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[Fix] 1535 - Toggle Bonuses (#1538)
* Fixed all SRD instances of Powerful and Massive * Fixed suppressed effects being added to roll formula options * Fixed weapon effects being presented when it's no the weapon itself * . * . * Fixed secondary weapons effects * Raised system version * Update module/data/action/baseAction.mjs Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> * Update module/documents/chatMessage.mjs Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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18 changed files with 38 additions and 171 deletions
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@ -712,7 +712,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
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ability: abilityLabel
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}),
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effects: Array.from(await this.document.allApplicableEffects()),
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effects: await await game.system.api.data.actions.actionsTypes.base.getEffects(this.document),
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roll: {
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trait: button.dataset.attribute,
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type: 'trait'
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@ -505,7 +505,10 @@ export default function DHApplicationMixin(Base) {
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const doc = await getDocFromElement(target),
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action = doc?.system?.attack ?? doc;
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const config = action.prepareConfig(event);
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config.effects = Array.from(await this.document.allApplicableEffects());
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config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(
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this.document,
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doc
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);
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config.hasRoll = false;
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return action && action.workflow.get('damage').execute(config, null, true);
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}
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@ -198,7 +198,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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let config = this.prepareConfig(event);
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if (!config) return;
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await this.addEffects(config);
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config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(this.actor, this.item);
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if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
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@ -266,14 +266,26 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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return config;
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}
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/** */
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async addEffects(config) {
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let effects = [];
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if (this.actor) {
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effects = Array.from(await this.actor.allApplicableEffects());
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}
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/**
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* Get the all potentially applicable effects on the actor
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* @param {DHActor} actor The actor performing the action
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* @param {DHItem|DhActor} effectParent The parent of the effect
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* @returns {DhActiveEffect[]}
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*/
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static async getEffects(actor, effectParent) {
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if (!actor) return [];
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return Array.from(await actor.allApplicableEffects()).filter(effect => {
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/* Effects on weapons only ever apply for the weapon itself */
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if (effect.parent.type === 'weapon') {
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/* Unless they're secondary - then they apply only to other primary weapons */
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if (effect.parent.system.secondary) {
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if (effectParent.type !== 'weapon' || effectParent.system.secondary) return false;
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} else if (effectParent?.id !== effect.parent.id) return false;
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}
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config.effects = effects;
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return !effect.isSuppressed;
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});
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}
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/**
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@ -158,7 +158,9 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
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const config = foundry.utils.deepClone(this.system);
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config.event = event;
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if (this.system.action) {
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await this.system.action.addEffects(config);
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const actor = await foundry.utils.fromUuid(config.source.actor);
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const item = actor?.items.get(config.source.item) ?? null;
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config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(actor, item);
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await this.system.action.workflow.get('damage')?.execute(config, this._id, true);
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}
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