[Feature] 613 - Countdown Improvements (#1184)

* Added CountdownEdit view

* Added countdowns UI element

* .

* Fixed migration of countdowns

* .

* .

* style countdown interface, application and ownership dialog

* fix buttons height in ownsership selection

* .

* Added coloured pips to UI cooldowns to signify player visibility if not every player has it

* .

* Added max-height and overflow

* Sync countdown current with max when equal (#1221)

* Update module/applications/ui/countdownEdit.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* .

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
This commit is contained in:
WBHarry 2025-10-27 22:24:38 +01:00 committed by GitHub
parent 07cdcf2d78
commit 906c7ac853
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GPG key ID: B5690EEEBB952194
24 changed files with 1024 additions and 498 deletions

View file

@ -8,10 +8,8 @@ import * as fields from './module/data/fields/_module.mjs';
import RegisterHandlebarsHelpers from './module/helpers/handlebarsHelper.mjs';
import { enricherConfig, enricherRenderSetup } from './module/enrichers/_module.mjs';
import { getCommandTarget, rollCommandToJSON } from './module/helpers/utils.mjs';
import { NarrativeCountdowns } from './module/applications/ui/countdowns.mjs';
import { BaseRoll, DHRoll, DualityRoll, D20Roll, DamageRoll } from './module/dice/_module.mjs';
import { enrichedDualityRoll } from './module/enrichers/DualityRollEnricher.mjs';
import { registerCountdownHooks } from './module/data/countdowns.mjs';
import {
handlebarsRegistration,
runMigrations,
@ -140,6 +138,7 @@ Hooks.once('init', () => {
CONFIG.Token.rulerClass = placeables.DhTokenRuler;
CONFIG.ui.resources = applications.ui.DhFearTracker;
CONFIG.ui.countdowns = applications.ui.DhCountdowns;
CONFIG.ux.ContextMenu = applications.ux.DHContextMenu;
CONFIG.ux.TooltipManager = documents.DhTooltipManager;
@ -166,10 +165,12 @@ Hooks.on('ready', async () => {
if (game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).displayFear !== 'hide')
ui.resources.render({ force: true });
ui.countdowns = new CONFIG.ui.countdowns();
ui.countdowns.render({ force: true });
if (!(ui.compendiumBrowser instanceof applications.ui.ItemBrowser))
ui.compendiumBrowser = new applications.ui.ItemBrowser();
registerCountdownHooks();
socketRegistration.registerSocketHooks();
registerRollDiceHooks();
socketRegistration.registerUserQueries();
@ -242,29 +243,6 @@ Hooks.on('chatMessage', (_, message) => {
}
});
Hooks.on('renderJournalDirectory', async (tab, html, _, options) => {
if (tab.id === 'journal') {
if (options.parts && !options.parts.includes('footer')) return;
const buttons = tab.element.querySelector('.directory-footer.action-buttons');
const title = game.i18n.format('DAGGERHEART.APPLICATIONS.Countdown.title', {
type: game.i18n.localize('DAGGERHEART.APPLICATIONS.Countdown.types.narrative')
});
buttons.insertAdjacentHTML(
'afterbegin',
`
<button id="narrative-countdown-button">
<i class="fa-solid fa-stopwatch"></i>
<span style="font-weight: 400; font-family: var(--font-sans);">${title}</span>
</button>`
);
buttons.querySelector('#narrative-countdown-button').onclick = async () => {
new NarrativeCountdowns().open();
};
}
});
Hooks.on('moveToken', async (movedToken, data) => {
const effectsAutomation = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).effects;
if (!effectsAutomation.rangeDependent) return;

View file

@ -331,7 +331,8 @@
"label": { "label": "Label", "hint": "Used for custom" },
"value": { "label": "Value" }
}
}
},
"type": { "label": "Countdown Type" }
}
}
},
@ -346,6 +347,26 @@
"encounter": "Encounter"
}
},
"CountdownEdit": {
"title": "Countdown Edit",
"viewTitle": "Countdowns",
"editTitle": "Edit Countdowns",
"newCountdown": "New Countdown",
"removeCountdownTitle": "Remove Countdown",
"removeCountdownText": "Are you sure you want to remove the countdown: {name}?",
"current": "Current",
"max": "Max",
"currentCountdownValue": "Current: {value}",
"currentCountdownMax": "Max: {value}",
"category": "Category",
"type": "Type",
"defaultOwnershipTooltip": "The default player ownership of countdowns",
"hideNewCountdowns": "Hide New Countdowns"
},
"DaggerheartMenu": {
"title": "GM Tools",
"countdowns": "Edit Countdowns"
},
"DeleteConfirmation": {
"title": "Delete {type} - {name}",
"text": "Are you sure you want to delete {name}?"
@ -2455,6 +2476,11 @@
"playerMessage": "{user} rerolled their {name}"
}
},
"Countdowns": {
"title": "Countdowns",
"toggleIconMode": "Toggle Icon Only",
"noPlayerAccess": "This countdown isn't visible to any players"
},
"ItemBrowser": {
"title": "Daggerheart Compendium Browser",
"hint": "Select a Folder in sidebar to start browsing through the compendium",
@ -2562,7 +2588,8 @@
"subclassesAlreadyPresent": "You already have a class and multiclass subclass",
"noDiceSystem": "Your selected dice {system} does not have a {faces} dice",
"gmMenuRefresh": "You refreshed all actions and resources {types}",
"subclassAlreadyLinked": "{name} is already a subclass in the class {class}. Remove it from there if you want it to be a subclass to this class."
"subclassAlreadyLinked": "{name} is already a subclass in the class {class}. Remove it from there if you want it to be a subclass to this class.",
"gmRequired": "This action requires an online GM"
},
"Sidebar": {
"daggerheartMenu": {

