Feature/443 adversary action roll type (#456)

* Some tests

* Filter types choices

* Resource/Uses max as FormulaField

* Removed isReversed on item resources

* Stuffs

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
Dapoulp 2025-07-29 22:34:09 +02:00 committed by GitHub
parent 2608c4a5ae
commit 8e516df7cb
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GPG key ID: B5690EEEBB952194
19 changed files with 172 additions and 86 deletions

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@ -716,7 +716,7 @@
"name": "Hope", "name": "Hope",
"abbreviation": "HO" "abbreviation": "HO"
}, },
"armorStack": { "armorSlot": {
"name": "Armor Slot", "name": "Armor Slot",
"abbreviation": "AS" "abbreviation": "AS"
}, },
@ -1381,6 +1381,7 @@
"imagePath": "Image Path", "imagePath": "Image Path",
"inactiveEffects": "Inactive Effects", "inactiveEffects": "Inactive Effects",
"inventory": "Inventory", "inventory": "Inventory",
"itemResource": "Item Resource",
"level": "Level", "level": "Level",
"levelUp": "Level Up", "levelUp": "Level Up",
"loadout": "Loadout", "loadout": "Loadout",

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@ -225,7 +225,7 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
await super.close({}); await super.close({});
} }
static async armorStackQuery({ actorId, damage, type }) { static async armorSlotQuery({ actorId, damage, type }) {
return new Promise(async (resolve, reject) => { return new Promise(async (resolve, reject) => {
const actor = await fromUuid(actorId); const actor = await fromUuid(actorId);
if (!actor || !actor?.isOwner) reject(); if (!actor || !actor?.isOwner) reject();

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@ -108,9 +108,11 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
context.hasBaseDamage = !!this.action.parent.attack; context.hasBaseDamage = !!this.action.parent.attack;
context.getEffectDetails = this.getEffectDetails.bind(this); context.getEffectDetails = this.getEffectDetails.bind(this);
context.costOptions = this.getCostOptions(); context.costOptions = this.getCostOptions();
context.getRollTypeOptions = this.getRollTypeOptions();
context.disableOption = this.disableOption.bind(this); context.disableOption = this.disableOption.bind(this);
context.isNPC = this.action.actor?.isNPC; context.isNPC = this.action.actor?.isNPC;
context.baseSaveDifficulty = this.action.actor?.baseSaveDifficulty; context.baseSaveDifficulty = this.action.actor?.baseSaveDifficulty;
context.baseAttackBonus = this.action.actor?.system.attack?.roll.bonus;
context.hasRoll = this.action.hasRoll; context.hasRoll = this.action.hasRoll;
const settingsTiers = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers; const settingsTiers = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers;
@ -131,14 +133,23 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
const resource = this.action.parent.resource; const resource = this.action.parent.resource;
if (resource) { if (resource) {
options[this.action.parent.parent.id] = { options[this.action.parent.parent.id] = {
label: this.action.parent.parent.name, label: "DAGGERHEART.GENERAL.itemResource",
group: 'TYPES.Actor.character' group: 'Global'
}; };
} }
return options; return options;
} }
getRollTypeOptions() {
const types = foundry.utils.deepClone(CONFIG.DH.GENERAL.rollTypes);
if(!this.action.actor) return types;
Object.values(types).forEach(t => {
if(this.action.actor.type !== 'character' && t.playerOnly) delete types[t.id];
})
return types;
}
disableOption(index, costOptions, choices) { disableOption(index, costOptions, choices) {
const filtered = foundry.utils.deepClone(costOptions); const filtered = foundry.utils.deepClone(costOptions);
Object.keys(filtered).forEach(o => { Object.keys(filtered).forEach(o => {

