('DAGGERHEART.GENERAL.fateRoll'); + + enrichedFateRoll({ + target, + title, + label: fateTypeLabel, + fateType + }); + return false; + } }); const updateActorsRangeDependentEffects = async token => { diff --git a/lang/en.json b/lang/en.json index 870e1b2b..69965b9e 100755 --- a/lang/en.json +++ b/lang/en.json @@ -619,6 +619,13 @@ "title": "{name} Resource", "rerollDice": "Reroll Dice" }, + "RiskItAllDialog": { + "title": "{name} - Risk It All", + "subtitle": "Clear Stress and Hit Points", + "remainingTitle": "Remaining Points", + "clearResource": "Clear {resource}", + "finalTitle": "Final Character Resources" + }, "TagTeamSelect": { "title": "Tag Team Roll", "leaderTitle": "Initiating Character", @@ -1017,15 +1024,15 @@ "DeathMoves": { "avoidDeath": { "name": "Avoid Death", - "description": "You drop unconscious temporarily and work with the GM to describe how the situation gets much worse because of it. Then roll your Fear die; if its value is equal to or under your Level, take a Scar." + "description": "Your character avoids death and faces the consequences. They temporarily drop unconscious, and then you work with the GM to describe how the situation worsens. While unconscious, your character can't move or act, and they can't be targeted by an attack. They return to consciousness when an ally clears 1 or more of their marked Hit Points or when the party finishes a long rest. After your character falls unconscious, roll your Hope Die. If its value is equal to or less than your character's level, they gain a scar: permanently cross out a Hope slot and work with the GM to determine its lasting narrative impact and how, if possible, it can be restored. If you ever cross out your last Hope slot, your character's journey ends." }, "riskItAll": { "name": "Risk It All", - "description": "Roll your Duality Dice. If Hope is higher, you stay on your feet and clear an amount of Hit Points and/or Stress equal to the value of the Hope die (divide the Hope die value up between these however you’d prefer). If your Fear die is higher, you cross through the veil of death. If the Duality Dice are tied, you stay on your feet and clear all Hit Points and Stress." + "description": "Roll your Duality Dice. If the Hope Die is higher, your character stays on their feet and clears a number of Hit Points or Stress equal to the value of the Hope Die (you can divide the Hope Die value between Hit Points and Stress however you'd prefer). If the Fear Die is higher, your character crosses through the veil of death. If the Duality Dice show matching results, your character stays up and clears all Hit Points and Stress." }, "blazeOfGlory": { "name": "Blaze Of Glory", - "description": "With Blaze of Glory, the player is accepting death for the character. Take one action (at GM discretion), which becomes an automatic critical success, then cross through the veil of death." + "description": "Your character embraces death and goes out in a blaze of glory. Take one final action. It automatically critically succeeds (with GM approval), and then you cross through the veil of death. NOTE: A Blaze of Glory effect has been added to your character. Any Duality Roll will automatically be a critical." } }, "DomainCardTypes": { @@ -2066,6 +2073,7 @@ "description": "Description", "main": "Data", "information": "Information", + "itemFeatures": "Item Features", "notes": "Notes", "inventory": "Inventory", "loadout": "Loadout", @@ -2141,6 +2149,7 @@ "dropActorsHere": "Drop Actors here", "dropFeaturesHere": "Drop Features here", "duality": "Duality", + "dualityDice": "Duality Dice", "dualityRoll": "Duality Roll", "enabled": "Enabled", "evasion": "Evasion", @@ -2150,11 +2159,14 @@ "plural": "Experiences" }, "failure": "Failure", + "fate": "Fate", + "fateRoll": "Fate Roll", "fear": "Fear", "features": "Features", "formula": "Formula", "general": "General", "gm": "GM", + "guaranteedCriticalSuccess": "Guaranteed Critical Success", "healing": "Healing", "healingRoll": "Healing Roll", "hit": { @@ -2214,6 +2226,7 @@ "rollWith": "{roll} Roll", "save": "Save", "scalable": "Scalable", + "scars": "Scars", "situationalBonus": "Situational Bonus", "spent": "Spent", "step": "Step", @@ -2510,6 +2523,7 @@ "resetMovesText": "Are you sure you want to reset?", "FIELDS": { "maxFear": { "label": "Max Fear" }, + "maxHope": { "label": "Max Hope" }, "traitArray": { "label": "Initial Trait Modifiers" }, "maxLoadout": { "label": "Max Cards in Loadout", @@ -2657,7 +2671,16 @@ "currentTarget": "Current" }, "deathMove": { - "title": "Death Move" + "title": "Death Move", + "gainScar": "You gained a scar.", + "avoidScar": "You have avoided a new scar.", + "journeysEnd": "You have {scars} Scars and have crossed out your last Hope slot. Your character's journey ends.", + "riskItAllCritical": "Critical Rolled, clearing all marked Stress and Hit Points.", + "riskItAllFailure": "The fear die rolled higher. You have crossed through the veil of death.", + "blazeOfGlory": "Blaze of Glory Effect Added!", + "riskItAllDialogButton": "Clear Stress And Hit Points.", + "riskItAllSuccessWithEnoughHope": "The Hope value is more than the marked Stress and Hit Points. Both are cleared fully.", + "riskItAllSuccess": "The hope die rolled higher, clear up to {hope} Stress And Hit Points." }, "dicePool": { "title": "Dice Pool" @@ -2779,7 +2802,9 @@ "noAssignedPlayerCharacter": "You have no assigned character.", "noSelectedToken": "You have no selected token", "onlyUseableByPC": "This can only be used with a PC token", - "dualityParsing": "Duality roll not properly formated", + "dualityParsing": "Duality roll not properly formatted", + "fateParsing": "Fate roll not properly formatted", + "fateTypeParsing": "Fate roll not properly formatted, bad fate type. Valid types are 'Hope' and 'Fear'", "attributeFaulty": "The supplied Attribute doesn't exist", "domainCardWrongDomain": "You don't have access to that Domain", "domainCardToHighLevel": "The Domain Card is too high level to be selected", diff --git a/module/applications/dialogs/_module.mjs b/module/applications/dialogs/_module.mjs index 92038c41..d43045e6 100644 --- a/module/applications/dialogs/_module.mjs +++ b/module/applications/dialogs/_module.mjs @@ -14,3 +14,4 @@ export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs'; export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs'; export { default as GroupRollDialog } from './group-roll-dialog.mjs'; export { default as TagTeamDialog } from './tagTeamDialog.mjs'; +export { default as RiskItAllDialog } from './riskItAllDialog.mjs'; diff --git a/module/applications/dialogs/d20RollDialog.mjs b/module/applications/dialogs/d20RollDialog.mjs index 441842dc..6f320152 100644 --- a/module/applications/dialogs/d20RollDialog.mjs +++ b/module/applications/dialogs/d20RollDialog.mjs @@ -123,7 +123,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio context.formula = this.roll.constructFormula(this.config); if (this.actor?.system?.traits) context.abilities = this.getTraitModifiers(); - context.showReaction = !this.config.roll?.type || context.rollType === 'DualityRoll'; + context.showReaction = !this.config.skips?.reaction && context.rollType === 'DualityRoll'; context.reactionOverride = this.reactionOverride; } diff --git a/module/applications/dialogs/deathMove.mjs b/module/applications/dialogs/deathMove.mjs index d0686d2b..01df6057 100644 --- a/module/applications/dialogs/deathMove.mjs +++ b/module/applications/dialogs/deathMove.mjs @@ -1,11 +1,16 @@ -const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api; +import { enrichedFateRoll } from '../../enrichers/FateRollEnricher.mjs'; +import { enrichedDualityRoll } from '../../enrichers/DualityRollEnricher.mjs'; -export default class DhpDeathMove extends HandlebarsApplicationMixin(ApplicationV2) { +const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api; +export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV2) { constructor(actor) { super({}); this.actor = actor; this.selectedMove = null; + this.showRiskItAllButton = false; + this.riskItAllButtonLabel = ''; + this.riskItAllHope = 0; } get title() { @@ -38,6 +43,107 @@ export default class DhpDeathMove extends HandlebarsApplicationMixin(Application return context; } + async handleAvoidDeath() { + const target = this.actor.uuid; + const config = await enrichedFateRoll({ + target, + title: game.i18n.localize('DAGGERHEART.CONFIG.DeathMoves.avoidDeath.name'), + label: `${game.i18n.localize('DAGGERHEART.GENERAL.hope')} ${game.i18n.localize('DAGGERHEART.GENERAL.fateRoll')}`, + fateType: 'Hope' + }); + + if (!config.roll.fate) return; + + if (config.roll.fate.value <= this.actor.system.levelData.level.current) { + // apply scarring - for now directly apply - later add a button. + const newScarAmount = this.actor.system.scars + 1; + + await this.actor.update({ + system: { + scars: newScarAmount + } + }); + + if (newScarAmount >= this.actor.system.resources.hope.max) { + return game.i18n.format('DAGGERHEART.UI.Chat.deathMove.journeysEnd', { scars: newScarAmount }); + } + + return game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.gainScar'); + } + + return game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.avoidScar'); + } + + async handleRiskItAll() { + const config = await enrichedDualityRoll({ + reaction: true, + traitValue: null, + target: this.actor, + difficulty: null, + title: game.i18n.localize('DAGGERHEART.CONFIG.DeathMoves.riskItAll.name'), + label: game.i18n.localize('DAGGERHEART.GENERAL.dualityDice'), + actionType: null, + advantage: null, + customConfig: { skips: { resources: true, reaction: true } } + }); + + if (!config.roll.result) return; + + const clearAllStressAndHitpointsUpdates = [ + { key: 'hitPoints', clear: true }, + { key: 'stress', clear: true } + ]; + + let chatMessage = ''; + if (config.roll.isCritical) { + config.resourceUpdates.addResources(clearAllStressAndHitpointsUpdates); + chatMessage = game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.riskItAllCritical'); + } + + if (config.roll.result.duality == 1) { + if ( + config.roll.hope.value >= + this.actor.system.resources.hitPoints.value + this.actor.system.resources.stress.value + ) { + config.resourceUpdates.addResources(clearAllStressAndHitpointsUpdates); + chatMessage = game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.riskItAllSuccessWithEnoughHope'); + } else { + chatMessage = game.i18n.format('DAGGERHEART.UI.Chat.deathMove.riskItAllSuccess', { + hope: config.roll.hope.value + }); + this.showRiskItAllButton = true; + this.riskItAllHope = config.roll.hope.value; + this.riskItAllButtonLabel = game.i18n.format('DAGGERHEART.UI.Chat.deathMove.riskItAllDialogButton'); + } + } + + if (config.roll.result.duality == -1) { + chatMessage = game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.riskItAllFailure'); + } + + await config.resourceUpdates.updateResources(); + return chatMessage; + } + + async handleBlazeOfGlory() { + this.actor.createEmbeddedDocuments('ActiveEffect', [ + { + name: game.i18n.localize('DAGGERHEART.CONFIG.DeathMoves.blazeOfGlory.name'), + description: game.i18n.localize('DAGGERHEART.CONFIG.DeathMoves.blazeOfGlory.description'), + img: CONFIG.DH.GENERAL.deathMoves.blazeOfGlory.img, + changes: [ + { + key: 'system.rules.roll.guaranteedCritical', + mode: 2, + value: 'true' + } + ] + } + ]); + + return game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.blazeOfGlory'); + } + static selectMove(_, button) { const move = button.dataset.move; this.selectedMove = CONFIG.DH.GENERAL.deathMoves[move]; @@ -46,23 +152,49 @@ export default class DhpDeathMove extends HandlebarsApplicationMixin(Application } static async takeMove() { + this.close(); + + let result = ''; + + if (CONFIG.DH.GENERAL.deathMoves.blazeOfGlory === this.selectedMove) { + result = await this.handleBlazeOfGlory(); + } + + if (CONFIG.DH.GENERAL.deathMoves.avoidDeath === this.selectedMove) { + result = await this.handleAvoidDeath(); + } + + if (CONFIG.DH.GENERAL.deathMoves.riskItAll === this.selectedMove) { + result = await this.handleRiskItAll(); + } + + if (!result) return; + + const autoExpandDescription = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance) + .expandRollMessage?.desc; const cls = getDocumentClass('ChatMessage'); + const msg = { user: game.user.id, content: await foundry.applications.handlebars.renderTemplate( 'systems/daggerheart/templates/ui/chat/deathMove.hbs', { player: this.actor.name, - actor: { name: this.actor.name, img: this.actor.img }, + actor: this.actor, + actorId: this.actor._id, author: game.users.get(game.user.id), title: game.i18n.localize(this.selectedMove.name), img: this.selectedMove.img, - description: game.i18n.localize(this.selectedMove.description) + description: game.i18n.localize(this.selectedMove.description), + result: result, + open: autoExpandDescription ? 