[Feature] Death moves and Fate rolls (#1463)

* Update the death move descriptions

* Renamed to DhDeathMove

* Partial Fate Roll creation and Fate Roll Enricher (/fr)

* Hide stuff not required for fate roll

* Hide formula display; code removal; start to add Fear die as a choice for Fate roll

* Fix chat message display; start moving towards supporting Hope and Fear for Fate roll

* /fr now supports type=X, where X is Hope or Fear, if not supplied, defaults to Hope

* Fixed DSN rolling; removed console messages; chat message clean up

* Add localisation entry

* Trying to sort out the button for the fate roll

* Style the fate message based on Hope/Fear colors.

* Partial improvement on the fate template buttons - chat display is correct, but the roll dialog is wrong

* Fixed enricher button; localization fixes; debug cleanup

* Error checking for the fate type parsing in all potential problem locations

* Added localization for the fate type parsing error

* Start on Avoid Death death move

* debug stuff

* More death moves setup/testing

* Avoid fate scars update in place, with scars migrating to an integer value.

* Remove some debug code; add Blaze Of Glory shell

* Start on Guaranteed Critical for Blaze of Glory

* Partial implementation of Blaze of Glory

* Dice/critical checks/tests

* Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code

* Remove debug

* Update Blaze of Glory effect description

* Risk It All - critical roll - clear all stress and HP

* Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it.

* Display the Death Move description in chat expanded if the appropriate config setting is on

* Made the Blaze of Glory ActiveEffect image use configured version

* Update the current Hope value if the scar value change affects it

* Scars management in the Character details editor

* Separate less file for the Death Moves instead of reusing Downtime

* Added result messages to the Death Move chat output and removed debug statements

* Some localization, style and smaller changes

* Fixed RiskItAll resource handling method

* Risk It All success chat message start

* [Add] Hope/Scar Interplay (#1531)

* Migrated character.maxHope to homebrew settings

* Added a visual for scars

* .

* .

* Pass the hope value in the button data; skeleton risk it all dialog to fill out.

* Start on risk it dialog

* More dialog stuff

* Remove non-existent field

* Dialog templating and logic

* .

* Ensure effect is Applied to Actor (#1547)

Co-authored-by: Chris Ryan <chrisr@blackhole>

* [Fix] 1548 - Standalone Item Add Actions (#1549)

* Fixed so that items not on an actor don't error out on creating actions

* Fixed deletion of items error

* Raised version

* Fix the sliders to do the correct maximums

* Pass the actor id through the button; fix /dr and /fr flavor text

* Remove debug message

---------

Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
This commit is contained in:
Chris Ryan 2026-01-18 00:11:50 +10:00 committed by GitHub
parent 3103a40c26
commit 9d75157e17
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GPG key ID: B5690EEEBB952194
38 changed files with 1166 additions and 258 deletions

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@ -81,6 +81,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
html.querySelectorAll('.group-roll-header-expand-section').forEach(element =>
element.addEventListener('click', this.groupRollExpandSection)
);
html.querySelectorAll('.risk-it-all-button').forEach(element =>
element.addEventListener('click', event => this.riskItAllClearStressAndHitPoints(event, data))
);
};
setupHooks() {
@ -94,15 +97,17 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
/** Ensure the chat theme inherits the interface theme */
_replaceHTML(result, content, options) {
const themedElement = result.log?.querySelector(".chat-log");
themedElement?.classList.remove("themed", "theme-light", "theme-dark");
const themedElement = result.log?.querySelector('.chat-log');
themedElement?.classList.remove('themed', 'theme-light', 'theme-dark');
super._replaceHTML(result, content, options);
}
/** Remove chat log theme from notifications area */
async _onFirstRender(result, content) {
await super._onFirstRender(result, content);
document.querySelector("#chat-notifications .chat-log")?.classList.remove("themed", "theme-light", "theme-dark")
document
.querySelector('#chat-notifications .chat-log')
?.classList.remove('themed', 'theme-light', 'theme-dark');
}
async onRollSimple(event, message) {
@ -383,4 +388,10 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
});
event.target.closest('.group-roll-section').querySelector('.group-roll-content').classList.toggle('closed');
}
async riskItAllClearStressAndHitPoints(event, data) {
const resourceValue = event.target.dataset.resourceValue;
const actor = game.actors.get(event.target.dataset.actorId);
new game.system.api.applications.dialogs.RiskItAllDialog(actor, resourceValue).render({ force: true });
}
}