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@ -85,10 +85,10 @@ export const healingTypes = {
label: 'DAGGERHEART.CONFIG.HealingType.hope.name', label: 'DAGGERHEART.CONFIG.HealingType.hope.name',
abbreviation: 'DAGGERHEART.CONFIG.HealingType.hope.abbreviation' abbreviation: 'DAGGERHEART.CONFIG.HealingType.hope.abbreviation'
}, },
armorStack: { armorSlot: {
id: 'armorStack', id: 'armorSlot',
label: 'DAGGERHEART.CONFIG.HealingType.armorStack.name', label: 'DAGGERHEART.CONFIG.HealingType.armorSlot.name',
abbreviation: 'DAGGERHEART.CONFIG.HealingType.armorStack.abbreviation' abbreviation: 'DAGGERHEART.CONFIG.HealingType.armorSlot.abbreviation'
}, },
fear: { fear: {
id: 'fear', id: 'fear',
@ -199,7 +199,7 @@ export const defaultRestOptions = {
actionType: 'action', actionType: 'action',
chatDisplay: false, chatDisplay: false,
healing: { healing: {
applyTo: healingTypes.armorStack.id, applyTo: healingTypes.armorSlot.id,
value: { value: {
custom: { custom: {
enabled: true, enabled: true,
@ -287,7 +287,7 @@ export const defaultRestOptions = {
actionType: 'action', actionType: 'action',
chatDisplay: false, chatDisplay: false,
healing: { healing: {
applyTo: healingTypes.armorStack.id, applyTo: healingTypes.armorSlot.id,
value: { value: {
custom: { custom: {
enabled: true, enabled: true,
@ -425,8 +425,8 @@ export const refreshTypes = {
}; };
export const abilityCosts = { export const abilityCosts = {
hp: { hitPoints: {
id: 'hp', id: 'hitPoints',
label: 'DAGGERHEART.CONFIG.HealingType.hitPoints.name', label: 'DAGGERHEART.CONFIG.HealingType.hitPoints.name',
group: 'Global' group: 'Global'
}, },
@ -473,11 +473,13 @@ export const rollTypes = {
}, },
spellcast: { spellcast: {
id: 'spellcast', id: 'spellcast',
label: 'DAGGERHEART.CONFIG.RollTypes.spellcast.name' label: 'DAGGERHEART.CONFIG.RollTypes.spellcast.name',
playerOnly: true
}, },
trait: { trait: {
id: 'trait', id: 'trait',
label: 'DAGGERHEART.CONFIG.RollTypes.trait.name' label: 'DAGGERHEART.CONFIG.RollTypes.trait.name',
playerOnly: true
}, },
diceSet: { diceSet: {
id: 'diceSet', id: 'diceSet',

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@ -604,7 +604,7 @@ export const weaponFeatures = {
img: 'icons/skills/melee/hand-grip-sword-strike-orange.webp', img: 'icons/skills/melee/hand-grip-sword-strike-orange.webp',
cost: [ cost: [
{ {
type: 'armorStack', type: 'armorSlot',
value: 1 value: 1
} }
], ],

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@ -185,13 +185,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
prepareRoll() { prepareRoll() {
const roll = { const roll = {
modifiers: this.modifiers, baseModifiers: this.roll.getModifier(),
trait: this.roll?.trait,
label: 'Attack', label: 'Attack',
type: this.actionType, type: this.actionType,
difficulty: this.roll?.difficulty, difficulty: this.roll?.difficulty,
formula: this.roll.getFormula(), formula: this.roll.getFormula(),
bonus: this.roll.bonus,
advantage: CONFIG.DH.ACTIONS.advantageState[this.roll.advState].value advantage: CONFIG.DH.ACTIONS.advantageState[this.roll.advState].value
}; };
if (this.roll?.type === 'diceSet') roll.lite = true; if (this.roll?.type === 'diceSet') roll.lite = true;
@ -205,6 +203,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
async consume(config) { async consume(config) {
const usefulResources = foundry.utils.deepClone(this.actor.system.resources); const usefulResources = foundry.utils.deepClone(this.actor.system.resources);
for (var cost of config.costs) { for (var cost of config.costs) {
if (cost.keyIsID) { if (cost.keyIsID) {
usefulResources[cost.key] = { usefulResources[cost.key] = {
@ -225,19 +224,16 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
keyIsID: resource.keyIsID keyIsID: resource.keyIsID
}; };
}); });
console.log(resources)
await this.actor.modifyResource(resources); await this.actor.modifyResource(resources);
if (config.uses?.enabled) { if (config.uses?.enabled)
const newActions = foundry.utils.getProperty(this.item.system, this.systemPath).map(x => x.toObject()); this.update({ 'uses.value': this.uses.value + 1 });
newActions[this.index].uses.value++;
await this.item.update({ [`system.${this.systemPath}`]: newActions });
}
} }
/* */ /* */
/* ROLL */ /* ROLL */
get hasRoll() { get hasRoll() {
return !!this.roll?.type || !!this.roll?.bonus; return !!this.roll?.type;
} }
get modifiers() { get modifiers() {
@ -301,8 +297,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
/* SAVE */ /* SAVE */
async rollSave(actor, event, message) { async rollSave(actor, event, message) {
if (!actor) return; if (!actor) return;
return actor return actor.diceRoll({
.diceRoll({
event, event,
title: 'Roll Save', title: 'Roll Save',
roll: { roll: {