'open' : '', + chevron: autoExpandDescription ? 'fa-chevron-up' : 'fa-chevron-down', + showRiskItAllButton: this.showRiskItAllButton, + riskItAllButtonLabel: this.riskItAllButtonLabel, + riskItAllHope: this.riskItAllHope } ), - title: game.i18n.localize( - 'DAGGERHEART.UI.Chat.deathMove.title' - ), + title: game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.title'), speaker: cls.getSpeaker(), flags: { daggerheart: { @@ -72,7 +204,5 @@ export default class DhpDeathMove extends HandlebarsApplicationMixin(Application }; cls.create(msg); - - this.close(); } } diff --git a/module/applications/dialogs/riskItAllDialog.mjs b/module/applications/dialogs/riskItAllDialog.mjs new file mode 100644 index 00000000..10fa1bb4 --- /dev/null +++ b/module/applications/dialogs/riskItAllDialog.mjs @@ -0,0 +1,94 @@ +const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api; +export default class RiskItAllDialog extends HandlebarsApplicationMixin(ApplicationV2) { + constructor(actor, resourceValue) { + super({}); + + this.actor = actor; + this.resourceValue = resourceValue; + this.choices = { + hitPoints: 0, + stress: 0 + }; + } + + get title() { + return game.i18n.format('DAGGERHEART.APPLICATIONS.RiskItAllDialog.title', { name: this.actor.name }); + } + + static DEFAULT_OPTIONS = { + classes: ['daggerheart', 'dh-style', 'dialog', 'views', 'risk-it-all'], + position: { width: 280, height: 'auto' }, + window: { icon: 'fa-solid fa-dice fa-xl' }, + actions: { + finish: RiskItAllDialog.#finish + } + }; + + static PARTS = { + application: { + id: 'risk-it-all', + template: 'systems/daggerheart/templates/dialogs/riskItAllDialog.hbs' + } + }; + + _attachPartListeners(partId, htmlElement, options) { + super._attachPartListeners(partId, htmlElement, options); + + for (const input of htmlElement.querySelectorAll('.resource-container input')) + input.addEventListener('change', this.updateChoice.bind(this)); + } + + async _prepareContext(_options) { + const context = await super._prepareContext(_options); + context.resourceValue = this.resourceValue; + context.maxHitPointsValue = Math.min(this.resourceValue, this.actor.system.resources.hitPoints.max); + context.maxStressValue = Math.min(this.resourceValue, this.actor.system.resources.stress.max); + context.remainingResource = this.resourceValue - this.choices.hitPoints - this.choices.stress; + context.unfinished = context.remainingResource !== 0; + + context.choices = this.choices; + context.final = { + hitPoints: { + value: this.actor.system.resources.hitPoints.value - this.choices.hitPoints, + max: this.actor.system.resources.hitPoints.max + }, + stress: { + value: this.actor.system.resources.stress.value - this.choices.stress, + max: this.actor.system.resources.stress.max + } + }; + + context; + + return context; + } + + updateChoice(event) { + let value = Number.parseInt(event.target.value); + const choiceKey = event.target.dataset.choice; + const actorValue = this.actor.system.resources[choiceKey].value; + const remaining = this.resourceValue - this.choices.hitPoints - this.choices.stress; + const changeAmount = value - this.choices[choiceKey]; + + /* If trying to increase beyond remaining resource points, just increase to max available */ + if (remaining - changeAmount < 0) value = this.choices[choiceKey] + remaining; + else if (actorValue - value < 0) value = actorValue; + + this.choices[choiceKey] = value; + this.render(); + } + + static async #finish() { + const resourceUpdate = Object.keys(this.choices).reduce((acc, resourceKey) => { + const value = this.actor.system.resources[resourceKey].value - this.choices[resourceKey]; + acc[resourceKey] = { value }; + return acc; + }, {}); + + await this.actor.update({ + 'system.resources': resourceUpdate + }); + + this.close(); + } +} diff --git a/module/applications/sheets/actors/character.mjs b/module/applications/sheets/actors/character.mjs index d691c129..5c6bac3a 100644 --- a/module/applications/sheets/actors/character.mjs +++ b/module/applications/sheets/actors/character.mjs @@ -1,5 +1,5 @@ import DHBaseActorSheet from '../api/base-actor.mjs'; -import DhpDeathMove from '../../dialogs/deathMove.mjs'; +import DhDeathMove from '../../dialogs/deathMove.mjs'; import { abilities } from '../../../config/actorConfig.mjs'; import { CharacterLevelup, LevelupViewMode } from '../../levelup/_module.mjs'; import DhCharacterCreation from '../../characterCreation/characterCreation.mjs'; @@ -696,7 +696,7 @@ export default class CharacterSheet extends DHBaseActorSheet { * @type {ApplicationClickAction} */ static async #makeDeathMove() { - await new DhpDeathMove(this.document).render({ force: true }); + await new DhDeathMove(this.document).render({ force: true }); } /** @@ -753,9 +753,8 @@ export default class CharacterSheet extends DHBaseActorSheet { if (!result) return; /* This could be avoided by baking config.costs into config.resourceUpdates. Didn't feel like messing with it at the time */ - const costResources = result.costs - .filter(x => x.enabled) - .map(cost => ({ ...cost, value: -cost.value, total: -cost.total })); + const costResources = result.costs?.filter(x => x.enabled) + .map(cost => ({ ...cost, value: -cost.value, total: -cost.total })) || {}; config.resourceUpdates.addResources(costResources); await config.resourceUpdates.updateResources(); } diff --git a/module/applications/ui/chatLog.mjs b/module/applications/ui/chatLog.mjs index c4a313fa..2b489f58 100644 --- a/module/applications/ui/chatLog.mjs +++ b/module/applications/ui/chatLog.mjs @@ -81,6 +81,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo html.querySelectorAll('.group-roll-header-expand-section').forEach(element => element.addEventListener('click', this.groupRollExpandSection) ); + html.querySelectorAll('.risk-it-all-button').forEach(element => + element.addEventListener('click', event => this.riskItAllClearStressAndHitPoints(event, data)) + ); }; setupHooks() { @@ -94,15 +97,17 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo /** Ensure the chat theme inherits the interface theme */ _replaceHTML(result, content, options) { - const themedElement = result.log?.querySelector(".chat-log"); - themedElement?.classList.remove("themed", "theme-light", "theme-dark"); + const themedElement = result.log?.querySelector('.chat-log'); + themedElement?.classList.remove('themed', 'theme-light', 'theme-dark'); super._replaceHTML(result, content, options); } /** Remove chat log theme from notifications area */ async _onFirstRender(result, content) { await super._onFirstRender(result, content); - document.querySelector("#chat-notifications .chat-log")?.classList.remove("themed", "theme-light", "theme-dark") + document + .querySelector('#chat-notifications .chat-log') + ?.classList.remove('themed', 'theme-light', 'theme-dark'); } async onRollSimple(event, message) { @@ -383,4 +388,10 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo }); event.target.closest('.group-roll-section').querySelector('.group-roll-content').classList.toggle('closed'); } + + async riskItAllClearStressAndHitPoints(event, data) { + const resourceValue = event.target.dataset.resourceValue; + const actor = game.actors.get(event.target.dataset.actorId); + new game.system.api.applications.dialogs.RiskItAllDialog(actor, resourceValue).render({ force: true }); + } } diff --git a/module/data/action/baseAction.mjs b/module/data/action/baseAction.mjs index b5f95aff..4e699f79 100644 --- a/module/data/action/baseAction.mjs +++ b/module/data/action/baseAction.mjs @@ -376,14 +376,14 @@ export class ResourceUpdateMap extends Map { if (!resource.key) continue; const existing = this.get(resource.key); - if (existing) { + if (!existing || resource.clear) { + this.set(resource.key, resource); + } else if (!existing?.clear) { this.set(resource.key, { ...existing, value: existing.value + (resource.value ?? 0), total: existing.total + (resource.total ?? 0) }); - } else { - this.set(resource.key, resource); } } } diff --git a/module/data/actor/character.mjs b/module/data/actor/character.mjs index f6ab7e3a..a7f99ca8 100644 --- a/module/data/actor/character.mjs +++ b/module/data/actor/character.mjs @@ -35,7 +35,14 @@ export default class DhCharacter extends BaseDataActor { 'DAGGERHEART.ACTORS.Character.maxHPBonus' ), stress: resourceField(6, 0, 'DAGGERHEART.GENERAL.stress', true), - hope: resourceField(6, 2, 'DAGGERHEART.GENERAL.hope') + hope: new fields.SchemaField({ + value: new fields.NumberField({ + initial: 2, + min: 0, + integer: true, + label: 'DAGGERHEART.GENERAL.hope' + }) + }) }), traits: new fields.SchemaField({ agility: attributeField('DAGGERHEART.CONFIG.Traits.agility.name'), @@ -78,12 +85,7 @@ export default class DhCharacter extends BaseDataActor { bags: new fields.NumberField({ initial: 0, integer: true }), chests: new fields.NumberField({ initial: 0, integer: true }) }), - scars: new fields.TypedObjectField( - new fields.SchemaField({ - name: new fields.StringField({}), - description: new fields.StringField() - }) - ), + scars: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.scars' }), biography: new fields.SchemaField({ background: new fields.HTMLField(), connections: new fields.HTMLField(), @@ -301,6 +303,9 @@ export default class DhCharacter extends BaseDataActor { runeWard: new fields.BooleanField({ initial: false }), burden: new fields.SchemaField({ ignore: new fields.BooleanField() + }), + roll: new fields.SchemaField({ + guaranteedCritical: new fields.BooleanField() }) }) }; @@ -642,7 +647,9 @@ export default class DhCharacter extends BaseDataActor { ? armor.system.baseThresholds.severe + this.levelData.level.current : this.levelData.level.current * 2 }; - this.resources.hope.max -= Object.keys(this.scars).length; + + const globalHopeMax = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxHope; + this.resources.hope.max = globalHopeMax - this.scars; this.resources.hitPoints.max += this.class.value?.system?.hitPoints ?? 0; } @@ -699,6 +706,20 @@ export default class DhCharacter extends BaseDataActor { changes.system.experiences[experience].core = true; } } + + /* Scars can alter the amount of current hope */ + if (changes.system?.scars) { + const diff = this.system.scars - changes.system.scars; + const newHopeMax = this.system.resources.hope.max + diff; + const newHopeValue = Math.min(newHopeMax, this.system.resources.hope.value); + if (newHopeValue != this.system.resources.hope.value) { + if (!changes.system.resources) changes.system.resources = { hope: { value: 0 } }; + changes.system.resources.hope = { + ...changes.system.resources.hope, + value: changes.system.resources.hope.value + newHopeValue + }; + } + } } async _preDelete() { @@ -714,4 +735,11 @@ export default class DhCharacter extends BaseDataActor { t => !!t ); } + + static migrateData(source) { + if (typeof source.scars === 'object') source.scars = 0; + if (source.resources?.hope?.max) source.scars = Math.max(6 - source.resources.hope.max, 0); + + return super.migrateData(source); + } } diff --git a/module/data/chat-message/_modules.mjs b/module/data/chat-message/_modules.mjs index ec095aac..c671de31 100644 --- a/module/data/chat-message/_modules.mjs +++ b/module/data/chat-message/_modules.mjs @@ -8,6 +8,7 @@ export const config = { adversaryRoll: DHActorRoll, damageRoll: DHActorRoll, dualityRoll: DHActorRoll, + fateRoll: DHActorRoll, groupRoll: DHGroupRoll, systemMessage: DHSystemMessage }; diff --git a/module/data/settings/Homebrew.mjs b/module/data/settings/Homebrew.mjs index 7572c9ea..0138713c 100644 --- a/module/data/settings/Homebrew.mjs +++ b/module/data/settings/Homebrew.mjs @@ -23,6 +23,13 @@ export default class DhHomebrew extends foundry.abstract.DataModel { initial: 12, label: 