[Feature] Death moves and Fate rolls (#1463)

* Update the death move descriptions

* Renamed to DhDeathMove

* Partial Fate Roll creation and Fate Roll Enricher (/fr)

* Hide stuff not required for fate roll

* Hide formula display; code removal; start to add Fear die as a choice for Fate roll

* Fix chat message display; start moving towards supporting Hope and Fear for Fate roll

* /fr now supports type=X, where X is Hope or Fear, if not supplied, defaults to Hope

* Fixed DSN rolling; removed console messages; chat message clean up

* Add localisation entry

* Trying to sort out the button for the fate roll

* Style the fate message based on Hope/Fear colors.

* Partial improvement on the fate template buttons - chat display is correct, but the roll dialog is wrong

* Fixed enricher button; localization fixes; debug cleanup

* Error checking for the fate type parsing in all potential problem locations

* Added localization for the fate type parsing error

* Start on Avoid Death death move

* debug stuff

* More death moves setup/testing

* Avoid fate scars update in place, with scars migrating to an integer value.

* Remove some debug code; add Blaze Of Glory shell

* Start on Guaranteed Critical for Blaze of Glory

* Partial implementation of Blaze of Glory

* Dice/critical checks/tests

* Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code

* Remove debug

* Update Blaze of Glory effect description

* Risk It All - critical roll - clear all stress and HP

* Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it.

* Display the Death Move description in chat expanded if the appropriate config setting is on

* Made the Blaze of Glory ActiveEffect image use configured version

* Update the current Hope value if the scar value change affects it

* Scars management in the Character details editor

* Separate less file for the Death Moves instead of reusing Downtime

* Added result messages to the Death Move chat output and removed debug statements

* Some localization, style and smaller changes

* Fixed RiskItAll resource handling method

* Risk It All success chat message start

* [Add] Hope/Scar Interplay (#1531)

* Migrated character.maxHope to homebrew settings

* Added a visual for scars

* .

* .

* Pass the hope value in the button data; skeleton risk it all dialog to fill out.

* Start on risk it dialog

* More dialog stuff

* Remove non-existent field

* Dialog templating and logic

* .

* Ensure effect is Applied to Actor (#1547)

Co-authored-by: Chris Ryan <chrisr@blackhole>

* [Fix] 1548 - Standalone Item Add Actions (#1549)

* Fixed so that items not on an actor don't error out on creating actions

* Fixed deletion of items error

* Raised version

* Fix the sliders to do the correct maximums

* Pass the actor id through the button; fix /dr and /fr flavor text

* Remove debug message

---------

Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
This commit is contained in:
Chris Ryan 2026-01-18 00:11:50 +10:00 committed by GitHub
parent 3103a40c26
commit 9d75157e17
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
38 changed files with 1166 additions and 258 deletions

View file

@ -2,7 +2,7 @@ import { abilities } from '../config/actorConfig.mjs';
import { getCommandTarget, rollCommandToJSON } from '../helpers/utils.mjs';
export default function DhDualityRollEnricher(match, _options) {
const roll = rollCommandToJSON(match[1], match[0]);
const roll = rollCommandToJSON(match[0]);
if (!roll) return match[0];
return getDualityMessage(roll.result, roll.flavor);
@ -80,7 +80,7 @@ export const renderDualityButton = async event => {
};
export const enrichedDualityRoll = async (
{ reaction, traitValue, target, difficulty, title, label, advantage },
{ reaction, traitValue, target, difficulty, title, label, advantage, customConfig },
event
) => {
const config = {
@ -94,7 +94,8 @@ export const enrichedDualityRoll = async (
type: reaction ? 'reaction' : null
},
type: 'trait',
hasRoll: true
hasRoll: true,
...(customConfig ?? {})
};
if (target) {
@ -105,4 +106,5 @@ export const enrichedDualityRoll = async (
config.source = { actor: null };
await CONFIG.Dice.daggerheart.DualityRoll.build(config);
}
return config;
};