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[Feature] Death moves and Fate rolls (#1463)
* Update the death move descriptions * Renamed to DhDeathMove * Partial Fate Roll creation and Fate Roll Enricher (/fr) * Hide stuff not required for fate roll * Hide formula display; code removal; start to add Fear die as a choice for Fate roll * Fix chat message display; start moving towards supporting Hope and Fear for Fate roll * /fr now supports type=X, where X is Hope or Fear, if not supplied, defaults to Hope * Fixed DSN rolling; removed console messages; chat message clean up * Add localisation entry * Trying to sort out the button for the fate roll * Style the fate message based on Hope/Fear colors. * Partial improvement on the fate template buttons - chat display is correct, but the roll dialog is wrong * Fixed enricher button; localization fixes; debug cleanup * Error checking for the fate type parsing in all potential problem locations * Added localization for the fate type parsing error * Start on Avoid Death death move * debug stuff * More death moves setup/testing * Avoid fate scars update in place, with scars migrating to an integer value. * Remove some debug code; add Blaze Of Glory shell * Start on Guaranteed Critical for Blaze of Glory * Partial implementation of Blaze of Glory * Dice/critical checks/tests * Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code * Remove debug * Update Blaze of Glory effect description * Risk It All - critical roll - clear all stress and HP * Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it. * Display the Death Move description in chat expanded if the appropriate config setting is on * Made the Blaze of Glory ActiveEffect image use configured version * Update the current Hope value if the scar value change affects it * Scars management in the Character details editor * Separate less file for the Death Moves instead of reusing Downtime * Added result messages to the Death Move chat output and removed debug statements * Some localization, style and smaller changes * Fixed RiskItAll resource handling method * Risk It All success chat message start * [Add] Hope/Scar Interplay (#1531) * Migrated character.maxHope to homebrew settings * Added a visual for scars * . * . * Pass the hope value in the button data; skeleton risk it all dialog to fill out. * Start on risk it dialog * More dialog stuff * Remove non-existent field * Dialog templating and logic * . * Ensure effect is Applied to Actor (#1547) Co-authored-by: Chris Ryan <chrisr@blackhole> * [Fix] 1548 - Standalone Item Add Actions (#1549) * Fixed so that items not on an actor don't error out on creating actions * Fixed deletion of items error * Raised version * Fix the sliders to do the correct maximums * Pass the actor id through the button; fix /dr and /fr flavor text * Remove debug message --------- Co-authored-by: Chris Ryan <chrisr@blackhole> Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
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38 changed files with 1166 additions and 258 deletions
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@ -376,14 +376,14 @@ export class ResourceUpdateMap extends Map {
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if (!resource.key) continue;
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const existing = this.get(resource.key);
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if (existing) {
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if (!existing || resource.clear) {
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this.set(resource.key, resource);
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} else if (!existing?.clear) {
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this.set(resource.key, {
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...existing,
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value: existing.value + (resource.value ?? 0),
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total: existing.total + (resource.total ?? 0)
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});
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} else {
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this.set(resource.key, resource);
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}
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}
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}
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@ -35,7 +35,14 @@ export default class DhCharacter extends BaseDataActor {
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'DAGGERHEART.ACTORS.Character.maxHPBonus'
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),
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stress: resourceField(6, 0, 'DAGGERHEART.GENERAL.stress', true),
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hope: resourceField(6, 2, 'DAGGERHEART.GENERAL.hope')
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hope: new fields.SchemaField({
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value: new fields.NumberField({
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initial: 2,
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min: 0,
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integer: true,
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label: 'DAGGERHEART.GENERAL.hope'
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})
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})
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}),
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traits: new fields.SchemaField({
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agility: attributeField('DAGGERHEART.CONFIG.Traits.agility.name'),
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@ -78,12 +85,7 @@ export default class DhCharacter extends BaseDataActor {
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bags: new fields.NumberField({ initial: 0, integer: true }),
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chests: new fields.NumberField({ initial: 0, integer: true })
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}),
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scars: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField({}),
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description: new fields.StringField()
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})
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),
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scars: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.scars' }),
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biography: new fields.SchemaField({
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background: new fields.HTMLField(),
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connections: new fields.HTMLField(),
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@ -301,6 +303,9 @@ export default class DhCharacter extends BaseDataActor {
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runeWard: new fields.BooleanField({ initial: false }),
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burden: new fields.SchemaField({
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ignore: new fields.BooleanField()
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}),
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roll: new fields.SchemaField({
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guaranteedCritical: new fields.BooleanField()
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})
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})
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};
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@ -642,7 +647,9 @@ export default class DhCharacter extends BaseDataActor {
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? armor.system.baseThresholds.severe + this.levelData.level.current
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: this.levelData.level.current * 2
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};
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this.resources.hope.max -= Object.keys(this.scars).length;
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const globalHopeMax = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxHope;
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this.resources.hope.max = globalHopeMax - this.scars;
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this.resources.hitPoints.max += this.class.value?.system?.hitPoints ?? 0;
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}
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@ -699,6 +706,20 @@ export default class DhCharacter extends BaseDataActor {
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changes.system.experiences[experience].core = true;
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}
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}
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/* Scars can alter the amount of current hope */
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if (changes.system?.scars) {
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const diff = this.system.scars - changes.system.scars;
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const newHopeMax = this.system.resources.hope.max + diff;
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const newHopeValue = Math.min(newHopeMax, this.system.resources.hope.value);
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if (newHopeValue != this.system.resources.hope.value) {
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if (!changes.system.resources) changes.system.resources = { hope: { value: 0 } };
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changes.system.resources.hope = {
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...changes.system.resources.hope,
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value: changes.system.resources.hope.value + newHopeValue
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};
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}
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}
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}
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async _preDelete() {
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@ -714,4 +735,11 @@ export default class DhCharacter extends BaseDataActor {
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t => !!t
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);
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}
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static migrateData(source) {
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if (typeof source.scars === 'object') source.scars = 0;
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if (source.resources?.hope?.max) source.scars = Math.max(6 - source.resources.hope.max, 0);
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return super.migrateData(source);
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}
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}
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@ -8,6 +8,7 @@ export const config = {
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adversaryRoll: DHActorRoll,
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damageRoll: DHActorRoll,
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dualityRoll: DHActorRoll,
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fateRoll: DHActorRoll,
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groupRoll: DHGroupRoll,
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systemMessage: DHSystemMessage
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};
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@ -23,6 +23,13 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
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initial: 12,
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label: 'DAGGERHEART.SETTINGS.Homebrew.FIELDS.maxFear.label'
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}),
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maxHope: new fields.NumberField({
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required: true,
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integer: true,
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min: 0,
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initial: 6,
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label: 'DAGGERHEART.SETTINGS.Homebrew.FIELDS.maxHope.label'
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}),
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maxLoadout: new fields.NumberField({
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required: true,
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integer: true,
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