View file

@ -1,18 +1,20 @@
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class OwnershipSelection extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(resolve, reject, name, ownership) {
constructor(name, ownership, defaultOwnership) {
super({});
this.resolve = resolve;
this.reject = reject;
this.name = name;
this.ownership = ownership;
this.ownership = foundry.utils.deepClone(ownership);
this.defaultOwnership = defaultOwnership;
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'views', 'ownership-selection'],
classes: ['daggerheart', 'views', 'dialog', 'dh-style', 'ownership-selection'],
window: {
icon: 'fa-solid fa-users'
},
position: {
width: 600,
height: 'auto'
@ -30,43 +32,48 @@ export default class OwnershipSelection extends HandlebarsApplicationMixin(Appli
return game.i18n.format('DAGGERHEART.APPLICATIONS.OwnershipSelection.title', { name: this.name });
}
getOwnershipData(id) {
return this.ownership[id] ?? CONST.DOCUMENT_OWNERSHIP_LEVELS.INHERIT;
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.ownershipOptions = Object.keys(CONST.DOCUMENT_OWNERSHIP_LEVELS).map(level => ({
value: CONST.DOCUMENT_OWNERSHIP_LEVELS[level],
label: game.i18n.localize(`OWNERSHIP.${level}`)
}));
context.ownership = {
default: this.ownership.default,
players: Object.keys(this.ownership.players).reduce((acc, x) => {
const user = game.users.get(x);
context.ownershipDefaultOptions = CONFIG.DH.GENERAL.basicOwnershiplevels;
context.ownershipOptions = CONFIG.DH.GENERAL.simpleOwnershiplevels;
context.defaultOwnership = this.defaultOwnership;
context.ownership = game.users.reduce((acc, user) => {
if (!user.isGM) {
acc[x] = {
acc[user.id] = {
...user,
img: user.character?.img ?? 'icons/svg/cowled.svg',
name: user.name,
ownership: this.ownership.players[x].value
ownership: this.getOwnershipData(user.id)
};
}
return acc;
}, {})
};
}, {});
return context;
}
static async updateData(event, _, formData) {
const { ownership } = foundry.utils.expandObject(formData.object);
this.resolve(ownership);
this.close(true);
const data = foundry.utils.expandObject(formData.object);
this.close(data);
}
async close(fromSave) {
if (!fromSave) {
this.reject();
async close(data) {
if (data) {
this.saveData = data;
}
await super.close();
}
static async configure(name, ownership, defaultOwnership) {
return new Promise(resolve => {
const app = new this(name, ownership, defaultOwnership);
app.addEventListener('close', () => resolve(app.saveData), { once: true });
app.render({ force: true });
});
}
}

View file

@ -29,7 +29,8 @@ export default class DaggerheartMenu extends HandlebarsApplicationMixin(Abstract
},
actions: {
selectRefreshable: DaggerheartMenu.#selectRefreshable,
refreshActors: DaggerheartMenu.#refreshActors
refreshActors: DaggerheartMenu.#refreshActors,
editCountdowns: DaggerheartMenu.#editCountdowns
}
};
@ -157,4 +158,8 @@ export default class DaggerheartMenu extends HandlebarsApplicationMixin(Abstract
this.render();
}
static async #editCountdowns() {
new game.system.api.applications.ui.CountdownEdit().render(true);
}
}

View file

@ -1,6 +1,7 @@
export { default as CountdownEdit } from './countdownEdit.mjs';
export { default as DhCountdowns } from './countdowns.mjs';
export { default as DhChatLog } from './chatLog.mjs';
export { default as DhCombatTracker } from './combatTracker.mjs';
export * as DhCountdowns from './countdowns.mjs';
export { default as DhFearTracker } from './fearTracker.mjs';
export { default as DhHotbar } from './hotbar.mjs';
export { ItemBrowser } from './itemBrowser.mjs';

View file

@ -1,5 +1,3 @@
import { EncounterCountdowns } from '../ui/countdowns.mjs';
export default class DhCombatTracker extends foundry.applications.sidebar.tabs.CombatTracker {
static DEFAULT_OPTIONS = {
actions: {
@ -184,8 +182,4 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
await combatant.update({ 'system.actionTokens': newIndex });
this.render();
}
static openCountdowns() {
new EncounterCountdowns().open();
}
}

View file

@ -0,0 +1,199 @@
import { DhCountdown } from '../../data/countdowns.mjs';
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class CountdownEdit extends HandlebarsApplicationMixin(ApplicationV2) {
constructor() {
super();
this.data = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
this.editingCountdowns = new Set();
this.currentEditCountdown = null;
this.hideNewCountdowns = false;
}
static DEFAULT_OPTIONS = {
classes: ['daggerheart', 'dialog', 'dh-style', 'countdown-edit'],
tag: 'form',
position: { width: 600 },
window: {
title: 'DAGGERHEART.APPLICATIONS.CountdownEdit.title',
icon: 'fa-solid fa-clock-rotate-left'
},
actions: {
addCountdown: CountdownEdit.#addCountdown,
toggleCountdownEdit: CountdownEdit.#toggleCountdownEdit,
editCountdownImage: CountdownEdit.#editCountdownImage,
editCountdownOwnership: CountdownEdit.#editCountdownOwnership,
removeCountdown: CountdownEdit.#removeCountdown
},
form: { handler: this.updateData, submitOnChange: true }
};
static PARTS = {
countdowns: {
template: 'systems/daggerheart/templates/ui/countdown-edit.hbs',
scrollable: ['.expanded-view', '.edit-content']
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.isGM = game.user.isGM;
context.ownershipDefaultOptions = CONFIG.DH.GENERAL.basicOwnershiplevels;
context.defaultOwnership = this.data.defaultOwnership;
context.countdownBaseTypes = CONFIG.DH.GENERAL.countdownBaseTypes;
context.countdownTypes = CONFIG.DH.GENERAL.countdownTypes;
context.hideNewCountdowns = this.hideNewCountdowns;
context.countdowns = Object.keys(this.data.countdowns).reduce((acc, key) => {
const countdown = this.data.countdowns[key];
acc[key] = {
...countdown,
typeName: game.i18n.localize(CONFIG.DH.GENERAL.countdownBaseTypes[countdown.type].name),
progress: {
...countdown.progress,
typeName: game.i18n.localize(CONFIG.DH.GENERAL.countdownTypes[countdown.progress.type].label)
},
editing: this.editingCountdowns.has(key)
};
return acc;
}, {});
return context;
}
/** @override */
async _postRender(_context, _options) {
if (this.currentEditCountdown) {
setTimeout(() => {
const input = this.element.querySelector(
`.countdown-edit-container[data-id="${this.currentEditCountdown}"] input`
);
if (input) {
input.select();
this.currentEditCountdown = null;
}
}, 100);
}
}
canPerformEdit() {
if (game.user.isGM) return true;
if (!game.users.activeGM) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.gmRequired'));
return false;
}
return true;
}
async updateSetting(update) {
const noGM = !game.users.find(x => x.isGM && x.active);
if (noGM) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.gmRequired'));
return;
}
await this.data.updateSource(update);
await emitAsGM(GMUpdateEvent.UpdateCountdowns, this.gmSetSetting.bind(this.data), this.data, null, {
refreshType: RefreshType.Countdown
});
this.render();
}
static async updateData(_event, _, formData) {
const { hideNewCountdowns, ...settingsData } = foundry.utils.expandObject(formData.object);
// Sync current and max if max is changing and they were equal before
for (const [id, countdown] of Object.entries(settingsData.countdowns ?? {})) {
const existing = this.data.countdowns[id];
const wasEqual = existing && existing.progress.current === existing.progress.max;
if (wasEqual && countdown.progress.max !== existing.progress.max) {
countdown.progress.current = countdown.progress.max;
} else {
countdown.progress.current = Math.min(countdown.progress.current, countdown.progress.max);
}
}
this.hideNewCountdowns = hideNewCountdowns;
this.updateSetting(settingsData);
}
async gmSetSetting(data) {
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data),
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.Countdown }
});
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
}
static #addCountdown() {
const id = foundry.utils.randomID();
this.editingCountdowns.add(id);
this.currentEditCountdown = id;
this.updateSetting({
[`countdowns.${id}`]: DhCountdown.defaultCountdown(null, this.hideNewCountdowns)
});
}
static #editCountdownImage(_, target) {
const countdown = this.data.countdowns[target.id];
const fp = new foundry.applications.apps.FilePicker.implementation({
current: countdown.img,
type: 'image',
callback: async path => this.updateSetting({ [`countdowns.${target.id}.img`]: path }),
top: this.position.top + 40,
left: this.position.left + 10
});
return fp.browse();
}
static #toggleCountdownEdit(_, button) {
const { countdownId } = button.dataset;
const isEditing = this.editingCountdowns.has(countdownId);
if (isEditing) this.editingCountdowns.delete(countdownId);
else {
this.editingCountdowns.add(countdownId);
this.currentEditCountdown = countdownId;
}
this.render();
}
static async #editCountdownOwnership(_, button) {
const countdown = this.data.countdowns[button.dataset.countdownId];
const data = await game.system.api.applications.dialogs.OwnershipSelection.configure(
countdown.name,
countdown.ownership,
this.data.defaultOwnership
);
if (!data) return;
this.updateSetting({ [`countdowns.${button.dataset.countdownId}`]: data });
}
static async #removeCountdown(event, button) {
const { countdownId } = button.dataset;
if (!event.shiftKey) {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.localize('DAGGERHEART.APPLICATIONS.CountdownEdit.removeCountdownTitle')
},
content: game.i18n.format('DAGGERHEART.APPLICATIONS.CountdownEdit.removeCountdownText', {
name: this.data.countdowns[countdownId].name
})
});
if (!confirmed) return;
}
if (this.editingCountdowns.has(countdownId)) this.editingCountdowns.delete(countdownId);
this.updateSetting({ [`countdowns.-=${countdownId}`]: null });
}
}