'DAGGERHEART.SETTINGS.Homebrew.FIELDS.maxFear.label' }), + maxHope: new fields.NumberField({ + required: true, + integer: true, + min: 0, + initial: 6, + label: 'DAGGERHEART.SETTINGS.Homebrew.FIELDS.maxHope.label' + }), maxLoadout: new fields.NumberField({ required: true, integer: true, diff --git a/module/dice/_module.mjs b/module/dice/_module.mjs index e6755a74..b9339d87 100644 --- a/module/dice/_module.mjs +++ b/module/dice/_module.mjs @@ -3,3 +3,4 @@ export { default as D20Roll } from './d20Roll.mjs'; export { default as DamageRoll } from './damageRoll.mjs'; export { default as DHRoll } from './dhRoll.mjs'; export { default as DualityRoll } from './dualityRoll.mjs'; +export { default as FateRoll } from './fateRoll.mjs'; diff --git a/module/dice/dualityRoll.mjs b/module/dice/dualityRoll.mjs index aaca7400..0edbe5ad 100644 --- a/module/dice/dualityRoll.mjs +++ b/module/dice/dualityRoll.mjs @@ -12,6 +12,7 @@ export default class DualityRoll extends D20Roll { constructor(formula, data = {}, options = {}) { super(formula, data, options); this.rallyChoices = this.setRallyChoices(); + this.guaranteedCritical = options.guaranteedCritical; } static messageType = 'dualityRoll'; @@ -25,29 +26,23 @@ export default class DualityRoll extends D20Roll { } get dHope() { - // if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) return; if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice(); return this.dice[0]; - // return this.#hopeDice; } set dHope(faces) { if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice(); - this.terms[0].faces = this.getFaces(faces); - // this.#hopeDice = `d${face}`; + this.dice[0].faces = this.getFaces(faces); } get dFear() { - // if ( !(this.terms[1] instanceof foundry.dice.terms.Die) ) return; if (!(this.dice[1] instanceof foundry.dice.terms.Die)) this.createBaseDice(); return this.dice[1]; - // return this.#fearDice; } set dFear(faces) { if (!(this.dice[1] instanceof foundry.dice.terms.Die)) this.createBaseDice(); this.dice[1].faces = this.getFaces(faces); - // this.#fearDice = `d${face}`; } get dAdvantage() { @@ -90,26 +85,29 @@ export default class DualityRoll extends D20Roll { } get isCritical() { + if (this.guaranteedCritical) return true; if (!this.dHope._evaluated || !this.dFear._evaluated) return; return this.dHope.total === this.dFear.total; } get withHope() { - if (!this._evaluated) return; + if (!this._evaluated || this.guaranteedCritical) return; return this.dHope.total > this.dFear.total; } get withFear() { - if (!this._evaluated) return; + if (!this._evaluated || this.guaranteedCritical) return; return this.dHope.total < this.dFear.total; } get totalLabel() { - const label = this.withHope - ? 'DAGGERHEART.GENERAL.hope' - : this.withFear - ? 'DAGGERHEART.GENERAL.fear' - : 'DAGGERHEART.GENERAL.criticalSuccess'; + const label = this.guaranteedCritical + ? 'DAGGERHEART.GENERAL.guaranteedCriticalSuccess' + : this.isCritical + ? 'DAGGERHEART.GENERAL.criticalSuccess' + : this.withHope + ? 'DAGGERHEART.GENERAL.hope' + : 'DAGGERHEART.GENERAL.fear'; return game.i18n.localize(label); } @@ -178,6 +176,21 @@ export default class DualityRoll extends D20Roll { return modifiers; } + static async buildConfigure(config = {}, message = {}) { + config.dialog ??= {}; + config.guaranteedCritical = config.data?.parent?.appliedEffects.reduce((a, c) => { + const change = c.changes.find(ch => ch.key === 'system.rules.roll.guaranteedCritical'); + if (change) a = true; + return a; + }, false); + + if (config.guaranteedCritical) { + config.dialog.configure = false; + } + + return super.buildConfigure(config, message); + } + getActionChangeKeys() { const changeKeys = new Set([`system.bonuses.roll.${this.options.actionType}`]); @@ -223,7 +236,7 @@ export default class DualityRoll extends D20Roll { data.hope = { dice: roll.dHope.denomination, - value: roll.dHope.total, + value: this.guaranteedCritical ? 0 : roll.dHope.total, rerolled: { any: roll.dHope.results.some(x => x.rerolled), rerolls: roll.dHope.results.filter(x => x.rerolled) @@ -231,7 +244,7 @@ export default class DualityRoll extends D20Roll { }; data.fear = { dice: roll.dFear.denomination, - value: roll.dFear.total, + value: this.guaranteedCritical ? 0 : roll.dFear.total, rerolled: { any: roll.dFear.results.some(x => x.rerolled), rerolls: roll.dFear.results.filter(x => x.rerolled) @@ -243,7 +256,7 @@ export default class DualityRoll extends D20Roll { }; data.result = { duality: roll.withHope ? 1 : roll.withFear ? -1 : 0, - total: roll.dHope.total + roll.dFear.total, + total: this.guaranteedCritical ? 0 : roll.dHope.total + roll.dFear.total, label: roll.totalLabel }; diff --git a/module/dice/fateRoll.mjs b/module/dice/fateRoll.mjs new file mode 100644 index 00000000..418c8465 --- /dev/null +++ b/module/dice/fateRoll.mjs @@ -0,0 +1,85 @@ +import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs'; +import D20Roll from './d20Roll.mjs'; +import { setDiceSoNiceForHopeFateRoll, setDiceSoNiceForFearFateRoll } from '../helpers/utils.mjs'; + +export default class FateRoll extends D20Roll { + constructor(formula, data = {}, options = {}) { + super(formula, data, options); + } + + static messageType = 'fateRoll'; + + static DefaultDialog = D20RollDialog; + + get title() { + return game.i18n.localize(`DAGGERHEART.GENERAL.fateRoll`); + } + + get dHope() { + if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice(); + return this.dice[0]; + } + + set dHope(faces) { + if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice(); + this.dice[0].faces = this.getFaces(faces); + } + + get dFear() { + if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice(); + return this.dice[0]; + } + + set dFear(faces) { + if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice(); + this.dice[0].faces = this.getFaces(faces); + } + + get isCritical() { + return false; + } + + get fateDie() { + return this.data.fateType; + } + + static getHooks(hooks) { + return [...