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[Feature] Death moves and Fate rolls (#1463)
* Update the death move descriptions * Renamed to DhDeathMove * Partial Fate Roll creation and Fate Roll Enricher (/fr) * Hide stuff not required for fate roll * Hide formula display; code removal; start to add Fear die as a choice for Fate roll * Fix chat message display; start moving towards supporting Hope and Fear for Fate roll * /fr now supports type=X, where X is Hope or Fear, if not supplied, defaults to Hope * Fixed DSN rolling; removed console messages; chat message clean up * Add localisation entry * Trying to sort out the button for the fate roll * Style the fate message based on Hope/Fear colors. * Partial improvement on the fate template buttons - chat display is correct, but the roll dialog is wrong * Fixed enricher button; localization fixes; debug cleanup * Error checking for the fate type parsing in all potential problem locations * Added localization for the fate type parsing error * Start on Avoid Death death move * debug stuff * More death moves setup/testing * Avoid fate scars update in place, with scars migrating to an integer value. * Remove some debug code; add Blaze Of Glory shell * Start on Guaranteed Critical for Blaze of Glory * Partial implementation of Blaze of Glory * Dice/critical checks/tests * Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code * Remove debug * Update Blaze of Glory effect description * Risk It All - critical roll - clear all stress and HP * Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it. * Display the Death Move description in chat expanded if the appropriate config setting is on * Made the Blaze of Glory ActiveEffect image use configured version * Update the current Hope value if the scar value change affects it * Scars management in the Character details editor * Separate less file for the Death Moves instead of reusing Downtime * Added result messages to the Death Move chat output and removed debug statements * Some localization, style and smaller changes * Fixed RiskItAll resource handling method * Risk It All success chat message start * [Add] Hope/Scar Interplay (#1531) * Migrated character.maxHope to homebrew settings * Added a visual for scars * . * . * Pass the hope value in the button data; skeleton risk it all dialog to fill out. * Start on risk it dialog * More dialog stuff * Remove non-existent field * Dialog templating and logic * . * Ensure effect is Applied to Actor (#1547) Co-authored-by: Chris Ryan <chrisr@blackhole> * [Fix] 1548 - Standalone Item Add Actions (#1549) * Fixed so that items not on an actor don't error out on creating actions * Fixed deletion of items error * Raised version * Fix the sliders to do the correct maximums * Pass the actor id through the button; fix /dr and /fr flavor text * Remove debug message --------- Co-authored-by: Chris Ryan <chrisr@blackhole> Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
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38 changed files with 1166 additions and 258 deletions
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@ -764,16 +764,24 @@ export default class DhpActor extends Actor {
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};
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}
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} else {
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const valueFunc = (base, resource, baseMax) => {
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if (resource.clear) return baseMax && base.inverted ? baseMax : 0;
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return (base.value ?? base) + resource.value;
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};
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switch (r.key) {
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case 'fear':
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ui.resources.updateFear(
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear) + r.value
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valueFunc(
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
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r
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)
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);
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break;
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case 'armor':
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if (this.system.armor?.system?.marks) {
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updates.armor.resources['system.marks.value'] = Math.max(
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Math.min(this.system.armor.system.marks.value + r.value, this.system.armorScore),
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Math.min(valueFunc(this.system.armor.system.marks, r), this.system.armorScore),
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0
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);
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}
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@ -782,7 +790,7 @@ export default class DhpActor extends Actor {
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if (this.system.resources?.[r.key]) {
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updates.actor.resources[`system.resources.${r.key}.value`] = Math.max(
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Math.min(
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this.system.resources[r.key].value + r.value,
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valueFunc(this.system.resources[r.key], r, this.system.resources[r.key].max),
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this.system.resources[r.key].max
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),
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0
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@ -87,6 +87,15 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
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break;
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}
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}
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if (this.type === 'fateRoll') {
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html.classList.add('fate');
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if (this.system.roll?.fate.fateDie == 'Hope') {
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html.classList.add('hope');
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}
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if (this.system.roll?.fate.fateDie == 'Fear') {
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html.classList.add('fear');
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}
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}
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const autoExpandRoll = game.settings.get(
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CONFIG.DH.id,
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