View file

@ -1,350 +1,212 @@
import { GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
import constructHTMLButton from '../../helpers/utils.mjs';
import OwnershipSelection from '../dialogs/ownershipSelection.mjs';
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
class Countdowns extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(basePath) {
super({});
/**
* A UI element which displays the countdowns in this world.
*
* @extends ApplicationV2
* @mixes HandlebarsApplication
*/
this.basePath = basePath;
}
get title() {
return game.i18n.format('DAGGERHEART.APPLICATIONS.Countdown.title', {
type: game.i18n.localize(`DAGGERHEART.APPLICATIONS.Countdown.types.${this.basePath}`)
});
export default class DhCountdowns extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(options = {}) {
super(options);
this.sidebarCollapsed = true;
this.setupHooks();
}
/** @inheritDoc */
static DEFAULT_OPTIONS = {
classes: ['daggerheart', 'dh-style', 'countdown'],
tag: 'form',
position: { width: 740, height: 700 },
id: 'countdowns',
tag: 'div',
classes: ['daggerheart', 'dh-style', 'countdowns', 'faded-ui'],
window: {
icon: 'fa-solid fa-clock-rotate-left',
frame: true,
title: 'Countdowns',
resizable: true,
title: 'DAGGERHEART.UI.Countdowns.title',
positioned: false,
resizable: false,
minimizable: false
},
actions: {
addCountdown: this.addCountdown,
removeCountdown: this.removeCountdown,
editImage: this.onEditImage,
openOwnership: this.openOwnership,
openCountdownOwnership: this.openCountdownOwnership,
toggleSimpleView: this.toggleSimpleView
toggleViewMode: DhCountdowns.#toggleViewMode,
decreaseCountdown: (_, target) => this.editCountdown(false, target),
increaseCountdown: (_, target) => this.editCountdown(true, target)
},
form: { handler: this.updateData, submitOnChange: true }
position: {
width: 400,
height: 222,
top: 50
}
};
/** @override */
static PARTS = {
countdowns: {
template: 'systems/daggerheart/templates/ui/countdowns.hbs',
scrollable: ['.expanded-view']
resources: {
root: true,
template: 'systems/daggerheart/templates/ui/countdowns.hbs'
}
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement.querySelectorAll('.mini-countdown-container').forEach(element => {
element.addEventListener('click', event => this.updateCountdownValue.bind(this)(event, false));
element.addEventListener('contextmenu', event => this.updateCountdownValue.bind(this)(event, true));
});
}
async _preFirstRender(context, options) {
options.position =
game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS[`${this.basePath}Countdown`].position) ??
Countdowns.DEFAULT_OPTIONS.position;
const viewSetting =
game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS[`${this.basePath}Countdown`].simple) ?? !game.user.isGM;
this.simpleView =
game.user.isGM || !this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER) ? viewSetting : true;
context.simple = this.simpleView;
}
_onPosition(position) {
game.user.setFlag(CONFIG.DH.id, CONFIG.DH.FLAGS[`${this.basePath}Countdown`].position, position);
get element() {
return document.body.querySelector('.daggerheart.dh-style.countdowns');
}
/**@inheritdoc */
async _renderFrame(options) {
const frame = await super._renderFrame(options);
if (this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER)) {
const button = constructHTMLButton({
label: '',
classes: ['header-control', 'icon', 'fa-solid', 'fa-wrench'],
dataset: { action: 'toggleSimpleView', tooltip: 'DAGGERHEART.APPLICATIONS.Countdown.toggleSimple' }
});
this.window.controls.after(button);
}
const iconOnly =
game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.countdownMode) ===
CONFIG.DH.GENERAL.countdownAppMode.iconOnly;
if (iconOnly) frame.classList.add('icon-only');
else frame.classList.remove('icon-only');
const header = frame.querySelector('.window-header');
header.querySelector('button[data-action="close"]').remove();
const minimizeTooltip = game.i18n.localize('DAGGERHEART.UI.Countdowns.toggleIconMode');
const minimizeButton = `<a class="header-control" data-tooltip="${minimizeTooltip}" aria-label="${minimizeTooltip}" data-action="toggleViewMode"><i class="fa-solid fa-down-left-and-up-right-to-center"></i></a>`;
header.insertAdjacentHTML('beforeEnd', minimizeButton);
return frame;
}
testUserPermission(level, exact, altSettings) {
if (game.user.isGM) return true;
const settings =
altSettings ?? game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns)[this.basePath];
const defaultAllowed = exact ? settings.ownership.default === level : settings.ownership.default >= level;
const userAllowed = exact
? settings.playerOwnership[game.user.id]?.value === level
: settings.playerOwnership[game.user.id]?.value >= level;
return defaultAllowed || userAllowed;
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
const countdownData = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns)[
this.basePath
];
/** @override */
async _prepareContext(options) {
const context = await super._prepareContext(options);
context.isGM = game.user.isGM;
context.base = this.basePath;
context.sidebarCollapsed = this.sidebarCollapsed;
context.iconOnly =
game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.countdownMode) ===
CONFIG.DH.GENERAL.countdownAppMode.iconOnly;
context.canCreate = this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER, true);
context.source = {
...countdownData,
countdowns: Object.keys(countdownData.countdowns).reduce((acc, key) => {
const countdown = countdownData.countdowns[key];
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
context.countdowns = Object.keys(setting.countdowns).reduce((acc, key) => {
const countdown = setting.countdowns[key];
const ownership = DhCountdowns.#getPlayerOwnership(game.user, setting, countdown);
if (ownership === CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE) return acc;
if (this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED, false, countdown)) {
const playersWithAccess = game.users.reduce((acc, user) => {
const ownership = DhCountdowns.#getPlayerOwnership(user, setting, countdown);
if (!user.isGM && ownership && ownership !== CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE) {
acc.push(user);
}
return acc;
}, []);
const nonGmPlayers = game.users.filter(x => !x.isGM);
acc[key] = {
...countdown,
canEdit: this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER, true, countdown)
editable: game.user.isGM || ownership === CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER,
playerAccess: playersWithAccess.length !== nonGmPlayers.length ? playersWithAccess : [],
noPlayerAccess: nonGmPlayers.length && playersWithAccess.length === 0
};
}
return acc;
}, {})
};
context.systemFields = countdownData.schema.fields;
context.countdownFields = context.systemFields.countdowns.element.fields;
context.simple = this.simpleView;
}, {});
return context;
}
static async updateData(event, _, formData) {
const data = foundry.utils.expandObject(formData.object);
const newSetting = foundry.utils.mergeObject(
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns).toObject(),
data
);
if (game.user.isGM) {
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, newSetting);
this.render();
} else {
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateSetting,
uuid: CONFIG.DH.SETTINGS.gameSettings.Countdowns,
update: newSetting
static #getPlayerOwnership(user, setting, countdown) {
const playerOwnership = countdown.ownership[user.id];
return playerOwnership === undefined || playerOwnership === CONST.DOCUMENT_OWNERSHIP_LEVELS.INHERIT
? setting.defaultOwnership
: playerOwnership;
}
toggleCollapsedPosition = async (_, collapsed) => {
this.sidebarCollapsed = collapsed;
if (!collapsed) this.element.classList.add('expanded');
else this.element.classList.remove('expanded');
};
cooldownRefresh = ({ refreshType }) => {
if (refreshType === RefreshType.Countdown) this.render();
};
static canPerformEdit() {
if (game.user.isGM) return true;
const noGM = !game.users.find(x => x.isGM && x.active);
if (noGM) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.gmRequired'));
return false;
}
return true;
}