View file

@ -563,6 +563,12 @@ export default class DhCharacter extends BaseDataActor {
this.resources.hope.value = Math.min(baseHope, this.resources.hope.max); this.resources.hope.value = Math.min(baseHope, this.resources.hope.max);
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait; this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
this.resources.armor = {
value: this.armor.system.marks.value,
max: this.armorScore,
isReversed: true
};
this.attack.damage.parts[0].value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`; this.attack.damage.parts[0].value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
} }

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@ -26,11 +26,19 @@ export default class CostField extends fields.ArrayField {
} }
static calcCosts(costs) { static calcCosts(costs) {
console.log(costs, CostField.getResources.call(this, costs))
const resources = CostField.getResources.call(this, costs);
return costs.map(c => { return costs.map(c => {
c.scale = c.scale ?? 1; c.scale = c.scale ?? 1;
c.step = c.step ?? 1; c.step = c.step ?? 1;
c.total = c.value * c.scale * c.step; c.total = c.value + ((c.scale - 1) * c.step);
c.enabled = c.hasOwnProperty('enabled') ? c.enabled : true; c.enabled = c.hasOwnProperty('enabled') ? c.enabled : true;
c.max = c.key === 'fear'
? game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear)
: resources[c.key].isReversed
? resources[c.key].max
: resources[c.key].value
if(c.scalable) c.maxStep = Math.floor(c.max / c.step);
return c; return c;
}); });
} }
@ -51,7 +59,9 @@ export default class CostField extends fields.ArrayField {
const resources = CostField.getResources.call(this, realCosts); const resources = CostField.getResources.call(this, realCosts);
return realCosts.reduce( return realCosts.reduce(
(a, c) => (a, c) =>
a && resources[c.key].isReversed !resources[c.key]
? a
: a && resources[c.key].isReversed
? resources[c.key].value + (c.total ?? c.value) <= resources[c.key].max ? resources[c.key].value + (c.total ?? c.value) <= resources[c.key].max
: resources[c.key]?.value >= (c.total ?? c.value), : resources[c.key]?.value >= (c.total ?? c.value),
true true
@ -61,10 +71,11 @@ export default class CostField extends fields.ArrayField {
static getResources(costs) { static getResources(costs) {
const actorResources = this.actor.system.resources; const actorResources = this.actor.system.resources;
const itemResources = {}; const itemResources = {};
for (var itemResource of costs) { for (let itemResource of costs) {
if (itemResource.keyIsID) { if (itemResource.keyIsID) {
itemResources[itemResource.key] = { itemResources[itemResource.key] = {
value: this.parent.resource.value ?? 0 value: this.parent.resource.value ?? 0,
max: CostField.formatMax.call(this, this.parent?.resource?.max)
}; };
} }
} }
@ -79,4 +90,13 @@ export default class CostField extends fields.ArrayField {
const realCosts = costs?.length ? costs.filter(c => c.enabled) : []; const realCosts = costs?.length ? costs.filter(c => c.enabled) : [];
return realCosts; return realCosts;
} }
static formatMax(max) {
max ??= 0;
if (isNaN(max)) {
const roll = Roll.replaceFormulaData(max, this.getRollData());
max = roll.total;
}
return Number(max);
}
} }