(hooks ?? []), 'Fate']; + } + + /** @inheritDoc */ + static fromData(data) { + data.terms[0].class = foundry.dice.terms.Die.name; + return super.fromData(data); + } + + createBaseDice() { + if (this.dice[0] instanceof foundry.dice.terms.Die) { + this.terms = [this.terms[0]]; + return; + } + this.terms[0] = new foundry.dice.terms.Die({ faces: 12 }); + } + + static async buildEvaluate(roll, config = {}, message = {}) { + await super.buildEvaluate(roll, config, message); + + if (roll.fateDie === 'Hope') { + await setDiceSoNiceForHopeFateRoll(roll, config.roll.fate.dice); + } else { + await setDiceSoNiceForFearFateRoll(roll, config.roll.fate.dice); + } + } + + static postEvaluate(roll, config = {}) { + const data = super.postEvaluate(roll, config); + + data.fate = { + dice: roll.fateDie === 'Hope' ? roll.dHope.denomination : roll.dFear.denomination, + value: roll.fateDie === 'Hope' ? roll.dHope.total : roll.dFear.total, + fateDie: roll.fateDie + }; + + return data; + } +} diff --git a/module/documents/actor.mjs b/module/documents/actor.mjs index 27c310ae..cec1a24d 100644 --- a/module/documents/actor.mjs +++ b/module/documents/actor.mjs @@ -764,16 +764,24 @@ export default class DhpActor extends Actor { }; } } else { + const valueFunc = (base, resource, baseMax) => { + if (resource.clear) return baseMax && base.inverted ? baseMax : 0; + + return (base.value ?? base) + resource.value; + }; switch (r.key) { case 'fear': ui.resources.updateFear( - game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear) + r.value + valueFunc( + game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear), + r + ) ); break; case 'armor': if (this.system.armor?.system?.marks) { updates.armor.resources['system.marks.value'] = Math.max( - Math.min(this.system.armor.system.marks.value + r.value, this.system.armorScore), + Math.min(valueFunc(this.system.armor.system.marks, r), this.system.armorScore), 0 ); } @@ -782,7 +790,7 @@ export default class DhpActor extends Actor { if (this.system.resources?.[r.key]) { updates.actor.resources[`system.resources.${r.key}.value`] = Math.max( Math.min( - this.system.resources[r.key].value + r.value, + valueFunc(this.system.resources[r.key], r, this.system.resources[r.key].max), this.system.resources[r.key].max ), 0 diff --git a/module/documents/chatMessage.mjs b/module/documents/chatMessage.mjs index 2f23cc1a..e03c3cf0 100644 --- a/module/documents/chatMessage.mjs +++ b/module/documents/chatMessage.mjs @@ -87,6 +87,15 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage { break; } } + if (this.type === 'fateRoll') { + html.classList.add('fate'); + if (this.system.roll?.fate.fateDie == 'Hope') { + html.classList.add('hope'); + } + if (this.system.roll?.fate.fateDie == 'Fear') { + html.classList.add('fear'); + } + } const autoExpandRoll = game.settings.get( CONFIG.DH.id, diff --git a/module/enrichers/DualityRollEnricher.mjs b/module/enrichers/DualityRollEnricher.mjs index 536847f7..f6f022f9 100644 --- a/module/enrichers/DualityRollEnricher.mjs +++ b/module/enrichers/DualityRollEnricher.mjs @@ -2,7 +2,7 @@ import { abilities } from '../config/actorConfig.mjs'; import { getCommandTarget, rollCommandToJSON } from '../helpers/utils.mjs'; export default function DhDualityRollEnricher(match, _options) { - const roll = rollCommandToJSON(match[1], match[0]); + const roll = rollCommandToJSON(match[0]); if (!roll) return match[0]; return getDualityMessage(roll.result, roll.flavor); @@ -80,7 +80,7 @@ export const renderDualityButton = async event => { }; export const enrichedDualityRoll = async ( - { reaction, traitValue, target, difficulty, title, label, advantage }, + { reaction, traitValue, target, difficulty, title, label, advantage, customConfig }, event ) => { const config = { @@ -94,7 +94,8 @@ export const enrichedDualityRoll = async ( type: reaction ? 'reaction' : null }, type: 'trait', - hasRoll: true + hasRoll: true, + ...(customConfig ?? {}) }; if (target) { @@ -105,4 +106,5 @@ export const enrichedDualityRoll = async ( config.source = { actor: null }; await CONFIG.Dice.daggerheart.DualityRoll.build(config); } + return config; }; diff --git a/module/enrichers/FateRollEnricher.mjs b/module/enrichers/FateRollEnricher.mjs new file mode 100644 index 00000000..c82bbcb2 --- /dev/null +++ b/module/enrichers/FateRollEnricher.mjs @@ -0,0 +1,80 @@ +import { getCommandTarget, rollCommandToJSON } from '../helpers/utils.mjs'; + +export default function DhFateRollEnricher(match, _options) { + const roll = rollCommandToJSON(match[0]); + if (!roll) return match[0]; + + return getFateMessage(roll.result, roll?.flavor); +} + +export function getFateTypeData(fateTypeValue) { + const value = fateTypeValue ? fateTypeValue.capitalize() : 'Hope'; + const lowercased = fateTypeValue?.toLowerCase?.() ?? 'hope'; + switch (lowercased) { + case 'hope': + case 'fear': + return { value, label: game.i18n.localize(`DAGGERHEART.GENERAL.${lowercased}`) }; + default: + return null; + } +} + +function getFateMessage(roll, flavor) { + const fateTypeData = getFateTypeData(roll?.type); + + if (!fateTypeData) + return ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing')); + + const { value: fateType, label: fateTypeLabel } = fateTypeData; + const title = flavor ?? game.i18n.localize('DAGGERHEART.GENERAL.fateRoll'); + + const fateElement = document.createElement('span'); + fateElement.innerHTML = ` + + `; + + return fateElement; +} + +export const renderFateButton = async event => { + const button = event.currentTarget, + target = getCommandTarget({ allowNull: true }); + + const fateTypeData = getFateTypeData(button.dataset?.fatetype); + + if (!fateTypeData) ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing')); + const { value: fateType, label: fateTypeLabel } = fateTypeData; + + await enrichedFateRoll( + { + target, + title: button.dataset.title, + label: button.dataset.label, + fateType: fateType + }, + event + ); +}; + +export const enrichedFateRoll = async ({ target, title, label, fateType }, event) => { + const config = { + event: event ?? {}, + title: title, + headerTitle: label, + roll: {}, + hasRoll: true, + fateType: fateType, + skips: { reaction: true } + }; + + config.data = { experiences: {}, traits: {}, fateType: fateType }; + config.source = { actor: target?.uuid }; + await CONFIG.Dice.daggerheart.FateRoll.build(config); + return config; +}; diff --git a/module/enrichers/_module.mjs b/module/enrichers/_module.mjs index 0dcd870e..b80f166c 100644 --- a/module/enrichers/_module.mjs +++ b/module/enrichers/_module.mjs @@ -1,10 +1,11 @@ import { default as DhDamageEnricher, renderDamageButton } from './DamageEnricher.mjs'; import { default as DhDualityRollEnricher, renderDualityButton } from './DualityRollEnricher.mjs'; +import { default as DhFateRollEnricher, renderFateButton } from './FateRollEnricher.mjs'; import { default as DhEffectEnricher } from './EffectEnricher.mjs'; import { default as DhTemplateEnricher, renderMeasuredTemplate } from './TemplateEnricher.mjs'; import { default as DhLookupEnricher } from './LookupEnricher.mjs'; -export { DhDamageEnricher, DhDualityRollEnricher, DhEffectEnricher, DhTemplateEnricher }; +export { DhDamageEnricher, DhDualityRollEnricher, DhEffectEnricher, DhTemplateEnricher, DhFateRollEnricher }; export const enricherConfig = [ { @@ -15,6 +16,10 @@ export const enricherConfig = [ pattern: /\[\[\/dr\s?(.*?)\]\]({[^}]*})?/g, enricher: DhDualityRollEnricher }, + { + pattern: /\[\[\/fr\s?(.*?)\]\]({[^}]*})?/g, + enricher: DhFateRollEnricher + }, { pattern: /@Effect\[([^\[\]]*)\]({[^}]*})?/g, enricher: DhEffectEnricher @@ -38,6 +43,10 @@ export const enricherRenderSetup = element => { .querySelectorAll('.duality-roll-button') .forEach(element => element.addEventListener('click', renderDualityButton)); + element + .querySelectorAll('.fate-roll-button') + .forEach(element => element.addEventListener('click', renderFateButton)); + element .querySelectorAll('.measured-template-button') .forEach(element => element.addEventListener('click', renderMeasuredTemplate)); diff --git a/module/helpers/utils.mjs b/module/helpers/utils.mjs index a28725b1..1cce581a 100644 --- a/module/helpers/utils.mjs +++ b/module/helpers/utils.mjs @@ -1,14 +1,14 @@ -import { diceTypes, getDiceSoNicePresets, range } from '../config/generalConfig.mjs'; +import { diceTypes, getDiceSoNicePresets, getDiceSoNicePreset, range } from '../config/generalConfig.mjs'; import Tagify from '@yaireo/tagify'; export const capitalize = string => { return string.charAt(0).toUpperCase() + string.slice(1); }; -export function rollCommandToJSON(text, raw) { +export function rollCommandToJSON(text) { if (!text) return {}; - const flavorMatch = raw?.match(/{(.*)}$/); + const flavorMatch = text?.match(/{(.*)}$/); const flavor = flavorMatch ? flavorMatch[1] : null; // Match key="quoted string" OR key=unquotedValue @@ -31,7 +31,7 @@ export function rollCommandToJSON(text, raw) { } result[key] = value; } - return Object.keys(result).length > 0 ? { result, flavor } : null; + return { result, flavor }; } export const getCommandTarget = (options = {}) => { @@ -69,6 +69,20 @@ export const setDiceSoNiceForDualityRoll = async (rollResult, advantageState, ho } }; +export const setDiceSoNiceForHopeFateRoll = async (rollResult, hopeFaces) => { + if (!game.modules.get('dice-so-nice')?.active) return; + const { diceSoNice } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance); + const diceSoNicePresets = await getDiceSoNicePreset(diceSoNice.hope, hopeFaces); + rollResult.dice[0].options = diceSoNicePresets; +}; + +export const setDiceSoNiceForFearFateRoll = async (rollResult, fearFaces) => { + if (!game.modules.get('dice-so-nice')?.active) return; + const { diceSoNice } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance); + const diceSoNicePresets = await getDiceSoNicePreset(diceSoNice.fear, fearFaces); + rollResult.dice[0].options = diceSoNicePresets; +}; + export const chunkify = (array, chunkSize, mappingFunc) => { var chunkifiedArray = []; for (let i = 0; i < array.length; i += chunkSize) { diff --git a/styles/less/dialog/death-move/death-move-container.less b/styles/less/dialog/death-move/death-move-container.less index e5803d95..903704e3 100644 --- a/styles/less/dialog/death-move/death-move-container.less +++ b/styles/less/dialog/death-move/death-move-container.less @@ -1,55 +1,56 @@ -@import '../../utils/spacing.less'; -@import '../../utils/colors.less'; -@import '../../utils/fonts.less'; - -.daggerheart.dh-style.dialog.death-move { - .death-move-container { - display: flex; - flex-direction: column; - gap: 5px; - - .moves-list { - .move-item { - display: flex; - align-items: center; - gap: 5px; - - &:hover { - background-color: light-dark(@soft-shadow, @soft-white-shadow); - cursor: pointer; - } - padding: 5px; - border-radius: 5px; - transition: background-color 0.3s ease-in-out; - - .label { - display: flex; - align-items: center; - gap: 10px; - cursor: pointer; - flex: 1; - i { - text-align: center; - width: 30px; - } - } - - input[type='radio'] { - margin-left: auto; - } - } - } - } - - footer { - margin-top: 8px; - display: flex; - gap: 8px; - - button { - flex: 1; - height: 40px; - font-weight: 600; - } - } -} +@import '../../utils/spacing.less'; +@import '../../utils/colors.less'; +@import '../../utils/fonts.less'; + +.daggerheart.dh-style.dialog.death-move { + .death-move-container { + display: flex; + flex-direction: column; + gap: 5px; + + .moves-list { + .move-item { + display: flex; + align-items: center; + gap: 5px; + padding: 5px; + border-radius: 5px; + transition: background-color 0.3s ease-in-out; + height: 37px; + + &:hover { + background-color: light-dark(@soft-shadow, @soft-white-shadow); + cursor: pointer; + } + + .label { + display: flex; + align-items: center; + gap: 10px; + cursor: pointer; + flex: 1; + i { + text-align: center; + width: 30px; + } + } + + input[type='radio'] { + margin-left: auto; + } + } + } + } + + footer { + margin-top: 8px; + display: flex; + gap: 8px; + + button { + flex: 1; + height: 40px; + font-weight: 600; + } + } +} diff --git a/styles/less/dialog/index.less b/styles/less/dialog/index.less index b5ed8764..01a3f954 100644 --- a/styles/less/dialog/index.less +++ b/styles/less/dialog/index.less @@ -38,4 +38,6 @@ @import './item-transfer/sheet.less'; -@import './settings/change-currency-icon.less'; \ No newline at end of file +@import './settings/change-currency-icon.less'; + +@import './risk-it-all/sheet.less'; diff --git