static async #toggleViewMode() {
const currentMode = game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.countdownMode);
const appMode = CONFIG.DH.GENERAL.countdownAppMode;
const newMode = currentMode === appMode.textIcon ? appMode.iconOnly : appMode.textIcon;
await game.user.setFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.countdownMode, newMode);
if (newMode === appMode.iconOnly) this.element.classList.add('icon-only');
else this.element.classList.remove('icon-only');
this.render();
}
static async editCountdown(increase, target) {
if (!DhCountdowns.canPerformEdit()) return;
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const countdown = settings.countdowns[target.id];
const newCurrent = increase
? Math.min(countdown.progress.current + 1, countdown.progress.max)
: Math.max(countdown.progress.current - 1, 0);
await settings.updateSource({ [`countdowns.${target.id}.progress.current`]: newCurrent });
await emitAsGM(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
refreshType: RefreshType.Countdown
});
}
}
async updateSetting(update) {
if (game.user.isGM) {
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, update);
await game.socket.emit(`system.${CONFIG.DH.id}`, {
static async gmSetSetting(data) {
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data),
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: {
refreshType: RefreshType.Countdown,
application: `${this.basePath}-countdowns`
}
data: { refreshType: RefreshType.Countdown }
});
this.render();
} else {
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateSetting,
uuid: CONFIG.DH.SETTINGS.gameSettings.Countdowns,
update: update,
refresh: { refreshType: RefreshType.Countdown, application: `${this.basePath}-countdowns` }
}
});
}
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
}
static onEditImage(_, target) {
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns)[this.basePath];
const current = setting.countdowns[target.dataset.countdown].img;
const fp = new foundry.applications.apps.FilePicker.implementation({
current,
type: 'image',
callback: async path => this.updateImage.bind(this)(path, target.dataset.countdown),
top: this.position.top + 40,
left: this.position.left + 10
});
return fp.browse();
setupHooks() {
Hooks.on('collapseSidebar', this.toggleCollapsedPosition.bind());
Hooks.on(socketEvent.Refresh, this.cooldownRefresh.bind());
}
async updateImage(path, countdown) {
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
await setting.updateSource({
[`${this.basePath}.countdowns.${countdown}.img`]: path
});
await this.updateSetting(setting);
close(options) {
Hooks.off('collapseSidebar', this.toggleCollapsedPosition);
Hooks.off(socketEvent.Refresh, this.cooldownRefresh);
super.close(options);
}
static openOwnership(_, target) {
new Promise((resolve, reject) => {
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns)[this.basePath];
const ownership = { default: setting.ownership.default, players: setting.playerOwnership };
new OwnershipSelection(resolve, reject, this.title, ownership).render(true);
}).then(async ownership => {
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
await setting.updateSource({
[`${this.basePath}.ownership`]: ownership
});
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, setting.toObject());
this.render();
});
}
static openCountdownOwnership(_, target) {
const countdownId = target.dataset.countdown;
new Promise((resolve, reject) => {
const countdown = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns)[this.basePath]
.countdowns[countdownId];
const ownership = { default: countdown.ownership.default, players: countdown.playerOwnership };
new OwnershipSelection(resolve, reject, countdown.name, ownership).render(true);
}).then(async ownership => {
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
await setting.updateSource({
[`${this.basePath}.countdowns.${countdownId}.ownership`]: ownership
});
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, setting);
this.render();
});
}
static async toggleSimpleView() {
this.simpleView = !this.simpleView;
await game.user.setFlag(CONFIG.DH.id, CONFIG.DH.FLAGS[`${this.basePath}Countdown`].simple, this.simpleView);
this.render();
}
async updateCountdownValue(event, increase) {
static async updateCountdowns(progressType) {
const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const countdown = countdownSetting[this.basePath].countdowns[event.currentTarget.dataset.countdown];
if (!this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) {
return;
}
const currentValue = countdown.progress.current;
if (increase && currentValue === countdown.progress.max) return;
if (!increase && currentValue === 0) return;
await countdownSetting.updateSource({
[`${this.basePath}.countdowns.${event.currentTarget.dataset.countdown}.progress.current`]: increase
? currentValue + 1
: currentValue - 1
});
await this.updateSetting(countdownSetting.toObject());
}
static async addCountdown() {
const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
await countdownSetting.updateSource({
[`${this.basePath}.countdowns.${foundry.utils.randomID()}`]: {
name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Countdown.newCountdown'),
ownership: game.user.isGM
? {}
: {
players: {
[game.user.id]: { type: CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER }
}
}
}
});
await this.updateSetting(countdownSetting.toObject());
}
static async removeCountdown(_, target) {
const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const countdownName = countdownSetting[this.basePath].countdowns[target.dataset.countdown].name;
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.localize('DAGGERHEART.APPLICATIONS.Countdown.removeCountdownTitle')
},
content: game.i18n.format('DAGGERHEART.APPLICATIONS.Countdown.removeCountdownText', { name: countdownName })
});
if (!confirmed) return;
await countdownSetting.updateSource({ [`${this.basePath}.countdowns.-=${target.dataset.countdown}`]: null });
await this.updateSetting(countdownSetting.toObject());
}
async open() {
await this.render(true);
if (
Object.keys(
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns)[this.basePath].countdowns
).length > 0
) {
this.minimize();
}
}
}
export class NarrativeCountdowns extends Countdowns {
constructor() {
super('narrative');
}
static DEFAULT_OPTIONS = {
id: 'narrative-countdowns'
};
}
export class EncounterCountdowns extends Countdowns {
constructor() {
super('encounter');
}
static DEFAULT_OPTIONS = {
id: 'encounter-countdowns'
};
}
export async function updateCountdowns(progressType) {
const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const update = Object.keys(countdownSetting).reduce((update, typeKey) => {
return foundry.utils.mergeObject(
update,
Object.keys(countdownSetting[typeKey].countdowns).reduce((acc, countdownKey) => {
const countdown = countdownSetting[typeKey].countdowns[countdownKey];
if (countdown.progress.current > 0 && countdown.progress.type.value === progressType) {
acc[`${typeKey}.countdowns.${countdownKey}.progress.current`] = countdown.progress.current - 1;
const updatedCountdowns = Object.keys(countdownSetting.countdowns).reduce((acc, key) => {
const countdown = countdownSetting.countdowns[key];
if (countdown.progress.type === progressType && countdown.progress.current > 0) {
acc.push(key);
}
return acc;
}, {})
);
}, {});
}, []);
await countdownSetting.updateSource(update);
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, countdownSetting);
const countdownData = countdownSetting.toObject();
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, {
...countdownData,
countdowns: Object.keys(countdownData.countdowns).reduce((acc, key) => {
const countdown = foundry.utils.deepClone(countdownData.countdowns[key]);
if (updatedCountdowns.includes(key)) {
countdown.progress.current -= 1;
}
acc[key] = countdown;
return acc;
}, {})
});
const data = { refreshType: RefreshType.Countdown };
await game.socket.emit(`system.${CONFIG.DH.id}`, {
@ -352,4 +214,5 @@ export async function updateCountdowns(progressType) {
data
});
Hooks.callAll(socketEvent.Refresh, data);
}
}