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@ -66,6 +66,43 @@ export class DHActionRollData extends foundry.abstract.DataModel {
} }
return formula; return formula;
} }
getModifier() {
const modifiers = [];
if(!this.parent?.actor) return modifiers;
switch (this.parent.actor.type) {
case 'character':
const trait = this.useDefault || !this.trait ? (this.parent.item.system.attack.roll.trait ?? 'agility') : this.trait;
if(this.type === CONFIG.DH.GENERAL.rollTypes.attack.id || this.type === CONFIG.DH.GENERAL.rollTypes.trait.id)
modifiers.push(
{
label: `DAGGERHEART.CONFIG.Traits.${trait}.name`,
value: this.parent.actor.system.traits[trait].value
}
)
else if(this.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id)
modifiers.push(
{
label: `DAGGERHEART.CONFIG.RollTypes.spellcast.name`,
value: this.parent.actor.system.spellcastModifier
}
)
break;
case 'companion':
case 'adversary':
if(this.type === CONFIG.DH.GENERAL.rollTypes.attack.id)
modifiers.push(
{
label: 'Bonus to Hit',
value: this.bonus ?? this.parent.actor.system.attack.roll.bonus
}
)
break;
default:
break;
}
return modifiers;
}
} }
export default class RollField extends fields.EmbeddedDataField { export default class RollField extends fields.EmbeddedDataField {

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@ -1,10 +1,12 @@
import FormulaField from "../formulaField.mjs";
const fields = foundry.data.fields; const fields = foundry.data.fields;
export default class UsesField extends fields.SchemaField { export default class UsesField extends fields.SchemaField {
constructor(options = {}, context = {}) { constructor(options = {}, context = {}) {
const usesFields = { const usesFields = {
value: new fields.NumberField({ nullable: true, initial: null }), value: new fields.NumberField({ nullable: true, initial: null }),
max: new fields.NumberField({ nullable: true, initial: null }), max: new FormulaField({ nullable: true, initial: null, deterministic: true }),
recovery: new fields.StringField({ recovery: new fields.StringField({
choices: CONFIG.DH.GENERAL.refreshTypes, choices: CONFIG.DH.GENERAL.refreshTypes,
initial: null, initial: null,
@ -33,6 +35,11 @@ export default class UsesField extends fields.SchemaField {
static hasUses(uses) { static hasUses(uses) {
if (!uses) return true; if (!uses) return true;
return (uses.hasOwnProperty('enabled') && !uses.enabled) || uses.value + 1 <= uses.max; let max = uses.max ?? 0;
if(isNaN(max)) {
const roll = new Roll(Roll.replaceFormulaData(uses.max, this.getRollData())).evaluateSync();
max = roll.total;
}
return (uses.hasOwnProperty('enabled') && !uses.enabled) || uses.value + 1 <= max;
} }
} }

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@ -10,6 +10,7 @@
import { addLinkedItemsDiff, updateLinkedItemApps } from '../../helpers/utils.mjs'; import { addLinkedItemsDiff, updateLinkedItemApps } from '../../helpers/utils.mjs';
import { ActionsField } from '../fields/actionField.mjs'; import { ActionsField } from '../fields/actionField.mjs';
import FormulaField from '../fields/formulaField.mjs';
const fields = foundry.data.fields; const fields = foundry.data.fields;
@ -48,7 +49,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
initial: CONFIG.DH.ITEM.itemResourceTypes.simple initial: CONFIG.DH.ITEM.itemResourceTypes.simple
}), }),
value: new fields.NumberField({ integer: true, min: 0, initial: 0 }), value: new fields.NumberField({ integer: true, min: 0, initial: 0 }),
max: new fields.StringField({ nullable: true, initial: null }), max: new FormulaField({ nullable: true, initial: null, deterministic: true }),
icon: new fields.StringField(), icon: new fields.StringField(),
recovery: new fields.StringField({ recovery: new fields.StringField({
choices: CONFIG.DH.GENERAL.refreshTypes, choices: CONFIG.DH.GENERAL.refreshTypes,

