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Feature/253 weapon attack action (#290)
* Step #1 * Add Attack to Weapon & Override settings to Roll
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52be430eff
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23 changed files with 168 additions and 91 deletions
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@ -31,7 +31,8 @@ export class DHActionRollData extends foundry.abstract.DataModel {
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label: 'Should be'
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}),
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treshold: new fields.NumberField({ initial: 1, integer: true, min: 1, label: 'Treshold' })
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})
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}),
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useDefault: new fields.BooleanField({ initial: false })
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};
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}
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@ -47,7 +48,6 @@ export class DHActionRollData extends foundry.abstract.DataModel {
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formula = `${multiplier}${this.diceRolling.dice}cs${CONFIG.DH.ACTIONS.diceCompare[this.diceRolling.compare].operator}${this.diceRolling.treshold}`;
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break;
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default:
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// formula = `${(!!this.parent?.actor?.system?.attack ? `@attackBonus` : `@traits.${this.trait}.total`)}`;
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formula = '';
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break;
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}
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@ -14,9 +14,15 @@ export default class DHAttackAction extends DHDamageAction {
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prepareData() {
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super.prepareData();
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if (this.damage.includeBase && !!this.item?.system?.damage) {
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const baseDamage = this.getParentDamage();
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this.damage.parts.unshift(new DHDamageData(baseDamage));
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if(!!this.item?.system?.attack) {
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if (this.damage.includeBase) {
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const baseDamage = this.getParentDamage();
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this.damage.parts.unshift(new DHDamageData(baseDamage));
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}
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if(this.roll.useDefault) {
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this.roll.trait = this.item.system.attack.roll.trait;
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this.roll.type = 'weapon';
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}
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}
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}
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@ -24,10 +30,10 @@ export default class DHAttackAction extends DHDamageAction {
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return {
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value: {
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multiplier: 'prof',
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dice: this.item?.system?.damage.dice,
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bonus: this.item?.system?.damage.bonus ?? 0
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dice: this.item?.system?.attack.damage.parts[0].value.dice,
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bonus: this.item?.system?.attack.damage.parts[0].value.bonus ?? 0
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},
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type: this.item?.system?.damage.type,
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type: this.item?.system?.attack.damage.parts[0].type,
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base: true
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};
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}
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@ -156,17 +156,22 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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static getSourceConfig(parent) {
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const updateSource = {};
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updateSource.img ??= parent?.img ?? parent?.system?.img;
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if (parent?.system?.trait) {
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updateSource['roll'] = {
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type: this.getRollType(parent),
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trait: parent.system.trait
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};
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}
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if (parent?.type === 'weapon' && !!this.schema.fields.damage) {
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if (parent?.type === 'weapon') {
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updateSource['damage'] = { includeBase: true };
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}
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if (parent?.system?.range) {
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updateSource['range'] = parent?.system?.range;
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updateSource['range'] = parent?.system?.attack?.range;
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updateSource['roll'] = {
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useDefault: true
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}
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} else {
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if (parent?.system?.trait) {
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updateSource['roll'] = {
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type: this.getRollType(parent),
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trait: parent.system.trait
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};
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}
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if (parent?.system?.range) {
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updateSource['range'] = parent?.system?.range;
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}
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}
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return updateSource;
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}
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@ -61,7 +61,9 @@ export default class DhpAdversary extends BaseDataActor {
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damage: {
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parts: [
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{
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multiplier: 'flat'
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value: {
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multiplier: 'flat'
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}
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}
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]
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}
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@ -42,6 +42,10 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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return this.parent.actor;
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}
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get actionsList() {
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return this.actions;
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}
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/**
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* Obtain a data object used to evaluate any dice rolls associated with this Item Type
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* @param {object} [options] - Options which modify the getRollData method.
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@ -11,7 +11,7 @@ export default class DHWeapon extends BaseDataItem {
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hasDescription: true,
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isQuantifiable: true,
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isInventoryItem: true,
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hasInitialAction: true
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// hasInitialAction: true
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});
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}
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@ -25,19 +25,8 @@ export default class DHWeapon extends BaseDataItem {
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//SETTINGS
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secondary: new fields.BooleanField({ initial: false }),
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trait: new fields.StringField({ required: true, choices: CONFIG.DH.ACTOR.abilities, initial: 'agility' }),
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range: new fields.StringField({ required: true, choices: CONFIG.DH.GENERAL.range, initial: 'melee' }),
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burden: new fields.StringField({ required: true, choices: CONFIG.DH.GENERAL.burden, initial: 'oneHanded' }),
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//DAMAGE
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damage: new fields.SchemaField({
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dice: new fields.StringField({ choices: CONFIG.DH.GENERAL.diceTypes, initial: 'd6' }),
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bonus: new fields.NumberField({ nullable: true, initial: null }),
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type: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.damageTypes,
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initial: 'physical'
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})
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}),
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features: new fields.ArrayField(
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new fields.SchemaField({
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value: new fields.StringField({
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@ -49,10 +38,42 @@ export default class DHWeapon extends BaseDataItem {
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actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
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})
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),
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attack: new ActionField({
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initial: {
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name: 'Attack',
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img: 'icons/skills/melee/blood-slash-foam-red.webp',
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_id: foundry.utils.randomID(),
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systemPath: 'attack',
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type: 'attack',
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range: 'melee',
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target: {
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type: 'any',
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amount: 1
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},
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roll: {
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trait: 'agility',
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type: 'weapon'
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},
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damage: {
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parts: [
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{
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value: {
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multiplier: 'prof',
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dice: "d8"
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}
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}
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]
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}
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}
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}),
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actions: new fields.ArrayField(new ActionField())
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};
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}
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get actionsList() {
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return [this.attack, ...this.actions];
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}
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async _preUpdate(changes, options, user) {
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const allowed = await super._preUpdate(changes, options, user);
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if (allowed === false) return false;
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