View file

@ -23,5 +23,6 @@ export const compendiumBrowserLite = {
export const itemAttachmentSource = 'attachmentSource';
export const userFlags = {
welcomeMessage: 'welcome-message'
welcomeMessage: 'welcome-message',
countdownMode: 'countdown-mode'
};

View file

@ -650,3 +650,30 @@ export const fearDisplay = {
bar: { value: 'bar', label: 'DAGGERHEART.SETTINGS.Appearance.fearDisplay.bar' },
hide: { value: 'hide', label: 'DAGGERHEART.SETTINGS.Appearance.fearDisplay.hide' }
};
export const basicOwnershiplevels = {
0: { value: 0, label: 'OWNERSHIP.NONE' },
2: { value: 2, label: 'OWNERSHIP.OBSERVER' },
3: { value: 3, label: 'OWNERSHIP.OWNER' }
};
export const simpleOwnershiplevels = {
[-1]: { value: -1, label: 'OWNERSHIP.INHERIT' },
...basicOwnershiplevels
};
export const countdownBaseTypes = {
narrative: {
id: 'narrative',
name: 'DAGGERHEART.APPLICATIONS.Countdown.types.narrative'
},
encounter: {
id: 'encounter',
name: 'DAGGERHEART.APPLICATIONS.Countdown.types.encounter'
}
};
export const countdownAppMode = {
textIcon: 'text-icon',
iconOnly: 'icon-only'
};

View file

@ -1,25 +1,28 @@
import { RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
export default class DhCountdowns extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
/* Outdated and unused. Needed for migration. Remove in next minor version. (1.3) */
narrative: new fields.EmbeddedDataField(DhCountdownData),
encounter: new fields.EmbeddedDataField(DhCountdownData)
encounter: new fields.EmbeddedDataField(DhCountdownData),
/**/
countdowns: new fields.TypedObjectField(new fields.EmbeddedDataField(DhCountdown)),
defaultOwnership: new fields.NumberField({
required: true,
choices: CONFIG.DH.GENERAL.basicOwnershiplevels,
initial: CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER
})
};
}
static CountdownCategories = { narrative: 'narrative', combat: 'combat' };
}
/* Outdated and unused. Needed for migration. Remove in next minor version. (1.3) */
class DhCountdownData extends foundry.abstract.DataModel {
static LOCALIZATION_PREFIXES = ['DAGGERHEART.APPLICATIONS.Countdown']; // Nots ure why this won't work. Setting labels manually for now
static defineSchema() {
const fields = foundry.data.fields;
return {
countdowns: new fields.TypedObjectField(new fields.EmbeddedDataField(DhCountdown)),
countdowns: new fields.TypedObjectField(new fields.EmbeddedDataField(DhOldCountdown)),
ownership: new fields.SchemaField({
default: new fields.NumberField({
required: true,
@ -56,7 +59,8 @@ class DhCountdownData extends foundry.abstract.DataModel {
}
}
class DhCountdown extends foundry.abstract.DataModel {
/* Outdated and unused. Needed for migration. Remove in next minor version. (1.3) */
class DhOldCountdown extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
@ -129,17 +133,88 @@ class DhCountdown extends foundry.abstract.DataModel {
}
}
export const registerCountdownHooks = () => {
Hooks.on(socketEvent.Refresh, ({ refreshType, application }) => {
if (refreshType === RefreshType.Countdown) {
if (application) {
foundry.applications.instances.get(application)?.render();
} else {
foundry.applications.instances.get('narrative-countdowns')?.render();
foundry.applications.instances.get('encounter-countdowns')?.render();
export class DhCountdown extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
type: new fields.StringField({
required: true,
choices: CONFIG.DH.GENERAL.countdownBaseTypes,
label: 'DAGGERHEART.GENERAL.type'
}),
name: new fields.StringField({
required: true,
label: 'DAGGERHEART.APPLICATIONS.Countdown.FIELDS.countdowns.element.name.label'
}),
img: new fields.FilePathField({
categories: ['IMAGE'],
base64: false,
initial: 'icons/magic/time/hourglass-yellow-green.webp'
}),
ownership: new fields.TypedObjectField(
new fields.NumberField({
required: true,
choices: CONFIG.DH.GENERAL.simpleOwnershiplevels,
initial: CONST.DOCUMENT_OWNERSHIP_LEVELS.INHERIT
})
),
progress: new fields.SchemaField({
current: new fields.NumberField({
required: true,
integer: true,
initial: 1,
label: 'DAGGERHEART.APPLICATIONS.Countdown.FIELDS.countdowns.element.progress.current.label'
}),
max: new fields.NumberField({
required: true,
integer: true,
initial: 1,
label: 'DAGGERHEART.APPLICATIONS.Countdown.FIELDS.countdowns.element.progress.max.label'
}),
type: new fields.StringField({
required: true,
choices: CONFIG.DH.GENERAL.countdownTypes,
initial: CONFIG.DH.GENERAL.countdownTypes.custom.id,
label: 'DAGGERHEART.APPLICATIONS.Countdown.FIELDS.countdowns.element.type.label'
})
})
};
}
return false;
static defaultCountdown(type, playerHidden) {
const ownership = playerHidden
? game.users.reduce((acc, user) => {
if (!user.isGM) {
acc[user.id] = CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE;
}
});
};
return acc;
}, {})
: undefined;
return {
type: type ?? CONFIG.DH.GENERAL.countdownBaseTypes.narrative.id,
name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Countdown.newCountdown'),
img: 'icons/magic/time/hourglass-yellow-green.webp',
ownership: ownership,
progress: {
current: 1,
max: 1
}
};
}
get playerOwnership() {
return Array.from(game.users).reduce((acc, user) => {
acc[user.id] = {
value: user.isGM
? CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
: this.ownership.players[user.id] && this.ownership.players[user.id].type !== -1
? this.ownership.players[user.id].type
: this.ownership.default,
isGM: user.isGM
};
return acc;
}, {});
}
}