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@ -124,13 +124,7 @@ export default class D20Roll extends DHRoll {
} }
applyBaseBonus() { applyBaseBonus() {
const modifiers = []; const modifiers = foundry.utils.deepClone(this.options.roll.baseModifiers) ?? [];
if (this.options.roll.bonus)
modifiers.push({
label: 'Bonus to Hit',
value: this.options.roll.bonus
});
modifiers.push(...this.getBonus(`roll.${this.options.type}`, `${this.options.type?.capitalize()} Bonus`)); modifiers.push(...this.getBonus(`roll.${this.options.type}`, `${this.options.type?.capitalize()} Bonus`));
modifiers.push( modifiers.push(

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@ -481,7 +481,7 @@ export default class DhpActor extends Actor {
this.system.armor && this.system.armor &&
this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes) this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)
) { ) {
const armorStackResult = await this.owner.query('armorStack', { const armorSlotResult = await this.owner.query('armorSlot', {
actorId: this.uuid, actorId: this.uuid,
damage: hpDamage.value, damage: hpDamage.value,
type: [...hpDamage.damageTypes] type: [...hpDamage.damageTypes]
@ -490,11 +490,11 @@ export default class DhpActor extends Actor {
timeout: 30000 timeout: 30000
} }
); );
if (armorStackResult) { if (armorSlotResult) {
const { modifiedDamage, armorSpent, stressSpent } = armorStackResult; const { modifiedDamage, armorSpent, stressSpent } = armorSlotResult;
updates.find(u => u.key === 'hitPoints').value = modifiedDamage; updates.find(u => u.key === 'hitPoints').value = modifiedDamage;
updates.push( updates.push(
...(armorSpent ? [{ value: armorSpent, key: 'armorStack' }] : []), ...(armorSpent ? [{ value: armorSpent, key: 'armor' }] : []),
...(stressSpent ? [{ value: stressSpent, key: 'stress' }] : []) ...(stressSpent ? [{ value: stressSpent, key: 'stress' }] : [])
); );
} }
@ -569,6 +569,7 @@ export default class DhpActor extends Actor {
armor: { target: this.system.armor, resources: {} }, armor: { target: this.system.armor, resources: {} },
items: {} items: {}
}; };
resources.forEach(r => { resources.forEach(r => {
if (r.keyIsID) { if (r.keyIsID) {
updates.items[r.key] = { updates.items[r.key] = {
@ -584,7 +585,7 @@ export default class DhpActor extends Actor {
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear) + r.value game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear) + r.value
); );
break; break;
case 'armorStack': case 'armor':
updates.armor.resources['system.marks.value'] = Math.max( updates.armor.resources['system.marks.value'] = Math.max(
Math.min(this.system.armor.system.marks.value + r.value, this.system.armorScore), Math.min(this.system.armor.system.marks.value + r.value, this.system.armorScore),
0 0

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@ -7,6 +7,7 @@ export default class RegisterHandlebarsHelpers {
includes: this.includes, includes: this.includes,
times: this.times, times: this.times,
damageFormula: this.damageFormula, damageFormula: this.damageFormula,
formulaValue: this.formulaValue,
damageSymbols: this.damageSymbols, damageSymbols: this.damageSymbols,
rollParsed: this.rollParsed, rollParsed: this.rollParsed,
hasProperty: foundry.utils.hasProperty, hasProperty: foundry.utils.hasProperty,
@ -39,6 +40,15 @@ export default class RegisterHandlebarsHelpers {
return instances.join(traitTotal > 0 ? ' + ' : ' - '); return instances.join(traitTotal > 0 ? ' + ' : ' - ');
} }
static formulaValue(formula, item) {
if(isNaN(formula)) {
const data = item.getRollData.bind(item)(),
roll = new Roll(Roll.replaceFormulaData(formula, data)).evaluateSync();
formula = roll.total;
}
return formula;
}
static damageSymbols(damageParts) { static damageSymbols(damageParts) {
const symbols = [...new Set(damageParts.reduce((a, c) => a.concat([...c.type]), []))].map( const symbols = [...new Set(damageParts.reduce((a, c) => a.concat([...c.type]), []))].map(
p => CONFIG.DH.GENERAL.damageTypes[p].icon p => CONFIG.DH.GENERAL.damageTypes[p].icon