a/styles/less/dialog/risk-it-all/sheet.less b/styles/less/dialog/risk-it-all/sheet.less new file mode 100644 index 00000000..db34a5c1 --- /dev/null +++ b/styles/less/dialog/risk-it-all/sheet.less @@ -0,0 +1,60 @@ +.daggerheart.dialog.dh-style.views.risk-it-all { + .risk-it-all-container { + display: flex; + align-items: center; + flex-direction: column; + gap: 8px; + text-align: center; + + header { + font-weight: bold; + font-size: var(--font-size-20); + } + + .section-label { + font-size: var(--font-size-18); + text-decoration: underline; + } + + .remaining-section { + display: flex; + flex-direction: column; + gap: 2px; + } + + .resource-section { + width: 100%; + display: flex; + gap: 8px; + } + + .final-section { + width: 100%; + display: flex; + flex-direction: column; + gap: 2px; + + .final-section-values-container { + width: 100%; + display: flex; + align-items: center; + justify-content: space-evenly; + + .final-section-value-container { + display: flex; + flex-direction: column; + gap: 2px; + } + } + } + } + + footer { + width: 100%; + display: flex; + + button { + flex: 1; + } + } +} diff --git a/styles/less/global/enrichment.less b/styles/less/global/enrichment.less index 2ad3975a..8256d60a 100644 --- a/styles/less/global/enrichment.less +++ b/styles/less/global/enrichment.less @@ -1,5 +1,6 @@ .measured-template-button, .enriched-damage-button, +.fate-roll-button, .duality-roll-button { display: inline; diff --git a/styles/less/sheets/actors/character/header.less b/styles/less/sheets/actors/character/header.less index 593f1b73..5e8ef002 100644 --- a/styles/less/sheets/actors/character/header.less +++ b/styles/less/sheets/actors/character/header.less @@ -195,6 +195,11 @@ .hope-value { display: flex; cursor: pointer; + + &.scar { + cursor: initial; + opacity: 0.6; + } } } } diff --git a/styles/less/ui/chat/chat.less b/styles/less/ui/chat/chat.less index 57e9fd57..1b1e3c1c 100644 --- a/styles/less/ui/chat/chat.less +++ b/styles/less/ui/chat/chat.less @@ -14,6 +14,7 @@ color: @dark; } + &.fate, &.duality { background-image: url(../assets/parchments/dh-parchment-dark.png); @@ -66,6 +67,7 @@ } } + &.fate, &.critical { --text-color: @chat-purple; --bg-color: @chat-purple-40; @@ -80,7 +82,7 @@ } } - &:not(.duality) { + &:not(.duality .fate) { .font-20 { color: @dark; } @@ -173,6 +175,28 @@ } } + &.fate { + + &.hope { + --text-color: @golden; + --bg-color: @golden-40; + .message-header, + .message-content { + background-color: @golden-bg; + } + } + + &.fear { + --text-color: @chat-blue; + --bg-color: @chat-blue-40; + .message-header, + .message-content { + background-color: @chat-blue-bg; + } + } + + } + &.duality { &.hope { --text-color: @golden; diff --git a/styles/less/ui/chat/deathmoves.less b/styles/less/ui/chat/deathmoves.less new file mode 100644 index 00000000..175b8753 --- /dev/null +++ b/styles/less/ui/chat/deathmoves.less @@ -0,0 +1,152 @@ +@import '../../utils/colors.less'; +@import '../../utils/fonts.less'; +@import '../../utils/spacing.less'; + +#interface.theme-light { + .daggerheart.chat.death-moves { + .death-moves-list .death-move { + &:hover { + background: @dark-blue-10; + } + + .death-label { + border-bottom: 1px solid @dark-blue; + + .header-label .title { + color: @dark-blue; + } + .header-label .label { + color: @dark; + } + } + + .fa-chevron-down { + color: @dark-blue; + } + } + + .description { + color: @dark; + } + + .result { + color: @dark; + } + + .risk-it-all-button { + color: @dark; + } + } +} + +.daggerheart.chat { + &.death-moves { + display: flex; + flex-direction: column; + align-items: center; + + details[open] { + .fa-chevron-down { + transform: rotate(180deg); + transition: all 0.3s ease; + } + } + + .death-moves-list { + display: flex; + flex-direction: column; + gap: 5px; + width: 100%; + + .fa-chevron-down { + transition: all 0.3s ease; + margin-left: auto; + } + + .death-move { + width: 100%; + + .death-label { + display: flex; + align-items: center; + gap: 5px; + border-bottom: 1px solid @golden; + margin: 0 8px; + padding-bottom: 5px; + width: -webkit-fill-available; + + &:hover { + background: light-dark(@dark-blue-10, @golden-10); + cursor: pointer; + transition: all 0.3s ease; + } + + .death-image { + width: 40px; + height: 40px; + border-radius: 3px; + } + + .header-label { + padding: 8px; + .title { + font-size: var(--font-size-16); + color: @golden; + font-weight: 700; + } + .label { + font-size: var(--font-size-12); + color: @beige; + margin: 0; + } + } + } + + .description { + padding: 8px; + } + } + + .action-use-button-parent { + width: 100%; + + .action-use-target { + display: flex; + align-items: center; + justify-content: space-between; + gap: 4px; + width: 100%; + padding: 4px 8px 10px 40px; + font-size: var(--font-size-12); + + label { + font-weight: bold; + } + + select { + flex: 1; + } + } + } + + .action-use-button { + width: -webkit-fill-available; + margin: 0 8px; + font-weight: 600; + height: 40px; + } + } + + .result { + padding: 8px; + font-weight: bold; + } + + .risk-it-all-button { + width: -webkit-fill-available; + margin: 0 8px; + font-weight: 600; + height: 40px; + } + } +} diff --git a/styles/less/ui/index.less b/styles/less/ui/index.less index 25f51d0f..065e43c5 100644 --- a/styles/less/ui/index.less +++ b/styles/less/ui/index.less @@ -6,6 +6,7 @@ @import './chat/effect-summary.less'; @import './chat/group-roll.less'; @import './chat/refresh-message.less'; +@import './chat/deathmoves.less'; @import './chat/sheet.less'; @import './combat-sidebar/combat-sidebar.less'; diff --git a/system.json b/system.json index 2c68f785..8e4d19d9 100644 --- a/system.json +++ b/system.json @@ -285,6 +285,7 @@ }, "ChatMessage": { "dualityRoll": {}, + "fateRoll": {}, "adversaryRoll": {}, "damageRoll": {}, "abilityUse": {}, diff --git a/templates/dialogs/dice-roll/rollSelection.hbs b/templates/dialogs/dice-roll/rollSelection.hbs index e60f4683..5851a33d 100644 --- a/templates/dialogs/dice-roll/rollSelection.hbs +++ b/templates/dialogs/dice-roll/rollSelection.hbs @@ -68,95 +68,127 @@ {{/if}} {{/if}} {{/if}} + {{#if (eq @root.rollType 'FateRoll')}} + {{#if (eq @root.roll.fateDie 'Hope')}} + +