View file

@ -97,6 +97,7 @@ export async function runMigrations() {
}
if (foundry.utils.isNewerVersion('1.2.0', lastMigrationVersion)) {
/* Migrate old action costs */
const lockedPacks = [];
const compendiumItems = [];
for (let pack of game.packs) {
@ -148,6 +149,36 @@ export async function runMigrations() {
await pack.configure({ locked: true });
}
/* Migrate old countdown structure */
const countdownSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const getCountdowns = (data, type) => {
return Object.keys(data.countdowns).reduce((acc, key) => {
const countdown = data.countdowns[key];
acc[key] = {
...countdown,
type: type,
ownership: Object.keys(countdown.ownership.players).reduce((acc, key) => {
acc[key] = countdown.ownership.players[key].type;
return acc;
}, {}),
progress: {
...countdown.progress,
type: countdown.progress.type.value
}
};
return acc;
}, {});
};
await countdownSettings.updateSource({
countdowns: {
...getCountdowns(countdownSettings.narrative, CONFIG.DH.GENERAL.countdownBaseTypes.narrative.id),
...getCountdowns(countdownSettings.encounter, CONFIG.DH.GENERAL.countdownBaseTypes.encounter.id)
}
});
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, countdownSettings);
lastMigrationVersion = '1.2.0';
}

View file

@ -25,6 +25,7 @@ export const GMUpdateEvent = {
UpdateEffect: 'DhGMUpdateEffect',
UpdateSetting: 'DhGMUpdateSetting',
UpdateFear: 'DhGMUpdateFear',
UpdateCountdowns: 'DhGMUpdateCountdowns',
UpdateSaveMessage: 'DhGMUpdateSaveMessage'
};
@ -60,6 +61,10 @@ export const registerSocketHooks = () => {
)
);
break;
case GMUpdateEvent.UpdateCountdowns:
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data.update);
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
break;
case GMUpdateEvent.UpdateSaveMessage:
const action = await fromUuid(data.update.action),
message = game.messages.get(data.update.message);
@ -84,14 +89,15 @@ export const registerUserQueries = () => {
CONFIG.queries.reactionRoll = game.system.api.fields.ActionFields.SaveField.rollSaveQuery;
};
export const emitAsGM = async (eventName, callback, update, uuid = null) => {
export const emitAsGM = async (eventName, callback, update, uuid = null, refresh = null) => {
if (!game.user.isGM) {
return await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.GMUpdate,
data: {
action: eventName,
uuid,
update
update,
refresh
}
});
} else return callback(update);

View file

@ -0,0 +1,142 @@
@import '../../utils/colors.less';
@import '../../utils/fonts.less';
.theme-light .daggerheart.application.dh-style.countdown-edit {
background-image: url('../assets/parchments/dh-parchment-light.png');
}
.daggerheart.application.dh-style.countdown-edit {
color: light-dark(@dark, @beige);
background-image: url('../assets/parchments/dh-parchment-dark.png');
.edit-container {
display: flex;
flex-direction: column;
gap: 8px;
h2 {
text-align: center;
color: light-dark(@dark, @golden);
}
.header-tools {
display: grid;
grid-template-columns: 2fr 1fr 144px;
gap: 8px;
.hide-tools {
white-space: nowrap;
flex-wrap: nowrap;
display: flex;
align-items: center;
input {
position: relative;
top: 2px;
}
}
.header-main-button {
height: 32px;
flex: 1;
}
.default-ownership-tools {
display: flex;
align-items: center;
gap: 8px;
select {
flex: 1;
background: light-dark(@beige, @dark-blue);
}
}
}
.edit-content {
display: flex;
flex-direction: column;
gap: 8px;
overflow-y: auto;
overflow-x: hidden;
max-height: 500px;
scrollbar-width: thin;
scrollbar-color: light-dark(@dark-blue, @golden) transparent;
.countdown-edit-container {
display: grid;
grid-template-columns: 48px 1fr 64px;
align-items: center;
gap: 8px;
img {
width: 52px;
height: 52px;
border-radius: 6px;
}
.countdown-edit-text {
display: flex;
flex-direction: column;
justify-content: center;
gap: 8px;
.countdown-edit-subtext {
display: flex;
gap: 10px;
.countdown-edit-sub-tag {
padding: 3px 5px;
font-size: var(--font-size-12);
font: @font-body;
background: light-dark(@dark-15, @beige-15);
border: 1px solid light-dark(@dark, @beige);
border-radius: 3px;
}
}
}
.countdown-edit-tools {
display: flex;
gap: 8px;
&.same-row {
margin-top: 17.5px;
}
a {
font-size: 16px;
}
}
}
.countdown-edit-subrow {
display: flex;
gap: 16px;
margin: 0 72px 0 56px;
}
.countdown-edit-input {
flex: 1;
display: flex;
flex-direction: column;
align-items: flex-start;
gap: 2px;
&.tiny {
flex: 0;
input {
min-width: 2.5rem;
}
}
input,
select {
background: light-dark(@beige, @dark-blue);
color: light-dark(@dark, @beige);
}
}
}
}
}