View file

@ -77,7 +77,7 @@ export const registerSocketHooks = () => {
}; };
export const registerUserQueries = () => { export const registerUserQueries = () => {
CONFIG.queries.armorStack = DamageReductionDialog.armorStackQuery; CONFIG.queries.armorSlot = DamageReductionDialog.armorSlotQuery;
CONFIG.queries.reactionRoll = game.system.api.models.actions.actionsTypes.base.rollSaveQuery; CONFIG.queries.reactionRoll = game.system.api.models.actions.actionsTypes.base.rollSaveQuery;
} }

View file

@ -6,7 +6,7 @@
{{#each source as |cost index|}} {{#each source as |cost index|}}
<div class="nest-inputs"> <div class="nest-inputs">
{{formField ../fields.scalable label="Scalable" value=cost.scalable name=(concat "cost." index ".scalable") classes="checkbox"}} {{formField ../fields.scalable label="Scalable" value=cost.scalable name=(concat "cost." index ".scalable") classes="checkbox"}}
{{formField ../fields.key choices=(@root.disableOption index @root.costOptions ../source) label="Resource" value=cost.key name=(concat "cost." index ".key") localize=true}} {{formField ../fields.key choices=(@root.disableOption index @root.costOptions ../source) label="Resource" value=cost.key name=(concat "cost." index ".key") localize=true blank=false}}
{{formField ../fields.value label="Amount" value=cost.value name=(concat "cost." index ".value")}} {{formField ../fields.value label="Amount" value=cost.value name=(concat "cost." index ".value")}}
{{formField ../fields.step label="Step" value=cost.step name=(concat "cost." index ".step") disabled=(not cost.scalable)}} {{formField ../fields.step label="Step" value=cost.step name=(concat "cost." index ".step") disabled=(not cost.scalable)}}
<a class="btn" data-tooltip="{{localize "CONTROLS.CommonDelete"}}" data-action="removeElement" data-index="{{index}}"><i class="fas fa-trash"></i></a> <a class="btn" data-tooltip="{{localize "CONTROLS.CommonDelete"}}" data-action="removeElement" data-index="{{index}}"><i class="fas fa-trash"></i></a>

View file

@ -3,11 +3,8 @@
Roll Roll
{{#if @root.hasBaseDamage}}{{formInput fields.useDefault name="roll.useDefault" value=source.useDefault dataset=(object tooltip="Use default Item values" tooltipDirection="UP")}}{{/if}} {{#if @root.hasBaseDamage}}{{formInput fields.useDefault name="roll.useDefault" value=source.useDefault dataset=(object tooltip="Use default Item values" tooltipDirection="UP")}}{{/if}}
</legend> </legend>
{{#if @root.isNPC}}
{{formField fields.bonus label="Bonus" name="roll.bonus" value=source.bonus}} {{formField fields.type label="Type" name="roll.type" value=source.type localize=true choices=@root.getRollTypeOptions}}
{{formField fields.advState label= "Advantage State" name="roll.advState" value=source.advState localize=true}}
{{else}}
{{formField fields.type label="Type" name="roll.type" value=source.type localize=true}}
{{#if (eq source.type "diceSet")}} {{#if (eq source.type "diceSet")}}
<div class="nest-inputs"> <div class="nest-inputs">
{{formField fields.diceRolling.fields.multiplier name="roll.diceRolling.multiplier" value=source.diceRolling.multiplier localize=true}} {{formField fields.diceRolling.fields.multiplier name="roll.diceRolling.multiplier" value=source.diceRolling.multiplier localize=true}}
@ -18,10 +15,15 @@
</div> </div>
{{else}} {{else}}
<div class="nest-inputs"> <div class="nest-inputs">
{{#unless (eq source.type 'spellcast')}}
{{#if @root.isNPC}}
{{formField fields.bonus label="Bonus" name="roll.bonus" value=source.bonus placeholder=@root.baseAttackBonus disabled=(not source.type)}}
{{else}}
{{formField fields.trait label="Trait" name="roll.trait" value=source.trait localize=true disabled=(not source.type)}} {{formField fields.trait label="Trait" name="roll.trait" value=source.trait localize=true disabled=(not source.type)}}
{{/if}}
{{/unless}}
{{formField fields.difficulty label="Difficulty" name="roll.difficulty" value=source.difficulty disabled=(not source.type)}} {{formField fields.difficulty label="Difficulty" name="roll.difficulty" value=source.difficulty disabled=(not source.type)}}
{{formField fields.advState label= "Advantage State" name="roll.advState" value=source.advState localize=true}} {{formField fields.advState label= "Advantage State" name="roll.advState" value=source.advState localize=true disabled=(not source.type)}}
</div> </div>
{{/if}} {{/if}}
{{/if}}
</fieldset> </fieldset>