View file

@ -1,60 +1,130 @@
@import '../../utils/colors.less';
@import '../../utils/fonts.less';
.daggerheart.dh-style.countdown {
fieldset {
align-items: center;
margin-top: 5px;
border-radius: 6px;
border-color: light-dark(@dark-blue, @golden);
.theme-dark {
.daggerheart.dh-style.countdowns {
background-image: url(../assets/parchments/dh-parchment-dark.png);
legend {
font-weight: bold;
color: light-dark(@dark-blue, @golden);
a {
text-shadow: none;
.window-header {
background-image: url(../assets/parchments/dh-parchment-dark.png);
}
}
}
.daggerheart.dh-style.countdowns {
z-index: var(--z-index-ui) !important;
border: 0;
border-radius: 4px;
box-shadow: none;
width: 300px;
top: 16px;
right: 64px;
transition:
right ease 250ms,
opacity var(--ui-fade-duration) ease,
opacity var(--ui-fade-duration);
.window-title {
font-family: @font-body;
}
&.expanded {
right: 364px;
}
&.icon-only {
width: 180px;
min-width: 180px;
}
.window-header {
cursor: default;
border-bottom: 0;
}
.window-content {
padding-top: 4px;
padding-bottom: 16px;
overflow: auto;
max-height: 312px;
.countdowns-container {
display: flex;
flex-direction: column;
gap: 8px;
.countdown-container {
display: flex;
justify-content: space-between;
&.icon-only {
gap: 8px;
.countdown-main-container {
.countdown-content {
justify-content: center;
.countdown-tools {
gap: 8px;
}
}
}
}
.countdown-main-container {
display: flex;
align-items: center;
gap: 16px;
img {
width: 44px;
height: 44px;
border-radius: 6px;
}
.countdown-content {
display: flex;
flex-direction: column;
justify-content: space-between;
.countdown-tools {
display: flex;
align-items: center;
gap: 16px;
.progress-tag {
border: 1px solid;
border-radius: 4px;
padding: 2px 4px;
background-color: light-dark(@beige, @dark-blue);
}
}
}
}
.countdown-access-container {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
grid-auto-rows: min-content;
width: 38px;
gap: 4px;
.countdown-access {
height: 10px;
width: 10px;
border-radius: 50%;
border: 1px solid light-dark(@dark-blue, @beige-80);
content: '';
}
}
.countdown-no-access-container {
width: 38px;
display: flex;
align-items: center;
justify-content: center;
}
}
}
}
}
.minimized-view {
display: flex;
gap: 8px;
flex-wrap: wrap;
.mini-countdown-container {
width: fit-content;
display: flex;
align-items: center;
gap: 8px;
border: 2px solid light-dark(@dark-blue, @golden);
border-radius: 6px;
padding: 0 4px 0 0;
background-image: url('../assets/parchments/dh-parchment-light.png');
color: light-dark(@beige, @dark);
cursor: pointer;
&.disabled {
cursor: initial;
}
img {
width: 30px;
height: 30px;
border-radius: 6px 0 0 6px;
}
.mini-countdown-name {
white-space: nowrap;
}
.mini-countdown-value {
}
}
}
.hidden {
display: none;
}
}

View file

@ -13,6 +13,7 @@
@import './item-browser/item-browser.less';
@import './countdown/countdown.less';
@import './countdown/countdown-edit.less';
@import './countdown/sheet.less';
@import './ownership-selection/ownership-selection.less';

View file

@ -6,9 +6,15 @@
flex-direction: column;
gap: 8px;
.ownership-list {
display: flex;
flex-direction: column;
gap: 10px;
margin-top: 10px;
}
.ownership-container {
display: flex;
border: 2px solid light-dark(@dark-blue, @golden);
border-radius: 6px;
padding: 0 4px 0 0;
align-items: center;
@ -17,12 +23,24 @@
img {
height: 40px;
width: 40px;
border-radius: 6px 0 0 6px;
border-radius: 50%;
}
span {
flex: 3;
}
select {
flex: 1;
margin: 4px 0;
}
}
footer {
margin-top: 10px;
button {
height: 32px;
}
}
}
}

View file

@ -1,5 +1,17 @@
.tab.sidebar-tab.daggerheartMenu-sidebar {
padding: 0 4px;
padding: 4px;
div[data-application-part] {
display: flex;
flex-direction: column;
gap: 8px;
}
h2 {
margin-top: 8px;
text-align: center;
font-weight: bold;
}
.menu-refresh-container {
display: flex;

View file

@ -2,20 +2,22 @@
<div class="form-group">
<div class="form-fields">
<label>{{localize "DAGGERHEART.APPLICATIONS.OwnershipSelection.default"}}</label>
<select name="ownership.default" data-dtype="Number">
{{selectOptions @root.ownershipOptions selected=ownership.default labelAttr="label" valueAttr="value" }}
<select name="default" data-dtype="Number" disabled>
{{selectOptions ownershipDefaultOptions selected=defaultOwnership labelAttr="label" valueAttr="value" localize=true }}
</select>
</div>
</div>
{{#each ownership.players as |player id|}}
<div class="ownership-container">
<ul class="ownership-list">
{{#each ownership as |player id|}}
<li class="ownership-container">
<img src="{{player.img}}" />
<div>{{player.name}}</div>
<select name="{{concat "ownership.players." id ".type"}}" data-dtype="Number">
{{selectOptions @root.ownershipOptions selected=player.ownership labelAttr="label" valueAttr="value" }}
<span>{{player.name}}</span>
<select name="{{concat "ownership." id}}" data-dtype="Number">
{{selectOptions @root.ownershipOptions selected=player.ownership labelAttr="label" valueAttr="value" localize=true }}
</select>
</div>
</li>
{{/each}}
</ul>
<footer class="flexrow">
<button type="submit">{{localize "Save"}}</button>
</footer>

View file

@ -2,7 +2,7 @@
<div class="tiers-container">
{{#each this.tiers as |tier key|}}
<fieldset class="tier-container">
<legend>{{tier.name}}</legend>
<legend>{{localize tier.name}}</legend>
{{#each tier.groups}}
<div class="checkbox-group-container">

View file

@ -1,4 +1,6 @@
<div>
<h2>{{localize "DAGGERHEART.APPLICATIONS.DaggerheartMenu.title"}}</h2>
<fieldset>
<legend>{{localize "Refresh Features"}}</legend>
@ -19,4 +21,6 @@
<button data-action="refreshActors" {{disabled disableRefresh}}>{{localize "DAGGERHEART.GENERAL.refresh"}}</button>
</div>
</fieldset>
<button data-action="editCountdowns">{{localize "DAGGERHEART.APPLICATIONS.DaggerheartMenu.countdowns"}}</button>
</div>

View file

@ -67,7 +67,6 @@
{{!-- Combat Controls --}}
<div class="inner-controls">
{{#if hasCombat}}
<button data-action="openCountdowns">{{localize "DAGGERHEART.APPLICATIONS.CombatTracker.openCountdowns"}}</button>
<div class="control-buttons right flexrow">
<div class="spacer"></div>
<button type="button" class="encounter-context-menu inline-control combat-control icon fa-solid fa-ellipsis-vertical"