View file

@ -8,8 +8,8 @@
<input name="uses.enabled" type="checkbox"{{#if uses.enabled}} checked{{/if}}> <input name="uses.enabled" type="checkbox"{{#if uses.enabled}} checked{{/if}}>
<label for="uses.enabled">Uses</label> <label for="uses.enabled">Uses</label>
</div> </div>
</div> </div>{{log @root}}
<label class="modifier-label">{{uses.value}}/{{uses.max}}</label> <label class="modifier-label">{{uses.value}}/{{formulaValue uses.max @root.rollConfig.data}}</label>
</li> </li>
{{/if}} {{/if}}
{{#each costs as | cost index |}} {{#each costs as | cost index |}}
@ -20,10 +20,10 @@
<label>{{label}}</label> <label>{{label}}</label>
</div> </div>
</div> </div>
{{#if scalable}} {{#if (and scalable (gt maxStep 1))}}
<input type="range" value="{{scale}}" min="1" max="10" step="{{step}}" name="costs.{{index}}.scale"> <input type="range" value="{{scale}}" min="1" max="{{maxStep}}" step="1" name="costs.{{index}}.scale">
{{/if}} {{/if}}
<label class="modifier-label">{{total}}/10</label> <label class="modifier-label">{{total}}/{{max}}</label>
</li> </li>
{{/each}} {{/each}}
</ul> </ul>

View file

@ -2,7 +2,6 @@
<h2 class="tooltip-title">{{item.name}}</h2> <h2 class="tooltip-title">{{item.name}}</h2>
<img class="tooltip-image" src="{{item.img}}" /> <img class="tooltip-image" src="{{item.img}}" />
<div class="tooltip-description">{{{description}}}</div> <div class="tooltip-description">{{{description}}}</div>
{{#if item.uses.max}} {{#if item.uses.max}}
<h4 class="tooltip-sub-title">{{localize "DAGGERHEART.GENERAL.uses"}}</h4> <h4 class="tooltip-sub-title">{{localize "DAGGERHEART.GENERAL.uses"}}</h4>
<div class="tooltip-information-section triple spaced"> <div class="tooltip-information-section triple spaced">
@ -12,7 +11,7 @@
</div> </div>
<div class="tooltip-information"> <div class="tooltip-information">
<label>{{localize "DAGGERHEART.GENERAL.max"}}</label> <label>{{localize "DAGGERHEART.GENERAL.max"}}</label>
<div>{{item.uses.max}}</div> <div>{{formulaValue item.uses.max item}}</div>
</div> </div>
<div class="tooltip-information"> <div class="tooltip-information">
<label>{{localize "DAGGERHEART.GENERAL.recovery"}}</label> <label>{{localize "DAGGERHEART.GENERAL.recovery"}}</label>