View file

@ -0,0 +1,76 @@
<div>
<div class="edit-container">
<header class="dialog-header">
<h1>{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.editTitle"}}</h1>
</header>
<div class="header-tools">
<button class="header-main-button" data-action="addCountdown"><i class="fa-solid fa-plus"></i> {{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.newCountdown"}}</button>
<div class="hide-tools">
<label>{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.hideNewCountdowns"}}</label>
<input type="checkbox" name="hideNewCountdowns" {{checked hideNewCountdowns}} />
</div>
{{#if isGM}}
<div class="default-ownership-tools">
<i class="fa-solid fa-eye" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.defaultOwnershipTooltip"}}"></i>
<select name="defaultOwnership">
{{selectOptions ownershipDefaultOptions selected=defaultOwnership labelAttr="label" valueAttr="value" localize=true}}
</select>
</div>
{{/if}}
</div>
<div class="edit-content">
{{#each countdowns as | countdown id | }}
<div class="countdown-edit-container {{#unless countdown.editing}}viewing{{/unless}}" data-id="{{id}}">
<a data-action="editCountdownImage" id="{{id}}"><img src="{{countdown.img}}" /></a>
{{#unless countdown.editing}}
<div class="countdown-edit-text">
<h4>{{countdown.name}}</h4>
<div class="countdown-edit-subtext">
<div class="countdown-edit-sub-tag">{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.currentCountdownValue" value=countdown.progress.current}}</div>
<div class="countdown-edit-sub-tag">{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.currentCountdownMax" value=countdown.progress.max}}</div>
<div class="countdown-edit-sub-tag">{{countdown.typeName}}</div>
<div class="countdown-edit-sub-tag">{{countdown.progress.typeName}}</div>
</div>
</div>
{{else}}
<div class="countdown-edit-input">
<label>{{localize "Name"}}</label>
<input type="text" name="{{concat "countdowns." id ".name"}}" value="{{countdown.name}}" />
</div>
{{/unless}}
<div class="countdown-edit-tools {{#if countdown.editing}}same-row{{/if}}">
<a data-action="toggleCountdownEdit" data-countdown-id="{{id}}"><i class="fa-solid {{#unless countdown.editing}}fa-pen-to-square{{else}}fa-check{{/unless}}"></i></a>
<a data-action="editCountdownOwnership" data-countdown-id="{{id}}"><i class="fa-solid fa-users"></i></a>
<a data-action="removeCountdown" data-countdown-id="{{id}}"><i class="fa-solid fa-trash"></i></a>
</div>
</div>
{{#if countdown.editing}}
<div class="countdown-edit-subrow">
<div class="countdown-edit-input tiny">
<label>{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.current"}}</label>
<input type="number" name="{{concat "countdowns." id ".progress.current"}}" value="{{countdown.progress.current}}" />
</div>
<div class="countdown-edit-input tiny">
<label>{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.max"}}</label>
<input type="number" name="{{concat "countdowns." id ".progress.max"}}" value="{{countdown.progress.max}}" />
</div>
<div class="countdown-edit-input">
<label>{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.category"}}</label>
<select name="{{concat "countdowns." id ".type"}}">
{{selectOptions ../countdownBaseTypes selected=countdown.type valueAttr="id" labelAttr="name" localize=true}}
</select>
</div>
<div class="countdown-edit-input">
<label>{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.type"}}</label>
<select name="{{concat "countdowns." id ".progress.type"}}">
{{selectOptions ../countdownTypes selected=countdown.progress.type valueAttr="id" labelAttr="label" localize=true}}
</select>
</div>
</div>
{{/if}}
{{/each}}
</div>
</div>
</div>

View file

@ -1,45 +1,33 @@
<div>
{{#if simple}}
<div class="minimized-view">
{{#each source.countdowns}}
<a class="mini-countdown-container {{#if (not this.canEdit)}}disabled{{/if}}" data-countdown="{{@key}}">
<img src="{{this.img}}" />
<div class="mini-countdown-name">{{this.name}}</div>
<div class="mini-countdown-value">{{this.progress.current}}/{{this.progress.max}}</div>
</a>
{{/each}}
</div>
{{else}}
<div class="expanded-view">
<div class="countdowns-menu">
{{#if canCreate}}<button class="flex" data-action="addCountdown">{{localize "DAGGERHEART.APPLICATIONS.Countdown.addCountdown"}}</button>{{/if}}
{{#if isGM}}<button data-action="openOwnership" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Countdown.openOwnership"}}"><i class="fa-solid fa-users"></i></button>{{/if}}
</div>
<div class="countdowns-container">
{{#each source.countdowns}}
<fieldset class="countdown-fieldset">
<legend>
{{this.name}}
{{#if this.canEdit}}<a><i class="fa-solid fa-trash icon-button" data-action="removeCountdown" data-countdown="{{@key}}"></i></a>{{/if}}
{{#if @root.isGM}}<a><i class="fa-solid fa-users icon-button" data-action="openCountdownOwnership" data-countdown="{{@key}}" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Countdown.openOwnership"}}"></i></a>{{/if}}
</legend>
<div class="countdown-container">
<img src="{{this.img}}" {{#if this.canEdit}}data-action='editImage'{{else}}class="disabled"{{/if}} data-countdown="{{@key}}" />
<div class="countdown-inner-container">
{{formGroup @root.countdownFields.name name=(concat @root.base ".countdowns." @key ".name") value=this.name localize=true disabled=(not this.canEdit)}}
<div class="countdown-value-container">
{{formGroup @root.countdownFields.progress.fields.current name=(concat @root.base ".countdowns." @key ".progress.current") value=this.progress.current localize=true disabled=(not this.canEdit)}}
{{formGroup @root.countdownFields.progress.fields.max name=(concat @root.base ".countdowns." @key ".progress.max") value=this.progress.max localize=true disabled=(not this.canEdit)}}
{{#each countdowns as | countdown id |}}
<div class="countdown-container {{#if ../iconOnly}}icon-only{{/if}}">
<div class="countdown-main-container">
<img src="{{countdown.img}}" {{#if ../iconOnly}}data-tooltip="{{countdown.name}}"{{/if}}/>
<div class="countdown-content">
{{#unless ../iconOnly}}<label>{{countdown.name}}</label>{{/unless}}
<div class="countdown-tools">
{{#if countdown.editable}}<a data-action="decreaseCountdown" id="{{id}}"><i class="fa-solid fa-minus"></i></a>{{/if}}
<div class="progress-tag">
{{countdown.progress.current}}/{{countdown.progress.max}}
</div>
{{formGroup @root.countdownFields.progress.fields.type.fields.value name=(concat @root.base ".countdowns." @key ".progress.type.value") value=this.progress.type.value localize=true localize=true disabled=(not this.canEdit)}}
{{#if countdown.editable}}<a data-action="increaseCountdown" id="{{id}}"><i class="fa-solid fa-plus"></i></a>{{/if}}
</div>
</div>
</fieldset>
</div>
{{#if (and @root.isGM (not ../iconOnly))}}
{{#if (gt countdown.playerAccess.length 0)}}
<div class="countdown-access-container">
{{#each countdown.playerAccess as |player|}}
<div class="countdown-access" style="{{concat "background: " player.color.css ";"}}" data-tooltip="{{player.name}}"></div>
{{/each}}
</div>
</div>
{{/if}}
{{#if countdown.noPlayerAccess}}
<div class="countdown-no-access-container"><i class="fa-solid fa-eye-slash" data-tooltip="{{localize "DAGGERHEART.UI.Countdowns.noPlayerAccess"}}"></i></div>
{{/if}}
{{/if}}
</div>
{{/each}}
</div>
</div>